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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Phantom
C C P C C P Alliance
4759
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Posted - 2014.10.10 16:36:00 -
[1] - Quote
CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th.
Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone!
Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP karkur
C C P C C P Alliance
3662
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Posted - 2014.10.10 16:54:00 -
[2] - Quote
Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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CCP RedDawn
C C P C C P Alliance
480
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Posted - 2014.10.10 17:12:00 -
[3] - Quote
Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do?
For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. Team Space Glitter |
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CCP RedDawn
C C P C C P Alliance
482
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Posted - 2014.10.10 17:38:00 -
[4] - Quote
Fonac wrote:CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. Is the escalation devblog released together with this change to data sites / relic sites?
Indeed it is. Team Space Glitter |
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CCP karkur
C C P C C P Alliance
3676
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Posted - 2014.10.10 18:34:00 -
[5] - Quote
Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts? CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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CCP Manifest
C C P C C P Alliance
1123
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Posted - 2014.10.10 21:37:00 -
[6] - Quote
Irya Boone wrote:Now we have to help ccp by driving more and more people in da game
I could get behind this :)
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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CCP Darwin
C C P C C P Alliance
95
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Posted - 2014.10.12 11:43:00 -
[7] - Quote
Indahmawar Fazmarai wrote:It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP. It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out. It is so, so tiresome...
Bad interactions between gameplay/UI and art are a concern, and the graphics QA team do look at all art changes with this in mind. However, they're not going to catch everything you might encounter in-game, because not everyone uses their UI the same way, and so it really does help if you report any serious frustrations you encounter in this area.
The best way to do this reporting is through the Bug Reporting tool, which you can get to by hitting F12 and clicking on the button there.
The best bug reports on this type of issue illustrate the problem with a screenshot, because you may be encountering specific combinations of artwork and UI arrangement that don't occur to the QA analyst even after reading your report. Be as specific and visual as possible -- saying "The new nebulas suck because I can't see UI element" may not be enough information to identify exactly what you're experiencing. Also, it's possible that new graphics or the UI render differently on your machine from others, so a picture can help identify that.
As far as the change to make nebulas brighter: That wasn't simply a change for the look of open space. Nebula brightness also interacts with in-game lighting, and various changes to ship lighting and rendering in our engine benefit from the change as well. If there were unanticipated impacts on gameplay, though, we'd like to hear about it through the bug report system.
I personally am interested in improving our response to feedback on this type of issue, so please keep offering the feedback, here for the minor irritations and in bug reports for the major roadblocks. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
99
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Posted - 2014.10.12 16:02:00 -
[8] - Quote
ForceM wrote:The problem with this is exactly what Indahmawar Fazmarai is saying ... You will put this change through and THEN we can complain about it.
As I said, our QA team does look at changes with gameplay impact in mind before a change ever gets released. You may have a problem they didn't see, though. Thousands of players can catch problems that a small QA team will miss, and that's why we have a system for reporting those issues.
Also, please understand that art/gameplay interactions are almost always subjective and depend on your graphics settings, your monitor, and so on. This is why submitting a screenshot is so important. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
99
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Posted - 2014.10.13 00:13:00 -
[9] - Quote
Quote:How about the ability to tune the gamma of nebulae during their rendering at the client?
Quote:The ability to alter the gamma, brightness and contrast ~in the game preferences~ would be perfect.
This feedback has been around for a while and believe me, it's been heard. I can't say when an actual feature might come out of it.
Quote:Which equally triggers the question, why on earth is the CCP art department so consistently fixated on forcing its aesthetic sensibilities on the player-base rather than giving players the option to make changes to such basic things such as lighting?
Almost every computer game in existence is art directed by its developers. However, that doesn't preclude features like a gamma slider being added. Better than that, though, would be a design that offers better UI readability in the first place. I've heard your feedback on this and I will make sure others on the EVE team hear about it as well.
Quote:A graphics QA team is mostly looking for broken graphics - bad geometry, buggy shaders, missing texture maps, etc. They tweak their graphics cards and monitors accordingly and don't always test against a range of standard settings on different machines.
Our graphics QA team concern themselves with a broader range of issues than that, and they do in fact test on a range of machines. On usability-related issues, they don't have the final say, but they have a strong voice and player feedback makes a difference.
To Indahmawar Fazmarai: Thanks for posting the images. I'll pass along the feedback with those pictures as illustrations. It does make a big difference to be able to point to an image when discussing these matters, so there's no ambiguity about what you're saying. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
105
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Posted - 2014.10.13 14:09:00 -
[10] - Quote
Miriya Zakalwe wrote:Real nebulae to not look like that.
My academic background is in physics, specializing in astronomy, so I sympathize with your point of view, but I can say based on my experience in the entertainment business that such an argument will never convince an art director. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
115
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Posted - 2014.10.14 10:10:00 -
[11] - Quote
Samsara Toldya wrote:[quote=CCP Darwin]Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread?
The images in that post were more than enough to illustrate the problem.
Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
115
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Posted - 2014.10.14 13:11:00 -
[12] - Quote
Oraac Ensor wrote:Er, "looking into"?????
To be clear, if an EVE developer sounds vague in responding to feedback, it's likely because they're not in a position to announce any specific changes to the game in any specific timeframe.
It's not because the team is sitting around scratching their heads about what might fix the problem. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130
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Posted - 2014.10.19 21:27:00 -
[13] - Quote
Par'Gellen wrote:Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice.
No, the reaction was more along the lines of "these pictures are great, they illustrate problems we've already been working on solving!"
That said, I don't believe that this issue is being treated as something that requires an emergency fix (which would take time away from other planned development), so it may be a while before there's a resolution. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130
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Posted - 2014.10.21 19:39:33 -
[14] - Quote
Salpun wrote:Accessing the ISIS and map view while in the Captains Quarters view is broken.
Please use the bug report submission tool (accessible by typing F12) to report these types of issues. If you can capture a screen shot of whatever you're reporting, it can help.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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