Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ozmodan
Minmatar Lumeria Mu Explorations Inc.
|
Posted - 2006.08.10 14:52:00 -
[1]
All you have to do is do a star map showing ships killed in the last hour to identify all the transportation hubs in the high sec area. Lately they are the overwhelming source of ships killed in the game by a significant margin.
Who is getting killed, why the new players of course, because they don't have the skills to fly or outfit industrial ships well enough to withstand the opponent long enough for concord to kill the offender.
I know you vets have lots of disdain for new players, but think of it this way, new players equal more development funds for the expansions you have been clamoring for. Every time a new player quits in disgust, there go a portion of your developer funds. Pretty easy to notice Kali is late, if they had the funds for another dev it probably would not be so.
Easy solution, make it more expensive for the gankers so they move to low sec where they should be.
Give them 3 warnings when they get concord mad at them, after that the insurance company refuses to pay for the ship you lost. If you have not figured out that it is expensive to get concord mad at you after 3 times you deserve to lose the insurance payout.
Sure the gankers will still go after real high payload stuff, but nothing a new player will be carrying. Problem solved. Learners permit still current |

Jim McGregor
Caldari
|
Posted - 2006.08.10 14:56:00 -
[2]
/me hands Ozmodan a flame-protective suit.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Miss Hive
|
Posted - 2006.08.10 14:58:00 -
[3]
I LOL'd
|

Ombey
|
Posted - 2006.08.10 15:02:00 -
[4]
Removing insurance payout from Concord kills (whilst I agree with it in broad terms) won't stop this- all that will happen is you'll get the gankers working in bigger groups of small ships. They'll get less money as they have to split it, but it'll still happen.
Newer players need to realise they shouldn't carry around so much high worth gear in a ship thats made of paper, also doing it solo. Harsh, but true.
I agree that we don't want to grief new players, but as long as the gankers lose their ships, they are playing within the bounds of the game mechanics. --
ombeve |

Crae Matreki
Caldari Blackstar Enterprises
|
Posted - 2006.08.10 15:03:00 -
[5]
Edited by: Crae Matreki on 10/08/2006 15:03:44 I'm not sure if I'm right, but doesn't the 'ships destroyed' stat include ships that're killed by NPCs?
|

Dupac
Corsets and Carebears Whips and Chains
|
Posted - 2006.08.10 15:04:00 -
[6]
Edited by: ****c on 10/08/2006 15:05:08 There are a million and one things you can do to protect yourself from "high sec gankers" when carrying something valuable.
If you are new - you are not carrying something valuable (unless an alt) and therefore do not get killed by "high sec gankers" unless they are stupid.
Ever think that the pvp kills in the hubs are mainly from empire wars?
People go to the hubs - so peeps at war try the hubs for targets..........
|

Lord Frost
Minmatar The Crystal Method
|
Posted - 2006.08.10 15:08:00 -
[7]
Gankers need risk. Let them kill, but when they do, let my kill rights enable me to warp to him anywhere in the system. Kill rights are pointless unless you can do this. Let my kill rights show exactly what system they are in. If they want to gank, they need to know that it won't be safe to hide. The only safe place for them is to dock or log off... and let them... cuz to me them not playing is a good enough penalty for ganking someone. If you want to take it one step further, make it so they CAN'T dock until kill rights are over.
Now THAT'S risk.
|

Ranger 1
Amarr Shiva Morsus Mihi
|
Posted - 2006.08.10 15:08:00 -
[8]
Originally by: ****c There are a million and one things you can do to protect yourself from "high sec gankers" when carrying something valuable.
If you are new - you are not carrying something valuable (unless an alt) and therefore do not get killed by "high sec gankers" unless they are stupid.
Ever think that the kills in the hubs are mainly from empire wars?
People go to the hubs - so peeps at war try the hubs for targets..........
QFT on all counts. It is not the noobs being killed for the most part.
1: Wars account for the vast majority of the kills you are seeing.
2: Individuals carrying property vaulable enough to warrant a suicide gank are usually old enough to know better. Unless you go with the philosophy that "being a noob is just a state of mind" rather than a measure of time spent in game.
|

Varelse Wiggin
|
Posted - 2006.08.10 15:18:00 -
[9]
I agree greatly that gankers/pirates get off far too easy until they get the point of being an outlaw. Up until I hit outlaw status life was easy, even as a belt pirate...as soon as I hit outlaw status though that all changed. And a hisec ganker isn't going to hit outlaw status in a long, long time...or even -2 by just popping ships here and there. The security hit when killed by CONCORD for a crime resulting in the loss of another players ship should be massive. That way newbies who accidentally attack only get ganked and not screwed out of playing the game.
|

Valan
|
Posted - 2006.08.10 15:54:00 -
[10]
Edited by: Valan on 10/08/2006 15:55:09 I was just thinking of the real world parrallel. If I use my car as a getaway vehicle in an armed robbery and the police ram me I wonder if my insurance would pay up.
I'm going to the local post office anyone want a lift.
|
|

Arcticblue2
Gallente Nordic Freelancers inc
|
Posted - 2006.08.10 16:15:00 -
[11]
I agree that insurancemoney should not be paid out when Concord kills... because quite honestly it does not make sense to pay out insurancemoney on insurancefraud!!!
Other than that... I don't have a problem with suicide gankers.. they can do that if they like.. but they should not get rewarded with insurancemoney.
BTW.. reminds me when I where moving 500 000 Isogen, 55 000 Zyd and 480 000 Nocxium out in one go!!!... hehe suppose that would be a suicidegankers wet dream! ---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

LUGAL MOP'N'GLO
|
Posted - 2006.08.10 17:55:00 -
[12]
Originally by: Valan Edited by: Valan on 10/08/2006 15:55:09 I was just thinking of the real world parrallel. If I use my car as a getaway vehicle in an armed robbery and the police ram me I wonder if my insurance would pay up.
I'm going to the local post office anyone want a lift.
Its more like if you rammed your car through a bank wall, stole some money, and then backed out and the police insta exploded you would your insurance pay up. I don't think they would (of course the police probably wouldn't c4 your ass either) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win a Cynabal for 10ml!!! |

Krulla
Minmatar Queens of the Stone Age Chimaera Pact
|
Posted - 2006.08.10 18:11:00 -
[13]
These kind of people amuse me.
You do realize that if you get ganked in empire you get kill rights on the pirate for 2 months, right? So, the next time you see them sitting at a gate doing their thing, you are free to gank them all you want.
But no. That would be too hard. It's a lot easier to whine instead.
People who do high sec ganks (myself included) have MASSIVE kill rights lists. Many have 30+. Yet people very very rarely bother to retaliate.
CCP has given you the tools to avoid being killed, and the tools to get even if you do get killed. Use them instead of whining like the lazy git you are.
|

Christopher Dalran
|
Posted - 2006.08.10 18:24:00 -
[14]
Edited by: Christopher Dalran on 10/08/2006 18:26:47 Extremely easy fix here, have the game flag all cargo containers spawned from a ship that is being attacked by a ship being attacked by concord. Now anyone besides the orrigional owner of the loot should be flagged and attacked by concord if they loot from the can. Think of it like giving kill rights to concord to the looter in addition to just the person who had their cargo stolen.
I DONT see a problem with people blowing up ships in hi-sec space, they do afterall lose their ship to do it.
I DO however see a problem with someone doing this and using a secondary alt account or another corp member to pick up and steal the cargo without repercussions. That second alt account or corp member should be attacked and destroyed by concord if they loot it.
If someone robs a bank and drops the money outside on the ground are you allowed to pick them up and claim them as your own?
|

Clytamnestra
Jazz Associates R i s e
|
Posted - 2006.08.10 18:37:00 -
[15]
I have two points to make.
Firstly, not only new players gets killed in market hubs. There are a lot of wars between the big 0.0 alliances, and venturing into empire to shop is risky business. Naturally the market hubs can be heavily camped.
Secondly, can flagging is actually there to help the miners. Before criminal flagging, people could steal your ore and you couldn't do diddly about it. Now you may fire back. You don't have to, and odds are you'll go pop, but you and your buddies may fire back.
--
|

Alain Josviar
Minmatar Dragons Of Redemption Veritas Immortalis
|
Posted - 2006.08.10 18:46:00 -
[16]
Originally by: Arcticblue2 I agree that insurancemoney should not be paid out when Concord kills... because quite honestly it does not make sense to pay out insurancemoney on insurancefraud!!!
Probably the most effective action CCP can do at this point. The most effective would've been to never implement alts, but we all know that old song and dance.
|

Christopher Dalran
|
Posted - 2006.08.10 18:46:00 -
[17]
It did help the miners out alot, and i realy think that the same principle can be used to solve this problem.
If someone out there can tell my why picking up the loot with an alt/3rd party while concord is floating 15km away should not be punished by concord intervention and present a REASONABLE arguement I will change sides but up untill now all i'm hearing is "waa waa, i want to hi-sec pirate more".
|

eLLioTT wave
Art of War
|
Posted - 2006.08.10 18:51:00 -
[18]
yay for high sec gank thread # 24,504
the ONLY thing that needs changing here is insurance should not be payed out when you are killed by concord. just imagine it...
"oh yes i was just flying along minding my business in Jita, when all of a sudden all my weapons activated all at once! Well i couldn't believe my eyes they all hit this poor hauler that was right in front of me! Then my friend who happend to be in a hauler himself felt so sorry for the poor victim that he scooped up all the guys remains so we could give it back to him later... only trouble was we couldn't find him so we thought we'd look after it for him..."
ummm NO! no insurance for a ship lost to concord. That fixes one thing. Now as a hauler pilot living in this dark and dangerous society where concord are bribed by pirates and conspiracys are a daily occurance... think to yourselves, is it wise that you haul that 2 billion isk worth of loot you've gathered to market in your itty bitty industrial? without a scout or escort? Hmm lets see.... NO! It's not Singapore! this is a whole new society to what your ancestors lived in.
A battleship / transport ship / freighter ect are all very hard to kill in high sec if they aren't war targets, most times concord will get you first. That said, a well organised group CAN STILL kill a tanked ship, so use a scout, use bookmarks, use friends to escort you if its that important!
|

eLLioTT wave
Art of War
|
Posted - 2006.08.10 18:55:00 -
[19]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 10/08/2006 18:26:47 Extremely easy fix here, have the game flag all cargo containers spawned from a ship that is being attacked by a ship being attacked by concord. Now anyone besides the orrigional owner of the loot should be flagged and attacked by concord if they loot from the can. Think of it like giving kill rights to concord to the looter in addition to just the person who had their cargo stolen.
I DONT see a problem with people blowing up ships in hi-sec space, they do afterall lose their ship to do it.
I DO however see a problem with someone doing this and using a secondary alt account or another corp member to pick up and steal the cargo without repercussions. That second alt account or corp member should be attacked and destroyed by concord if they loot it.
If someone robs a bank and drops the money outside on the ground are you allowed to pick them up and claim them as your own?
This could work also, with a prompt which appears to the victim after they die (Default option No) asking "your ship was destroyed but some of the items fitted and in your cargo bay survived, concord is currently watching over your can in system XYZ, do you want to allow other people outside of your corp (unless if in NPC corp) access to your can?"
If yes then anyone can grab it, if no then only the owner or a corp mate (if not in npc corp) can.
|

Liu Kaskakka
PAK
|
Posted - 2006.08.10 20:17:00 -
[20]
buhu?
King Liu is RIGHT!!
|
|

Serkis
Caldari The Funkalistic SMASH Alliance
|
Posted - 2006.08.10 20:27:00 -
[21]
Why have I never ever seen or been attacked by the so called high sec gankers? Because its a myth, there are no high sec gankers!
|

Reggie Stoneloader
|
Posted - 2006.08.10 20:32:00 -
[22]
I've never heard of anyone actually collecting on kill rights.
|

Kurren
Farscape Mining
|
Posted - 2006.08.10 20:40:00 -
[23]
Try one less Cargo Expander and one more Warp Core Stab. OR!! Train into a Blockade Runner of some sort... fit it right (see first sentence)... and... go about your merry way. --- --- --- ---
SobaKai.com
|

Ranger 1
Amarr Shiva Morsus Mihi
|
Posted - 2006.08.10 20:43:00 -
[24]
Originally by: Reggie Stoneloader I've never heard of anyone actually collecting on kill rights.
That would be because it is much easier to try and complain until all risk is removed from lucurative Empire operations than to actually play the game as designed. 
|

Lardarz B'stard
Amarr Out Of Exile
|
Posted - 2006.08.10 20:44:00 -
[25]
Originally by: Ozmodan All you have to do is do a star map showing ships killed in the last hour to identify all the transportation hubs in the high sec area. Lately they are the overwhelming source of ships killed in the game by a significant margin.
Who is getting killed, why the new players of course, because they don't have the skills to fly or outfit industrial ships well enough to withstand the opponent long enough for concord to kill the offender.
Eve is not THE SIMS. Adapt or die. People who get ganked as noobs learn a valuable lesson that will have a positive impact on their development as a player.
 Exiles Recruitment |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2006.08.10 20:45:00 -
[26]
Myth: Waaa waaa waaa, why vets kill noobs in haulers in high secs?
Fact: Waaa waaa waaa, why vets kill alts of vets in haulers in high secs?
 ---------------- Cruelty is God's way of showing kindness.
|

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.10 20:51:00 -
[27]
Originally by: Ranger 1
Originally by: Reggie Stoneloader I've never heard of anyone actually collecting on kill rights.
That would be because it is much easier to try and complain until all risk is removed from lucurative Empire operations than to actually play the game as designed. 
While i agree that high-sec ganking shouldn't really be changed, i think kill rights on destroyed ships in high sec should be. To say 'you can shoot them if you want' doesn't cover the whole truth. The pirate can shoot you back. And the chances are, if you are new to the game, he will kill you again. These are guys in BSes, kitted out with smarties for the most part. So what are you suggesting ? One lone newbie should sit in his caracal 20km away and keep shooting him for an hour till he chews through those 3 1600mm plates ?
Thats not how kill rights were intended to work.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Kaomi Zorbaz
|
Posted - 2006.08.10 20:51:00 -
[28]
Originally by: Ombey Removing insurance payout from Concord kills (whilst I agree with it in broad terms) won't stop this- all that will happen is you'll get the gankers working in bigger groups of small ships. They'll get less money as they have to split it, but it'll still happen.
Newer players need to realise they shouldn't carry around so much high worth gear in a ship thats made of paper, also doing it solo. Harsh, but true.
I agree that we don't want to grief new players, but as long as the gankers lose their ships, they are playing within the bounds of the game mechanics.
True it wont stop it, but it also may make it not worth their time and some will go back out to 0.0-0.4 where they belong.
|

Matori Kar
|
Posted - 2006.08.10 20:54:00 -
[29]
Hmm
1: Insurance should not be paid out to concord kills.
2: CCP should develop smuggling and black market stuff further...it would be handy to be able to counter scanners effectively, or hide partial cargos from scanner detection.
|

LUGAL MOP'N'GLO
|
Posted - 2006.08.10 21:03:00 -
[30]
Originally by: Matori Kar Hmm
1: Insurance should not be paid out to concord kills.
2: CCP should develop smuggling and black market stuff further...it would be handy to be able to counter scanners effectively, or hide partial cargos from scanner detection.
Every action has a reaction. If you introduced modules or skills that allowed you to smuggle, others would train skills/fit modules to help them see through your trick. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win a Cynabal for 10ml!!! |
|

Matori Kar
|
Posted - 2006.08.10 21:12:00 -
[31]
Originally by: LUGAL MOP'N'GLO
Originally by: Matori Kar Hmm
1: Insurance should not be paid out to concord kills.
2: CCP should develop smuggling and black market stuff further...it would be handy to be able to counter scanners effectively, or hide partial cargos from scanner detection.
Every action has a reaction. If you introduced modules or skills that allowed you to smuggle, others would train skills/fit modules to help them see through your trick.
Very true hmmhmmm, requires a little more thought then doesn't it although the effort and time needed to train the detection skills may deter some people, and at least make people who want to empire gank in this way put some extra effort into gaining the ability to do so..
|

Mra Rednu
|
Posted - 2006.08.10 21:18:00 -
[32]
I'd like to comment on the 'kill rights'.
I have kill rights on a character with 2.25 yrs in game, and a security status of -10.0. Sure, I got those rights from wandering into a section of space that I probably should have avoided. But, do you think I'll ever get an opportunity to exercise those rights? Nope. Never.
In my case, those 'kill rights' are actually satirizing the concept.
|

Deja Thoris
Contraband Inc. Mercenary Coalition
|
Posted - 2006.08.10 21:19:00 -
[33]
Wars / mission ship losses are responsible for more ship losses than "noob gankers"
When presenting "facts" at least make sure they are accurate and credible.
|

Red Ochre
|
Posted - 2006.08.10 21:26:00 -
[34]
Originally by: Krulla These kind of people amuse me.
You do realize that if you get ganked in empire you get kill rights on the pirate for 2 months, right? So, the next time you see them sitting at a gate doing their thing, you are free to gank them all you want.
But no. That would be too hard. It's a lot easier to whine instead.
People who do high sec ganks (myself included) have MASSIVE kill rights lists. Many have 30+. Yet people very very rarely bother to retaliate.
CCP has given you the tools to avoid being killed, and the tools to get even if you do get killed. Use them instead of whining like the lazy git you are.
quote "CCP has given you the tools to avoid being killed, and the tools to get even if you do get killed. Use them instead of whining like the lazy git you are.",quote. haha rich.
your type amuse me krulla. a self confessed whinepirate, lots of your type around in .4 systems and hi sec.
so let me get this straight hero, (this is sarcasm if your that dimwitted by the way krulla) the person gets ganked, gets kill rights and can then do what?
gank you and the gang with you? fire once and then get destroyed by you since you can fire back now? try to destroy you and then get smoked by you (think the obvious if you must) see a trend there hero?
before you post in simplistic terms...pie....rat, pull that hunk o cheese from your mouth, breathe, let your eyes unglaze, and think before you post. 
this needs to be placed in the proper forum. |

ChanibintLiet
|
Posted - 2006.08.10 21:28:00 -
[35]
It really dosn't matter what ccp dose to make it harder on Gankers, they will always find a way to work around or through the system to get what they want. Some people just don't care if they get concorded. thats half the fun for them. i talked to a guy in local one nite who was shooting at people coming out of a station if they didn't warp off as soon as they could. he had been doign this for about an hour or so when I logged on and had been blown up 4 or 5 times when i went over to the station to watch him. sure enough, when the timer ran out, he came out and waited for someone to undock and shot them. he flashed red once or twice and pow! he was in a pod. we chated awhile in local until it was time for him to do it again. he did. he just didn't care if he got popped.
A few weeks ago i was moving several loads of stuff in my hauler through Jita and rn accross a group who had a Gank camp going on. every time I came to the gte, One of them would send me a gang inivite. the gang invite stated that the inviting party was at war. Since i did not know the person i declined the invite. after severl trips through this gate and getting an invite each time, I asked the guy what was up. the guy was kinda vague when it came to anserign my questions but i managed to figure out what was going on anyway. seems him and his friends created an Alt corp, they War deq'ed the alt corp with their main corp and he was inviting people at the gate to gng with him, making those people instant war targets for him and his friends in the main corp. After figureing this out, I askd him how many suckers they pop with this scam. i think his rely was around 70 or 80 total, includign several Battleships and crusers and a buttload of haulers. some time during the conversation he said had just gotten concorded and lost his BS. I laughed and told him Carma is a B!tch, aint it.
Still, this guy and his friends were doing quite well for them selves ganking people in jita working with in the system with little or no repercusions.
Others use can swaps to either steal from miners or pick a fight with them when they try to get their stuff back.
I'm sure that there are fare more scams out there that I don't know about that let people work the system. Just what do ou think ccp can do about it with out screwing over everyone just to punish a few who will find a way to work around the problem and work the system again to their faver?
|

Lustralis
|
Posted - 2006.08.10 21:36:00 -
[36]
Originally by: Mra Rednu I'd like to comment on the 'kill rights'.
I have kill rights on a character with 2.25 yrs in game, and a security status of -10.0. Sure, I got those rights from wandering into a section of space that I probably should have avoided. But, do you think I'll ever get an opportunity to exercise those rights? Nope. Never.
In my case, those 'kill rights' are actually satirizing the concept.
However, if you were allowed to trade those kill-rights, a whole more interesting set of circumstances might present themselves. CCP got it 1/2 right, but as usual (and I mean EVERY SINGLE TIME), managed to implement a 1/2 arsed system that could have been so much better. 
|

Minmatar Slave569
|
Posted - 2006.08.10 21:42:00 -
[37]
No, When Im in high Sec the Noobs try and gank me and get concorded when I out fly them to their Rat Cans.
|

Guillame Herschel
|
Posted - 2006.08.10 21:53:00 -
[38]
Originally by: Matori Kar 2: CCP should develop smuggling and black market stuff further...it would be handy to be able to counter scanners effectively, or hide partial cargos from scanner detection.
1. Put item on escrow with short timeout. 2. Allow escrow to timeout. 3. Item is returned to your hangar in bubble wrap and cardboard box. 4. Scanners can't see through cardboard and bubble wrap. Strange, but true.
|

Down Range
|
Posted - 2006.08.10 22:09:00 -
[39]
Originally by: Guillame Herschel
Originally by: Matori Kar 2: CCP should develop smuggling and black market stuff further...it would be handy to be able to counter scanners effectively, or hide partial cargos from scanner detection.
1. Put item on escrow with short timeout. 2. Allow escrow to timeout. 3. Item is returned to your hangar in bubble wrap and cardboard box. 4. Scanners can't see through cardboard and bubble wrap. Strange, but true.
And yet you still can't put anything "illegal" on escrow and therefore still can't use this for "smuggling" in the traditional sense.
|

Christopher Dalran
|
Posted - 2006.08.10 22:38:00 -
[40]
Edited by: Christopher Dalran on 10/08/2006 22:40:20 Ive collected on kill rights once, and thats because its nigh impossible to actually find the person again later. Unless its someone that frequently pirates in a system i Visit chances are i will never see them again.
I did actually get suicide ganked once, The only reason i was upset was that he used a second account to pick up my loot in a hauler and because concord did not flag that second account they managed to get away and dock at the station before i could get back despite having a cruiser in the system.
Another solution, CCP could hire staff to play concord and pro-activly go after people that are manipulating the system. Lets face it, when you program AI it can only react to what it is programmed for. Hiring staff to play as concord (and i do not mean offering this to players, i mean actually hire and pay people to do this) would say allow concord to catch people that twist and manipulate the rules.
Oh and can CCP insure my car? I;d like to drive it off a cliff and get more than i paid for it.
|
|

Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.08.10 22:45:00 -
[41]
Hi sec gankers do one and one thing only to make sure that its worth killing you.
And that is scan your cargo hold.
If you use cans to hide your items in they won't shoot you. Simply because its not worth the risk (especially considering that even if theres valuable items in the can the can and all the items within it has a 50% of being destroyed) --------------
Dang nabit |

Darkrydar
Destructive Influence Band of Brothers
|
Posted - 2006.08.10 22:55:00 -
[42]
Originally by: Krulla These kind of people amuse me.
You do realize that if you get ganked in empire you get kill rights on the pirate for 2 months, right? So, the next time you see them sitting at a gate doing their thing, you are free to gank them all you want.
But no. That would be too hard. It's a lot easier to whine instead.
People who do high sec ganks (myself included) have MASSIVE kill rights lists. Many have 30+. Yet people very very rarely bother to retaliate.
CCP has given you the tools to avoid being killed, and the tools to get even if you do get killed. Use them instead of whining like the lazy git you are.
QFT X 100
Also, in regards to the (stupid) comment about insurance and trying to draw a RL parallel, I don;t think your car is made of trit (unless its made in korea?) or has a warp drive fit to it either. Its a game not RL.
|

Darkrydar
Destructive Influence Band of Brothers
|
Posted - 2006.08.10 22:58:00 -
[43]
As for killrights, this fits into my cojcept for bounty hunting changes. My idea would be for post Kli when the contract system is in place. You could put a contract on someones head and a bountyhunter could claim your killrights and you'd pay him X amount of isk to kill him. I have a lot more ideas o how to make it a real profession ingame, but they will wait until after kali and the contracts get worked out.
|

Makaylah
Caldari Infinite Technologies
|
Posted - 2006.08.10 23:09:00 -
[44]
I'm sure this has been mentioned before but I can't be bothered to read it all at this hour :/
Some tips to up your survival rate:
- Don't fly around with cargo that's obviously worth more than 100 mil Isk if you're using a crappy hauler (yes, your uber cargo expanders DO count) - Don't go AFK while otw to the hub system "cause it's safe" - Actually fit a tank, nanofibers and 2 WCS. - Use insta's - If you're rich enough to haul 100+ mil around, you're rich enough to buy a Transport ship - If you DO have to haul valuable cargo, don't do it solo but have a scout 1 jump ahead of you. - If you can't use a Transport yet it's better to haul valuable cargo in segments, first of all you're less of a target because you don't have the full value on board per trip and when things DO go wrong you didn't lose all your stuff, 'just' a part of it which can be considered tutoring money.
----------
Trading is my game, if you need something contact me. |

Angellyne
|
Posted - 2006.08.10 23:09:00 -
[45]
Originally by: Darkrydar Its a game not RL.
It's a discussion forum, not a game.
P.S. Can I sell "Everybody Knows That" T-shirts at the next "Guys Who Like to Say It's Just A Game" convention?
His point, I'm sure, is that when people get insurance payouts for suiciding ships, it's somewhat immersion-breaking. It doesn't have to be reality, but (like most games) the more consistent it is with reality, the more fun it is.
And I'm sure I didn't need to explain that, but for some reason "it's just a game" makes me want to explain things that seem bleeding obvious.
|

eLLioTT wave
Art of War
|
Posted - 2006.08.11 02:40:00 -
[46]
Originally by: Mra Rednu I'd like to comment on the 'kill rights'.
I have kill rights on a character with 2.25 yrs in game, and a security status of -10.0. Sure, I got those rights from wandering into a section of space that I probably should have avoided. But, do you think I'll ever get an opportunity to exercise those rights? Nope. Never.
In my case, those 'kill rights' are actually satirizing the concept.
Never know your luck, i undocked one day when i was less than a month old and saw a -10 pirate in his pod flying towoard the station without instas.... now if i had of known about sec status and what not i would have quickly collected on his bounty :)
You know they can't take any ship bigger than a shuttle into empire right?
One change i would like to see in all this, is once you go past -8 sec status you may NEVER return. Think of it as being banned from empire from your crimes against humanity. Instead of this pirate option currently to go do missions and ratting and get their sec status back up so they can do some high sec pirating (slow as it may be to do) - they should be forced to live with their actions for the rest of their eve life.
maybe not even -8, maybe -5?
|

Android Mindslave
Gallente Mindworks Unlimited
|
Posted - 2006.08.11 05:44:00 -
[47]
------------------- Press Release -------------------------
The newly formed Mindworks Unlimited Corp would like to announce that it is creating a new 'special weapons development and deployment' division.
The new division will devote resources to developing means of manipulating 'noob gestalt fields'. After an initial survey of empire local and the forums, our scientists believe that the technology and methodology can be developed to use manipulator agents to focus the newly discovered and highly volitile 'boo-hoo-hoo' energies generated by these fields into controled applications.
It is a known fact that Concord and Polaris vessles are effectively impervious to all known conventional weapons. However, we belive that our new weapons technologies will be able to fully defeat any Concord or Polaris defensive capabilities by deploying streams focused and harmonized streams of 'whine'. Think of our new weapons as lasers, but instead of the coordinated delivery of a stream of photonic energy that agitate matter until its bonds disintigrate, our weapons will deliver focused and coordinated stream of angst filled keystrokes that will agitate the mind of the target until its capability to maintain logical and rational thinking is obliterated.
|

Arkanor
Gallente The Scope
|
Posted - 2006.08.11 06:12:00 -
[48]
Are they broken or something?
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
|
|
|
|
Pages: 1 2 :: [one page] |