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darkneko
Black Cat mining Inc. Praetorium.
7
|
Posted - 2014.10.05 20:30:00 -
[1] - Quote
Simple idea, if you have your warp scrambler on you shouldn't be able to warp or use mwd either till the timer is up and the mod is off. This would prevent everyone being attacked from having to lock down the attacker who could run whenever he wants without having to remember to turn his scram off first. |

Iain Cariaba
451
|
Posted - 2014.10.05 20:38:00 -
[2] - Quote
darkneko wrote:Simple idea, if you have your warp scrambler on you shouldn't be able to warp or use mwd either till the timer is up and the mod is off. This would prevent everyone being attacked from having to lock down the attacker who could run whenever he wants without having to remember to turn his scram off first. Prime example of why you don't hold farts in.
When you hold a fart in, it eventually travels up your spine, and into your brain, where it becomes a shiptoast like that.
Someone managed to get out of your point range after scramjng your mwd offline and you didn;t notice til they were gone. Too bad, deal with it, and HTFU. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

darkneko
Black Cat mining Inc. Praetorium.
7
|
Posted - 2014.10.05 20:44:00 -
[3] - Quote
Not very constructiv criticism and actually i have never had that problem. Just figured some risk to the user was in order, and if they wanted to warp off themself they should turn it off. You can forget the part about it hueting your own wmd juat warping would be good enough to shake things up. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6261
|
Posted - 2014.10.05 20:46:00 -
[4] - Quote
Soooo... someone who had the forethought to equip a mod to pin someone down should be extra penalized even though the target did not have the same forethought to do the same?
No. There is already a trade-off. People who equip a warp disruptor/scrambler have already sacrificed a mid-slot that could have been used for tank, speed, and/or utility. If the other person decided they wanted more tank, speed, and/or utility [rather than the ability to pin someone down] then they have to accept that the other guy can disengage and/or use their mods at will. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Iain Cariaba
452
|
Posted - 2014.10.05 20:51:00 -
[5] - Quote
darkneko wrote:Not very constructiv criticism and actually i have never had that problem. Just figured some risk to the user was in order, and if they wanted to warp off themself they should turn it off. You can forget the part about it hueting your own wmd juat warping would be good enough to shake things up. Risk to the user for using a scram? How's the risk that, with very few exceptions, if your target is in scram range, so are you. You're also within web range, and if you get hit with a web and a scram, then their blasters, pulse lasers, rockets, or autocannons are about to chew you up.
How's that for risk? Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5570
|
Posted - 2014.10.05 20:54:00 -
[6] - Quote
Err why? =]I[= |

Lugh Crow-Slave
Guardians of the Morrigan
98
|
Posted - 2014.10.05 20:55:00 -
[7] - Quote
simple idea, you fit a scram too... maybe even a web if you want to get crazy |

darkneko
Black Cat mining Inc. Praetorium.
7
|
Posted - 2014.10.05 21:05:00 -
[8] - Quote
Well i was just throwing the idea out there, what with the new capital changes and them having to use gates the idea of a lone frig holding down a capital with only one mod and so easily at no risk to itself seamed a bit odd to me. Also what would it really change? It just means you have to turn the mod off before warping away... you have to stay there to hold someone down right? Just means that you have to take the extra step and you cant just hit warp before turning it off... |

Lugh Crow-Slave
Guardians of the Morrigan
99
|
Posted - 2014.10.05 21:07:00 -
[9] - Quote
darkneko wrote:Well i was just throwing the idea out there, what with the new capital changes and them having to use gates the idea of a lone frig holding down a capital with only one mod and so easily at no risk to itself seamed a bit odd to me.
Well you see capitals aren't meant to be solo so that lone frig shouldn't be a problem.
|

Komi Toran
Paragon Trust The Bastion
278
|
Posted - 2014.10.05 21:10:00 -
[10] - Quote
If you equip a weapon system, it should damage you as well as the target. You know, to add some risk to the user. And if they don't want to die themselves they should turn the guns off. |

Iain Cariaba
452
|
Posted - 2014.10.05 21:13:00 -
[11] - Quote
darkneko wrote:Well i was just throwing the idea out there, what with the new capital changes and them having to use gates the idea of a lone frig holding down a capital with only one mod and so easily at no risk to itself seamed a bit odd to me. Also what would it really change? It just means you have to turn the mod off before warping away... you have to stay there to hold someone down right? Just means that you have to take the extra step and you cant just hit warp before turning it off... Hah, you go try and pin down a travel fit carrier with a single frig, see how long it takes befors that carrier is warping away.
Using upcoming changes as an excuse for a bad idea just won't cut it here, neither will operating under the assumption that just because capitals can use gates means they're going to do so unescorted. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6261
|
Posted - 2014.10.05 21:17:00 -
[12] - Quote
The risk of pinning down a ship comes from the ship that is pinned down. The more you want to pin someone down (with a web or scrambler) the more risk you have to assume (because the target can potentially do the same).
As for the "lone frigate"... by design, a capital ship is supposed to require an escort (that is why their drone bays were removed years ago... sans carrier). But, because of a capital ship's sheer hulk and raw stats, it takes a little more than a single person (frigate or otherwise) to take one down in any reasonable amount of time. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

darkneko
Black Cat mining Inc. Praetorium.
7
|
Posted - 2014.10.05 21:18:00 -
[13] - Quote
Komi Toran wrote:If you equip a weapon system, it should damage you as well as the target. You know, to add some risk to the user. And if they don't want to die themselves they should turn the guns off. There is risk... they require amo of some kind and drones die easily. But you all made your point its not a good idea. |

Discomanco
We pooped on your lawn Resonance.
48
|
Posted - 2014.10.05 23:33:00 -
[14] - Quote
darkneko wrote:Komi Toran wrote:If you equip a weapon system, it should damage you as well as the target. You know, to add some risk to the user. And if they don't want to die themselves they should turn the guns off. There is risk... they require amo of some kind and drones die easily. But you all made your point its not a good idea. And how is that a risk? If drones die or I run out of ammo? Then what if I use *gasp* lasers? And what if I even use *double gasp* T1 crystals!? |

Zan Shiro
Alternative Enterprises
504
|
Posted - 2014.10.06 00:55:00 -
[15] - Quote
lemme guess...
somewhere op had a fight where tackled by a tackle range boosted ship, his friends showed up and tackler broke off engagement and gtfo.
Or is not liking fact said tackler had full use of prop mods in the fight.
Some call this range control OP. I dictate, or try to at any rate, how far out I engage you. I will do what I can to keep the range control. You would to I am sure. And if it goes sour its my option to break it off and gtfo or reposition to try again.
Also probably a stealth inty nerf thread. As in this case I can't say gtfo will always work with a fast inty intercept. BUt, well, that kind of what inties are supposed to be used for. |

Hopelesshobo
Tactical Nuclear Penguin's
325
|
Posted - 2014.10.06 03:01:00 -
[16] - Quote
Why stop at scrams?
If you web someone else, you get webbed also. If you jam someone else, you get jammed also. If you shoot someone else, you take the same amount in damage. If you rep someone else, you rep the same amount of damage. Lowering the average to make you look better since 2012. |

MP2008
Homicidal Ideations General Tso's Alliance
7
|
Posted - 2014.10.06 05:03:00 -
[17] - Quote
While you're at it why don't you just make kiting useless.
Look dude not to be rude, but your corporation has the word mining in it. Please refrain from even trying to dish out ideas that effect PVP. You're incredibly bad at it. |

Super spikinator
Hegemonous Conscripts
335
|
Posted - 2014.10.06 05:03:00 -
[18] - Quote
Hopelesshobo wrote:Why stop at scrams?
If you web someone else, you get webbed also. If you jam someone else, you get jammed also. If you shoot someone else, you take the same amount in damage. If you rep someone else, you rep the same amount of damage.
If you destroy someone's ship then they should get a copy of your ship as well. If you pod someone they should get a copy of you mods. If you use an Off grid booster they should get boosted as well. Passive Leadership abilities should be inherited by the target. If someone cynos then you should be able to use their cyno to go to their point of origin. If you build a station, everyone should be able to dock for free and use the services.
I like this line of thinking, OP is right.
|

Mocam
EVE University Ivy League
470
|
Posted - 2014.10.06 05:25:00 -
[19] - Quote
Hopelesshobo wrote:Why stop at scrams?
If you web someone else, you get webbed also. If you jam someone else, you get jammed also. If you shoot someone else, you take the same amount in damage. If you rep someone else, you rep the same amount of damage.
I'd like to see that jammed via ECM mechanic "working" mutually... especially from something like a widow (long lock time vs smaller ships) *snicker*
As for the OP:
ECM/ECM Burst. You lose lock, target can do what it wants, you sit there until the timer cycles - not good. Sensor Damps - you lose lock, sit for timer ...
Think "bait" vs just "attacker gonna blow someone up".
Think escape too. You use a scram and get out.
Think about ewar ships - you just made *SOME* of those ships "backfire" their effects onto themselves. That's unbalancing and crippling to a batch of ships that are both hated and loved (depending on if you're pointed or pointing/in the pointing gang).
No - not the best idea. The mechanic works well the way it is - there's no reason to make these a death trap via bait & using ewar to leave that ship as the target. |

Zan Shiro
Alternative Enterprises
504
|
Posted - 2014.10.06 06:03:00 -
[20] - Quote
Hopelesshobo wrote:. If you rep someone else, you rep the same amount of damage.
I take my -1 back.....this shows some fun potential for pve.
Pvp too.
2 reps for the price of 1....whats the worst that can go wrong? |
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