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Zimmer Jones
Aliastra Gallente Federation
7
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Posted - 2014.10.04 14:53:00 -
[31] - Quote
Rivr Luzade wrote:Haedonism Bot wrote:As long as they still can't jump in highsec, and need to use gates like everyone else, I actually don't see any issue with this. They wouldn't be as good for hauling as freighters, and the New Order would gank them anyway if someone used them for that. Stupid people would use them to run level 4s and die hilariously to ninjas. The killmails would be absurd and wonderful. Most L4s have an acceleration gate, which cannot transport Caps. Zimmer Jones wrote:I desire this entertainment, and want the dreads in on it too. caps are pretty when they die, everyone should get to see them first hand. If you want to see that, you go to Low sec or 00 sec and join a capital fight first hand. There's no need to bring that to High sec and take yet another reason to leave High sec for Low sec and 00 sec away from the latter two.
Entertainment for the masses. I've already seen a many caps, supercaps and titans die, but all the carebears should get to see what their labor is all about. Pretty fireworks when someones big toy dies.
My caps would not be leaving lowsec, they know their place(s) |
Daichi Yamato
Xero Security and Technologies
1919
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Posted - 2014.10.04 15:57:00 -
[32] - Quote
This would be horrible. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
133
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Posted - 2014.10.04 16:20:00 -
[33] - Quote
they can limit the weapons systems like stealth bombers bombs and their allowing doomsday to be used in null sec now once the expansion hits. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |
Arya Regnar
Darwins Right Hand
604
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Posted - 2014.10.04 16:34:00 -
[34] - Quote
Rena Monachica wrote:They could restrict characters in NPC Corps from using capitals. Don-¦t know if this is possible for CCP Yeah so only player corp guys can use carriers, guess what, it takes whole 30 sec to leave corp and make a new one and even if you need to be in player corp for 7 days to use a carrier there are still a million carriers that will literally never die.
Carriers in highsec would be indestructible without weakness mechanics and that completely rapes the metagame and kills any fun to be had.
EvE-Mail me if you need anything. |
Iain Cariaba
426
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Posted - 2014.10.04 16:34:00 -
[35] - Quote
Wow, all the people pontificating on how over powered a carrier hauling in highsec make me laugh.
Quote:...an archon could carry 500b and would be unkillable...
You people really have no clue about carriers. All you do is look at raw numbers in the info panel and panic. Sure, that 1 million m3 ship maintenance bay looks massive, until you consider two things. One, it can only hold assembled ships. This means you can put 2 battleships in a carrier with a little bit left over. The second thing to consider, those assembled ships in the ship maintenance bay can only carry ammo and other charges in their holds. If you want to haul a secondary fit for your battleship, it goes into the carrier's hold. Other than that one bay, the total hauling ability of a carrier, excluding the fuel bay, is far less than your average t1 industrial.
So, yeah, keep panicing that somehow carrier's are going to become superhaulers, cause it ain't gonna happen, at least not by anyone who knows what they're doing. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Iain Cariaba
426
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Posted - 2014.10.04 16:50:00 -
[36] - Quote
Arya Regnar wrote:Rena Monachica wrote:They could restrict characters in NPC Corps from using capitals. Don-¦t know if this is possible for CCP Yeah so only player corp guys can use carriers, guess what, it takes whole 30 sec to leave corp and make a new one and even if you need to be in player corp for 7 days to use a carrier there are still a million carriers that will literally never die. Carriers in highsec would be indestructible without weakness mechanics and that completely rapes the metagame and kills any fun to be had. And what would these NPC corp owned carriers do? They can't run missions, they suck as haulers, you can't mine with them, and only the utterly stupid would think to try and gank with one. Oh, you can remote rep with one, woohoo. Sure, you could send one alongside a freighter to make it essentially gank proof, or to rep your station camping fleet, but that's about it. As soon as an NPC corp carrier were to leave highsec, I'd give it 4 jumps max, on a good day, before it's swarmed and killed.
Now, I'm neither for nor against capital ships in highsec. However, if you're going to try and give a sermon about a topic, at least have some clue on the topic you're preaching about. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
admiral root
Red Galaxy
1612
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Posted - 2014.10.04 17:21:00 -
[37] - Quote
Iain Cariaba wrote:And what would these NPC corp owned carriers do?
OMG, they'd obviously do ~stuff~, d'uh! No, your rights end in optimal+2*falloff |
Iain Cariaba
428
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Posted - 2014.10.04 17:32:00 -
[38] - Quote
admiral root wrote:Iain Cariaba wrote:And what would these NPC corp owned carriers do? OMG, they'd obviously do ~stuff~, d'uh! Oh, yeah, I forgot about ~stuff~.
Everyone panic, ~someone~ might do ~stuff~ with ~something~!!!!!!! Run away!!! Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Catherine Laartii
Providence Guard Templis CALSF
309
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Posted - 2014.10.04 17:42:00 -
[39] - Quote
I'd be ok with it as long as they give the faction and customs police some real teeth. Like, turns a RR arty cane into a puff of rusty smoke and feelings of regret strong. If they do that and make it so they're strong enough to rip through even local triage reps, then I will be happy and be fine with them letting carrier into high. God knows I'd like to fly a phoenix or chimera around there... |
Scout Vyvorant
University of Caille Gallente Federation
35
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Posted - 2014.10.04 18:28:00 -
[40] - Quote
Iain Cariaba wrote:Arya Regnar wrote:Rena Monachica wrote:They could restrict characters in NPC Corps from using capitals. Don-¦t know if this is possible for CCP Yeah so only player corp guys can use carriers, guess what, it takes whole 30 sec to leave corp and make a new one and even if you need to be in player corp for 7 days to use a carrier there are still a million carriers that will literally never die. Carriers in highsec would be indestructible without weakness mechanics and that completely rapes the metagame and kills any fun to be had. And what would these NPC corp owned carriers do? They can't run missions, they suck as haulers, you can't mine with them, and only the utterly stupid would think to try and gank with one. Oh, you can remote rep with one, woohoo. Sure, you could send one alongside a freighter to make it essentially gank proof, or to rep your station camping fleet, but that's about it. As soon as an NPC corp carrier were to leave highsec, I'd give it 4 jumps max, on a good day, before it's swarmed and killed. Now, I'm neither for nor against capital ships in highsec. However, if you're going to try and give a sermon about a topic, at least have some clue on the topic you're preaching about.
I'm actually with you on this, while I would still disable any non-local repair capital module anyway. |
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J A Aloysiusz
Precision Strike Brigade Easily Excited
81
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Posted - 2014.10.04 22:01:00 -
[41] - Quote
Hek no. Just make a BS version of triage (like bastion). |
Iain Cariaba
435
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Posted - 2014.10.04 22:12:00 -
[42] - Quote
J A Aloysiusz wrote:Hek no. Just make a BS version of triage (like bastion). Watch this before ever posting again, please. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Donnachadh
United Allegiance of Undesirables
29
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Posted - 2014.10.05 02:08:00 -
[43] - Quote
No to carriers and any other combat capable cap ship in high sec. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
210
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Posted - 2014.10.05 02:13:00 -
[44] - Quote
Donnachadh wrote:No to carriers and any other combat capable cap ship in high sec.
You should read my post about how so long as they were there they cant use any form of capital sized modules or use their bonuses. Basically makes them expensive paperweights that should hurry up and get off the tarmac If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Euripedies
Hot Droppin Cherry Poppers
16
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Posted - 2014.10.05 02:50:00 -
[45] - Quote
If some capital class ships get up to some hi-sec faggotry, I.e something requiring concord intervention, then let Concord bring their own capitals to the fight. Let CCP make dreadnaughts appear when carriers are stomping noobs. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
211
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Posted - 2014.10.05 02:56:00 -
[46] - Quote
Euripedies wrote:If some capital class ships get up to some hi-sec faggotry, I.e something requiring concord intervention, then let Concord bring their own capitals to the fight. Let CCP make dreadnaughts appear when carriers are stomping noobs.
Thats not what CONCORD Does, And they dont need dreads when their battleships are fitted with doomsdays
If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |
Tikitina
Imperial Academy Amarr Empire
155
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Posted - 2014.10.05 03:39:00 -
[47] - Quote
I would be ok with Capital Ships in Hi-Sec if: -They can't deploy any drones or fighters -Can't activate any remote rep mods on anyone with active pve / pvp timers -Can't aggress for pve / pvp "as in can't use weapon systems"
-But can activate local defense mods and reps. I don't really care about the ability to gank them regardless of what they might be carrying. (Blockade Runners can already do that for about the same amount of cargo space)
As long as they can't assist or engage in combat, it doesn't make much difference.
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Suitonia
Corp 54 Curatores Veritatis Alliance
353
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Posted - 2014.10.05 07:45:00 -
[48] - Quote
I think Capitals in highsec would be a really bad idea.
Firstly, allowing people to stage capitals in high-sec, even just to jump into lowsec/0.0 with them, would be a detriment in my opinion. It makes capitals much harder to scout for, since you can just sit them in a Deep safe in some random populated highsec system which borders lowsec, where they would be invulnerable until dropped. Currently you need to base out of a non-kickout station, or have a tower present in system, which allows scouting to take place, gives meaningful objectives to shoot for rivals in the case of basing out of a tower and gives more opportunities for counter-drops to be setup, it also gives more meaning to the geography of lowsec. One of the things that I really like about this current proposal is that it makes scouting and interdiction much more valuable tools to prevent capitals from being used on you, this would go against that.
I think everyone can agree that the thought of Capitals/Supers on a low->highsec gate being able to de-aggro and jump into highsec would be horrible.
Even if they were banned from using any capital modules, It would be very hard to balance capitals in highsec, how do you stop someone from using a carrier as a super-orca moving ships around with 3 million EHP? Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |
Cassius Invictus
Thou shalt not kill A Nest of Vipers
96
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Posted - 2014.10.05 08:26:00 -
[49] - Quote
Arya Regnar wrote:Only on the condition that anyone can attack them at the cost of suspect flag on themselves and that they can get no remote assistance.
Otherwise we have a hauling ship that can't be killed by anything.
Before you say use dreads to gank them, it would require 5 dreads for a normal t2 tanked archon and it would cost about 15 bil.
Capital ships as they absolutely can't be allowed into highsec without penalties or it breaks every form of pvp and risk vs reward.
RL&DR: NO, CCP can't pull this off the right way.
Really? Last week I killed two archons with a single moros and sub cap support. They were both faction fitted. Your argument is invalid . |
ApolloF117 HUN
Trident Weapon Companies
17
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Posted - 2014.10.05 08:28:00 -
[50] - Quote
Suitonia wrote:I think Capitals in highsec would be a really bad idea.
Firstly, allowing people to stage capitals in high-sec, even just to jump into lowsec/0.0 with them, would be a detriment in my opinion. It makes capitals much harder to scout for, since you can just sit them in a Deep safe in some random populated highsec system which borders lowsec, where they would be invulnerable until dropped. Currently you need to base out of a non-kickout station, or have a tower present in system, which allows scouting to take place, gives meaningful objectives to shoot for rivals in the case of basing out of a tower and gives more opportunities for counter-drops to be setup, it also gives more meaning to the geography of lowsec. One of the things that I really like about this current proposal is that it makes scouting and interdiction much more valuable tools to prevent capitals from being used on you, this would go against that.
I think everyone can agree that the thought of Capitals/Supers on a low->highsec gate being able to de-aggro and jump into highsec would be horrible.
Even if they were banned from using any capital modules, It would be very hard to balance capitals in highsec, how do you stop someone from using a carrier as a super-orca moving ships around with 3 million EHP? well if you read the dev blog or other forum section then you will going to see that the 0.0 logistic stuff going to be f**ed up(for lazy dummys ofc:3),and have fun finding a friendly 0.0 system with 5ly jump range from higsec. and the orca thing, what do you think the JFs how much ship can carry in higsec?:3 and they are 6-7b not 1b like the carriers, and they still can jump out to the closest lowsec sooo? "super-orca" ehh" i think thats the rorqual :3 |
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Scout Vyvorant
University of Caille Gallente Federation
35
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Posted - 2014.10.05 10:41:00 -
[51] - Quote
I read a bit more replies to this thread, and I came to the conclusion many people here are speaking without knowing what a carrier can do and cannot do. Let only speak about carriers and not super carriers.
We take the example of a Thanatos, the gallentian carrier, a respected ship in term of overall utility.
His cargo bay is 875m3, other ships like the Marauder Class Kronos have 1250m3, or even a Deep Space Transport like the Occator can have 3900m3. Unless you are moving something incredibly costly and at the same time very small, the thanatos is a poor choice, in terms of isk/trip.
Assuming also you are not afk on autopilot, but warping to 0 every gate, and that ofc you are not at war, both the marauder or the deep space transport can use a micro jump drive instantly after decloaking to get away from any gatecamp waiting on the other side. I wont even go on the align timers, as a capital ship lose by default.
The Fleet Hangar of a thanatos is 10k m3, this space can carry anything and cannot be expanded in anyway. Orca has 40k m3 and deep space transports have a base of 50k. I'm mixed about this comparison, but still I would pick either a deep space transport or an orca over a thanatos.
A thanatos thanks the ship hangar can refit in space, the only two other ship that access the empire space and allow refitting are the Orca and the Nestor. Veritably refitting in high sec space is something only someone running incursions would use, I'm not into incursion so I might have said something wrong, however reading the resources of various incursion fleet they simply state to bring with you a mobile depot to refit when needed. The Ship Maintence bay is 1.000k, while the Orca one is 400k, this bay can host only assembled fitted ships and their ammunitions, nothing else. In this case I would say the Thanatos is a winner, but it's quite unsurprising, since its role is "Carrier".
Dps wise I don't have a simulation, but reading various example fits I see often 3500-3700 dps, which is more than twice of a Vindicator or Machariel. Should you ban in empire the fighters, the ship dps would fall at around 1k, probably a bit more, and you should consider that its bonus cover only fighters, not other kind of drones.
About EHP a Thanatos can reach around 950k-1mil, while a Tanked Orca can reach at best 400k-450k hp with the new hull rigs.
The only part that would make a carrier quite unbalanced in high sec is the possibility to Capital Remote Repair and Transfer Cap, that even without triage module remains quite significative.
On a dps / ehp point of view, people should consider that in case of high sec war any faction could field a carrier (or a dread by the matter), which is a ship that need to pass via stargate (see gatecamps) and require a certain subcap support.
While changes are scary to some people, this is just another chance of emergent gameplay. |
ApolloF117 HUN
Trident Weapon Companies
17
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Posted - 2014.10.05 12:56:00 -
[52] - Quote
Scout Vyvorant wrote:
The only part that would make a carrier quite unbalanced in high sec is the possibility to Capital Remote Repair and Transfer Cap, that even without triage module remains quite significative.
On a dps / ehp point of view, people should consider that in case of high sec war any faction could field a carrier (or a dread by the matter), which is a ship that need to pass via stargate (see gatecamps) and require a certain subcap support.
While changes are scary to some people, this is just another chance of emergent gameplay.
make a module what disable the logistic/combat stuffs on the carrier/dread and if this module fitted then you can go to higsec and you can only dock out from higsec station when this module is fitted on the ship. how about this? |
Rivr Luzade
Coreli Corporation Ineluctable.
758
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Posted - 2014.10.05 13:16:00 -
[53] - Quote
ApolloF117 HUN wrote:Scout Vyvorant wrote:
The only part that would make a carrier quite unbalanced in high sec is the possibility to Capital Remote Repair and Transfer Cap, that even without triage module remains quite significative.
On a dps / ehp point of view, people should consider that in case of high sec war any faction could field a carrier (or a dread by the matter), which is a ship that need to pass via stargate (see gatecamps) and require a certain subcap support.
While changes are scary to some people, this is just another chance of emergent gameplay.
make a module what disable the logistic/combat stuffs on the carrier/dread and if this module fitted then you can go to higsec and you can only dock out from higsec station when this module is fitted on the ship. how about this?
Why all this special stuff? Simply don't allow them in High sec. Easy, transparent and logical. |
Donnachadh
United Allegiance of Undesirables
30
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Posted - 2014.10.05 15:14:00 -
[54] - Quote
Rivr Luzade wrote: Why all this special stuff? Simply don't allow them in High sec. Easy, transparent and logical.
Thank you another voice of reason.
Their is a valid reason why combat capable cap ships have been banned from high sec and there is nothing going on or proposed that changes that. |
Lugh Crow-Slave
Guardians of the Morrigan
95
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Posted - 2014.10.05 15:51:00 -
[55] - Quote
Donnachadh wrote:Rivr Luzade wrote: Why all this special stuff? Simply don't allow them in High sec. Easy, transparent and logical.
Thank you another voice of reason. Their is a valid reason why combat capable cap ships have been banned from high sec and there is nothing going on or proposed that changes that.
I'm neither for or against caps in HS as it wont affect me much but this isn't about using caps in HS the reason for this change would be so that you could move capitals through HS to get them to the other side of new Eden since jump drives won't do that.
so there is a now a valid reason for caps in HS however what if any limitations need to be put on them is another matter or perhaps just go the safe rout and have a few caps around HS that you can use |
Rivr Luzade
Coreli Corporation Ineluctable.
759
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Posted - 2014.10.05 15:57:00 -
[56] - Quote
There is no valid reason. If you need to move caps, you move them though low sec and expose yourself to threats in the process. If there is a need to implement numerous restrictions in order to allow their sole travel through that area of space, it defeats their purpose and the purpose of allowing their travel through High sec. |
Bullet Therapist
Caldari Provisions Caldari State
150
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Posted - 2014.10.05 17:05:00 -
[57] - Quote
This thread is a tempest in a teacup. Allowing carriers in high-sec would change next to nothing, except that a few entities would have nice shortcuts.
Carriers are not going to obsolete other hauling ships.
Carriers are not going to make station games and high-sec less rigged for you to loose.
Carriers will not be used for running most missions.
Carriers will still be blown up for the exact same reasons they're blown up in low and null.
Dreadnoughts, on the other hand- coupled with the current war mechanics... yes, now they would change things.
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Euripedies
Hot Droppin Cherry Poppers
16
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Posted - 2014.10.05 20:28:00 -
[58] - Quote
Yes capitals in hi sec is not game breaking, I'm not getting why there are so many nay sayers on this. Capital fights exist everywhere except hi sec. There are rules and enforcement in hi sec via Concord. If a capital class escalation inadvertantly pops a civilian then Concord intervenes which may diminish a fleets desire to fight battles in hi sec. The regular rules of the road would apply. |
Iain Cariaba
451
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Posted - 2014.10.05 20:32:00 -
[59] - Quote
Euripedies wrote:Yes capitals in hi sec is not game breaking, I'm not getting why there are so many nay sayers on this. Capital fights exist everywhere except hi sec. There are rules and enforcement in hi sec via Concord. If a capital class escalation inadvertantly pops a civilian then Concord intervenes which may diminish a fleets desire to fight battles in hi sec. The regular rules of the road would apply. Agreed. The only thing that would really change is that highsec POSes won't be as secure if you can put dreads on them, but alternately easier to repair when you can put triage reps on them. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Scout Vyvorant
University of Caille Gallente Federation
39
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Posted - 2014.10.05 20:42:00 -
[60] - Quote
Iain Cariaba wrote:Euripedies wrote:Yes capitals in hi sec is not game breaking, I'm not getting why there are so many nay sayers on this. Capital fights exist everywhere except hi sec. There are rules and enforcement in hi sec via Concord. If a capital class escalation inadvertantly pops a civilian then Concord intervenes which may diminish a fleets desire to fight battles in hi sec. The regular rules of the road would apply. Agreed. The only thing that would really change is that highsec POSes won't be as secure if you can put dreads on them, but alternately easier to repair when you can put triage reps on them.
Not even that, people would still tear down their pos when a war dec is made, join a premade corp, put it up again instantly.
The only difference dreads would make is that to destroy those offline posses will take a lot less in a revelation than in an oracle. |
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