NotContinuum
Repercussus RAZOR Alliance
4
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Posted - 2014.10.10 01:24:00 -
[1] - Quote
I would like to say I agree with CCP's vision of reducing the force projection of capitals/supercapitals, and I thank CCP Greyscale and his working group for listening to the critique from the player base.
Given that, I would still like to see a few things changed, mostly in the specifics of the equations used. I don't like the idea of fatigue being potentially more than a week. For those of us who use carriers as suitcases, this makes actually getting to a new deployment so we can have "gud fites" more difficult, and that's why we are in null sec. Perhaps convoys of ships going through selected gates will help alleviate this. Time will tell. But I suggest you keep an eye on that, and be willing to modify the equations or even put a hard cap on fatigue. If I could burn through my fatigue with my carrier, to get to a new deployment, and know that I wouldn't have to wait more than a week to do it again, that would ease my concerns. The goal is to stop force projection, not wholesale force movement.
As someone who loves his Blockade Runner, I am also glad to hear that industrial transport ships will be getting the 90% reduction in jump fatigue from use of jump bridges. However, I would like to propose something that I think would be better. Instead of putting jump fatigue on bridges, which I think just slows down the chance of good fights, put a jumps/minute limit on the bridges. This would stop large fleets from moving across the map easily, since the FC would constantly have to stop and wait for the JB's to cooldown before more people can come through, but small fleets could still go through together and get to the target for a fight. And, frankly, that's the whole point of null sec. We want to encourage small gang subcap fights/raids/roams, not inhibit them. Yes, the changes to portals and black ops are welcome, but they don't solve all the problems that jump fatigue on a bridge creates. Simply putting a delay on jump bridges would greatly solve any potential problems and remove the need for most fatigue calculations on portals. |
NotContinuum
Repercussus RAZOR Alliance
4
|
Posted - 2014.10.10 03:11:00 -
[2] - Quote
Kiwinoob wrote:NotContinuum wrote:Simply putting a delay on jump bridges would greatly solve any potential problems and remove the need for most fatigue calculations on portals. The problem with this is that it removes the option to blitz. With the proposed mechanic people are generally slowed down but still have the option to blitz in extreme circumstances if they are willing to wear the significant fatigue.
That's true, but it would require FCs to decide if they want to wait to get the whole fleet through (I'm imagining a queue that forms when you activate the bridge command), or divide the fleet up among gates and bridges/titans, or take different routes. I think that could provide an interesting mechanic, forcing decisions on the part of FCs that they wouldn't have had to make before. |