| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

MP2008
Homicidal Ideations General Tso's Alliance
2
|
Posted - 2014.10.04 16:37:00 -
[1] - Quote
Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
|

MP2008
Homicidal Ideations General Tso's Alliance
3
|
Posted - 2014.10.04 20:33:00 -
[2] - Quote
cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order".
Exhibit A. Last year I got bombers bar to drop onto a small dread fleet that we baited in our home system at the time.
https://zkillboard.com/kill/31925502/
Exhibit B https://zkillboard.com/kill/31925565/
And Lastly Exhibit C https://zkillboard.com/kill/31925666/
For a combined total damage taken of just under 3 million.
Notice how the force that we killed them with was predominantly bombers. They were dead before they were even halfway through their siege cycle.
I don't care what your EHP is. Your EHP is determined by your strongest resists. 60 bombers has a lot of variable damage in it.
If youre in a triage carrier by yourself and run into a 50 man bomber gang that isn't total garbage, you are going to die. I would even wager you die before you hit 3/4 of your triage cycle.
|

MP2008
Homicidal Ideations General Tso's Alliance
4
|
Posted - 2014.10.04 20:45:00 -
[3] - Quote
Also Each capital armor rep you have reps you for about 9600-10k every 30 seconds out of triage. factor in skills and triage and we'll bump that down to about 10-12 seconds. And double it to your rep capacity without any drugs or implants to 38k every 12 seconds.
a crappy bomber with torpedos will usually have a volley of about 4800.
4800 x 60 is 288k
Now lets factor in your resists.
Let's say they're so damn good that each bomber is only hitting you for 1000 damage per volley.
With a firing rate of about every 10 seconds per bomber. you are getting hit with 60k damage while youre only repping 40k tops.
That means youre bleeding.
Any vollies that hit you for OVER that 1k damage (which is very likely) will increase the amount of HP you bleed EXPONENTIALLY.
Post your loss. |

MP2008
Homicidal Ideations General Tso's Alliance
6
|
Posted - 2014.10.04 23:02:00 -
[4] - Quote
cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights.
You say we can't comprehend your point. I say you have no point at all and don't understand game mechanics. You jump the carrier through the gate into a gatecamp you don't want to fight. You light your exit cyno. You still have jump cloak. AFTER YOU DECLOAK IT STILL TAKES A FEW SECONDS TO BE ABLE TO JUMP! During which time you can easily be tackled BECAUSE YOUR CARRIER HAS THE SIG RADIUS OF A SMALL CITY!
P.S. Do you even capital bro? |

MP2008
Homicidal Ideations General Tso's Alliance
6
|
Posted - 2014.10.04 23:11:00 -
[5] - Quote
Seriously, Post your loss. I can't wait for this S#it |

MP2008
Homicidal Ideations General Tso's Alliance
6
|
Posted - 2014.10.05 15:27:00 -
[6] - Quote
cynomakinggirl wrote:Rowells wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up. Yes, the carrier is buffer tanked so it can survive long enough for the capacitor to recharge. Also the carrier will have 30 additional seconds to recharge the capacitor while cloaked on the other side of the gate. The only way to stop it is to fit atleast 5 heavy neutralizers on the bait ship. If there are 2 carriers on the field, that complicates matters a lot because they can then refit.
Buffer tanked? LOL triage means nothing for you then in the first place. 50 bombers will eat you alive, post your loss!!!! |
| |
|