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MrQuisno
Perkone Caldari State
1
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Posted - 2014.10.03 14:37:00 -
[1] - Quote
Turtle
Amarr Battleship bonuses (per skill level) 100% bonus to Smart Bomb Range
Gallente Battleship bonuses (per skill level) 5% bonus to Smart Bomb Rate of Fire
Role Bonus: 100% bonus to all Smart Bomb Types.
STRUCTURE 9,375 HP 0.0 / 500.0 m3 (cargo) 0.0 / 0.0 m3 (drones) 0.0 Mbit/sec 98,400,000 kg 486,000.0 m3 (50,000.0 m3 Packaged) 0.114 x (inertia mod)
ARMOR 6,500 HP EM 40 THE 40 KIN 40 EXP 40
SHIELD 7,560 HP 2000.00 s EM 10 THE 20 KIN 0 EXP 15
CAPACITOR 10,500 GJ 1150.00 s
TARGETING 45.63 km 7 targets 380 m Radius 150 mm Scan 20 20 20 20 Sensor Strength
Propulsion 250 m/sec Velocity 1.0 AU/s
FITTING 1,000 CPU 10,000 POWER 400 CAL 8 HIGH SLOTS 3 MED SLOTS 4 LOW SLOTS 3 RIGS SLOTS |
MrQuisno
Perkone Caldari State
1
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Posted - 2014.10.03 14:39:00 -
[2] - Quote
slot save |
MrQuisno
Perkone Caldari State
1
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Posted - 2014.10.03 14:40:00 -
[3] - Quote
slot save |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
27
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Posted - 2014.10.03 14:42:00 -
[4] - Quote
I'll take wow that's overpowered as hell for 1,000 Alex.
What do you see this being used for, aside from flying through the middle of frigate fleets and blapping everything in sight. A bitter vet trying to start anew. |
Destination SkillQueue
Are We There Yet
6636
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Posted - 2014.10.03 14:45:00 -
[5] - Quote
MrQuisno wrote:
Role Bonus: 100% bonus to all Smart Bomb Types.
100% bonus to what stat exactly? Did you mean a 100% damage bonus to all smartbombs or what? |
MrQuisno
Perkone Caldari State
1
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Posted - 2014.10.03 14:49:00 -
[6] - Quote
some number were replaced as it was only holding numbers. |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
28
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Posted - 2014.10.03 14:53:00 -
[7] - Quote
So what we have here is the following:
Using True Sansha Large EMPs, you could get ~670 DPS at 45km range.
You would basically render frigates obsolete, since you could park these on any gate and obliterate entire gangs as they jumped through. Gett five of them together and (assuming they could tank the AOE damage), and you could wade through cruiser gangs without too much trouble.
Sorry, no. That's ludicrous. A bitter vet trying to start anew. |
FireFrenzy
Satan's Unicorns
55
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Posted - 2014.10.03 15:04:00 -
[8] - Quote
Pipe bombing with these would be HILARIOUSLY BORKED...
i want (something like) this, i just dont want THIS if that makes any sense... |
MrQuisno
Perkone Caldari State
1
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Posted - 2014.10.03 15:08:00 -
[9] - Quote
Jean Luc Lemmont wrote:So what we have here is the following:
Using True Sansha Large EMPs, you could get ~670 DPS at 45km range.
You would basically render frigates obsolete, since you could park these on any gate and obliterate entire gangs as they jumped through. Gett five of them together and (assuming they could tank the AOE damage), and you could wade through cruiser gangs without too much trouble.
Sorry, no. That's ludicrous.
just remember these ships are special or would be... :-)) |
Qolde
Wrong Road Gunmen of the Apocalypse
192
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Posted - 2014.10.03 15:14:00 -
[10] - Quote
take that 100% range bonus per level down to a reasonable volume. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |
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Jack Carrigan
Order of the Shadow The Revenant Order
1768
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Posted - 2014.10.03 15:23:00 -
[11] - Quote
Not even once. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
MrQuisno
Perkone Caldari State
1
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Posted - 2014.10.03 15:25:00 -
[12] - Quote
Qolde wrote:take that 100% range bonus per level down to a reasonable volume.
What level would you like to see? Anything can be edited :-) |
Kesthely
Fleet of the Damned Ace of Spades.
141
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Posted - 2014.10.03 15:25:00 -
[13] - Quote
Due to the fact you reserved some extra comment slots right below it, and the number of stats worked out i'm assumeing this isn't a troll post. Due to this i'm going to try to comment as a real post.
1) The required skill selection amarr and Gallente, is not of a current combination. Who designed this ship lore wise? whats its purpose? The other stats suggest its a specific role (read TII) ship, not a pirate faction as the skill requirements suggest now.
2)Smart bomb range: With the current range, you can uncloak after a jump and immediatly start useing the smartbombs and kill most small things in a gate camp, and if a few of these are used simultaneously, and buffered for the correct damage type possibly hundreds of ships when a few of these jump trough. Smartbombing range on a specialized ship like this is way to overpowered.
3)The role bonus is unclear, i'm assumeing you mean +100% damage as a role bonus? If so with your current stats that ship would have an equivallent of 18 smart bombs. Assumeing that smartbombs are equivellant in power then other high slot modules, that would mean an equivallent of 18 guns on a ship. Like most ships that have such a high role bonus, they are limited to a fixed amount of turret / missile slots, with an abundancy of extra utility slots. Since smart bombs already use Utility slots, such treatment can't be used for them.
4)In its current configuration its an Amarr (armor) and gallente (primarily armor) hybrid, yet its shield value is higher then the armor value. This seems out of order.
5)1 Au warp speed: i don't know what to think of this, while it allows a fleet to scatter when it gets on scan it also prohibits a lot of (primarily defensive)
6)Speed With a low mass for a battle ship, and its absurdely high base speed, the current max speed of this ship is well over 2km/s Whats intended as a max speed for this ship? And how should it be attained? do you want it to be able to turn and get into warp fast, or be able to obtain good speed but turn like a brick?
7) Capacitor, the base capacitor amount is extremely high even for a battleship wich means that even secondary options to shut this ship down (capping it) will take some time.
8) targeting speed The base targeting speed of that ship is higer then alot of battleships, yet its a smartbombing ship, for its role it shouldn't even have to target.
9) Slot layout a typical battle ship has 18 slots (not counting rigs) This one has 15, in a rather unusual configuration.
Overall: While personally i would love to see a bonused ship for smartbombs, i don't think its a viable concept. A ship like this is like a bombersquad on steroids, but then on its own. More durable, more area of effect more damage and sustained. It feels like old school doomsday returning to the field, but then with a cheapass price. |
Iain Cariaba
419
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Posted - 2014.10.03 15:30:00 -
[14] - Quote
MrQuisno wrote:Jean Luc Lemmont wrote:So what we have here is the following:
Using True Sansha Large EMPs, you could get ~670 DPS at 45km range.
You would basically render frigates obsolete, since you could park these on any gate and obliterate entire gangs as they jumped through. Gett five of them together and (assuming they could tank the AOE damage), and you could wade through cruiser gangs without too much trouble.
Sorry, no. That's ludicrous. just remember these ships are special or would be... :-)) So were supers at one point. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
MrQuisno
Perkone Caldari State
1
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Posted - 2014.10.03 16:18:00 -
[15] - Quote
Thank you sir for your feedback..
So lets go in to details the roles and why it's needed in to the game if ever. I think we should look at more role options for ships before CCP dose. I think new roles should be look at per ship size and role it could do! Always room to fit new ships with new roles in! So moving forward with answering some of your questions.
1) The lore would be older race once made by CCP. With mixer of races. R E M A N A Q U I E - Vigorous, vibrant, pleasure seeking.
2) The range which I would like to see this ship hit would be max 30KM. The range from gate can be set at 15km from 5km making the ship have to burn away from the gate a little bit before you can set them off. Since this would be a faction ship it would be harder to gain access to and not a cheap ship to waste. So the range can be guessable to do it's rarely and cost of the of the ship.
3) The damage role has been corrected to make it more sensible of allowing it to have 8 high slot ship with guns.Since the ship is arm only for smart bomb no missiles or gun slots.
4) Ship types match their ship types. Some numbers were corrected .
ARMOR 10,750 HP EM 40 THE 40 KIN 40 EXP 40
SHIELD 4,750 HP 2000.00 s EM 10 THE 20 KIN 0 EXP 15
5)1 Au warp speed: i don't know what to think of this, while it allows a fleet to scatter when it gets on scan it also prohibits a lot of (primarily defensive)
The 1AU means it's a slow warping ship allowing people to see it coming to the field. This also because of it's bonus to what It can do once on the field.
6) This ship is built to take longer warps and yet be able to move quickly in short period of time. This would make it interested ship to warp around from battle to battle. Having to take longer to warp but yet it's able to move quicker on the field.
7) Yes I understand the capacitor seem a bit high because lack of meds and low slots. I went ahead and beef up the rate.
8) Idea of this ship dose not need to lock or shoot long distances. Because of these factors, it should be able to lock quicker at shorter range.
9) This ship has less slots because of it been beef up in some areas of the ship. |
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