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Rowells
Unknown Soldiers Fidelas Constans
1443
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Posted - 2014.10.04 18:53:00 -
[1] - Quote
cynomakinggirl wrote:Problem Nr 1: A carrier pilot can avoid jump fatigue by traveling through lowsec with a cyno alt. Procedure: Have an alt in jump range with a cyno. Jump through a gate, scan your surroundings with the directional scanner, if safe warp to next gate, if not jump to cyno. Repeat. This is ok.
cynomakinggirl wrote:Problem Nr 2: It's almost impossible to kill a carrier in lowsec without capitals. Procedure: Warp to a gate and have your triage ready. Engage hostiles at wish. When someone attempts to bump you, activate your triage to make you bump-proof. When triage expires, jump through the gate and warp out. this is ok too. Because contrary to popular belief, a capital (notice the singular) is not invincible. plenty of ways to force that carrier to die. for example have on interceptor not disengage and wait on other side. now he is stuck and can only hope you didn't bring neuts.
cynomakinggirl wrote:Solution: Use capacitor for activating gates much like using your jump drive "to dampen out the interference between your jump drive and the stargate". Problem 1 is solved because the carrier won't have enough capacitor to make a jump right after jumping through the stargate, making it impossible to avoid a gate camp. Problem 2 is solved because the carrier will need to repair itself in order to survive and won't have enough capacitor to jump through the stargate. No problems need no solutions.
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Rowells
Unknown Soldiers Fidelas Constans
1444
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Posted - 2014.10.04 20:38:00 -
[2] - Quote
cynomakinggirl wrote:ShahFluffers wrote:cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order". Show fit. Because the most I can get is 2.3 million EHP... and it is not a particularly effective combat ship (especially with Triage). Also... you can easily grind down a carrier with 5 battleships in less than 5-10 minutes. Hell... a Hyperion (or any battleship for that matter) can potentially solo a carrier if the carrier isn't set up right (see: it isn't going to be able to fight off a battleship if it is "travel fit"). The adage "a solo capital is a dead capital" still rings true. Now a fleet of capitals... assuming they don't all bounce off gates each time they try to jump to another system... you will see that coming a mile away and can easily avoid it. 4.5 million EHP http://snag.gy/khuku.jpg links tend to mean you arent really solo does it?
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Rowells
Unknown Soldiers Fidelas Constans
1448
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Posted - 2014.10.05 00:23:00 -
[3] - Quote
cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up. |

Rowells
Unknown Soldiers Fidelas Constans
1457
|
Posted - 2014.10.05 18:02:00 -
[4] - Quote
cynomakinggirl wrote:Rowells wrote:cynomakinggirl wrote:I think you guys have reading comprehension problems. You cannot pin down a carrier after it jumps through a lowsec gate because it's equipped with a jump drive, thus it doesn't need to approch the gate or warp to anywhere in order to avoid your fleet. It will be impossible to surprise a carrier with 50 bombers because there will be scouts in nearby systems. Jump bridging also won't work because the maximum distance is 5 ly and scouts can monitor that region for suspicious titans.
The carrier pilot will be able to very safely take on the majority of fights. And this carrier is at jump cap using...magic? Did he not triage like your proposal? Did he not engage? Your scenarios aren't adding up. Yes, the carrier is buffer tanked so it can survive long enough for the capacitor to recharge. Also the carrier will have 30 additional seconds to recharge the capacitor while cloaked on the other side of the gate. The only way to stop it is to fit at least 5 heavy neutralizers on the bait ship. If there are 2 carriers on the field, that complicates matters a lot because they can then refit. dude, your scenarios are dumb. First it was "caps will be invincible" now its "A carrier, 3 cyno alts, a link alt, and another carrier"
You are really starting to stretch your story so that you can be right.
Quote:The only way to stop it is to fit at least 5 heavy neutralizers on the bait ship. Its not just the only way but the easiest way. Armageddon, Bhaalgorn, Curse, etc. use them adamantly.
Next your gonna say theres a titan in fleet so his armor/capacitor gets that bonus too? |
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