This proposal obviously is an answer to the
Dev Blog: Long-Distance Travel Changes Inbound.
I developed the ideas to this proposal while reading and thinking over the comments thread to this dev blog and in fact I already posted an earlier version of them there.
Unfortunately this thread is so full of tears and people repeating the same things over an over and flaming each other (on more than 280 pages as of now) that serious proposals get lost completely.
As I believe that I do have to offer some ideas worth considering I decided to create this proposal and I hope that is not against any forum rules.
Please discuss my proposal in this thread and not the
Long-Distance Travel Changes Inbound Dev Blog itself.
The core of my proposal is quite simple:
remove jump drives from EVE completely.
That of course requires some explanations :)
Coming from the perspective of a logistics pilot I initially was quite upset about the upcoming nervs to jump freighters.
Then someone on the dev blogs comments forum linked the following blog post:
CCP Greyscale's Vision.
I do not know if that bloggers interpretation of CCP Greyscale's vision is correct and the blogger clearly thinks that it is a horrible vision.
Despite these facts the described vision was somehow inspiring to me.
Suddenly I found myself thinking "wow such an eve universe would be fun".
With this in mind I re-thought my feelings towards the long-distance travel changes and that resulted in my proposal here.
I do still think that the announced changes are bad though I do share the underlying vision.
With these changes we will have the fact that doing logistics with jump freighters will be a pain in the ass.
Compared to that doing logistics with normal freighters through gates is much smoother and ... well maybe even fun :)
But still having the temptation of a (would-be) save transportation method via jump freighters will most probably induce me to do the boring stuff ruining my own gameplay fun.
Thus having jump drives removed entirely feels somewhat like a relief compared to the currently by ccp proposed solution.
Better make a clear cut (even if it hurts) than letting people suffer :)
Maybe instead of giving jump drives to the tech II freighters give them bonuses that give them a fair chance to escape at least smaller gate camps (stronger warp cores?, bubble immunity?, maybe cloaking?).
Similar thoughts also apply to capital jump drives in my opinion.
The announced changes make traveling with jump drives annoying.
Why not again make a clear cut and be maybe even a bit more consequent?
- remove all jump drives from eve
- allow capitals to jump through gates - except titans!
- make titans maybe even more powerful than they are but make them pure mobile defense platforms that are built in a system to defend it and are not able to leave the system at all.
- allow titans to still open jump portals for other ships (but not themselves)
- retain the covert jump portal generators for black ops ships as they are
- remove cynos from the game - both jump portal generators will be able to open a portal to any system within range
- introduce a 24 hour cooldown timer for any pilot who jumped through a jump portal (no complicated math)
- implement the changes to clones as announced in the dev blog
I do know these are radical ideas but take your time to think them over and keep in mind: changes to long distance travels will be coming - wouldn't my proposals be clearer and less annoying after all?
Please support if you like my ideas.