
Quadima
From Our Cold Dead Hands The Kadeshi
115
|
Posted - 2014.12.27 19:01:17 -
[1] - Quote
"Help the small guy move his lone capital"
Hi, before all you bashers start trolling my post, I'd like to say that I totally like the projection nerf, the extremely reduce ability for the big power blocks to put their muscle everywhere on the map instantly.
But... unfortunately it also destroyed the ability of the "small guy" to move his carrier or dread across the map in case he chooses to join another group. I've heard it so many times already: "My carrier is in minmatar space, it's gathering dust, there's no way I will jump it 20 times to bring it here in amarr space etc."
I am quite sure the world is littered with abandoned fitted carriers and dreads which can't be moved and are hard to sell.
It's not about time... people seem to have the patience for their fatigue to expire. It's about range.
5 LY max range made a LOT of movements nearly impossible, or taking a twisted route straight through various enemy territory causing the "f*ck this" effect and just abandoning the capital.
--- My suggestion is actually very, very simple:
A RIG that increases range slightly but also increases fatigue as a drawback.
Item:
Capital Jump Range Extender I: - Increases jump range by 20% - Increases jump fatigue and jump delay by 20% (Reduced to 10% with Astronautics Rigging skill at 5)
It would cost a lot of Isk in materials (in the order of normal capital rig prices, 100-150 mil), so not that easy to just put it in, use, pull it out.
---
Effects: Carrier with 3 of said rigs Mk I and JDC 5 would be able to jump 5 * 1.20 ^ 3 = 8.64 LY (Which is not that much but there's a lot more stations in range where the person to dock to wait their huge fatigue !
If 1hr is based on 5 LY, with 8.64 LY the fatigue will become 1.728 hrs (at max jump), and with +30% from the drawbacks, it becomes 2.245 hrs !
You more than DOUBLE your fatigue - BUT you can reach various places.
--
Capital Jump Range Extender II: - Increases jump range by 25% - (drawbacks the same, as with other rigs)
Cost ... a lot (600-800 mil a piece). But people with supers or titans could move them around the universe... very ... very... very slowly. But at least they can.
Effect: 5 * 1.25 ^ 3 = 9.76 AU ( pretty much what dreads had before )
But your fatigue at BEST skills: 2.54 hours ( 2 hours 32 minutes ), with .... quite a lot of waiting after first jump.
--- Benefit ? Lone guy and small entities can slowly relocate their capitals when necessary, even if they have to wait a hell lot of time, at least they ca do it !
Drawbacks Your capital will have have reduced defense due to rig slots being used by these things. It's an expensive TRAVEL FIT thing which is only used as a last resort measure.
Where do bpc's for them drop? I'm sure CCP can be creative about this one.
Abuse ? No. Because of the significantly increased fatigue and jump delay, power blocks won't be able to cover large distances quickly enough to matter.
Programming cost ? Minimal. It's a rig that changes some values. No new art, graphics, 3D objects, anything.
In the future, if jump freighters receive rigs, there would be an option to rig them as well to cover quite large distances and improve nullsec logistics ( but also... slower )
Final thoughts:
Q: Why not just use gates ? A: Lone guy with a ship that aligns in 30 seconds to travel by gates in potentially hostile territory... yeah, GOOD IDEA.
Q: Wouldn't this reverse the projection nerf ? A: No, because you still have to wait it out. Even with the longer range, you can only jump 2 times until fatigue becomes so high that you become stuck. At most you can get from Region A to Region B (which right now is not really possible, unless taking the inter-region gates which are usually VERY hostile).
Q: The guys with the power and money would just burn isk to install and remove these rigs. A: Not only that you need to burn your existing Armor II rigs which were very expensive to install these, but you have to burn the jump range rigs as well. Even when being filthy rich, this definitely isn't something you can do every day...
Q: How about Blops ? A: They could use "large" sized rigs with similar purpose too. The ship would be VERY weak and only used for travel basically, or to move expensive little items. It would have a nice jump range, but a TON of fatigue as a drawback.
If this idea has been put on before, I'm sorry. On a 100+ page thread it's difficult to find something like this. Please give feedback on this idea, thanks ! |