
Banlish
Di-Tron Heavy Industries Knights Of the Southerncross
|
Posted - 2006.09.27 02:59:00 -
[1]
I don't pretend to be the best CEO, but I have a large corp that is happy probably 99% of the time.
Here's what I've used:
1. Mining Op Have 1 day a week where the entire corp tries to get together and mine for the corp, this is especially useful in the early stages of your corp when your in empire. Try to get everyone to join in, this gets harder as you become multi-time zone so you can switch it from a few hours a week to a single all day event once a month. 2. Free Ammo Use the minerals from the corp 'mining op' for communal and 100% free ammo for any and ALL corp members. If you have a good bunch of people together people won't take huge amounts so that others can take some for thier own use. After all if you have well supplied corp members that don't have to go locate ammo and modules you'll have them spending more time missioning and ratting. In return that tax rate will bring in more isk, and it won't have to be very high to take effect. 3. Communal Ships Set these in a corp hanger for members that have been in the corp for 30+ days. A few industrials, a few barges, frigates, a cruiser or three and maybe a battlecruiser if your feeling really generous. Let your members use these for mining ops, limited ratting, defense, hauling, etc. etc. Sometimes it will pay dividends when you hold a corp mining op and someone is 40+ jumps away that's a hauler, yet in your corp communal hanger are a few industrials with even just basic expanders and cans. 4. Corp BPO's Get all the ammo's you can if your a new corp this will help out the results of the mining ops so your keeping more things internal and you can even get a manufacturing department founded at this stage. 5. Corp Ship Provisioning If you can get a producer that can even make a few of the basic cruisers, frigates, and industrials you can have the corp assuming the factory costs, and provide ships with the 'bring your own minerals' plan. Don't charge a ounce of profit, but help them get into higher ships. Better ships = more killing = more income from a low corp tax. 6. Corp Mineral buyouts The corp should buy most minerals at 5% below market if not even a little lower. This lets people make cash off the corp by selling in system instead of trucking it sometimes 10+ or even 40+ jumps away just to sell em off. The corp in a cash crunch can sell it's minerals at market value and make a small profit. This IS NOT TO BE USED TO GOUGE YOUR MEMBERS! They will realize if their being taken for a ride. It's so they can mine almost 24/7 and the corp has the minerals it needs for ammos, mods and ships to be sold at cost or on the open market to increase corp funds. If you want to make money, do it off the open market never try to do it off your members. The corp can obviously use it's BPO's to make a little extra items to sell on the open market if it needs a steadily increasing income outside of tax.
If you have the time, get yourself max refining skills. Then offer free refining to corp mates at your HQ. It might take a lot of your training times, but it really helps them get on their feet quicker financially and they will reward your skill training time with loyalty that can't be bought. And this works well with point 6 since they can send the ore to you in station through escrow and you can re-escrow the minerals back or 'buy them out' and just deposit ISK from the corp wallet right into thier own wallets.
These are all just starting things you can do, it can get very detailed very quickly but I totally agree with the above of "have corp goals"
I only would suggest you get forums of some kind and let your members vote and voice their opinion on those goals. More then a few times you'll find members give you options or ideas that you hadn't considered that give you access to a 100% free think tank of people that have the corps intrests at heart.
-Ban
|