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Thread Statistics | Show CCP posts - 6 post(s) |
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Wrangler

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Posted - 2006.08.10 07:58:00 -
[1]
Vacation is over for most people at CCP, which might be bad news for us, or them, I didn't take a vacation being new and all. But it is good news for EVE. Clover tells us about Icelandic weather and a bit more on how rigs will work in this Dev Blog.
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2006.08.10 08:00:00 -
[2]
I like the rigs coming out. ___________________
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Max Teranous
Shinra Lotka Volterra
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Posted - 2006.08.10 08:07:00 -
[3]
That sounds very, very sweet.
Max 
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Samirol
Ore Mongers
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Posted - 2006.08.10 08:08:00 -
[4]
awesome
Smacktalk Generator
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Ting Tong
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Posted - 2006.08.10 08:17:00 -
[5]
So there is going to be T2-Rigged T2 Ships.
I look forward to the Claw with speed enhanced rigging and speed implants allowing 10km/sec 
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Greavus
Minmatar House of Tempers
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Posted - 2006.08.10 08:20:00 -
[6]
Edited by: Greavus on 10/08/2006 08:23:42 Looks SWEET!
inventing t2 rigs sounds like a great new angle, rather than BPO's being seeded.
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Biltic Creen
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Posted - 2006.08.10 08:34:00 -
[7]
Lets go kill Bob the Clown 
He's hiding the rigs  ______________________________
This post is not my personal opinion. It does represent the standpoint of every single |

Jason Marshall
Hammer Of Light
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Posted - 2006.08.10 08:37:00 -
[8]
I CANT WAIT!...gunna be awsome...hope there are some rigs that effect drone bays (not a hint at all...just wishfull thinking).
Tacky lens flares in sigs 4tw! |

Kitty O'Shay
Tharsis Security
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Posted - 2006.08.10 08:42:00 -
[9]
/me shudders and orgasms --
[THARS] is recruiting 1 ebil pirate. Be the one! |

Jongo Fett
Caldari Imperial Space Corporation
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Posted - 2006.08.10 08:45:00 -
[10]
Rigs 4tw lol Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected]) |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.08.10 09:00:00 -
[11]
Any idea of other effects (other than shield boost/speed)? And amount of effect?
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Aramendel
Amarr Queens of the Stone Age
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Posted - 2006.08.10 09:05:00 -
[12]
Hehehe, reminds me when I was for 2 weeks in iceland on holiday, most of the time it was raining then, too. Just arrived after a 2 week sunny period.
Extremly beautiful country when it isn't raining, though. Must get up there again sometime in the future.
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.08.10 09:26:00 -
[13]
Down with Bob the Clown!! 
Good info. Looking forward to more ways to make money.  -
Latest MC Movie - Nation Building |

ZaKma
Shinra Lotka Volterra
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Posted - 2006.08.10 09:39:00 -
[14]
You didn't tell us Bob the Clown's last location..
--- This post represents my personal opinion, and in no way my alliance or corporation.
I'm a leaf on the wind. Watch how I soar. |

Temerlyn
Minmatar STK Scientific Ascendant Frontier
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Posted - 2006.08.10 09:48:00 -
[15]
is it just me that see's a slight down side in this.
From information given invention only ever gives Copies. If that be the case then they will not be all that profitable as any copies you get would go towards your corp mates and such before it goes outside that.
Also kinda sucks as corp like the idea of owning BPO's, they are like a portfolio for the corp.
If not, and there are possabilities of getting a BPO then bloody hell you should of done this from the start of tech 2.
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Kanuo Ashkeron
Eve Defence Force Ascendant Frontier
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Posted - 2006.08.10 09:59:00 -
[16]
I hope with invention it will be made possible to get a steady influx of bpc¦s into a corp. IF the corp works for it.
So you will have to interact with people who can supply all the things you¦ll need or fight for the resources. Furthermore it enables hostiles to cut off your t2 production ability (atm if you won a bpo nobody has a chance to disable your production).
Kanuo
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Bob TheClown
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Posted - 2006.08.10 10:21:00 -
[17]
What have I ever done to you!?
/me sobs. 
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Nikita Fontaine
Caldari g guild
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Posted - 2006.08.10 10:25:00 -
[18]
Sounds very cool ----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
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Sakura Nihil
Tharsis Security
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Posted - 2006.08.10 10:30:00 -
[19]
Calibration eh?
Well, I spose this should be rather interesting to play around with on SISI, the next time it gets patched with the new data.
OMG, WCS Nerf! |

Karina Harington
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.10 10:32:00 -
[20]
Originally by: SoniClover Or BoB. Hm, did I just say that out loud?
Aha! I knew the EVE devs were BoB spies!
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Kldraina
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Posted - 2006.08.10 10:32:00 -
[21]
Personally, I'd prefer it if T2 ships had less calibration to represent how much they have already been altered and optimized. Also, I prefer to not have the gap between T1 and T2 grow any more than necessary. |
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Wrangler

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Posted - 2006.08.10 10:48:00 -
[22]
Originally by: Karina Harington
Originally by: SoniClover Or BoB. Hm, did I just say that out loud?
Aha! I knew the EVE devs were BoB spies!
How do you know it's not the other way around? BoB might be Dev spies... 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.10 10:50:00 -
[23]
Originally by: Wrangler
Originally by: Karina Harington
Originally by: SoniClover Or BoB. Hm, did I just say that out loud?
Aha! I knew the EVE devs were BoB spies!
How do you know it's not the other way around? BoB might be Dev spies... 
... or clown spies ...
The Battleships is not and should not be a solo pwnmobile - Oveur
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Laocoon
Veto.
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Posted - 2006.08.10 10:53:00 -
[24]
Originally by: Blog I suggest you vent your frustration in-game on some Veldspar rocks. Or BoB. Hm, did I just say that out loud? Oh, not BoB the Alliance! Ehà Bob theà Uhà Bob the Clown. Yeah, kill Bob the Clown. Damn.
rofl  - Lao
Veto. Corp |

Izo Azlion
Veto.
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Posted - 2006.08.10 11:01:00 -
[25]
This really looks fun. Are Rigs going to need a skill, though, like "Rig Fitting" or something? Another "Compulsory" skill?
I hope not, but I really cant wait. And give us 3 Rig slots! Its nice to have choice... Like a ship with 3 mids is nicer than 2!
:)
Yeah I talk crap alot of the time.
Thanks CCP, I'm excited!
Izo Azlion.
--- Veto.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.10 11:02:00 -
[26]
Originally by: Lori Carlyle If you use the T2 lotto system to put these in game then CCP your a bunch of <Enter insulting word here>, if not then how ?
Read the damn blog. Jeez 
The Battleships is not and should not be a solo pwnmobile - Oveur
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Lori Carlyle
Black Avatar Firmus Ixion
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Posted - 2006.08.10 11:02:00 -
[27]
Edited by: Lori Carlyle on 10/08/2006 11:05:28 Edited: My bad for reading it at work!
PINK PINK PINK PINK PINK ERIS
Quote: Eris is out of order, bikini error. Supply sunscreen and press enter.
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Garia666
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.08.10 11:05:00 -
[28]
Wtf is it with the devs and BoB ?
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Eldo Davip
Forum Moderator Interstellar Services Department

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Posted - 2006.08.10 11:27:00 -
[29]
Originally by: Wrangler
Originally by: Karina Harington
Originally by: SoniClover Or BoB. Hm, did I just say that out loud?
Aha! I knew the EVE devs were BoB spies!
How do you know it's not the other way around? BoB might be Dev spies... 
I thought the GMs and Forum mods were supposed to be Bob alts too.
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The Enslaver
Shinra Lotka Volterra
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Posted - 2006.08.10 11:35:00 -
[30]
Err, one thing that gets me.
Were rigs not originally supposed to be something that you got from ship hulks as loot? I personally think that was a much better idea... --------
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fuze
Gallente Chosen Path Center for Disease Creation
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Posted - 2006.08.10 11:35:00 -
[31]
Weren't rigs as well as implants ment to be salvaged in Kali 1? So that you need extra skill to pry components out of dead ships or people that needed extra skills themselves?
And what about insurance? Does this change when a ship is rigged? Can rigged ships be repackaged. If so do you loose the rigs when repackaged? Or are we just in one of JR's dreams?
We ain't got balls, but plenty of nuts. |

madaluap
Gallente Mercenary Forces
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Posted - 2006.08.10 11:36:00 -
[32]
BoB killed meh mega 
NERF ECM, NERF IT!!
//on topic:
Sounds great and what i like more is that people that do hard work earn tech 2 bpo, instead of some gheyass lotery system... _________________________________________________
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Miss Overlord
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Posted - 2006.08.10 11:43:00 -
[33]
how will this interact with the new tier 3 battleships
What about exploration complexes (will special rig aspects be there)
Is there a way to limit or create some supply and demand on the t1 rigs
How will agents and NPC drops as well as NPC hauelrs be affected as ewll
Just some thoughts on the matter will be looking forward to see how these things itneract (looking at how my enyo could be boosted with this system)
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Gariuys
Evil Strangers Inc.
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Posted - 2006.08.10 12:09:00 -
[34]
Originally by: The Enslaver Err, one thing that gets me.
Were rigs not originally supposed to be something that you got from ship hulks as loot? I personally think that was a much better idea...
Think the required components for building rigs come from ship hulks as loot. Still have to build em after that. Would be quite boring if you could just loot em whole.
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Max Teranous
Shinra Lotka Volterra
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Posted - 2006.08.10 12:32:00 -
[35]
Originally by: Gariuys
Originally by: The Enslaver Err, one thing that gets me.
Were rigs not originally supposed to be something that you got from ship hulks as loot? I personally think that was a much better idea...
Think the required components for building rigs come from ship hulks as loot. Still have to build em after that. Would be quite boring if you could just loot em whole.
Yeah Ens, read the previous blog properly - noob 
Max 
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Mike Yagon
Minmatar The Phoenix Legionaires
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Posted - 2006.08.10 12:47:00 -
[36]
I just wish that instead of Rigs they'd call them Crew. Would add a little more connection between the game and the background stories.
------ In Carebear We Trust |

Wesley Harding
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Posted - 2006.08.10 13:30:00 -
[37]
They can't be put onto the market? What about Escrow or trading? Does everyone have to be able to invent them to be able to use them?
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Osora
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Posted - 2006.08.10 13:44:00 -
[38]
Mining Rigs and Dronebay Rigs, that's all I need to say. PUHLEEEEEEEEEEEZE!!!!!11111eleven
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Karina Harington
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.10 14:13:00 -
[39]
Originally by: Wrangler ]How do you know it's not the other way around? BoB might be Dev spies... 
Because it's funnier my way round 
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Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.08.10 14:14:00 -
[40]
Am I the only one a bit nonplused that the rigging can't be removed from the ship? My little fleet of ships are used for many different roles. Thus the entire ship will be stripped and fit with a whole new setup of modules quite often. My battleship alone has 3 complete sets of equipment in the hanger that get switched out regularly. Or at worst case, give the option to destroy the modlue so a new one can be installed, it would be cheaper then buying a brand new battleship, or heaven forbid a new capital ship/freighter.
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Kadril
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Posted - 2006.08.10 14:42:00 -
[41]
Not too keen from the sound of how these things are going to work. Sounds like a hybrid mix of the worse parts of COSMOS item building and tech 2 ammunition. In other words, lots of looking around for the right drop mix of the build components just to build a small number of these things that have detrimental effects like tech 2 ammunition. Lopsided effects like +2% here -25% there. Sounds like lot of effort for little return or if their beneficial effects become too good then they become the new must have for PvP. |

Mike Yagon
Minmatar The Phoenix Legionaires
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Posted - 2006.08.10 14:43:00 -
[42]
Originally by: Madcat Adams Am I the only one a bit nonplused that the rigging can't be removed from the ship? My little fleet of ships are used for many different roles. Thus the entire ship will be stripped and fit with a whole new setup of modules quite often. My battleship alone has 3 complete sets of equipment in the hanger that get switched out regularly. Or at worst case, give the option to destroy the modlue so a new one can be installed, it would be cheaper then buying a brand new battleship, or heaven forbid a new capital ship/freighter.
Apparently, repackaging your ship destroys them. I read that somewhere, I forgot where though. Could have been EON maybe.
------ In Carebear We Trust |

Bagehi
Caldari BFG Industries
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Posted - 2006.08.10 14:46:00 -
[43]
Am I the only one who wants an easter egg clown mission where you have to kill some funky colored "clown" ships that race around shooting snowballs and make *BOINK* noises occassionally? 
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Noriath
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Posted - 2006.08.10 15:50:00 -
[44]
Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
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marioman
Caldari Eye of God Axiom Empire
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Posted - 2006.08.10 16:39:00 -
[45]
i really like the concept but why must you penalize everything? As it stands now only a select bit of of the t2 ammo is worth using cuz it so hevily nerfs the ship, why must you do the same thing with these new rigs? Especially considering you cant remove them. The whole penalty thing pretty much turned me off to the whole concept then and there. If these things are so uber u need to penalize something else, bring the things down to a level where you dont have to nerf the ship.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.08.10 17:14:00 -
[46]
Evidently, these riggs are not intended to make a ship uber in all situations... merely uber in some situations and not in others.
Much like T2 ammunition.
You have to recognize when it is to your advantage to use T2 ammo and when it is better to stick with T1 ammo.
Likewise, you need to make an informed decision as to whether you want to specialize a ship to certain tasks/tactics or whether the ship should be left alone or modified with a more general purpose rig.
More thought will be required to set up your ships. More tactics will have to be used when using that ship to capitalize on its strengths and minimize its weakness's. You will not be so easily able to tell at a glance what the capabilities are likely to be when you see an opponents ship.
All of these are major plus's for the game, at least for people that like things to be interesting and varied.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.10 17:23:00 -
[47]
Originally by: Noriath Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
Thermal is very high, so don't even bother trying to flame him.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.10 17:49:00 -
[48]
I think this is great, and could breath life into ships that have been forgotten over time...
I hope they give us a wide range of bonuses we can select from when building the Computer Cores, I mean Rigs...
Give us a pool of points to put towards bonuses when using the BPC (based on "mineral" counts) at each build...
Good job CCP, this is exciting content on the way! ------------------------------------------------ Current Hobby other than EVE
My Hero
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Kvarium Ki
CRICE Corporation
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Posted - 2006.08.10 18:33:00 -
[49]
Originally by: Kldraina Personally, I'd prefer it if T2 ships had less calibration to represent how much they have already been altered and optimized. Also, I prefer to not have the gap between T1 and T2 grow any more than necessary.
I agree with that 100%.
KK.
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.08.10 19:00:00 -
[50]
I'm with the "lets not grow the gap between tech II and tech I any more then it is" crowd.
Perhaps a compromise.
Let the Tech II ships have higher calibration, BUT switch it so that tech I ships have the three rig slots vs 2 on the tech II. That way Tech I retains its strength in versatility, whilst Tech II can still have the OMGHUBERness.
Also, Am I the only one that can forecast several hundred million isk costs on the agility and cargo bonus rigs due to frieghters.
(Yeah theres gonna be one that gives 20% Agility for like 20% scan resolution or something narf like that and it will go on EVERY freighter, mark my words).
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Raider Zero
Minmatar Federation
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Posted - 2006.08.10 19:26:00 -
[51]
Edited by: Raider Zero on 10/08/2006 19:32:42
Originally by: Bagehi Am I the only one who wants an easter egg clown mission where you have to kill some funky colored "clown" ships that race around shooting snowballs and make *BOINK* noises occassionally? 
Yeah, you sure are 
I operate in Empire because I have coulrophobia.
Main Entry: coulrophobia Part of Speech: noun Definition: an extreme fear of clowns Etymology: Greek kolon or kolobathristes
I am all over the rigs idea. If it's done correctly it gives users the chance to alter a ship a bit more for your style and needs. Implementing the idea like implants seems fair to me-don't equip the rig unless you can afford to lose it and now losing your favorite ship comes with even more sorrow and compulsion to build an even better one.
It does take away the versatility of some ships e.g. you'll need two with different rigs to play two different styles with the same ship, but that's fine with me. The way it is I have several of the same ships laying around all over.
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Caethes Adain
Minmatar The Descendents
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Posted - 2006.08.10 19:34:00 -
[52]
hmmm, everyone has access to tech 2 rigs eh?, I dunno, seems like too little too late maybe. Still, I shall remain silent on the subject of rigs until I get to use and create them.
I wonder if there are going to be any available for manu ships such as the indy's and miners. Would be nice to maybe increase the hp on them, or maybe get a reduced time for laser cycles, or maybe reduce sig raduis.
/me wants more info n' stuff
People dissapoint me. End my dissapointment. |

Maya Rkell
Sebiestor tribe
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Posted - 2006.08.10 19:40:00 -
[53]
Edited by: Maya Rkell on 10/08/2006 19:40:19
Originally by: Avon
Originally by: Noriath Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
Thermal is very high, so don't even bother trying to flame him.
Propaganda. What you shouldn't use is EM, he eats lasers for breakfast and his eyes glow!
Anyway, as I've said before, I think this is just asking for a lot more pointless ganking and metagaming via rig fittings.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.10 19:50:00 -
[54]
Originally by: Maya Rkell Edited by: Maya Rkell on 10/08/2006 19:40:19
Originally by: Avon
Originally by: Noriath Anyone know the resistances on Bob the clown?
Anyways, rigs will be sweet, can't wait, especially the part about them being more defensive oriented I really like.
Thermal is very high, so don't even bother trying to flame him.
Propaganda. What you shouldn't use is EM, he eats lasers for breakfast and his eyes glow!
Anyway, as I've said before, I think this is just asking for a lot more pointless ganking and metagaming via rig fittings.
I thought I was a bastard, you must be one cranky individual...
What do you eat for breakfast? Jagged metal O's?
Is there anything in EVE you like? ------------------------------------------------ Current Hobby other than EVE
My Hero
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.10 19:52:00 -
[55]
Plenty. People chose to focus on what I disagree on. This isn't something new I'm saying Bhaal, it's a consistant path.
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Benco97
Gallente On Ravens Wings
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Posted - 2006.08.10 21:15:00 -
[56]
Edited by: Benco97 on 10/08/2006 21:15:59
Originally by: Benco97 there should be votes, the least used ships get the most configuration, the most used get the least. I could bolt a machine gun to a washing machine but can a Vagabond clean my pants? o.O
edit - WTF? first double post ever...
Snug Radio - Fart like a Pirate |

Benco97
Gallente On Ravens Wings
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Posted - 2006.08.10 21:15:00 -
[57]
there should be votes, the least used ships get the most configuration, the most used get the least. I could bolt a machine gun to a washing mashine but can a Vagabond clean my pants? o.O
Snug Radio - Fart like a Pirate |

Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.10 22:00:00 -
[58]
I hope this also means that the insurance system is remade so that you can extend the insurance on a ship without having to repackage it or wait for the insurance to run out.
Too early for me to tell whether I like the idea of rigs or not. Seems like it could be an interesting idea, depending on exactly how it's done.
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.08.10 22:22:00 -
[59]
That would be awesome if the ships that are considered "Terrible" get tons of calibration.
Imagine, fearing the Navitas and the Bantam, that would be a good day.
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Phoenix Jones
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Posted - 2006.08.10 22:57:00 -
[60]
Edited by: Phoenix Jones on 10/08/2006 22:58:18 doublepost.. dang "thread doesn't exist" bug.
---------------The Low Sec Issue------------- Gatecamps that kill all who pass with no remorse and in many cases, no possible way of retaliation, is not PVP. |

Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.10 23:32:00 -
[61]
Edited by: Bhaal on 10/08/2006 23:33:15
Originally by: Phoenix Jones Edited by: Phoenix Jones on 10/08/2006 22:58:39 I swore I saw something like this on the Features and Idea's Forum. Someone did create a thread about making ship implants as a method for customizing a ship.
ANd I swore it was me.... lord if I can find the post though...
Edit: AHAH I did find it!!! http://oldforums.eveonline.com/?a=topic&threadID=357764
I do like the new name though.. rigs. It works.
Sorry to burst your bubble, but I had a very similar idea last year, see my post on this page: Bhaal's Computer Core
I can't seem to find the original thread that was several months b4 that one.
I came up with the idea to get rid of insta's, but hey, Rigs are pretty damn close to my idea...
In any event, I welcome this new content...
And I'm sure someone thought of this modding idea even before me... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Kornelia Shedim
Amarr Nightghosts Inc
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Posted - 2006.08.10 23:36:00 -
[62]
Originally by: The Enslaver Err, one thing that gets me.
Were rigs not originally supposed to be something that you got from ship hulks as loot? I personally think that was a much better idea...
Not quite. With hulks you will be able to loot like normal, and also salvage. Salvaging requires a new skill and a special module. When you activate this module it will extract material from the hulk that can then be used in conjuction with a Rig BP to create a Rig.
Rigs themselves cannot be looted or salvaged since they are destroyed when the ship is destroyed. :)
All in all, I am really looking forward to seeing what Rigs will do for us and our ships. :)
-------------------------- Kornelia Shedim Gringo Extrodinaire |

Noriath
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Posted - 2006.08.11 02:10:00 -
[63]
Originally by: Maya Rkell Anyway, as I've said before, I think this is just asking for a lot more pointless ganking and metagaming via rig fittings.
Wow, amazingly enough I find myself agreeing with Maya on this one, I think only being able to make rigs from destroyed ships is going to affect this game adversely in the long run, takes the creation of valuable items out of the hands of industrialists and puts it in the hand of gankers.
Question about rigs: Does not being able to remove a rig from a ship mean that you can't remove it without destroying it, or that you can't remove it at all?
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Skalt
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Posted - 2006.08.11 02:24:00 -
[64]
Personally, I'm not too fond of this "new battle doctrine." If anyone else watched the Alliance finals, they should recognize that what this game needs is more firepower, not more armor and repairing. Otherwise, we end up with long, slow tanking matches that go nowhere and really aren't all that exciting. Certainly tanking is more useful in very large encounters, but it's just so much cooler to fly in, blow up all kinds of @#$%, and then race out with huge flames spouting from your tail.
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Logan Xerxes
Shinra Lotka Volterra
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Posted - 2006.08.11 03:30:00 -
[65]
*Ahem*
A little slow on the draw CCP I expect a nice little collection of things in my 9-98OU hanger *cough* Caldari Uberness *cough*
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |

Logan Xerxes
Shinra Lotka Volterra
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Posted - 2006.08.11 03:32:00 -
[66]
Originally by: Skalt Personally, I'm not too fond of this "new battle doctrine." If anyone else watched the Alliance finals, they should recognize that what this game needs is more firepower, not more armor and repairing. Otherwise, we end up with long, slow tanking matches that go nowhere and really aren't all that exciting. Certainly tanking is more useful in very large encounters, but it's just so much cooler to fly in, blow up all kinds of @#$%, and then race out with huge flames spouting from your tail.
have you ever been in a fleet fight? Anyone who has will tell you there's already enough firepower these days.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |

Locke Ateid
Minmatar Outrider Fleet Command
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Posted - 2006.08.11 04:20:00 -
[67]
Just to give us Minmatar something to have all the over races scream NERF!!?!!! I think CCP should give all Minmatar ships 8 rig slots, a billion calibration, and everyone else just 3 rig slots. Finally making the Minmatar ships the most versatile and the best at something worth wild.
Finally making all that duk tape and scrap metal we've been using for all these years actually useful.
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xeom
Obsidian Sins
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Posted - 2006.08.11 06:00:00 -
[68]
Originally by: Noriath
Originally by: Maya Rkell Anyway, as I've said before, I think this is just asking for a lot more pointless ganking and metagaming via rig fittings.
Wow, amazingly enough I find myself agreeing with Maya on this one, I think only being able to make rigs from destroyed ships is going to affect this game adversely in the long run, takes the creation of valuable items out of the hands of industrialists and puts it in the hand of gankers.
Question about rigs: Does not being able to remove a rig from a ship mean that you can't remove it without destroying it, or that you can't remove it at all?
WOW SO YOU CAN MAKE MONEY WHILE PVPING INSANE!
This isn't going to change much.Industrialist are gana start ganking people and putting down there barges in groves.All its providing now the people that pvp can put a little bit of coin in their pocket.
CCP where are our t2 shield power relays? | Join[..SIN] |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.08.11 08:11:00 -
[69]
Originally by: Gierling Also, Am I the only one that can forecast several hundred million isk costs on the agility and cargo bonus rigs due to frieghters.
(Yeah theres gonna be one that gives 20% Agility for like 20% scan resolution or something narf like that and it will go on EVERY freighter, mark my words).
Freighters have no slots, so what makes you think they'll be allowed any rigs?
Originally by: Noriath I think only being able to make rigs from destroyed ships is going to affect this game adversely in the long run, takes the creation of valuable items out of the hands of industrialists and puts it in the hand of gankers.
But the gankers won't be able to just roll up to the hulk and pick the components out of it. They're going to need the right salvaging skills and modules fitted.
Lets put it in current-game-mechanic terms. If every ship destroyed spawned a small ark roid, how many gankers would start mining? How many would drop a few guns for Miner II's? Or would you get industrialists and gankers working together to make best use of the oppourtunity?
While the gankers will be the initial source of generating the resources, they'll need a skilled industrialist to convert it into something useful. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Par'Gellen
Gallente Low Grade Ore
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Posted - 2006.08.11 12:12:00 -
[70]
Wow lots of people claiming this was their idea...
That's ok though because we all know Al Gore invented the Internet.
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Cycerin Strikebeam
Gallente The Scope
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Posted - 2006.08.11 12:32:00 -
[71]
I hope there will be rigs for the more special stuff like drone bay size ETC.
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Noriath
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Posted - 2006.08.11 12:45:00 -
[72]
Originally by: Matthew But the gankers won't be able to just roll up to the hulk and pick the components out of it. They're going to need the right salvaging skills and modules fitted.
Lets put it in current-game-mechanic terms. If every ship destroyed spawned a small ark roid, how many gankers would start mining? How many would drop a few guns for Miner II's? Or would you get industrialists and gankers working together to make best use of the oppourtunity?
While the gankers will be the initial source of generating the resources, they'll need a skilled industrialist to convert it into something useful.
I still don't think that under a system like that creating rigs by acctually flying into an unpredictable and dangerous PvP zone will produce the cheaper merchendise then simply blowing up insured ships yourself, which I consider a stupid mechanic.
Need a bunch of tech 2 rig parts? Nuke some Logistics cruisers, they are only 20-30 mils now... *shrug*
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Andargor theWise
Disbelievers of Fate
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Posted - 2006.08.11 14:01:00 -
[73]
Will all ships have the same number of rig slots, but variable Calibration, or will both vary?
Give resistance ones please. 
Originally by: Par'Gellen Wow lots of people claiming this was their idea...
That's ok though because we all know Al Gore invented the Internet.
You mean you've never noticed that most threads in General are about "I'm teh kewl"? Navel gazing is the national sport here. 
-
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MysticNZ
Brutor tribe
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Posted - 2006.08.11 17:44:00 -
[74]
Seems the weather is much like New Zealands at the moment. -=====-
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Vanlade
Amarr Imperial Academy
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Posted - 2006.08.11 20:01:00 -
[75]
Originally by: Skalt Personally, I'm not too fond of this "new battle doctrine." If anyone else watched the Alliance finals, they should recognize that what this game needs is more firepower, not more armor and repairing. Otherwise, we end up with long, slow tanking matches that go nowhere and really aren't all that exciting. Certainly tanking is more useful in very large encounters, but it's just so much cooler to fly in, blow up all kinds of @#$%, and then race out with huge flames spouting from your tail.
Get a clue, the alliance tournament was in no way representing what real PvP is like.
- Vanlade
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Lago Morph
BIG R i s e
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Posted - 2006.08.11 23:31:00 -
[76]
I just hope tractor beams will continue to work on these new wrecks. It'd be a shame to lose these still young marvels of looting just because there are big hulks of wreckage instead of pristine widdle cargo cans. 
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Nicoli Voldkif
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Posted - 2006.08.12 00:46:00 -
[77]
Originally by: Kldraina Personally, I'd prefer it if T2 ships had less calibration to represent how much they have already been altered and optimized. Also, I prefer to not have the gap between T1 and T2 grow any more than necessary.
Yeah if CCP gives more Calibration and/or slots to T2 ships its going to really screw the game balance up. I'd rather not see the HAC or CS become the solo pwnmobile in the game.
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Luigi Thirty
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.08.12 05:08:00 -
[78]
I need to train up Science to V I guess so I don't get left behind when all this Invention stuff happens.
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.12 12:00:00 -
[79]
ôRigs will have a bonus effect, but also a detrimental effect (for instance, boosting shield recharge rate, but reducing max speed).ö Woohooo Passive shield tanking love. ThatÆs a great idea even with the downside like less speed. Perhaps I can even break my old shield recharge record of 37 seconds.
Passive shield tanking guide, click here. |

Phoenix Jones
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Posted - 2006.08.12 12:54:00 -
[80]
Well I'm claiming that CCP does read the Suggestion Forum. Is this my idea.. far from it. I'm just happy CCP is developing it.
Every item and function of this game can be claimed by just about anybody here. It doesn't mean they should get credit for it just for thinking it up (well that does depend but in this case, no).
---------------The Low Sec Issue------------- Gatecamps that kill all who pass with no remorse and in many cases, no possible way of retaliation, is not PVP. |

Rigsta
Gallente Aliastra
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Posted - 2006.08.12 20:42:00 -
[81]
Originally by: Phoenix Jones Well I'm claiming that CCP does read the Suggestion Forum. Is this my idea.. far from it. I'm just happy CCP is developing it.
Every item and function of this game can be claimed by just about anybody here. It doesn't mean they should get credit for it just for thinking it up (well that does depend but in this case, no).
I invented EVE. ----------------------------------------------- CRY HAVOC! And let slip the combat drones! To meander aimlessly towards your target... Perhaps stopping for a picnic along the way... And then turn |

Wesley Harding
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Posted - 2006.08.12 21:24:00 -
[82]
You know some penalities are way harsher on some ships then on others.
Like a speed bonus that hurts shields doesn't mean crap to an armor tanker, but means alot to a shield tanker. Penalities just make junk content. I think it'd be best to make stuff just a little under or overpowered then totally useless 90% of the time.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.12 21:56:00 -
[83]
Originally by: Phoenix Jones Well I'm claiming that CCP does read the Suggestion Forum. Is this my idea.. far from it. I'm just happy CCP is developing it.
Every item and function of this game can be claimed by just about anybody here. It doesn't mean they should get credit for it just for thinking it up (well that does depend but in this case, no).
I'm not saying CCP used my idea.
Just pointed out to you that you were not the only one to think of this type of thing, as I did as well last year.
I'm sure many others had similar modding ideas as well...
No one can claim credit except the DEV's at CCP. ------------------------------------------------ Current Hobby other than EVE
My Hero
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Shittake
RONA Deepspace CORE.
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Posted - 2006.08.13 09:32:00 -
[84]
Hmm . . rigs . .
How about a rig which allows you to attach Mod Strip Miner 2s to your Carrier? And then another rig which gives you a bonus on mining laser yield? And of course that third rig which allows you to put those mining forman mods in your mid/low slots instead of the highs? :)
I think I may have just made a few of you mad by even suggesting it - sorry :(
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Wesley Harding
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Posted - 2006.08.13 11:43:00 -
[85]
Originally by: ****take Hmm . . rigs . .
How about a rig which allows you to attach Mod Strip Miner 2s to your Carrier? And then another rig which gives you a bonus on mining laser yield? And of course that third rig which allows you to put those mining forman mods in your mid/low slots instead of the highs? :)
I think I may have just made a few of you mad by even suggesting it - sorry :(
That sounds pretty cool.
Though maybe rigs could be made so that they give a ship bonus that's smaller then typical ones while using certain modules? Like grant 2.5% RoF boost to launchers on ships that don't ordinarily have bonuses to missles? And you make it so that rig bonuses don't stack with existing ship bonuses?
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Alekto Erinys
Platinum Investments
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Posted - 2006.08.14 00:57:00 -
[86]
Originally by: ****take Hmm . . rigs . .
How about a rig which allows you to attach Mod Strip Miner 2s to your Carrier? And then another rig which gives you a bonus on mining laser yield? And of course that third rig which allows you to put those mining forman mods in your mid/low slots instead of the highs? :)
I think I may have just made a few of you mad by even suggesting it - sorry :(
I lol'ed, but wouldn't it be funny if there were a rig which granted an extra turret or missile slot? I know that these are gonna come heavily pre-nerfed, but I think that more kinds of rigs we have, the more interesting gameplay will become. They should just toss a bunch of different kinds in there and remove the ability to manufacture the ones that are really imbalanced once it becomes clear which those are. I'm mean, they can't be removed from your ship, right? They'd get phased out through ship destruction pretty quick.
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Oveur

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Posted - 2006.08.14 09:25:00 -
[87]
Since Clover is on his way back from Gen Con, I figured I'd throw in a couple of thoughts. Dev blogs are intentionally vague about the specifics about features, simply because we haven't decided on the details yet, but I can tell you what's been passing through my (and others) mind lately.
Gap between Tech 1 and Tech 2 going to increase with Rigs? Well, we've been having the same discussions internally for some time and this is something we want to prevent. Rigs themselves can increase it, and we're aware that they can, but we also have the power to do the exact opposite.
As some bright people have pointed out, the solution could simply be to have more Rig slots on Tech 1 than Tech 2, while the "calibration" ability of Tech 2 is higher.
It's also the individual balancing of the Rigs themselves which can counter this, especially the difference between the tech levels, the fact that Tech 2 Rigs are "Inventable" countering the prices, making it more interesting to utilize Tech 2 Rigs on Tech 1 ships to create more flavor. Anyways, just some thoughts on the gap matter and Rigs.
I'd also like to point out that the ingredients from Rigs come from both NPC ships and Player ships. Elite NPCs and Tech 2 ships drop Tech 2 ingredients and the amount of NPCs killed vs. Player ships killed should ensure that the main flow of ingredients should come from NPCs.
Blowing up your ships to get ingredients, well, I can see where the thought comes from but we also thought about that. You are not going to get Rig ingredients from salvaging a single ship that makes it worth it to blow it up. Oh, this was also something which some people got wrong. Salvaging gives you the ingredients to build Rigs, not the actual Rigs.
Rigs can' be removed, but are destroyed by it. Same happens when you repackage. You are "permanently" rigging your ship towards a style you prefer to play, except you can remove the Rig if you decide to use something else. I realize this may sound strange, but think of it like this. It's going to be hard to peel the sticker of 
I think that's about it ... oh wait, on Invention, it applies to all Tech 2, ships and the like. However, they are inefficient blueprint copies, wou will always be able to get better efficiency with originals, that's where the edge lies. How easy/hard/impossible it will be to "invent" something, that's still being messed with, but easy it shouldn't be.
You'll get to try it out when we open up Kali for public testing, it's still only in closed testing, if you'd like to get in there, apply for ISD 
Senior Producer EVE Online
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.08.14 12:03:00 -
[88]
Edited by: Seleene on 14/08/2006 12:04:30
I absolutely love that this will not be as easy as people assumed. I admit that my other primary concern was the ability to "rig" your ship based upon a particular situation. Nice to hear that once you make a choice that you have to stick to it! 
Originally by: Oveur I realize this may sound strange, but think of it like this. It's going to be hard to peel the sticker of 
The fact that you managed to pimp Blinky and that it's actually a very accurate depiction of a planned feature earns you five out of five evil faces.
    
EDIT - that is still my favorite WDA ever. -
Latest MC Movie - Nation Building |

Sorela
Gallente
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Posted - 2006.08.14 19:34:00 -
[89]
Originally by: Oveur
I think that's about it ... oh wait, on Invention, it applies to all Tech 2, ships and the like. However, they are inefficient blueprint copies, wou will always be able to get better efficiency with originals, that's where the edge lies.
Originally by: Soniclover
To get a blueprint for tech II Rig you need to invent it. ItÆs the only way to get your hands on them.
I'm a little confused by this. Soni is implying tech 2 BPO's for rigs won't even exist right? Just tech 2 "invented" bpc's? Yet your statement says you get better efficency with bpo's.
Is invention a new thing that applies to other T2 stuff as well maybe? Is this the new name for reverse engineering?
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Darkenral
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Posted - 2006.08.15 02:43:00 -
[90]
I think giving T1 ships a bigger boost vs T2 ships via rigs would be awesome for the game in general.
$.02
Dark
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Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.08.15 07:43:00 -
[91]
Rigs are going to further imbalance gameplay, devs are not fixing current imbalances, and are instead wasting time on new features and a useless franchise card game.
Not impressed. :(
---------------------------------------------
http://oldforums.eveonline.com/?a=topic&threadID=349194&page=1Redo Fleets[/ur |
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Oveur

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Posted - 2006.08.15 09:39:00 -
[92]
Originally by: Sorela
Originally by: Oveur
I think that's about it ... oh wait, on Invention, it applies to all Tech 2, ships and the like. However, they are inefficient blueprint copies, wou will always be able to get better efficiency with originals, that's where the edge lies.
Originally by: Soniclover
To get a blueprint for tech II Rig you need to invent it. ItÆs the only way to get your hands on them.
I'm a little confused by this. Soni is implying tech 2 BPO's for rigs won't even exist right? Just tech 2 "invented" bpc's? Yet your statement says you get better efficency with bpo's.
Is invention a new thing that applies to other T2 stuff as well maybe? Is this the new name for reverse engineering?
If you read what you quoted from me, you will spot "... Invention, it applies to all Tech 2, ships and the like", that should answer your question 
But regarding Tech 2 Rig BPOs, that's not decided yet.
Senior Producer EVE Online
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Oveur

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Posted - 2006.08.15 09:44:00 -
[93]
Originally by: Synapse Archae Rigs are going to further imbalance gameplay, devs are not fixing current imbalances, and are instead wasting time on new features and a useless franchise card game.
Not impressed. :(
On Rigs: I'm very impressed by your logic, it is indeed flawless. I shall put 15 people on nerfing things immediately.
On the card game: Yes, we spent the whole of 2 persons of 117 people on it. It's totally ruining EVE, I couldn't agree with you more.
Senior Producer EVE Online
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.15 10:00:00 -
[94]
Originally by: Oveur
Originally by: Synapse Archae Rigs are going to further imbalance gameplay, devs are not fixing current imbalances, and are instead wasting time on new features and a useless franchise card game.
Not impressed. :(
On Rigs: I'm very impressed by your logic, it is indeed flawless. I shall put 15 people on nerfing things immediately.
On the card game: Yes, we spent the whole of 2 persons of 117 people on it. It's totally ruining EVE, I couldn't agree with you more.
LOL, what's in your coffee this morning? ------------------------------------------------ Current Hobby other than EVE
My Hero
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Noriath
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Posted - 2006.08.15 13:50:00 -
[95]
Originally by: Oveur I'd also like to point out that the ingredients from Rigs come from both NPC ships and Player ships. Elite NPCs and Tech 2 ships drop Tech 2 ingredients and the amount of NPCs killed vs. Player ships killed should ensure that the main flow of ingredients should come from NPCs.
That makes more sense, I thought it was from player ships only, because I just don't see anyone salvaging in the middle of a warzone...
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.08.15 21:48:00 -
[96]
Destroyers are going to be hit very hard by this. Not only are defensive oriented rigs going to have very little effect on them, but make there targets much harder to kill.
That's the problem with MMO math. 5% increase in locking range is a decent ammount on a 100km lock range, while it is almost worthless on a ship with 20km lock range, most industrial's can fly that in less than 7 seconds.
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Sonos SAGD
Minmatar Brutor tribe
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Posted - 2006.08.16 11:59:00 -
[97]
will you be able to turn the rig off with out removing it?
like if i had a rig that gave my tempest 10% rof bonus but reduced my speed by 25% would be able to tun it off in a station for when i dont want the speed penalty
alo will there be a differnce between the races on calibration value since minmtar are obviouslly the race of throwing stuff together and making a shipp and caldari are obviouslly the electronics and tech race so minnie are the highest and caldari are second ----------------------------------------------- I lost 5 sp of skill trainning time during the last patch an i demand that ccp refund it to me |

Wesley Harding
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Posted - 2006.08.16 15:33:00 -
[98]
Rigs sound like just another time sink to me. Another thing casual players can miss out on.
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Kern Sybal
Gallente Singularity Trafficers
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Posted - 2006.08.18 11:43:00 -
[99]
Quote: here are a few hints: in light of our new battle doctrine we will favour defensive natured Rigs over offensive ones.
Could you point us to this new battle doctrine, or at least good excerpts?
K
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nicodeme
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Posted - 2006.10.26 07:13:00 -
[100]
Hi, This rig stuff is interesting, but I wonder why it has to be new modules to put in new slots. As they cant be removed onced put on the ship it's just like if the ship was built with them. Then wouldn't it be better to offer during construction time of the ships the possibility to modify the amount of building requirements to build a slightly different ship ? I mean if you want a megathron to have a bit more sensor strenght then you trade some armor components with sensor ones when putting the bpo in a factory. So the ship at the end will have a bit less armor and a bit more sensor strength. The balance of the ship power would rely on a correct balance of swapping possibility. Skillwise, you could still need skills to be able to alter the bpo ( temporaly ) to build that special ship. I would definitely go into the building business if we had to possibilty to build 'unique' ships like that. research possibilities would be a lot bigger than just adding 2 more slots.
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Dwight Hammerhead
Caldari KIA Corp
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Posted - 2006.10.26 07:41:00 -
[101]
No nicodeme, not only are CCP givving us the chance to "pimp" the ships to our own liking/playstile a bit, but also adding a whole new profession for builders, advaneturers and the like who will be part in the rigs construction. Its a great idea
I have a question though - i cant remove rigs once installed. Thats cool. Will I be able to rapackage a ship without loosing the rigs? I sure hope so _____________________________________________ Too bad at photoshop and too poor to buy a sig |
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