|
Author |
Thread Statistics | Show CCP posts - 38 post(s) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
852
|
Posted - 2014.10.09 18:42:00 -
[1] - Quote
0/10 disappointing. jfs are cancer. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
860
|
Posted - 2014.10.09 19:49:00 -
[2] - Quote
CCP Greyscale wrote:Etrei Kordisin wrote:It's nice to know that CCP trusts the playerbase to not use the massive loophole that these changes open up, too. Nullsec players are absolutely above the idea of swapping to T1 industrials in order to utilise a starbase bridge network to jump halfway across eve in hardly any time. It's not a question of trust, it's a question of a) it's not immediately obvious that this will be particularly viable in practice, and b) if it is, we'll just nerf it. The goals of this change are pretty clear, and we're keen to follow up and ensure that we hit them over time.
your goals are terrible |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
861
|
Posted - 2014.10.09 20:16:00 -
[3] - Quote
CCP Greyscale wrote:xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. Discussing it. Lallante wrote:Thanks Greyscale, I understand your concern with depopulating nullsec by making large areas untenable in the near term. I still think you could remove or reduce the -90% fatigue bonus from JFs to make people meaningfully choose between them and freighters/transports, without killing vast areas.
On a separate point, this reddit thread (http://www.reddit.com/r/Eve/comments/2ipkzo/phoebetest_apexforce_post_phoebe_alive_fast/) has analysed and tested supercapital movement and concluded it will still potentially be too fast to project over long distances.
I dont really agree with the assumptions they made and think it will be easier said than done in practice, but would you consider removing the ability of Supercaps/caps to use smuggler gates (only)? This would give eve a LOT more geography and would be an easy fix for any extremes of projection using jump gates. See post earlier in the thread and edit to OP; we have solutions in mind, not allowing access to some gates is not high up our list.
in your discussions about catching supercaps, please look at web-warping and mwd-warping. in addition to being immune to everything, most lowsec supers are brought down to a 10 second align time, instead of the 30 or so that they're supposed ot have. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
862
|
Posted - 2014.10.09 20:31:00 -
[4] - Quote
afkalt wrote:CCP Greyscale wrote:xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. Discussing it. You could give hics the ability to give the enemy a weapons timer/block docking or jumping (via a script)? thus killing gate crashing AND creating a decent use for them over the ubiquitous dictors. HIC gets you at a gate/station - burn clear or kill it. Also solves station game asshattery.
or go simpler and just trade the immunity for +x warp core strength |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
862
|
Posted - 2014.10.09 20:39:00 -
[5] - Quote
afkalt wrote:TrouserDeagle wrote:afkalt wrote:CCP Greyscale wrote:xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. Discussing it. You could give hics the ability to give the enemy a weapons timer/block docking or jumping (via a script)? thus killing gate crashing AND creating a decent use for them over the ubiquitous dictors. HIC gets you at a gate/station - burn clear or kill it. Also solves station game asshattery. or go simpler and just trade the immunity for +x warp core strength Doesnt fix the problem of them jumping a gate and instantly leaving - that was the issue at hand. With being unable to bubble - you cant stop that. Unless there's something artificial stopping the gate jump.
sounds like they should actually properly de-gay jump drives and make jumping take 60s and be cancellable with tackle or something. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
868
|
Posted - 2014.10.13 09:53:00 -
[6] - Quote
I don't really get why carriers need to have drones or fighters, except duh they're called carriers. RR and triage is enough of a thing for a ship to do, it doesn't need to be a solopwnmobile long range teleporting gank hauler as well. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
870
|
Posted - 2014.10.16 17:54:00 -
[7] - Quote
<3 greyscale |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
870
|
Posted - 2014.10.17 14:27:00 -
[8] - Quote
CCP Greyscale wrote:It's a thing that we would like to revisit again, but one of the key questions that comes up every time is whether we can/want to compete with player-run services in this regard.
I think you should want to. all this stuff where you need to use a third party tool because the in-game ones are a joke by comparison, aren't they an embarassment? something something accessibility something new player retention. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
870
|
Posted - 2014.10.18 16:59:00 -
[9] - Quote
is this going to be it for caps for now, or are they going to get their combat abilities and slippery evasiveness looked at? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
870
|
Posted - 2014.10.20 13:57:00 -
[10] - Quote
I have an opinion, why does the rorqual even have all this stuff? I thought it was supposed to do mining links and ore compression. |
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.27 14:37:57 -
[11] - Quote
funny hearing people talk about mwding/webbing big ships into warp instantly like it's an actual legit game mechanic |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.27 15:28:28 -
[12] - Quote
Alavaria Fera wrote:TrouserDeagle wrote:funny hearing people talk about mwding/webbing big ships into warp instantly like it's an actual legit game mechanic Webbing your supercap into warp was mentioned by CCP as a method you could use
uh. how do you even do that? anyway, this is something that should be fixed, if we're going to have caps warping about and jumping gates. pretty silly having all these capital ships basically being just battleships in terms of align time, rather than the 30-40s they're meant to have. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.27 16:45:20 -
[13] - Quote
how about having fewer pos |
|
|
|