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Thread Statistics | Show CCP posts - 6 post(s) |

fuze
Gallente Chosen Path Center for Disease Creation
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Posted - 2006.08.10 11:35:00 -
[31]
Weren't rigs as well as implants ment to be salvaged in Kali 1? So that you need extra skill to pry components out of dead ships or people that needed extra skills themselves?
And what about insurance? Does this change when a ship is rigged? Can rigged ships be repackaged. If so do you loose the rigs when repackaged? Or are we just in one of JR's dreams?
We ain't got balls, but plenty of nuts. |

madaluap
Gallente Mercenary Forces
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Posted - 2006.08.10 11:36:00 -
[32]
BoB killed meh mega 
NERF ECM, NERF IT!!
//on topic:
Sounds great and what i like more is that people that do hard work earn tech 2 bpo, instead of some gheyass lotery system... _________________________________________________
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Miss Overlord
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Posted - 2006.08.10 11:43:00 -
[33]
how will this interact with the new tier 3 battleships
What about exploration complexes (will special rig aspects be there)
Is there a way to limit or create some supply and demand on the t1 rigs
How will agents and NPC drops as well as NPC hauelrs be affected as ewll
Just some thoughts on the matter will be looking forward to see how these things itneract (looking at how my enyo could be boosted with this system)
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Gariuys
Evil Strangers Inc.
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Posted - 2006.08.10 12:09:00 -
[34]
Originally by: The Enslaver Err, one thing that gets me.
Were rigs not originally supposed to be something that you got from ship hulks as loot? I personally think that was a much better idea...
Think the required components for building rigs come from ship hulks as loot. Still have to build em after that. Would be quite boring if you could just loot em whole.
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Max Teranous
Shinra Lotka Volterra
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Posted - 2006.08.10 12:32:00 -
[35]
Originally by: Gariuys
Originally by: The Enslaver Err, one thing that gets me.
Were rigs not originally supposed to be something that you got from ship hulks as loot? I personally think that was a much better idea...
Think the required components for building rigs come from ship hulks as loot. Still have to build em after that. Would be quite boring if you could just loot em whole.
Yeah Ens, read the previous blog properly - noob 
Max 
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Mike Yagon
Minmatar The Phoenix Legionaires
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Posted - 2006.08.10 12:47:00 -
[36]
I just wish that instead of Rigs they'd call them Crew. Would add a little more connection between the game and the background stories.
------ In Carebear We Trust |

Wesley Harding
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Posted - 2006.08.10 13:30:00 -
[37]
They can't be put onto the market? What about Escrow or trading? Does everyone have to be able to invent them to be able to use them?
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Osora
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Posted - 2006.08.10 13:44:00 -
[38]
Mining Rigs and Dronebay Rigs, that's all I need to say. PUHLEEEEEEEEEEEZE!!!!!11111eleven
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Karina Harington
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.10 14:13:00 -
[39]
Originally by: Wrangler ]How do you know it's not the other way around? BoB might be Dev spies... 
Because it's funnier my way round 
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Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.08.10 14:14:00 -
[40]
Am I the only one a bit nonplused that the rigging can't be removed from the ship? My little fleet of ships are used for many different roles. Thus the entire ship will be stripped and fit with a whole new setup of modules quite often. My battleship alone has 3 complete sets of equipment in the hanger that get switched out regularly. Or at worst case, give the option to destroy the modlue so a new one can be installed, it would be cheaper then buying a brand new battleship, or heaven forbid a new capital ship/freighter.
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Kadril
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Posted - 2006.08.10 14:42:00 -
[41]
Not too keen from the sound of how these things are going to work. Sounds like a hybrid mix of the worse parts of COSMOS item building and tech 2 ammunition. In other words, lots of looking around for the right drop mix of the build components just to build a small number of these things that have detrimental effects like tech 2 ammunition. Lopsided effects like +2% here -25% there. Sounds like lot of effort for little return or if their beneficial effects become too good then they become the new must have for PvP. |

Mike Yagon
Minmatar The Phoenix Legionaires
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Posted - 2006.08.10 14:43:00 -
[42]
Originally by: Madcat Adams Am I the only one a bit nonplused that the rigging can't be removed from the ship? My little fleet of ships are used for many different roles. Thus the entire ship will be stripped and fit with a whole new setup of modules quite often. My battleship alone has 3 complete sets of equipment in the hanger that get switched out regularly. Or at worst case, give the option to destroy the modlue so a new one can be installed, it would be cheaper then buying a brand new battleship, or heaven forbid a new capital ship/freighter.
Apparently, repackaging your ship destroys them. I read that somewhere, I forgot where though. Could have been EON maybe.
------ In Carebear We Trust |

Bagehi
Caldari BFG Industries
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Posted - 2006.08.10 14:46:00 -
[43]
Am I the only one who wants an easter egg clown mission where you have to kill some funky colored "clown" ships that race around shooting snowballs and make *BOINK* noises occassionally? 
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Noriath
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Posted - 2006.08.10 15:50:00 -
[44]
Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
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marioman
Caldari Eye of God Axiom Empire
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Posted - 2006.08.10 16:39:00 -
[45]
i really like the concept but why must you penalize everything? As it stands now only a select bit of of the t2 ammo is worth using cuz it so hevily nerfs the ship, why must you do the same thing with these new rigs? Especially considering you cant remove them. The whole penalty thing pretty much turned me off to the whole concept then and there. If these things are so uber u need to penalize something else, bring the things down to a level where you dont have to nerf the ship.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.08.10 17:14:00 -
[46]
Evidently, these riggs are not intended to make a ship uber in all situations... merely uber in some situations and not in others.
Much like T2 ammunition.
You have to recognize when it is to your advantage to use T2 ammo and when it is better to stick with T1 ammo.
Likewise, you need to make an informed decision as to whether you want to specialize a ship to certain tasks/tactics or whether the ship should be left alone or modified with a more general purpose rig.
More thought will be required to set up your ships. More tactics will have to be used when using that ship to capitalize on its strengths and minimize its weakness's. You will not be so easily able to tell at a glance what the capabilities are likely to be when you see an opponents ship.
All of these are major plus's for the game, at least for people that like things to be interesting and varied.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.10 17:23:00 -
[47]
Originally by: Noriath Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
Thermal is very high, so don't even bother trying to flame him.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.10 17:49:00 -
[48]
I think this is great, and could breath life into ships that have been forgotten over time...
I hope they give us a wide range of bonuses we can select from when building the Computer Cores, I mean Rigs...
Give us a pool of points to put towards bonuses when using the BPC (based on "mineral" counts) at each build...
Good job CCP, this is exciting content on the way! ------------------------------------------------ Current Hobby other than EVE
My Hero
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Kvarium Ki
CRICE Corporation
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Posted - 2006.08.10 18:33:00 -
[49]
Originally by: Kldraina Personally, I'd prefer it if T2 ships had less calibration to represent how much they have already been altered and optimized. Also, I prefer to not have the gap between T1 and T2 grow any more than necessary.
I agree with that 100%.
KK.
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.08.10 19:00:00 -
[50]
I'm with the "lets not grow the gap between tech II and tech I any more then it is" crowd.
Perhaps a compromise.
Let the Tech II ships have higher calibration, BUT switch it so that tech I ships have the three rig slots vs 2 on the tech II. That way Tech I retains its strength in versatility, whilst Tech II can still have the OMGHUBERness.
Also, Am I the only one that can forecast several hundred million isk costs on the agility and cargo bonus rigs due to frieghters.
(Yeah theres gonna be one that gives 20% Agility for like 20% scan resolution or something narf like that and it will go on EVERY freighter, mark my words).
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Raider Zero
Minmatar Federation
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Posted - 2006.08.10 19:26:00 -
[51]
Edited by: Raider Zero on 10/08/2006 19:32:42
Originally by: Bagehi Am I the only one who wants an easter egg clown mission where you have to kill some funky colored "clown" ships that race around shooting snowballs and make *BOINK* noises occassionally? 
Yeah, you sure are 
I operate in Empire because I have coulrophobia.
Main Entry: coulrophobia Part of Speech: noun Definition: an extreme fear of clowns Etymology: Greek kolon or kolobathristes
I am all over the rigs idea. If it's done correctly it gives users the chance to alter a ship a bit more for your style and needs. Implementing the idea like implants seems fair to me-don't equip the rig unless you can afford to lose it and now losing your favorite ship comes with even more sorrow and compulsion to build an even better one.
It does take away the versatility of some ships e.g. you'll need two with different rigs to play two different styles with the same ship, but that's fine with me. The way it is I have several of the same ships laying around all over.
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Caethes Adain
Minmatar The Descendents
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Posted - 2006.08.10 19:34:00 -
[52]
hmmm, everyone has access to tech 2 rigs eh?, I dunno, seems like too little too late maybe. Still, I shall remain silent on the subject of rigs until I get to use and create them.
I wonder if there are going to be any available for manu ships such as the indy's and miners. Would be nice to maybe increase the hp on them, or maybe get a reduced time for laser cycles, or maybe reduce sig raduis.
/me wants more info n' stuff
People dissapoint me. End my dissapointment. |

Maya Rkell
Sebiestor tribe
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Posted - 2006.08.10 19:40:00 -
[53]
Edited by: Maya Rkell on 10/08/2006 19:40:19
Originally by: Avon
Originally by: Noriath Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
Thermal is very high, so don't even bother trying to flame him.
Propaganda. What you shouldn't use is EM, he eats lasers for breakfast and his eyes glow!
Anyway, as I've said before, I think this is just asking for a lot more pointless ganking and metagaming via rig fittings.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.10 19:50:00 -
[54]
Originally by: Maya Rkell Edited by: Maya Rkell on 10/08/2006 19:40:19
Originally by: Avon
Originally by: Noriath Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
Thermal is very high, so don't even bother trying to flame him.
Propaganda. What you shouldn't use is EM, he eats lasers for breakfast and his eyes glow!
Anyway, as I've said before, I think this is just asking for a lot more pointless ganking and metagaming via rig fittings.
I thought I was a bastard, you must be one cranky individual...
What do you eat for breakfast? Jagged metal O's?
Is there anything in EVE you like? ------------------------------------------------ Current Hobby other than EVE
My Hero
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.10 19:52:00 -
[55]
Plenty. People chose to focus on what I disagree on. This isn't something new I'm saying Bhaal, it's a consistant path.
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Benco97
Gallente On Ravens Wings
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Posted - 2006.08.10 21:15:00 -
[56]
Edited by: Benco97 on 10/08/2006 21:15:59
Originally by: Benco97 there should be votes, the least used ships get the most configuration, the most used get the least. I could bolt a machine gun to a washing machine but can a Vagabond clean my pants? o.O
edit - WTF? first double post ever...
Snug Radio - Fart like a Pirate |

Benco97
Gallente On Ravens Wings
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Posted - 2006.08.10 21:15:00 -
[57]
there should be votes, the least used ships get the most configuration, the most used get the least. I could bolt a machine gun to a washing mashine but can a Vagabond clean my pants? o.O
Snug Radio - Fart like a Pirate |

Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.10 22:00:00 -
[58]
I hope this also means that the insurance system is remade so that you can extend the insurance on a ship without having to repackage it or wait for the insurance to run out.
Too early for me to tell whether I like the idea of rigs or not. Seems like it could be an interesting idea, depending on exactly how it's done.
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.08.10 22:22:00 -
[59]
That would be awesome if the ships that are considered "Terrible" get tons of calibration.
Imagine, fearing the Navitas and the Bantam, that would be a good day.
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Phoenix Jones
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Posted - 2006.08.10 22:57:00 -
[60]
Edited by: Phoenix Jones on 10/08/2006 22:58:18 doublepost.. dang "thread doesn't exist" bug.
---------------The Low Sec Issue------------- Gatecamps that kill all who pass with no remorse and in many cases, no possible way of retaliation, is not PVP. |
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