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Drutort
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Posted - 2003.10.10 05:35:00 -
[31]
Quote: So what you're effectively trying to say is '**** off, it's mine! Show up and die, I don't care what you say or what you do, you show up and I shoot you. Bang bang, boom, me happy, stfu'...did I get that right? 
WAIT!!! that that sounds like .... let me think OHH I KNOW ZERO SEC!!! why even bother to have them empire if the empire doesnt do NOTHING LOL... sentries firing will fire on any one they just find them selves i dont see them trying to stop pirates or some kind of invasion LOL or a blockade
CCP should just make them all zero sec then everyone can go and blow each other up and then maybe AP will work right...
btw agents send ppl as far as .3 i seen, and its pretty sad really for noobs that is...
IMO if concord isnĘt there present EVER then they shouldnĘt really hmm control or claim a area as empire space which is controlledą all they are doing is like using camera and say play NICE KIDS if not we just take down your sec and thatĘs it!! LOL
Its like parents calling home and telling there kids to behave and not have parties but they are powerless at the moment to do jack. (crappy example but oh well, thatĘs how it is)
support Idea: QuickInfo an alternative to ShowInfo
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Tank CEO
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Posted - 2003.10.10 05:35:00 -
[32]
Quote: the problem being the fact that you eather
A> use the jump in point exploit, lagging people beyond belief and killing them before the ui loads
B> use the sentry gun exploit and camp gates in said systems
people like tank are truely sad. i fail to understand the mentality of someone who literaly get's off on ruining other peoples hard work.
let us remember that 80-90% of players in MMO's do not do PVP...and balance the game acordingly
Camping jump in point is not a exploit. Ask GM White, he will tell you.
We do not drop our containers to lag you. We do launch our drones which is not a exploit.
As far as jamming sentry guns, Sentry guns are not ment to be God and jamming sentry guns is NOT a exploit. Quit saying everything is a exploit noob/carebear. ---
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EvilEric
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Posted - 2003.10.10 08:38:00 -
[33]
Edited by: EvilEric on 10/10/2003 09:13:04
Tank.... Why do we have a gradual system security... Why not just go the whole hog and have just 1.0 and 0.0...
What you are effectively saying is 1.0-0.5 is Empire space only the rest is free space now, with teamwork the sentries are ineffective (tanking) and concord do not respond AT ALL.
My problem is NOT with you and your tactics and attitude. This is a PvP game and griefers are allowed.
The problem is with the security system. There should be SOME, albiet weaker, response from the controling empire. I hate using RL examples but here goes anyway. Assume that most of the UK is 1.0. There are some areas that a rough but the police will still repond in a timely way. (1.0-0.5). There are areas that is dangarous to walk down the street(0.4-0.1). My point is the poilce STILL respond but may take longer. And this is where the metaphor breaks down 'cos there are no "0.0" areas in the UK (Although......) Anyway. To cut a long story longer. You SHOULD be able to go into 0.4 space and squidge anyone you want. The WHOLE point of this diatribe is you SHOULD NOT be able to blockade systems for hours on end. There should be some responce. But NOT UberCONCORD so you could hold them, for a while at least, whilst you have your fun squishing ppl.
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Baldour Ngarr
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Posted - 2003.10.10 09:27:00 -
[34]
Quote: Camping jump in point is not a exploit. Ask GM White, he will tell you.
Well, that flatly contradicts what CCP have said. The jump-in point is supposed to be adjacent to a gate; said gate has a sentry gun (since we're talking about 0.4 space) so you can't camp it and kill people without getting mullered by the sentries.
This feature isn't working as intended - ppl don't jump in at the gate - and you're exploiting the fact that it doesn't do so.
So either GM White, or the developers, are flat wrong. Can we find out which, please?
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Jake Solnich
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Posted - 2003.10.10 09:34:00 -
[35]
If there was more freaking content besides blasting each others ships in small pieces then maybe this wouldn't even be a problem.
The game is lacking some serious content and that's why people go around blowing stuff up because there is not much else to do.
Add some game content and maybe you wouldn't have a bunch of folks camping one spot to kill helpless players.
I would rather die a free man than live as a slave. |

TerrorDactyl
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Posted - 2003.10.10 10:01:00 -
[36]
I am NOT a pirate and never will be.....
Nevertheless pirating is one of the most important aspects of the game, to keep it fresh, exciting and also to keep the market alive. Pirates are like catfish that keep the bottom of the aquarium clean.
All of those people that complain because they got shot at in low sec space - are you for real? It's called low sec space because believe it or not it is LOW SECURITY space - wake up please.
Pirates bring the game to life - it would be dull as ditchwater without them. People complaining because they got fired at in a spaceship computer game...that is just too funny, please name me one other space based computer game that doesn't involve shooting..rofl.
The fact is some people just can't stand losing.
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Pilar Ispuzua
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Posted - 2003.10.10 10:48:00 -
[37]
Tank, nobody could seriously contest that any foray into .4 space should require some form of adequate preparation - including, as Morkt rightly said, saving to replace whatever may be lost on such a trip.
But you're conveniently shirking the issues that get people riled with Biomass and you:
(1) Your habit of camping jump points and intentionally causing lag (without improper use of game mechanics but still to your - unfair - advantange since there is next to nothing one can do to counter such tactics)
and
(2)consistent reports (which I cannot verify) that as soon as a well-armed defense force shows up, you guys run and log off to avoid a fight you can't win.
Someone refresh my memory: what's the word for people who fight only the battles they know they can win?
Pili
=== Internships Available === |

EvilEric
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Posted - 2003.10.10 10:53:00 -
[38]
Soldiers?
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Infinity Ziona
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Posted - 2003.10.10 10:58:00 -
[39]
I sortof agree with both sides on some issues here.
If you jump into a .4 or below and you die thats just bad luck, no matter how newbie you are or how veteran. I spent my first 3 weeks in Eve in a frigate hanging out in Half 0.2 and took a few visits down to the wildlands 0.0 systems and it was fun and I fully expected to get killed. Strangely I didn't, not many people in that space at all or any .4 or less space i've visited.
I don't think theres anything wrong with pirates gangbanging people in unsafe systems, pirate hunters will do the same to pirates.
However, I strongly disagree with this hanging out at spawn points while they're broken with 20 drones and killing people while they're loading in due to your lag. Thats a very *** way of PvP'ing.
If you killed me and podded my while I was messing around in a .4 I wouldn't have a problem, I have a rupture set up for mining for when I lose my current ship, to make isk to replace it. But if I loaded in and died before I saw the screen I'd be seriously ****ed off. Well for about 5 seconds before I remembered its just a game .
Infinity
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Maud Dib
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Posted - 2003.10.10 12:39:00 -
[40]
Quote:
Quote: Im prolly like always am going to get flamed for whatever I say but I'll go ahead and say it.
I see that you all say that we just kill noobs right... Well, just to teach you guys something...
Wasting your time Tank, some folks wont listen and cant hear what youre saying.
Some of us do realise that if you go into a .4 system whilst afk you deserve to get whacked
(Even if its all the fault of a depresseed AP).
- -
The crux of the matter is never usually anything to do with "you guys" (the hunters) - its because so many people invest every last isk into their single ship.. if its killed they are destitute.
I have lived the entire game by a simple rule: "You cannot afford a ship until you can afford to replace it immediately also. If you cannot do this don;t buy the ship and never ever think of flying it about anywhere."
If others learned from that there would far fewer whines.
Loosing a ship should be annoying, if its a "death blow" then you had already applied the noose to your own neck way before anybody even shot at you.
Morkt you are 100% correct but every time Tank posts something like this he does more harm than good because many people aren't even going to give the argument a fair chance because very few people have any respect for him as a person. In doing so they totally discount the substance of the discussion. Take S.I. Sally for example he/she is well spoken with well thought out ideas. He/she dosen't need to to be a giant jerk to make the point and will still gank you at the drop of a hat. Thats somebody people will listen too.
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Needo
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Posted - 2003.10.10 12:46:00 -
[41]
It is a game, therefore it would be very good if PvP was made fun for everyone involved.
That's why everyone runs all the time. Imbalance. EVE needs more balanced fights. 1v1, 2v2, 5v6. Not 3 BS vs. 1 Frigatte in 0.4 space. I have no idea why the 3 BS would find this fun, possibly because they "win". Not much of a win though.
1 versus 1 is Player versus Player combat. 2 versus 2 is Player versus Player combat. 3 versus 3 is Player versus Player combat.
5 versus 1 is Player Killing.
I really believe that more PvP and less PK would make EVE much more fun for everyone!
* Better insurances may help, but there is a limit how good you can make them. It has to hurt to lose a ship, otherwise the economy will collapse.
* Make PvP combat less lethal. That's the way I think. If you can engage in combat and believe that you can lose and survive. That may lead to more balanced combat. How? Reduce the effect of webbers and jammers.
May sound like killing PKing if you stop thinking right now, but given time the balance will always be the same. It will always be ~ the same number of wreckless/ignorant pilots that die. The difference will be that without web/jam 5vs1 executions the victim will fight back before he dies. More fun for everyone.
Compare
1) 10 ships warping/MWDing by before you can lock them. You get a lock on the 11th, jam, web and execute.
2) 10 ships warp in, you fight, all of them get away badly damaged. The 11th underestimates you and get killed before he can escape.
Which is most fun?
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

j0sephine
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Posted - 2003.10.10 12:51:00 -
[42]
"Someone refresh my memory: what's the word for people who fight only the battles they know they can win?"
... Good tacticians.
Mind you, with Tank et all relying on the lag and such to win, perhaps better word would actually be "filibusters" :s
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Pilar Ispuzua
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Posted - 2003.10.10 13:14:00 -
[43]
Well, j0sephine, let me rephrase the question (which I originally cut short because I was running out of patience):
Someone refresh my memory: what's the word for people who fight only the battles they know they can win, make sure that they will have the upper hand by tactics one can't counter and then run if met with superior force?
Pili
=== Internships Available === |

j0sephine
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Posted - 2003.10.10 13:19:00 -
[44]
... 'Twould be again, good tacticians. :s
I realize the word you are looking for is "cowards"; but truth is the difference between these two is very, very small... =)
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Viceroy
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Posted - 2003.10.10 13:20:00 -
[45]
Quote:
Someone refresh my memory: what's the word for people who fight only the battles they know they can win, make sure that they will have the upper hand by tactics one can't counter and then run if met with superior force?
Smart? -
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Beringe
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Posted - 2003.10.10 13:23:00 -
[46]
Quote:
I realize the word you are looking for is "cowards"; but truth is the difference between these two is very, very small... =)
No, I'm pretty sure he means "intelligent", although I could be mistaken. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Pilar Ispuzua
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Posted - 2003.10.10 14:01:00 -
[47]
Nah, I was rather looking for the opposite to "putting your money where your mouth" is .-)
Combined with something that reflects Biomass' unwilligness to grant their unwitting "opponents" half the chance they themselves scramble to take when the tables turn.
Damn, English is hard.
"Cow Turds in Rockets" comes close, but Tank is just too galatically insignificant to bother with an answer :-)
Pili
=== Internships Available === |

NGRU Rix
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Posted - 2003.10.10 14:29:00 -
[48]
A coward would be someone who runs away from a fight they can win.
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Ruffio Sepico
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Posted - 2003.10.10 15:16:00 -
[49]
As with most games of this type, the longvinity of the game deppends on the interest of the players and their willingness to pay for it. Griefers, pk'ers and good what not help turn players away, and find something else to do.
Im not saying piracy should be disallowed or pk'ing forbidden. But the players should get the choice of when they want to fight, when to run or at least a fighting chance to get that choice. Just because the game mechanics or flaws in the game mechanics allows for something to be done, it doesnt mean its the right thing to do.
The amount of the player base wich enjoys flawed pvp, compared to the so called carebears I would say is minimal. You end up get CCP cater for the camp that bring in the most cash to the game, and that in turn will make it harder and harder for those who want pvp.
I dont really see the point in sitting hour after hour camping a jump in point and kill/pod people who in turn maybe wont even bring you a nickle to your wallet. "Oh look at me, I killed so so many players I got my freezer full of corpses.. oh I made myself 50 cent".. sigh...
Wouldnt it be fun if CCP did remove all frozen corpses from the game before a tech was introduced who actually made use of them?
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Draka
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Posted - 2003.10.10 15:22:00 -
[50]
Edited by: Draka on 10/10/2003 15:32:28 Aside from the griefer/exploiter issue, one of the reasons a lot of us are upset at the way the "Security" system is set up is that it makes no sense. I am trying to roleplay in the game, and I tend to get totally immersed in it and think as a Minmatar citizen of the Republic would. The way that the systems are laid out is - in a word - STUPID.
Look at the supposed size of the Republic - the number of taxpayers, the number of Fleet bases and Security Service bases. All this power is not enuf to be able to control the core areas of the Republic, to include the main trade routes and highly populated areas within the Republic? As an example, Amamake is a 0.4 system - on the main invasion route from Amarr, with THREE Fleet bases and a Fleet Assembly Plant??!!?? That system should have Fleet Task Forces coming and going, massive amounts of patrols and NO WAY for anyone to sneeze before being totally swamped by Fleet assets! And those Fleet Task Forces should be of truely substantial size - several BatRons escorted by CruRons and FrigRons. NO player fleet should be able to match it!
If there was a good design, strategically sound, for the placement of the zones, to tie in with the supposed resources of the Empires, and then CONCORD only being on the borders where the Empires may clash and on the highways, it would make sense, and even a noob could have a good idea of where it is safe and where it is not.
The original design called for EVE to be a BIG place, with each of the Empires having solid core areas, a frontier fringe where life is "interesting", and border regions heavily patrolled and with the faction system making forays into the different Empires controlled to a large extant by the faction system - as a Minmatar, unless I started really working on my Ammatar faction I would not be allowed to dock at any Ammatar Government station, and have large docking fees at all the rest.
The Highway system, with its ability to "instantly" access all Empire spaces, with the lack of a true faction system and the ability of anyone to obtain and use any and all equipment regardless of faction and race has brought us to this point. Read the ship descriptions - a good many of them were not supposed to be available to just anyone - you had to EARN the right to purchase one from a controlled source, not the current system where everyone and his brother is able to purchase a BP and happily manufacture/sell these things with no licensing and no controls in place! Pirates were supposed to have to get their ships via a black market - and ya KNOW that would be at a large mark-up from "normal" sanctioned pilots!
Anyway - ya see where I am coming from. Make it a true, logical system as originally envisioned and a lot of us will happily enjoy the PvP experience.
Edited fer typoes CEO The Cinnaban Order "Dedicated to a Free Minmatar Republic" |

Jash Illian
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Posted - 2003.10.10 15:34:00 -
[51]
For those who have this notion of what fighting is about I offer this:
Quote:
If ten times the enemy's strength, surround them;
if five times, attack them;
if double, divide them;
if equal, be able to fight them;
if fewer, be able to evade them;
if weaker, be able to avoid them
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Stuart Ward
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Posted - 2003.10.10 15:36:00 -
[52]
Draka
Thats a very good call there
Stu
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drunkenmaster
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Posted - 2003.10.10 15:50:00 -
[53]
Quote: Someone refresh my memory: what's the word for people who fight only the battles they know they can win, make sure that they will have the upper hand by tactics one can't counter and then run if met with superior force?
careful, sneaky, victorious, clever?
Take your pick. .
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Draka
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Posted - 2003.10.10 15:59:00 -
[54]
As for the definition ya are looking for - it is a Commander. As an ex-military man, and a student of military history and the military arts since 1960, the entire essense of the military art is to ensure every fight you engage in is as UNbalanced in yer favor as you can contrive to make it. And if that balance is tipped to far against you - unless the objective is of the most dire and vital to yer cause, cut yer looses and regroup so as to do better next time.
The missing element in this game is that there is no way to force a surrender on anyone - the option to log out does not exist in real life! CEO The Cinnaban Order "Dedicated to a Free Minmatar Republic" |

Sarkos
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Posted - 2003.10.10 15:59:00 -
[55]
ANyone who has spent time in 0.0 space knows that the autopilot can be your worst enemy. Once in the most dangerous space for a while, awareness is raised. After setting an AP destination, the map is checked for Kills in th elast 24 hours, after each jump, as you warp to a gate, AP is taken off and a safe spot is logged during jump, ect.
People need to understand that any space below the 0.5 security code can be fatal. Driving an indy full of stuff, on AP in 0.4 or less space is like openly wearing a gold watch in the worst part of town. Going AFK while doing it is like taking a snooze on a bench while wearing that watch. It's an invitation for disaster.
Set your AP for the destination. Check the map for pilots killed and security ratings of all of the systems you go through. If you see anything that indicates possible trouble, use waypoints to plot a safer course. During warp in a questionable system, click the create bookmark button to give you a safe spot. Turn off AP and if you see ships guarding the jumpgate, warp to your safe point ASAP. If you need to go AFK, warp to a moon, or dock at a station. Then take your Bio Break, or get coffee or whatever. Keep your ship insured!
Follow these precaustions and the odds of losing a ship drop significantly. I can't guarentee that you will never lose a ship, but at least than thoe that would wish you harm have to work for it.
Either free the slaves or we will come and get them.
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Destruct
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Posted - 2003.10.10 17:03:00 -
[56]
it's amazing that you still persist on refusing to acknowledge your gang is exploiters.
patch notes 1165: - Empire owned sentry guns are now none-jammable.
which words do BM-C not understand? want me to spell them out?
... and it's also funny that you should say people are non-noobs when they come to .4. i haven't heard you flaming and calling ppl noobs in .4 but i heard several of your corpmates do it.
BM-C jamming sentry guns at station in .4
You can get more of what you want with a kind word and a gun than you can with just a kind word. - Al Capone
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Xander Teg
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Posted - 2003.10.10 17:39:00 -
[57]
Edited by: Xander Teg on 10/10/2003 17:39:51
Quote: Someone refresh my memory: what's the word for people who fight only the battles they know they can win, make sure that they will have the upper hand by tactics one can't counter and then run if met with superior force?
I, Xander Teg, have a better question.
What's the word for people who DON'T fight only the battles they know they can win, FAIL to make sure that they will have the upper hand by tactics one can't counter and then FAIL to run if met with superior force?
I swear, if my squad leader read this crap i'd get the **** kicked out of me for associating with these people. _________________ "For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack."
-Rudyard Kipling
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Cormyat Astara
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Posted - 2003.10.10 17:57:00 -
[58]
Quote: Edited by: Xander Teg on 10/10/2003 17:39:51
I, Xander Teg, have a better question.
What's the word for people who DON'T fight only the battles they know they can win, FAIL to make sure that they will have the upper hand by tactics one can't counter and then FAIL to run if met with superior force?
Methinks the word you're looking for is "DEAD."
And the biggest reason people die in this game is not because of exploits...it's because of carelessness, laziness...whatever you want to call it...just plain unwariness. You have no idea how many times I've read the "EXPLOIT" accusation when the only thing that got exploited was the victim's own stupidity.
This...is...a...P...v...P...game!
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Phony
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Posted - 2003.10.11 13:22:00 -
[59]
Edited by: Phony on 11/10/2003 13:22:54
I can't believe some of you people. We don't give noobs a chance? If we step foot in a .5 system we are gang raped buy 20 police battleships. Thats just what we do to noobs its a fair trade. Noobs are safe in .5 and up systems and we are safe in .4 and down systems - and since when do pirates have to be fair? Ever hear of an old pirate tail of when a pirate showed mercy and left the persons ship alone cause they asked him nicely? Jesus... |

Pilar Ispuzua
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Posted - 2003.10.13 11:05:00 -
[60]
Draka, Xander, I completely agree with you - provided that both parties know that there is a conflict and are willing to fight.
I don't expect heroics or honorable combat. War knows few rules that don't get broken. But in war both sides know that they are combattants.
What went on in Sarum Prime had nothing to do with war. It was the slaughter of the defensless for no other reason than bloodlust and fatuous self-aggrandizement.
Draw your own conclusions.
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