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cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 09:51:00 -
[1] - Quote
Problem Nr 1: A carrier pilot can avoid jump fatigue by traveling through lowsec with a cyno alt. Procedure: Have an alt in jump range with a cyno. Jump through a gate, scan your surroundings with the directional scanner, if safe warp to next gate, if not jump to cyno. Repeat.
Problem Nr 2: It's almost impossible to kill a carrier in lowsec without capitals. Procedure: Warp to a gate and have your triage ready. Engage hostiles at wish. When someone attempts to bump you, activate your triage to make you bump-proof. When triage expires, jump through the gate and warp out.
Solution: Use capacitor for activating gates much like using your jump drive "to dampen out the interference between your jump drive and the stargate". Problem 1 is solved because the carrier won't have enough capacitor to make a jump right after jumping through the stargate, making it impossible to avoid a gate camp. Problem 2 is solved because the carrier will need to repair itself in order to survive and won't have enough capacitor to jump through the stargate. "The internet is a reliable source of information." - Abraham Lincoln |

Adrie Atticus
Shadows of Rebellion The Bastion
404
|
Posted - 2014.10.04 10:04:00 -
[2] - Quote
Ummm, no? |

Belinda HwaFang
Coreli Corporation Ineluctable.
23
|
Posted - 2014.10.04 10:58:00 -
[3] - Quote
If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken.
Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by bombers. |

Samillian
Angry Mustellid The Periphery
619
|
Posted - 2014.10.04 11:16:00 -
[4] - Quote
Belinda HwaFang wrote:If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken.
Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by bombers.
Hint: Bombs don't work in LowSec. NBSI shall be the whole of the Law |

unnownrelic
Unholy Knights of Cthulhu Test Alliance Please Ignore
3
|
Posted - 2014.10.04 11:54:00 -
[5] - Quote
Samillian wrote:Belinda HwaFang wrote:If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken.
Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by bombers. Hint: Bombs don't work in LowSec. Hint: They don't use their bomb launchers. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 12:11:00 -
[6] - Quote
Samillian wrote:Belinda HwaFang wrote:If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken.
Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by bombers. Hint: Bombs don't work in LowSec. Double Hint: its called T2 torpedos shooting a suspect capital ship possibly criminal or pulling a trick shot warping to a bookmark or nearby piece, warping back and flipping off the gate guns that can now do fudge all about them while each one cranks 700+ DPS on the carrier with the signature of a small child If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 12:34:00 -
[7] - Quote
Christopher Mabata wrote:Samillian wrote:Belinda HwaFang wrote:If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken.
Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by bombers. Hint: Bombs don't work in LowSec. Double Hint: its called T2 torpedos shooting a suspect capital ship possibly criminal or pulling a trick shot warping to a bookmark or nearby piece, warping back and flipping off the gate guns that can now do fudge all about them while each one cranks 700+ DPS on the carrier with the signature of a small child
It would take a good 4 minutes for 50 bombers to kill an archon, and a bit more than 5 minutes to kill it with 40 bombers. If your fleet is only composed of bombers you cannot bump the carrier off the gate, thus it can choose to not go into triage and just wait for the deaggression. In that case you'd need 113 bombers to kill it in under 1 minute.
That's assuming that the carrier pilot does not have scouts and has not seen the fleet coming. "The internet is a reliable source of information." - Abraham Lincoln |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 12:38:00 -
[8] - Quote
cynomakinggirl wrote:Christopher Mabata wrote:Samillian wrote:Belinda HwaFang wrote:If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken.
Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by bombers. Hint: Bombs don't work in LowSec. Double Hint: its called T2 torpedos shooting a suspect capital ship possibly criminal or pulling a trick shot warping to a bookmark or nearby piece, warping back and flipping off the gate guns that can now do fudge all about them while each one cranks 700+ DPS on the carrier with the signature of a small child It would take a good 4 minutes for 50 bombers to kill an archon, and a bit more than 5 minutes to kill it with 40 bombers. If your fleet is only composed of bombers you cannot bump the carrier off the gate, thus it can choose to not go into triage and just wait for the deaggression. In that case you'd need 113 bombers to kill it in under 1 minute. That's assuming that the carrier pilot does not have scouts and has not seen the fleet coming.
if you read the post you quoted above i beleive it says "Herocat Fleet Supported by Bombers" Hmmm what was this about not being able to do anything again? Because we saw the herocat fleet kill caps solo, add bombers? i think i will let that speak for itself
If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 12:43:00 -
[9] - Quote
Christopher Mabata wrote:cynomakinggirl wrote:Christopher Mabata wrote:Samillian wrote:Belinda HwaFang wrote:If you think that all it takes to be safe in a carrier on a lowsec gate is to triage for one cycle, you are sorely mistaken.
Hint: there these ships called dreadnaughts or even a nice little herocat fleet augmented by bombers. Hint: Bombs don't work in LowSec. Double Hint: its called T2 torpedos shooting a suspect capital ship possibly criminal or pulling a trick shot warping to a bookmark or nearby piece, warping back and flipping off the gate guns that can now do fudge all about them while each one cranks 700+ DPS on the carrier with the signature of a small child It would take a good 4 minutes for 50 bombers to kill an archon, and a bit more than 5 minutes to kill it with 40 bombers. If your fleet is only composed of bombers you cannot bump the carrier off the gate, thus it can choose to not go into triage and just wait for the deaggression. In that case you'd need 113 bombers to kill it in under 1 minute. That's assuming that the carrier pilot does not have scouts and has not seen the fleet coming. if you read the post you quoted above i beleive it says "Herocat Fleet Supported by Bombers" Hmmm what was this about not being able to do anything again? Because we saw the herocat fleet kill caps solo, add bombers? i think i will let that speak for itself
Good luck killing a carrier that has intel in all the nearby systems. "The internet is a reliable source of information." - Abraham Lincoln |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 12:46:00 -
[10] - Quote
You do realize how many times that has already happened right? Does the word providence ring a bell? Or Faction warfare space within hotdrop range? If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 12:47:00 -
[11] - Quote
Christopher Mabata wrote:You do realize how many times that has already happened right? Does the word providence ring a bell? Or Faction warfare space within hotdrop range?
This post is about the next expansion that will make it possible for carrier to use stargates. "The internet is a reliable source of information." - Abraham Lincoln |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 12:49:00 -
[12] - Quote
and the exact same shiet will keep happening, except now they will get caught and killed on gates too Look at how long eve has been going almost 11 years later and we still have ALODS Daily, stupid decisions, and textbook mistakes from veterans. If you think making carrier jump gates is going to change this well then prepare for non consentual sexy time at some point in time If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 12:57:00 -
[13] - Quote
Christopher Mabata wrote:and the exact same shiet will keep happening, except now they will get caught and killed on gates too Look at how long eve has been going almost 11 years later and we still have ALODS Daily, stupid decisions, and textbook mistakes from veterans. If you think making carrier jump gates is going to change this well then prepare for non consentual sexy time at some point in time
no, they will just jump through the stargate "The internet is a reliable source of information." - Abraham Lincoln |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 13:06:00 -
[14] - Quote
cynomakinggirl wrote:Christopher Mabata wrote:and the exact same shiet will keep happening, except now they will get caught and killed on gates too Look at how long eve has been going almost 11 years later and we still have ALODS Daily, stupid decisions, and textbook mistakes from veterans. If you think making carrier jump gates is going to change this well then prepare for non consentual sexy time at some point in time no, they will just jump through the stargate
Yep totally going to be able to burn 15k back to the gate in a carrier, which on its own moves at the relative speed of a rusted out pregnant bathtub, im sure they dont have webs or the ability to bump me out of alignment and kill me before i make it. Oh wait im going to die? SUPER DUPER TRIAGE MODE! Oh wait im being nueted and cant move now, might as well self destruct.
Its literally no different than bumping them off station and killing them, which the herocat fleet does very well, You really should look up what these were meant to do, they killed supers with them without dread support, it is Designed to kill caps very efficently, even on stations or gates. If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 13:10:00 -
[15] - Quote
Christopher Mabata wrote:cynomakinggirl wrote:Christopher Mabata wrote:and the exact same shiet will keep happening, except now they will get caught and killed on gates too Look at how long eve has been going almost 11 years later and we still have ALODS Daily, stupid decisions, and textbook mistakes from veterans. If you think making carrier jump gates is going to change this well then prepare for non consentual sexy time at some point in time no, they will just jump through the stargate Yep totally going to be able to burn 15k back to the gate in a carrier, which on its own moves at the relative speed of a rusted out pregnant bathtub, im sure they dont have webs or the ability to bump me out of alignment and kill me before i make it. Oh wait im going to die? SUPER DUPER TRIAGE MODE! Oh wait im being nueted and cant move now, might as well self destruct. Its literally no different than bumping them off station and killing them, which the herocat fleet does very well, You really should look up what these were meant to do, they killed supers with them without dread support, it is Designed to kill caps very efficently, even on stations or gates. plus if they think your going to make it 1 guy keeps you pointed, everyone de-agresses and then jumps through with you or sends a few guys to catch you on the other side, you align in about 20 seconds, and it only takes a disruptor to stop it all, and if you say Ill fit all warp core stabs Well then you definently died on the other side of the gate, you had no chance
How about: jump through the stargate -> activate jump drive -> safety. "The internet is a reliable source of information." - Abraham Lincoln |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
201
|
Posted - 2014.10.04 13:12:00 -
[16] - Quote
cynomakinggirl wrote:Christopher Mabata wrote:cynomakinggirl wrote:Christopher Mabata wrote:and the exact same shiet will keep happening, except now they will get caught and killed on gates too Look at how long eve has been going almost 11 years later and we still have ALODS Daily, stupid decisions, and textbook mistakes from veterans. If you think making carrier jump gates is going to change this well then prepare for non consentual sexy time at some point in time no, they will just jump through the stargate Yep totally going to be able to burn 15k back to the gate in a carrier, which on its own moves at the relative speed of a rusted out pregnant bathtub, im sure they dont have webs or the ability to bump me out of alignment and kill me before i make it. Oh wait im going to die? SUPER DUPER TRIAGE MODE! Oh wait im being nueted and cant move now, might as well self destruct. Its literally no different than bumping them off station and killing them, which the herocat fleet does very well, You really should look up what these were meant to do, they killed supers with them without dread support, it is Designed to kill caps very efficently, even on stations or gates. plus if they think your going to make it 1 guy keeps you pointed, everyone de-agresses and then jumps through with you or sends a few guys to catch you on the other side, you align in about 20 seconds, and it only takes a disruptor to stop it all, and if you say Ill fit all warp core stabs Well then you definently died on the other side of the gate, you had no chance How about: jump through the stargate -> activate jump drive -> safety.
You once again forgot that when you decloak theres a timer before you can jump again, a titan could lock you and point you before you jumped same way you cant light cyno the second you land due to magnetic calibration If you don't keep up to date on the upcoming changes, you may as well be living under a rokh.I would even Venture to say that was a good pun on my partStay beautiful o7 |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 13:22:00 -
[17] - Quote
Christopher Mabata wrote:
You once again forgot that when you decloak theres a timer before you can jump again, a titan could lock you and point you before you jumped same way you cant light cyno the second you land due to magnetic calibration
Making stuff up now? "The internet is a reliable source of information." - Abraham Lincoln |

Ellendras Silver
The Scope Gallente Federation
150
|
Posted - 2014.10.04 14:21:00 -
[18] - Quote
cynomakinggirl wrote:Christopher Mabata wrote:You do realize how many times that has already happened right? Does the word providence ring a bell? Or Faction warfare space within hotdrop range? This post is about the next expansion that will make it possible for carrier to use stargates.
because they nerfed the jumpdrive into the ground, and i like flying carriers have a dedicated toon for it am ok with that as power projection needed massive nerf but you make it sound like its a buff  Carpe noctem |

Swiftstrike1
Swiftstrike Incorporated
789
|
Posted - 2014.10.04 14:36:00 -
[19] - Quote
cynomakinggirl wrote:How about: jump through the stargate -> activate jump drive -> safety. First - you need cap to activate a jump drive. Cap does not regenerate instantly when you jump a gate Second - you cannot activate anything (including a jump drive) while you have gate cloak Third - any fleet worth its salt has tacklers on both sides of the gate during a gate fight Targeting, Sensors and ECM Overhaul |

Zan Shiro
Alternative Enterprises
502
|
Posted - 2014.10.04 14:51:00 -
[20] - Quote
I'll bite.
You aren't hard tackling this cap on the gate before it launches.
So what if it does something funky like.....warp to celestial, let cap regen happen cloaked and then hit next gate. Basically what they do now with cap heavy travel fits and laying low at safes.
Secomnd question is....what cap need do you have in mind? Since this is based on overcoming the field of a jump drive....blops says look at my bpc, and see what I have inside my ship. If you go flat rate, and say less than 50% of ship cap....blops average cap would be that lowest cap needed. Which a cap should have no problems. And you'd just be screwing over blops really .
|

Ellendras Silver
The Scope Gallente Federation
150
|
Posted - 2014.10.04 14:56:00 -
[21] - Quote
Zan Shiro wrote:I'll bite.
You aren't hard tackling this cap on the gate before it launches.
So what if it does something funky like.....warp to celestial, let cap regen happen cloaked and then hit next gate. Basically what they do now with cap heavy travel fits and laying low at safes.
Secomnd question is....what cap need do you have in mind? Since this is based on overcoming the field of a jump drive....blops says look at my bpc, and see what I have inside my ship. If you go flat rate, and say less than 50% of ship cap....blops average cap would be that lowest cap needed. Which a cap should have no problems. And you'd just be screwing over blops really .
you understand that a carriers aligning speed is that of a turtle and the same goes for accelerating and warping. so unless they fail dramaticly that carrier is a pinata and dies Carpe noctem |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 15:28:00 -
[22] - Quote
If you draw the cap empty of the carrer after it jumps through the gate, it won't have enough cap to instantly jump out with it's jump drive. If the carrier is pinned on one side of the gate, it won't be able to use the gate nor the jump drive because it's cap will not be full enough. "The internet is a reliable source of information." - Abraham Lincoln |

Zan Shiro
Alternative Enterprises
502
|
Posted - 2014.10.04 15:54:00 -
[23] - Quote
Ellendras Silver wrote:Zan Shiro wrote:I'll bite.
You aren't hard tackling this cap on the gate before it launches.
So what if it does something funky like.....warp to celestial, let cap regen happen cloaked and then hit next gate. Basically what they do now with cap heavy travel fits and laying low at safes.
Secomnd question is....what cap need do you have in mind? Since this is based on overcoming the field of a jump drive....blops says look at my bpc, and see what I have inside my ship. If you go flat rate, and say less than 50% of ship cap....blops average cap would be that lowest cap needed. Which a cap should have no problems. And you'd just be screwing over blops really .
you understand that a carriers aligning speed is that of a turtle and the same goes for accelerating and warping. so unless they fail dramaticly that carrier is a pinata and dies
Yes I know. I am in the op's scenario of somehow this carrier aligned and cleared the first gate to even think about jumping next gate to have this cap use on gate be a factor.
The OP scenario to me actually screams bring the right setup and you got it. Don't bring it...well why waste the time. Like one home I was in....a motivated dictor pilot bubbles a solo mommy and goes I got one. Our leadership knowing the numbers not online to drop it in a timely and efficient manner replied good for you....you caught it, you can fight it too lol. Lacking the numbers to kill it...well one target got away and we handled targets not something a waste of time. Made sense to me...but this based on some fishing experience.
if I go fishing for tuna/mahi mahi I bring a certain weight test line. If going for swordfish or larger game fish....I'd bring a much higher spec test line.
Basically the cap having cap to jump another gate not an issue. A fleet/camp lacking tools is. That and I do have some empathy for cap pilots with this change. I fly them myself. I do like the changes (not in oh wo is me, end of the world camp)...but lets not just pile more stuff on it. If say tuskers fails to drop the archon in a timely manner, well then archon earned its getaway.
Game is a game for 2 side. Will your side do what it takes to kill something more than what the other side will do to avoid dying. Side that that wants it more earns its win. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
133
|
Posted - 2014.10.04 16:16:00 -
[24] - Quote
no, as someone who has lost a carrier helping a friend with his carrier in low, you can run the carrier off the ate by bumping, you can kill their cap. cap ships are far from invincible "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 16:19:00 -
[25] - Quote
Agondray wrote:no, as someone who has lost a carrier helping a friend with his carrier in low, you can run the carrier off the ate by bumping, you can kill their cap. cap ships are far from invincible
you cannot bump them if they are in triage and killing their cap only prevents them from using their repairers. they still have huge amounts of EHP that a fleet of less than 40 people won't be able to go through before the triage expires and the capital jumps through the stargate "The internet is a reliable source of information." - Abraham Lincoln |

MP2008
Homicidal Ideations General Tso's Alliance
2
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Posted - 2014.10.04 16:37:00 -
[26] - Quote
Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
|

cynomakinggirl
No Risk No ISK
15
|
Posted - 2014.10.04 17:11:00 -
[27] - Quote
MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order". "The internet is a reliable source of information." - Abraham Lincoln |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
818
|
Posted - 2014.10.04 17:41:00 -
[28] - Quote
Bombers most certainly can bump a carrier off a gate. They just aren't the best choice to do it. Bumping also does not gain one suspect/etc. So anyone could potentially be a bumper. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |

admiral root
Red Galaxy
1612
|
Posted - 2014.10.04 17:43:00 -
[29] - Quote
Confirming carriers (or titans fitted with sebo, gyros and smartbombs) have never died in lowsec because they're invincible. No, your rights end in optimal+2*falloff |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6251
|
Posted - 2014.10.04 17:52:00 -
[30] - Quote
cynomakinggirl wrote:MP2008 wrote:Ok bro, since you obviously are not a PVP veteran let me explain this to you. Carriers will NOT be invincible.
Even in triage mode 40 bombers will annihilate you in short order. 40 bombers putting out 700 dps each is 28000 DPS. That is the same as having roughly 3-4 dreads pound on you. Even in triage, you're going to struggle enormously.
What does that mean? It means that in addition to the neuting the enemy fleet will undoubtedly be hitting you with you will be using your own cap trying to rep yourself. So even if you DID make it out of triage and jump. And even if they DIDNT deagress and catch you immediately on the otherside. YOU CANNOT JUMP! Because you DO NOT HAVE JUMP CAP!
That being said, they're probably going to catch you. Good luck trying to slowboat back to that gate or even surviving the first 3 minutes of the fight. Post your loss plox.
A cheap and well fitted archon will have 4.5 million EHP, good luck going through that "in short order". Show fit. Because the most I can get is 2.3 million EHP... and it is not a particularly effective combat ship (especially with Triage).
Also... you can easily grind down a carrier with 5 battleships in less than 5-10 minutes. Hell... a Hyperion (or any battleship for that matter) can potentially solo a carrier if the carrier isn't set up right (see: it isn't going to be able to fight off a battleship if it is "travel fit").
The adage "a solo capital is a dead capital" still rings true.
Now a fleet of capitals... assuming they don't all bounce off gates each time they try to jump to another system... you will see that coming a mile away and can easily avoid it. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
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