Tiberizzle
Amok. Goonswarm Federation
57
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Posted - 2014.10.10 06:26:00 -
[2] - Quote
Kalissis wrote:Querns wrote:Kalissis wrote:Querns wrote:Kalissis wrote:With T1 Indis having only 90% fatigue, power projection is going to be:
1. get into T1 into 2. project your ass over 10 titans (5ly bridges) to BS cache location. 3. get into BS, fight 4. fly back with your T1 indi using same 10titans.
@CCP Greyscale this benifits verly large groups that can cache their ships across EVE, please take away the 90% bonus and stick to your plan having this bonus only on Rorq and JF (and maybe BLOPS bridged ships). This is false. Interceptors are much better at travel than t1 industrials, even in the face of jump bridges. Check here for the math that proves it takes interceptors half the time to cross large distances. It is not, while using gates has a certain risk (doesnt matter if you are using Interceptors, risk is there) and you dont get to leave systems out (as per jumping 5ly ahead), thus maintaining very low footprint compared to using gates and traveling system to system. Using Indis and bridges will yield no such thing, also what about JUMP BRIDGES? using Indis is not and is never as fast as using jump bridges with 90% less fatigue. Take a look at the math again. Using interceptors to cross the distance from YA0 to F2O takes half the time of using jump bridges in a travel fit industrial. You can't talk about comparative risk while completely ignoring bubble immunity. That interceptors are vulnerable in a very specific scenario requiring significant setup time (and the accumulation of a boatload of fatigue for the smartbombing battleships) does not even remotely compare to the dangers a T1 industrial faces taking gates. You do know that jump bridges are only one per system, right? That anyone using them has to take a gate to get to the next one? You are ignoring so many facts in your calculation. T1 industies can be learned in no time while interceptors can take up to 23d on a fresh char. Smartbombing incoming Interceptors is very well possible, look at how rens pirates perfected smart bombing back then, a focused group will kill every interceptor crossing. Well timed bombing runs will kill your interceptors too. Insta locking is possible in some cases (wrong inti fit/****** skills). So there is a lot of risk involed, and I bet ppl find even more ways. Fact is you can keep ppl away from any risk using Industials and JB/Titans while going gate to gate involes risk, more attention from the player and a way bigger footprint (even on the ingame MAP).
smartbombing an interceptor pilot with an IQ higher than that of a garden vegetable works exactly once until they realize it's possible and spend all of a second realizing the numerous ways the tactic is defeated with minimal time and effort on their part
timing a bombing run is virtually impossible
there is essentially no risk of even being minorly inconvenienced, nevermind dying, you are reaching so hard it should be classed as sexual assault |