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Malcanis
Vanishing Point. The Initiative.
16081
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Posted - 2015.02.09 08:59:43 -
[1] - Quote
A Kickstarter project is probably the only realistic option (well ahead of the "crazy generous millionaire" possibility)
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16163
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Posted - 2015.03.14 16:39:49 -
[2] - Quote
I would cheerfully kick in -ú15 to a kickstarter for an avatar based WIS game, since that's the only way we're ever going to see it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16282
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Posted - 2015.05.03 07:06:25 -
[3] - Quote
Jack Carrigan wrote:Open the door. Let me walk around my hangar. Let me have an office/board room.
Yes it would be nice, agreed. But everyone old enough to know that Santa doesn't really exist should also be mature enough that barring "eccentric billionaire pays CCP 50 million bucks to do it" type scenarios, WiS is never going to happen.
I could reiterate all the reasons why CCP aren't able to deliver it any more, and aren't motivated to make the huge investment required to restart the project (essentially from scratch) even if they were able to raise the resources to do so (they can't), but you have already read and handwaved away or ignored those many times already, so why bore you with them again?
So I will merely say this in all kindness: just accept it. I know it sucks. I agree that it is a huge waste of potential. I absolutely comprehend that if the WiS project hadn't been utterly mismanaged and pissed away years worth of dev resources then it might have lifted EVE to a whole new experiential level. But it was and it did, and it now won't ever achieve that, and those are the cold facts
After 4 years, you should be well past the Denial, Anger and Bargaining phases. Use that energy and commitment towards something that will actually happen. You owe it to yourself.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16364
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Posted - 2015.05.12 18:03:34 -
[4] - Quote
Cade Windstalker wrote:Malcanis wrote:Jack Carrigan wrote:Open the door. Let me walk around my hangar. Let me have an office/board room. Yes it would be nice, agreed. But everyone old enough to know that Santa doesn't really exist should also be mature enough that barring "eccentric billionaire pays CCP 50 million bucks to do it" type scenarios, WiS is never going to happen.I could reiterate all the reasons why CCP aren't able to deliver it any more, and aren't motivated to make the huge investment required to restart the project (essentially from scratch) even if they were able to raise the resources to do so (they can't), but you have already read and handwaved away or ignored those many times already, so why bore you with them again? So I will merely say this in all kindness: just accept it. I know it sucks. I agree that it is a huge waste of potential. I absolutely comprehend that if the WiS project hadn't been utterly mismanaged and pissed away years worth of dev resources then it might have lifted EVE to a whole new experiential level. But it was and it did, and it now won't ever achieve that, and those are the cold facts After 4 years, you should be well past the Denial, Anger and Bargaining phases. Use that energy and commitment towards something that will actually happen. You owe it to yourself. I'm wondering where you're getting the whole completely dead and they would have to redevelop stuff to restart it bit.
See if you can work it out.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16488
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Posted - 2015.06.04 19:51:53 -
[5] - Quote
In all fairness, if WiS had been amazeballs and actually worked, and allowed multiple avaters on screen instead of setting people's computers on fire while they were stuck in a cheap motel room, the summer of rage might well have been less ragey.
We'll never know.
In any case it's moot, because the project essentially died 4 years ago and the team the worked on the engine has dispersed, and there's zero corporate will to throw good money after bad.
As 2 consecutive Executive Producers have said gently, but very clearly.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16492
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Posted - 2015.06.05 08:10:32 -
[6] - Quote
CCP have already come to their conclusion, and repeatedly communicated it. Thinking otherwise at this stage is wilfull blindness.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16741
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Posted - 2015.07.23 21:43:43 -
[7] - Quote
And where is he now?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16782
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Posted - 2015.08.01 07:32:49 -
[8] - Quote
It's amusing that you're almost indecently quick to disclaim your chosen quote as "penned by senior management", but the facts are as they are; it was obviously bullshit when Zulu said those words, and it's proven bullshit by now.
Here's a challenge for you WiS diehards:
The primary blocker for any further meaningful WiS development is that the large majority of the people that worked on the core engine aren't at CCP any more, and the ones that remain are fully committed to other projects and, very likely, have little interest in returning to a failed project. This, combined with the well known limitations of the WiS engine, means that realistically, for anything useful to be done in WiS, it means starting the project more or less from scratch. Again. And CCP
The secondary weakness is that CCP simply don't have the money or the dev resources to do it. No money. No devs. The basic weakness of the WiS project was always that it meant CCP effectively producing a full new game, committing to continuously develop it for the indefinite future, and giving it to us for free, and that's a real problem now.
Tertiaries are things like institutional unwillingness to revisit a failed project, individual hostility, no space for it in the current dev roadmap. All sizable problems, but nothing that can't be overcome if the primary and secondaries can be resolved and there is probably sufficient customer demand
That means if we players want WiS, we're going to have to make it happen. We're going to have to make the first move. I'm talking about a Kickstarter style project that would need to raise in the region of $30 million dollars or so to fund the development (and pay the lawyers to work out how such a publically funded project could be integrated with a private company's primary product).
I'll believe people are serious about WiS when I see a serious effort such as the above from them to make it happen. Until then it's just self-indulgent whining that you didn't get exactly the toy you wanted for your birthday.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17223
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Posted - 2015.11.15 17:53:35 -
[9] - Quote
Skarr Tos wrote:https://wiki.eveonline.com/en/wiki/Walking_in_stations Announced in 2006, implemented in 2011. And since then? Nothing.... I was saving all my space bux to open a bar in low sec but naw, ruin my dreams of being a space bartender more CCP!!  I really think they could make the game more fun by adding some basic features. Maybe outsource its development? to someone with 'walk around and interact with stuff' type MMO devs? I'm not asking for a fully playable rich environment with progression and features and content. How about just some mini games and a place to chill with other players in game? Let me stream my own music through my bar, and set the prices on drugs and alcohol that act like boosters for a short duration. Strippers? yes please.  Like in GTA you can go bowling and play darts, golf, etc etc. Why not have something like that in EVE? slot machines would be sick too. Would it REALLY take sooooo much work that it would hinder your development of actual spaceship mechanics and balancing?
How many clear stements by EVE EPs do you need before you'll accept it's not going to happen?
How many more years of it not happening will it take before you realise?
Yes, it really would take "sooooo much work". Everyone who worked on the WiS engine has either left CCP altogether or is fully committed to working on other projects. The project would essentially have to be rebooted from scratch, which would be a goddamb huge amount of work, for the minimal gain of a few "Oh I guess that's kind of cool" fluff features. CCP have zero resources to spare and zero corporate enthusiasm to find those resources.
Just let it go man. It's a shame, but we don't always get what we want. Focus your faith on attaining something that's likely to actually happen.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17549
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Posted - 2016.03.12 21:59:07 -
[10] - Quote
Still waiting for that kickstarter to appear and for one single person to demonstrate that WiS is worth $10 to them.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17566
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Posted - 2016.03.27 08:32:42 -
[11] - Quote
Jack Carrigan wrote:Malcanis wrote:Still waiting for that kickstarter to appear and for one single person to demonstrate that WiS is worth $10 to them. Don't tempt. Someone might.
I'd be delighted if they did. I'd kick in a tenner myself if the project looked like it might have a realistic development goal and business plan. WiS still has the potential to be a fine addition to EVE. It would add something that a 13 year old game will always be in desperate need of: new things to do.
I've never been against the idea of avatars and avatar game-play in EVE. I'm only annoyed by people being too childish to accept the obvious and repeated stated reality that it won't happen from within CCP.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17570
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Posted - 2016.03.30 19:05:49 -
[12] - Quote
I feel like I have personally failed n making the clear distinction between what would be nice and what CCP are in fact going to do, regardless of your feelings on the matter.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17654
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Posted - 2016.04.15 22:30:02 -
[13] - Quote
Aelavaine wrote:To all who still think that WiS will never come because CCP said so: Team Size Matters wrote:...we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training. Source: Skill Trading in New EdenTeam Size Matters wrote:...10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. Source: Daily Opportunities coming soonThat shows how much a statement from CCP is worth.
It is infinitely easier to not do something than it is to do it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17695
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Posted - 2016.04.20 11:51:08 -
[14] - Quote
Jack Carrigan wrote:Sepheir Sepheron wrote:Honestly as useless as it sounds to most of us veterans, new players love this kind of stuff. I have a lot of friends who really like how EVE looks and works but aren't playing for the sole purpose that they can't leave their ship and interact with other players, face to face, as their character.
Add a lobby in every station for capsuleers, maybe have it restricted in mass populated stations like Jita 4-4 to private quarters with limited capacity.
No one is going to quit EVE if CCP expands on this, the only result is more players. More players = more targets = more pew Everyone wins
Only if there was literally nothing better that CCP could spend the very considerable amount of money on that would work better. Given that "real" wis would mean restarting the project from scratch AGAIN, you're basically asking CCP to create an entire game and then give it to the existing customers for free.
I'd suggest reframing the proposal into something a little more attractive to a business with shareholders to account to.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17696
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Posted - 2016.04.24 00:10:17 -
[15] - Quote
Already made it in this very thread.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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