CCP Greyscale wrote:Preface: this is a big change. Yes, the way you play now is, as it relates to things touched by these changes and to varying degrees, no longer going to be viable. If that wasn't the case, these changes wouldn't be worth making in the first place.
This isn't a business-as-usual tuning pass, this is redefining what jump drives are *for* in this game.
5ly range for jumprfreigthers forcing ships that can not even defend themselves to take gates and requiring 3 times as many cyno's fuel and what not do do logistics you really think that is a GOOD thing?
From a market hub to DEEP SPACE 0.0 it is around 50ly just how much time and money do you think people are willing to spend on a game that has nothing to offer? Yes JF's get a reduction in this time but it will still be 10+ jumps which means a massive time-sink. And you will be forced to take at least 5 regional gates in a 7billion ship + whatever you have loaded. Do you really mean to tell me that this is going to work out?
You still have not fixed mining it is impossible to sustain in null-sec without high-sec. Yet you are making the export and import from null-sec to high-sec and the other way around downright impossible?
I'm sorry I'm no genius I did not study game design only economics but even with the 2 semesters of game-theory we had to take I can tell this will kill your company. Because you are about to annihilate your one and only source of income.
Eve in terms of gameplay has only one thing going for it which is that it is a sandbox. PVE in this game is stuck in the 2000 era neither fun nor rewarding nor does it scale. No incentive to do PVE with friends neither is it engaging. Everything in eve takes forever and feels more like a second job then playing a game, and here you are telling us its fine to make it even worse? Please explain to me what studies you guys have done to think that this change will be well received. The problem was never that it was to easy to move the problem was that a fight that should be over in 20 minutes takes 2 hours because of TIDI. The issue you have is TIDI yet you are not addressing it why? Yes to an extend Jump-drives need a nerf but what you are going for right now is ridiculous: Titans -> Forced to take gates to get across regions ye t they have zero ability to defend them-selfs. Even worse logistics meaning Jumpfreithers are you telling me we will need an entire alliance to provide cover fleets every time we want to do logistics and every-time it is going to be 3-6 hour undertaking. Do you really think anybody wants to play a game like this much less pay for it?