
Nymos
Celtic Anarchy
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Posted - 2006.08.13 19:11:00 -
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Edited by: Nymos on 13/08/2006 19:14:16 Edited by: Nymos on 13/08/2006 19:13:29 headstart? please no.
i remember someone in my previous corp that just started, immediately trained up for raven and the necessary skills for mods, hopped in a corp loaned bship and went out to rat in 0.0 near our pos. i was shaking my head seeing him at the ship maintenance array repairing his armor. i passive tank them for forever. and lacking experience he logged out when a hostile showed up and got ganked for being combat flagged. in his bship by a stealth bomber. didnt even know they got the dps to kill a bship lmao.
there is a reason for slowing down the pace at which new players progress. they need to understand game mechanics and the capabilities of what they are flying. if you are in a bship after one month you are dead very soon, you cant handle flying one. it'll die almost as fast as a cruiser. and there is alot more satisfaction if you finally achieve your goal if you had to wait for it for some time rather than grinding a silly instance for xp. it's like christmas/your birthday etc. would suck if it was every month, boring, nothing to look forward to.
i started early january this year. i didnt have trouble making isk. it was lots of fun to explore eve and see how much it offers and what possibilities there are. a caracal or thorax is a real beast if the pilot knows what he's doing regardless of his SP. of course ships scale with SP, but only with diminishing additional benefit. gang up, 3-5 cruisers and you will do fine.
i can kill higher SP players so why cant you? sure need a basic set of skills first, but why does everyone want the insta-solopwnmobile? what's the goal at lvl60? wait for lvl70? do utterly boring raids for e-peen enhancing loot so one can sit in ironforge and wait for someone to look at his gear and say "omfg d00d ur so leet"? watching a friend of mine playing wow he almost gets a hard-on if he sees a complete epic set (and we're 26, no kids). i was in a high end raiding guild in EQ2. damn was it boring. mobs that aoe the whole zone and rip the main tank a new one almost oneshotting him. and it's all about gear, not your playing skills... and then sony made it all even easier. bad enough that there are no trains, agro is highly predictable with groups of mobs, classes are cookie cutter style, all the same etc. but they topped it by removing the death penalty significantly, increase drop rates of stuff, make mobs even easier, even better drops everywhere. that was the moment i left that game, it horribly sucked. i want a challange....
stop thinking of titans. afaik still noone has a titan. thats why i said understand the game. go mine 3 bn units of trit... i started out to become the ultimate hauler/trader, carebear extraordinaire. while training learning skills and doing some mining, mission running etc i realized that's not what i want to do as i saw more of this game. so i turned 100% pvp now. specialize and, like someone said, dont look what others got. look at what you can do and want to do. personally, i dont care if my neighbor has a ferrari. i dont even have a car because public transport is fine for me (we got real good public transportation here).

edit: analogy to eq/wow was just to underline that eve is just different, most importantly it's not about the biggest ship to kill stuff
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