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Zhelavar
Gallente CONsordium Infinate
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Posted - 2006.08.10 17:53:00 -
[1]
Originally by: Justin Thyme
Originally by: Avon
The selling price is never going to be more than people are willing to pay.
Willing and have no choice but to pay are 2 differnt things. They've trained the skill and don't want to waste the training. And all of these folks are inflating the price. NO choice.
If we were talking about a class-based game where you have no choice but to use what you are told to use, I would say you have a point, but EVE provides such a level of flexibility that adapting and changing to what is accessible and available seems a much more viable option than not doing anything while hoping for a resolution to a temporary issue.
The people that are inflating the price are the ones that demand the item. The seller cannot possibly make any money selling for higher than what they are willing to pay.
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Zhelavar
Gallente CONsordium Infinate
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Posted - 2006.08.10 18:04:00 -
[2]
Edited by: Zhelavar on 10/08/2006 18:04:52
Originally by: Avon
Here is the thing of it Bhaal. If this was real life, I would be arguing exactly the same as you.
But it isn't, it is a game.
Shortage drives conflict, and Eve is about conflict.
A system that makes people happy, and gives them what they want, isn't actually a good thing. A noble goal in RL for sure, but not for Eve.
There's a good amount of merit to that post. While I am still in favor of Invention and Reverse-engineering, what Avon points out is one of the areas where there is a noticeable line between RL and a game. For example how much fun would EVE be if there was universal peace? ;)
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Zhelavar
Gallente CONsordium Infinate
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Posted - 2006.08.10 20:25:00 -
[3]
Originally by: Matori Kar Ah, but the conflict would have far more relevance if the T2 BPOs were available to everyone, because the demand would be on resources - those resources are only produced in POSs in low sec/0.0 - a shift from the silliness of the lotto, to the seriousness (and fun) of alliance/corp wars - corps trying to sneak into 0.0/low sec to build POSs - I would hazard that far more people would want to move to low sec to build moon mining POSs (providing CCP actually make enough moons worth mining) thus expanding low sec life... 0.0 will be as it is - dominated by large alliances. It would be nice to see low sec as a more established transistion from high sec to 0.0....provided CCP put the effort in, I think it would be a win/win situation for the game..
Dammit, now you're making me think :( |
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