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SPIONKOP
Caldari Soul Collectors
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Posted - 2006.08.11 16:04:00 -
[1]
Recent Changes to Alliance 0.0 Space Operations.
Capital Ships have changed the face of 0.0 space. Its highly unlikely that a corp will gain admittance to an alliance without at least 5 and maybe more, dreds. Dreds are used to blow up POS and even though they cost 1.8 Bil, the alliance will not fund them. Carriers are useful for supply and would you believe it some even use capital ships to tank mining ops.
CCP.
Its obvious to most that CCP have a hand in most of the major alliances. Its in their interests to ensure that a balance exists and that Alliances continue to kill each other. (PVP sells the game, mining does not). I suspect that CCP have too much influence and have caused several major alliances to "fold" only to be reborn and have caused some massive wars when things where a little quiet.
In summery.
Its very dangerous and very high risk. For every 100mil isk you make the corp/alliance probably make 25-45mil in taxes. For every 100mil isk you lose, its costs the alliance nothing, nada, Zippo, nowt. Your corp can't afford to replace your BS with tech II mods etc and can't afford to replace those 500mil in named implants. They may help with ammo and small ships and you can share rat, PVP and complex loot but that mod you can pick up in Jita for 500k is a long way from home.
So how do I/we get 0.0 space access.
Well, after all the above and you still want 0.0 access your going to have to work for it.
My Suggestion is sort of complex and requires hard work and some time and a great deal of risk.
Make the corp bigger, recruiting more members, merge with smaller corps and most of all, offering them some FUN.
You need to decide what part of 0.0 space you want to live in.
Find out who controls it and make their enemyÆs your enemyÆs.
Form a small alliance (formal or informal) with other corps you trust who want the same goals. Learn how to fight as a team. Get a kill board and get some kills. People do read them and you will get noticed. Every member of the corp must learn how to fight, even if its a tackler frig or a ew BB.
In time the Alliance that controls the space you want to live in may allow it either through joining their alliance or becoming friends of them. Or you could decide to take it by force if your strong enough and happen to have a few dreds and members on line across all time zones.
Finally and the most expensive issue of them all is to get some capital ships for the corp. Some members may feel that your providing a ship for use by only a handful of members is a little extravagant when for the same cost you could buy 20 BS. ThatÆs up to the corp to decide.
Keep everyone together if possible, strength in numbers an all that.
Risks.
Getting kills on Killboards may cost you a war or two. Lets say you decide ASCN are your enemy and you kill a lot of ASCN. They may send a merc corp after your ass or even war dec your corp/alliance.
It may fail. Just as your making friends with an alliance the alliance folds, changes leadership or decides their previous enemyÆs are their friends and you become the enemy. (S**T happens)
You will get podded. No doubt about it, you will be podded and lose your ship. If you can't handle this concept I can recommend several alternative corps that only operate in Empire. But you will be missing out on so much.
Finally.
I know some alliances are better than others and some corps better than others so I could be wrong about all/some of the above, please feel free to discuss.
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SPIONKOP
Caldari Soul Collectors
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Posted - 2006.08.11 16:04:00 -
[2]
In the last 12-18 months a character of mine has been in several alliances and I think it would be useful to share some experiences with you.all (As well a some speculation)
So your corp wants access to 0.0 space. The promised land of riches beyond your wildest dreams, action, PVP, uber rats, complexÆs and sex. (Well maybe not the sex, but you can talk dirty in local). Well the only way in is via an alliance or if your big enough by force.
So how do alliances work.
Small and/or new Alliances.
The small new alliances don't usually last, especially if they want access to 0.0 space. They will normally have to have the support of the larger alliances who control or try and control 0.0 space access points. These type of alliances are normally war dec'd by a few merc/pirate corps who see a 50mil ISK war fee as cheap to enable them to get easy kills and loot in empire.
A large alliance will not normally accept small corps with less than 50 active members into it. They simply don't need them unless they are very specialised.
So whatÆs alliance life like?
War.
You are normally at War 24/7 with Empire Wars most if not all the time. Its dangerous and highly destructive. Many junior players simply can't exist without continual corp support. You get little financial support from alliances unless your very high up the command chain. 99% of alliance members are simply a number and very very expendable.
But what about the ISK, millions upon millions to be mined/farmed etc.
Yes lots of ISK can be made but only with team work or the ability to use several accounts helps. You can farm the BS spawns and make plenty of bounties and some nice loot. You can also do the high level complex's if the farmers let you.
Mining can also be lucrative, for both alliance, corp and member. If your lucky the alliance will have installed an Outpost for refining the good ores but they take a rather large cut to replay the 20bil it cost to install the Outpost. You can set up a POS to refine as well or you can haul the ore 5 or more jumps to an NPC/Alliance refinery.
PVP.
Lots of PVP if you want it, and plenty if you don't. All alliance members are expected to report for duty if they issue a call to arms. No matter your uber mining implants you are expected to be able to operate a tackler frig as a minimum. Thankfully Jump clones can be used to protect your clones if you know what to do.
Team Work.
Essential for any alliance and corp to survive. Sure you can go out and rat/mine all day and ignore the other aspects of alliance life. This does not go unnoticed and can lead to problems for your corp. The corp you are in will be expected to get on kill boards and will be expected to defend alliance space.
The corp will be expected to deploy and maintain several POS to ensure sovereignty in Alliance space. The corp will be expected to fund this, mine the ice and haul the stuff. If it gets attacked and destroyed then the corp gets no compensation.
Supplies.
Some are available but your corp will be expected to make their own ammo/ships/mods and anything else they can't loot. As carriers have become more common some of the smaller supplies are finding their way on to the market but at inflated prices. Your corp will of course be expected to help with Alliance Freighter ops but if you want to take your own freighter in then sort it out yourself.
Alliance Funds.
Most large alliances have seen their funds grow thanks to Outposts, Complex's and other installations. In a 1000 member alliance I doubt no more than 10 people have access to their billions of isk and only the chosen few get any of this ISK. Chances are you won't see a single ISK.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.08.11 16:11:00 -
[3]
Edited by: Rod Blaine on 11/08/2006 16:14:45 Haha,
I'd say your research wasn't really all-encompassing was it ? Altho the general gist of the post is a bit on the negative side imo, it isn't bad either however.
Just as an example, before our recent (one week long) empire war with goonfleet (declared by them), we hadn't seen any empire wars for somewhere between 3 and 6 months or so as far as I recall. I've lost the grand total of one whole ship in a situation where I wasn't out for pvp, in three years. Of you want an alliance, pick one that lives in 0.0, not empire.
In more general terms, your outlook seems to focus on new members with generally little ingame experience. Also, your outlook seems inspired by a high degree of individuality, while the very power of alliances is in communality. Once a corporations and it's members get that bit, it becomes alot easier. I can't even imagine losing more then I could earn in 0.0 these days, even individually.
Old blog |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.11 16:11:00 -
[4]
Good post but can easily compressed into a few words.
Alliance leaders == Gods Alliance members == Lemmings
 ---------------- Cruelty is God's way of showing kindness.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.11 16:16:00 -
[5]
People in my alliance (corp specifically) seem to help one another more than what it appears happened to you...
The Gist of your post is ok, but not all alliances are the same, some more tyrannical than others I'd imagine...
------------------------------------------------ Current Hobby other than EVE
My Hero
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.11 16:18:00 -
[6]
Originally by: SPIONKOP War.
You are normally at War 24/7 with Empire Wars most if not all the time. Its dangerous and highly destructive. Many junior players simply can't exist without continual corp support. You get little financial support from alliances unless your very high up the command chain. 99% of alliance members are simply a number and very very expendable.
It seems like someone really hasn't done their research... 
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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Jim McGregor
Caldari
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Posted - 2006.08.11 16:20:00 -
[7]
Is it possible that one guys impressions may differ from someone elses?
--- Eve Wiki | Eve Tribune | Eve Pirate |

Down Range
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Posted - 2006.08.11 16:20:00 -
[8]
I've spent most of the last 8 months living in the north.
In various corps/alliances. And it's been, for the most part, Fun.
Some things about being in an alliance suck. Like the 36 hour POS/Gate/Station camping that happens on occasion.
But at the end of the day, if you want to run in the wild, you had better come prepared. That means industrials, alts, combat and patrols around your home space. It means corp mining ops and weeks of ratting. It means empire trips to sell ore/loot and bring up supplys. All so you can get into that next conflict and lose 500m worth of ships and mods in 2 days. So you can spend 2 weeks earning it back and losing it again.
:woot:
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PhalHell
Minmatar Rome SMASH Alliance
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Posted - 2006.08.11 16:21:00 -
[9]
Edited by: PhalHell on 11/08/2006 16:22:17 Evolutions seems to be an exeption on this rule as they carry a communistic model as I heard. Members do not own anything and the corps buys everthing the members need. Looks that this concept holds.
The opinions expressed herein are not necessarily those of my corps, not necessarily mine, and probably not necessary.
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SPIONKOP
Caldari Soul Collectors
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Posted - 2006.08.11 16:23:00 -
[10]
Originally by: Rod Blaine Haha,
I'd say your research wasn't really all-encompassing was it ?
Just as an example, before our recent (one week long) empire war with goonfleet (declared by them), we hadn't seen any empire wars for somewhere between 3 and 6 months or so as far as I recall. I've lost the grand total of one whole ship in a situation where I wasn't out for pvp, in three years.
In more general terms, your outlook seems to focus on new members with generally little ingame experience. Also, your outlook seems inspired by a high degree of individuality, while the very power of alliances is in communality. Once a corporations and it's members get that bit, it becomes alot easier. I can't even imagine losing more then I could earn in 0.0 these days, even individually.
Rod as your one of the founder members of Eve, "the 23" and a well respected member of the community I suspect you have considerably influence within your corp and alliances.
My other character can only report on his experiances todate and has seen the good the bad and the ugly within alliances. He is not a CEO, a director nor does he have any significant influence within the corps he has been in, other than be a good soldier and corp member.
The topic was delivered and directed towards the newer members of Eve, who have yet to venture into 0.0 space. I am trying to be honest about alliances but can only report what he has seen and most of it is not good. I suspect you are one of the 1% or maybe its 5% who see any of the wealth that alliances hold.
I hope that more people reply to this post that contradict what I am saying and maybe my other character has just been unlucky with his choice of corp and ultimitly alliance.
Jenny is proberably more correct in her comparison with Gods/Lemmings.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.08.11 16:23:00 -
[11]
Originally by: PhalHell Edited by: PhalHell on 11/08/2006 16:22:17 Evolutions seems to be an exeption on this rule as they carry a communistic model as I heard. Members do not own anything and the corps buys everthing the members need..
Largely correct.
Old blog |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.11 16:25:00 -
[12]
Originally by: Rod Blaine
Originally by: PhalHell Edited by: PhalHell on 11/08/2006 16:22:17 Evolutions seems to be an exeption on this rule as they carry a communistic model as I heard. Members do not own anything and the corps buys everthing the members need..
Largely correct.
I heard that if I join Evol, I would get a Daddy to take care my needs. Is there a recruitment thread/website that I can get more information? Ta. ---------------- Cruelty is God's way of showing kindness.
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SPIONKOP
Caldari Soul Collectors
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Posted - 2006.08.11 16:28:00 -
[13]
Originally by: Dark Shikari
Originally by: SPIONKOP War.
You are normally at War 24/7 with Empire Wars most if not all the time. Its dangerous and highly destructive. Many junior players simply can't exist without continual corp support. You get little financial support from alliances unless your very high up the command chain. 99% of alliance members are simply a number and very very expendable.
It seems like someone really hasn't done their research... 
Another of the 23 replies within seconds of a post and like Rob you are a well respected member of the Eve community, your corp and alliance.
I wonder how you would fair as a 6 month old character in a 4 month old corp trying to gain access to 0.0 space via an alliance.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.11 16:33:00 -
[14]
Originally by: SPIONKOP
Originally by: Dark Shikari
Originally by: SPIONKOP War.
You are normally at War 24/7 with Empire Wars most if not all the time. Its dangerous and highly destructive. Many junior players simply can't exist without continual corp support. You get little financial support from alliances unless your very high up the command chain. 99% of alliance members are simply a number and very very expendable.
It seems like someone really hasn't done their research... 
Another of the 23 replies within seconds of a post and like Rob you are a well respected member of the Eve community, your corp and alliance.
I wonder how you would fair as a 6 month old character in a 4 month old corp trying to gain access to 0.0 space via an alliance.
What's with the "23" worshoping? ------------------------------------------------ Current Hobby other than EVE
My Hero
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.08.11 18:47:00 -
[15]
Ok, I've wondered a bit about things too recently, with regards to the why and how of other alliances since it's been a good while (over two years) since I was in another corp then Evolution.
Assuming I was a two to six month old player (that's the 'age' at which you'd be wondering about this stuff I guess), with only some low sec empire experience besides trading and agent running or whatever not, how would I go about arranging for and preparing for my entry to 0.0 life ?
First of all, I'd look around for people that actually know it, and ask the questions I have to ask. Judging their answers by their experience and motivation for going there. For example: someone that goes off into 0.0 to make isk to buy neat mods with while only interested in pvp and politics as a sideshow will have different things to tell you then someone that went their because of exactly those things.
In bullet-time it comes down to this:
1. Get info on the do's and dont's. (*do* be friendly and thus *don't* be expecting people to instantly hate you for example. Some good will goes a long way)
2. Get info on the locals, and which system offers what, where the stations are, which one has a corp office free, and what are the hotspots of the region you'd want to be avoiding at first.
3. Get instas, for the target region and every single one adjacent to it, at minimum.
4. Get blueprint copies for ships, modules, ammo, drones, more ships and more modules. Train basic skills to produce the stuff.
5. Go out there in a two-frig team, check out the area, check out what ncp station systems have low population in your timezone, find a system with at least two stations in it that combined have all services you'll need, and try find one that has refining and is not owned by the local npc pirate faction. (You can agent run or hunt elsewhere, but refining elsewhere sucks bigtime). To make things even harder, try find one with more then one system exit :p. Check if there's a free office, if so and not hugely expensive, book it.
6. After deciding on your station, set up mineral buy orders there, and at the surrounding systems, for the basic minerals you'll need to build the first round of stuff. Expect to pay more then in empire of course, altho you can save yourself some isk by setting up buy orders for mods that drop from loot there and that refine to a decent value.
7. Go back to empire, keep an eye on your wallet to keep up on the mineral progress. Make some extra isk to be sure. Consolidate your empire goods to a high sec system close to the region you'll be relocating to. (agil, orvolle, the usual, but don't forget to check out the somewhat longer but quieter back routes too).
8. When ready, hop into your frigs again and go out there. One in point to scout, one a jump behind carrying the bpc's, and one two behind to watch his back. If you run into someone, go safe, log, come back ten minutes later, continue when safe.
9. Get building. Start with one BS and one indy. BS probably a Raven or Domi, so any fool can npc in it and not die. Go hutning with a buddy picking up loot after you, refine the crap, build more ships, more ammo, more whatever.
10. You're not ready yet, go back to step 9 and build up some more.
11. Pray you've been friendly to the locals in local from step 7 on, if not, kiss and make up and try to get on their good side, all of em that matter at least. Get to know the alliance people passing through regularly, share some experience and show them that you've got the right attitude. The right attitude would be one that shows that you're here to get stuff done, to have fun, and to be a decetn guy while having it and doing it. Chat em up good, and in the mean while assume they're gonna shoot you regardless.
12. Having made some friends, go look for a new corp, one in that alliance that gives you the best feeling. If they get all huffy and puffy on you about restrictions, revert to step 9.
etc.
Old blog |

Rod Blaine
Evolution Band of Brothers
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Posted - 2006.08.11 18:54:00 -
[16]
One more things to add. While it migth be the hardest part of an Eve lifepath, I found it probably the most enjoyable part thusfar. Nothing beats going out there and getting it done when it comes to experiencing satisfaction.
Old blog |

Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.11 18:56:00 -
[17]
Also some of the corps in big alliances have academy's. M. Corp does and it works out very well.
Academy members get to see what alliance life is like, talk to alliance players of all sorts, end even join in on ops...
This is a great way for individual pilots to break into 0.0 and alliance life.
A bit harder if you're trying to take a corp out there to join an existing alliance. Lot more hoops you need to jump through IMO...
------------------------------------------------ Current Hobby other than EVE
My Hero
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Sammiel
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.11 18:58:00 -
[18]
Originally by: SPIONKOP
Originally by: Dark Shikari
Originally by: SPIONKOP War.
You are normally at War 24/7 with Empire Wars most if not all the time. Its dangerous and highly destructive. Many junior players simply can't exist without continual corp support. You get little financial support from alliances unless your very high up the command chain. 99% of alliance members are simply a number and very very expendable.
It seems like someone really hasn't done their research... 
Another of the 23 replies within seconds of a post and like Rob you are a well respected member of the Eve community, your corp and alliance.
I wonder how you would fair as a 6 month old character in a 4 month old corp trying to gain access to 0.0 space via an alliance.
Without getting mired in the muck too much. You can fare fine. The most important parts are strong leadership and goals. Also, sorry, but a corp below a certain critical mass of players is not going to get any traction. Economies of scale come into play in corporations, just as they do in real world situations. For the record I am 6 months old and my corporation would probably be considered new by Eve at large.
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Gift
Amarr Loot
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Posted - 2006.08.11 19:01:00 -
[19]
Just my 2isk, Ive always made alot more money than I've lost while being in an alliance. The isk is out there, you just have to take it, and ignore "call to arms" whenever possible.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.08.11 19:13:00 -
[20]
Originally by: Jenny Spitfire
Originally by: Rod Blaine
Originally by: PhalHell Edited by: PhalHell on 11/08/2006 16:22:17 Evolutions seems to be an exeption on this rule as they carry a communistic model as I heard. Members do not own anything and the corps buys everthing the members need..
Largely correct.
I heard that if I join Evol, I would get a Daddy to take care my needs. Is there a recruitment thread/website that I can get more information? Ta.
Well, without wanting to go too much off-topic I'll explain about Evol for a small bit then since you asked.
We do not recruit. We invite. sometimes people fish for that invite, but most that do don't get it. To get into Evol you must know someone already in it and be judged to have the right attitude. Skillpoints are a secondary concern, we actually have people with less then a few million of em.
As far as the 'daddy' thing goes, that part is true yes. When new you get someone assigned (usually the guy making the introduction) that takes care of setting you up with info and stuff. Only when fully accepted do you get to be a commie like the rest of us tho , including the taking and giving part.
Old blog |
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Laythun
Euphoria Released Euphoria Unleashed
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Posted - 2006.08.11 19:18:00 -
[21]
Originally by: Gift Just my 2isk, Ive always made alot more money than I've lost while being in an alliance. The isk is out there, you just have to take it, and ignore "call to arms" whenever possible.
when you poor your poor at the end of the day..
See You In Space Cowboy |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.08.11 19:19:00 -
[22]
Edited by: Dark Shikari on 11/08/2006 19:20:38
Originally by: SPIONKOP
Originally by: Dark Shikari
Originally by: SPIONKOP War.
You are normally at War 24/7 with Empire Wars most if not all the time. Its dangerous and highly destructive. Many junior players simply can't exist without continual corp support. You get little financial support from alliances unless your very high up the command chain. 99% of alliance members are simply a number and very very expendable.
It seems like someone really hasn't done their research... 
Another of the 23 replies within seconds of a post and like Rob you are a well respected member of the Eve community, your corp and alliance.
I wonder how you would fair as a 6 month old character in a 4 month old corp trying to gain access to 0.0 space via an alliance.
From experience and from knowing tens of people who have done so, I can say its quite easy.
In terms of FIX, it isn't hard at all: join a corp (we have many who are recruiting) and prove your worth. Can't afford a battleship? Fly cruisers, we have many people who do. Can't afford cruisers? Fly tacklers: people will love you for it. Want money? NPC or mine: space is safe enough for you to do it solo.
And we don't have empire wars. At least we haven't for quite a while.
P.S. The loot in every FIX op goes to paying for the ships of those who can't afford to replace them often. We pop a covops? Covops cloak goes to the guy who just lost his scorp. Etc.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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dantes inferno
Caldari Rampage Eternal
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Posted - 2006.08.11 19:48:00 -
[23]
well i disagree with the lemming/god tone of the post. ill describe my own expirience with alliances and 0.0
I started in a corp called ASEE, who at the time were SE applicants, as a noob i gave nothing to the corp, but recived training, isk when i lost everything and couldnt rebuild and pvp support when i ran into a slight problem 2 months in game. though at this point the corp was new to the alliance scene so to speak i saw none of that lemming/god attitude there.
after a while ASEE merged into Storm Guard Elite, which was a founding member of SE, again i was still low skill points and low isk..so spent my time 90/10 ratting to pvp..but though i contributed little to the corp..i still did not see this attitude, but was treated with respect and encouraged to help as often as i could.
after the 5/coaliton vs xetic war, i was annoyed at missing out on most of it due to timezones..so i then joined MASS who were the founding corp of SE, and whos CEO was one of these Gods you refere to. again i did not see this lemmings/God attitude your post referes to, though in this instance as it was a PVP only corp..there was more pressure to participate in ops..but i knew this going in.
one thing i have noticed the more you contribute the more respect and leway you are given...the less you contribute..well you are then seen as dead weight..why would any corp or alliance want somone who uses there resources and wont give anything back?
and now at the end of SA, im a officer in my most recent corp..and again i dont see this lemmings/god attitude been shown to anyone in the corp.
and while you may look at the top of alliances and think that they have it good...you are wrong, the ceo of my last corp has recently taken a massive step back from the stress and responsiblity of leading so he can once again enjoy eve..and im noticing recently by taking on any form of responsiblity in a corp or alliance..you have less time to actualy enjoy the game. _____ They were monsters. They rode across the world we knew and brough terror, and death. Where they were, life ceased. They were without mercy. They were without fear - They were MASS |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.11 21:08:00 -
[24]
Originally by: SPIONKOP I wonder how you would fair as a 6 month old character in a 4 month old corp trying to gain access to 0.0 space via an alliance.
It can certainly be done. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Saerid
Amarr FinFleet Lotka Volterra
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Posted - 2006.08.11 21:23:00 -
[25]
Few observations:
- I've gone from a small corp in small alliance to a medium sized one in a medium sized alliance to finally the same medium (now closing on large) in a large alliance. Not surprisingly the large alliances seem to be organized better (or they wouldn't be large). Corporation is still the basic unit of organization. Alliance matters more when it becomes more organized. On a spectrum from the random empire alliances to small client alliances in 0.0 to the BoBs/ASCNs/LVs of the world. The bigger the more organized it has to be just to stick together.
- Wars.. at least in our case it's accurate enough to say we're at war more or less permanently. At least I don't recall when the last time was when we had none. You adapt to it easily enough after a while. Can depend on the alliance or corporation self image as well. If they see themselves as a pvp alliance then a few wars here or there are an opportunity rather than a drawback.
- Corp size vs Alliance size. BoB is the benchmark case here. An alliance of few highly organized megacorps is a more stable entity than one filled with persnickity CEOs of corps with 4 members who still want to rank with the ones who got 200. It reduces internal politics. So there's a good case to be made for not accepting small ones, at all. At least small ones that keep forgetting they are small.
- Sovereignty etc. Be prepared for some truly mindblowingly boring POS maintenance work , and doing it on a large scale.
And finally, there's always Curse,,Syndicate and other NPC station 0.0 regions.
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Norma Stitz
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Posted - 2006.08.11 21:55:00 -
[26]
This is an excellent thread, good points all round.
I personally think that the OP has experience in a corp that is still half empire, while being half 0.0
Many members of large corps within large alliances will basically never go to empire at all, unless there is an official war happening, so empire is possible.
During the months of hostilities in the south east, many of the coalition members were not officially at war with RA most of the time, because in 0.0 it doesn't matter. Empire doesn't matter much either after a point.
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Zafon
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.08.11 22:25:00 -
[27]
Here's a good and recent experience, having only just joined a 0.0 alliance:-
I was ratting, I got jumped, I got ganked (I made mistakes). It happens, no hard feelings and I guess it is pretty much a rite of passage (plus I have been on the other side of the equation ).
Five minutes later we had an alliance pvp gang going looking for the culprits. We didn't find them, but no matter, if nothing else we had chased them off. On docking, and finding out that the ship I got ganked in was my sole ratting rig I had people, from corp and alliance, giving me minerals to rebuild the ship, an alliance member went off to a nearby POS to get a bpc, modules were coming in to replace what I had lost, somebody with perfect build rocked up to make it for me......
I'd been in the corp and the alliance about a week and a half.
Getting ganked was a pretty brutal experience. The generosity and teamplay I saw after that more than compensated.
The only bad thing is that I am about -1,000,000 kill points now. Guess I have to do something about that .
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Brooks Carlson
Gallente The Splinter Syndicate
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Posted - 2006.08.11 23:38:00 -
[28]
Well - my char is 3 1/2 months old, and is ratting in a raven in 0.0 without many problems... And if I hadn't been busy today I would have joined in an Alliance PvP op. too...
So it's definitely possible... Brooks Carlson,
A veteran of the battle of Endor, and a valued member of Lieutenant Page's Commando's... |

Tokka Konnair
Rampage Eternal
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Posted - 2006.08.12 00:20:00 -
[29]
Originally by: SPIONKOP CCP.
Its obvious to most that CCP have a hand in most of the major alliances. Its in their interests to ensure that a balance exists and that Alliances continue to kill each other. (PVP sells the game, mining does not). I suspect that CCP have too much influence and have caused several major alliances to "fold" only to be reborn and have caused some massive wars when things where a little quiet.
stop it
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BlackMoon Thrawn
Minmatar the Organ Grinder and Company Ascendant Frontier
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Posted - 2006.08.12 01:21:00 -
[30]
The thing is you have to be willing to compramise. If you want to get your small corp into a 0.0 alliance resign yourself to the fact that a merger may be the only way to get into one of your choice.
Be willing to put the needs of the corp and allaince above your personal ones. There is usually plenty of time to make your own isk, but if the corp/alliance needs you, go. It's a specific style of play not suited to everyone but luckily there is nothing that says you have to be in a major allaince.
Most of what you have here is pretty acurate. That may encourage some corps/pilots to join an allaince and may disuade some.
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