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Catherine Laartii
Providence Guard Templis CALSF
316
|
Posted - 2014.10.12 01:55:00 -
[1] - Quote
Discuss the idea of being able to shut off your warp drive mid-flight. While there's a lot of pros going for it, I'm having some trouble coming up with downsides. |

Kaerakh
Surprisingly Deep Hole Try Rerolling
440
|
Posted - 2014.10.12 02:00:00 -
[2] - Quote
Catherine Laartii wrote:Discuss the idea of being able to shut off your warp drive mid-flight. While there's a lot of pros going for it, I'm having some trouble coming up with downsides.
I'm pretty sure it's for similar reasons that we don't have a warp button anymore. I wasn't very involved back then though so someone with more authority will have to step up. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
304
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Posted - 2014.10.12 02:34:00 -
[3] - Quote
And have a 40% chance that it will skew out of control and implode due to the stresses.  |

Jack Carrigan
Order of the Shadow The Revenant Order
2419
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Posted - 2014.10.12 05:18:00 -
[4] - Quote
Something tells me even with the strong construction of a star ship, if you suddenly (and violently) pull something from FTL speed to sublight speeds (notice our ships slowly reduce speed to sublight from FTL) the inertial dampeners would not be able to keep up with the shift and the structural integrity of the ship would be damaged. Catastrophically. As in, boom.
I.e. the interior of your ship would probably warp, twist and tear the hull itself apart.
With that said, not only no, but **** no. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |

Adobe Raide
Tribal Liberation Force Minmatar Republic
16
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Posted - 2014.10.12 06:30:00 -
[5] - Quote
Catherine Laartii wrote:Discuss the idea of being able to shut off your warp drive mid-flight. While there's a lot of pros going for it, I'm having some trouble coming up with downsides.
With warps I think the premise is that you create a tunnel of certain length when you start it - a tube with a definite end point. Least that's what makes sense to me. So you can't really shut it off midflight. I'm not sure how a warp interrupter works in that scenario, especially given inertial forces ( if someone can take us from FTL to a full stop within a few k then why aren't we a monomolecular metal and grease paste at the end of that?). |

Alvatore DiMarco
Capricious Endeavours Ltd
2871
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Posted - 2014.10.12 06:47:00 -
[6] - Quote
Here. Read about warp drives. It's better than half the nonsense that gets posted here anyway.
Skip to subsection 5 and replace "jump drive" with "warp drive" since the author uses the same term for both types of drive in the article. |

Nevyn Auscent
Broke Sauce
1585
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Posted - 2014.10.12 06:54:00 -
[7] - Quote
Adobe Raide wrote: With warps I think the premise is that you create a tunnel of certain length when you start it - a tube with a definite end point. Least that's what makes sense to me. So you can't really shut it off midflight. I'm not sure how a warp interrupter works in that scenario, especially given inertial forces ( if someone can take us from FTL to a full stop within a few k then why aren't we a monomolecular metal and grease paste at the end of that?).
Bubbles can't pull you out of warp half way. They change the end of your warp by +/- 100kms or so. So that would explain why the warp disruptor bubbles don't wreck you, as you have already been slowing down for a while. |

Pie Napple
SniggWaffe WAFFLES.
33
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Posted - 2014.10.12 07:06:00 -
[8] - Quote
This would make it way too easy to make safes. You wouldn't even need to make safes anymore.
It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down.
Don't like it one bit.
What are the pros? |

Samillian
Angry Mustellid The Periphery
625
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Posted - 2014.10.12 10:25:00 -
[9] - Quote
As Pie Napple said above an easily controllable cut-out for the warp drive would make safe spots to easy to make.
You could use the old cap dumping method, has much the same effect your looking for without needing to add anything to the game. Does have some disadvantages and a certain randomness I like especially if your in a hurry but I don't see that as a bad thing. NBSI shall be the whole of the Law |

Steppa Musana
Republic Military School Minmatar Republic
210
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Posted - 2014.10.12 11:03:00 -
[10] - Quote
Pie Napple wrote:It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down. Key point for me. Strategic gameplay nerfing, me no likey. Hey guys. |
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Brystina
Serenity Rising LLC Ishuk-Raata Enforcement Directive
0
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Posted - 2014.10.12 12:19:00 -
[11] - Quote
Catherine Laartii wrote:Discuss the idea of being able to shut off your warp drive mid-flight. While there's a lot of pros going for it, I'm having some trouble coming up with downsides.
I got no problems with this. To counter others arguments...
1) If breaking out of warp mid flight breaks the ship, then why don't they explode from warp bubbles which do the same thing, only more violently. (realize that the whole mechanic is this discussion was only game theory anyway).
2) not being able to chase someone is irrelevant. Can't chase someone warping to a safe (unless you have all your gank recipients safes known). this is just common sense as far as gank avoidance. people being chased in familiar systems should have safes. else they just end up being another km statistic.
3) the argument about making safes easier is not really an issue. how hard is it to save location mid-warp.
I don't think this would really break any game mechanic, but am open to other's perspective on it. |

Catherine Laartii
Providence Guard Templis CALSF
317
|
Posted - 2014.10.12 16:40:00 -
[12] - Quote
Pie Napple wrote:This would make it way too easy to make safes. You wouldn't even need to make safes anymore.
It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down.
Don't like it one bit.
What are the pros? Being able to cancel warp midway for the following: -wrong destination -gatecamp -pipebomb camp -making a safe -tactical maneuvers -doubling back when there is new intel
ALSO I was still thinking along the lines of a 'slow down when stop is pressed' rather than an emergency break kind of thing. |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
134
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Posted - 2014.10.12 16:58:00 -
[13] - Quote
Redundant post *sigh* |

Pie Napple
SniggWaffe WAFFLES.
39
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Posted - 2014.10.12 18:06:00 -
[14] - Quote
Catherine Laartii wrote:Pie Napple wrote:This would make it way too easy to make safes. You wouldn't even need to make safes anymore.
It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down.
Don't like it one bit.
What are the pros? Being able to cancel warp midway for the following: -wrong destination -gatecamp -pipebomb camp -making a safe -tactical maneuvers -doubling back when there is new intel ALSO I was still thinking along the lines of a 'slow down when stop is pressed' rather than an emergency break kind of thing.
I see most of those as bad things. If you get caught in an gatecamp while warping to a gate in lowsec, you are doing something wrong. In nullsec, with bubbles, you should use a tactical or somehow get an scan.
Changes that makes it easier to avoid fights and enables you to a hell of a lot lazier when travelling (doesnt have to use tacticals, can just warp directly, and stop if you see something on scan) is bad in my book. This would make travelling way too easy and safe. |

Pie Napple
SniggWaffe WAFFLES.
39
|
Posted - 2014.10.12 18:11:00 -
[15] - Quote
Brystina wrote:Catherine Laartii wrote:Discuss the idea of being able to shut off your warp drive mid-flight. While there's a lot of pros going for it, I'm having some trouble coming up with downsides. I got no problems with this. To counter others arguments... 1) If breaking out of warp mid flight breaks the ship, then why don't they explode from warp bubbles which do the same thing, only more violently. (realize that the whole mechanic is this discussion was only game theory anyway). 2) not being able to chase someone is irrelevant. Can't chase someone warping to a safe (unless you have all your gank recipients safes known). this is just common sense as far as gank avoidance. people being chased in familiar systems should have safes. else they just end up being another km statistic. 3) the argument about making safes easier is not really an issue. how hard is it to save location mid-warp. I don't think this would really break any game mechanic, but am open to other's perspective on it.
1) Don't care about if it "theoretically possible". Kind of a pointless discussion. This is not an "realism simulator". I don't care if CCP pulls theories out of their asses.
2 + 3) We need more fights in this game, not less. This would completely remove the need for safes. If you are being chased in a system where you have no bookmarks its trivial to get away. Just warp and ctrl + space.
Changes that will bring less fights: auto -1 from me. |

Saisin
State War Academy Caldari State
153
|
Posted - 2014.10.12 21:56:00 -
[16] - Quote
Brystina wrote:
2) not being able to chase someone is irrelevant. Can't chase someone warping to a safe (unless you have all your gank recipients safes known). this is just common sense as far as gank avoidance. people being chased in familiar systems should have safes. else they just end up being another km statistic.
I think it is relevant.. not every one has already bookmarks in all system, so you can catch them on their bounce to a celestial as they would have to warp there first to create bookmark mid flight, then turn around and warp back to the new safe. The chance of caching up is slim, but does exist and would be totally removed by being able to stop your warp at will..
Brystina wrote: 3) the argument about making safes easier is not really an issue. how hard is it to save location mid-warp. .
Especially with the upcoming ctrl-B making it easier to bookmark in flight...
What I do miss is the ability to put a bubble to stop a warp in mid flight... I do not think voluntary warp stopper is good though. "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

elitatwo
Congregatio
345
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Posted - 2014.10.12 23:56:00 -
[17] - Quote
While I get the idea of the proposal it reminds of one of the reasons why I didn't join EVE until 2006.
It was from Microsoft (the horror I know..) and was called 'Freelancer'.
It is also a scifi game with spaceships but more for solo play then mulitplay.
Anyhow in Freelancer your 'warp tunnel' could get interrupted by pirates mid-way and you would have to fight them of before you could re-enter your warp tunnel to your next gate or system.
As far as EVE goes, sometimes I would like to abort my warp when I am still on grid but by then it's too late.
But imagine you 'warp' through a star and hit the brakes - ouch...
So I rather say no. signature |

Kaerakh
Surprisingly Deep Hole Try Rerolling
448
|
Posted - 2014.10.13 00:03:00 -
[18] - Quote
elitatwo wrote:While I get the idea of the proposal it reminds of one of the reasons why I didn't join EVE until 2006.
It was from Microsoft (the horror I know..) and was called 'Freelancer'.
It is also a scifi game with spaceships but more for solo play then mulitplay.
Anyhow in Freelancer your 'warp tunnel' could get interrupted by pirates mid-way and you would have to fight them of before you could re-enter your warp tunnel to your next gate or system.
As far as EVE goes, sometimes I would like to abort my warp when I am still on grid but by then it's too late.
But imagine you 'warp' through a star and hit the brakes - ouch...
So I rather say no.
Good times. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Arthur Aihaken
X A X
3855
|
Posted - 2014.10.13 01:01:00 -
[19] - Quote
What about an 'emergency' warp/stop feature which results in an immediate 60% hull damage. The residual warp field effects render warp drive and cloaking devices inoperative for 10-minutes following. In addition:
-+ If engaged at sub-light speeds, an instant warp to between 0.5 and 1.0 AU distance; -+ If engaged at warp speed, an emergency stop between 0.25 and 0.5 AU distance;
So while you could dodge a gate camp or divert your course, it's only a temporary reprieve since it effectively strands you without a functioning warp drive or the ability to cloak for 10 minutes - during which time you can quite easily be probed down. This feature would also be limited to battlecruiser, battleship and capital classes. I am currently away, traveling through time and will be returning last week. |

Catherine Laartii
Providence Guard Templis CALSF
317
|
Posted - 2014.10.13 02:56:00 -
[20] - Quote
Arthur Aihaken wrote:What about an 'emergency' warp/stop feature which results in an immediate 60% hull damage. The residual warp field effects render warp drive and cloaking devices inoperative for 10-minutes following. In addition:
-+ If engaged at sub-light speeds, an instant warp to between 0.5 and 1.0 AU distance; -+ If engaged at warp speed, an emergency stop between 0.25 and 0.5 AU distance;
So while you could dodge a gate camp or divert your course, it's only a temporary reprieve since it effectively strands you without a functioning warp drive or the ability to cloak for 10 minutes - during which time you can quite easily be probed down. This feature would also be limited to battlecruiser, battleship and capital classes. THAT I could get behind; there are real penalties to taking advantage of something like that. +1 |
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Tikitina
Imperial Academy Amarr Empire
184
|
Posted - 2014.10.13 03:22:00 -
[21] - Quote
You can already do something like this by killing your cap before you enter warp.
Just allow us to pick a point and adjust on the fly what percentage of max cap we use.
IE warp here at 60% cap mean we go about 60% the distance, unless you want to use a log calc for cap, which might make more sense.
|

Pookoko
Sigma Sagittarii Inc.
98
|
Posted - 2014.10.13 03:53:00 -
[22] - Quote
I like the fact that once the warp is initiated and the situation at the destination change (more reds jumping/cyno in, etc), then you get this 'oh sh*t' moment and there's this feeling of helplessness as your ship relentlessly head towards the doom. The pvp rush starts once the warp is initiated and escalates as you get closer to the target. Being able to cancel that, so you can run away from a mistake you've made, makes warp-ins much less consequential and reeks too much of a mechanic that supports risk-aversion, which I don't think is a good thing for the overall game play. |

Petre en Thielles
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.10.13 14:39:00 -
[23] - Quote
Pie Napple wrote:This would make it way too easy to make safes. You wouldn't even need to make safes anymore.
It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down.
Don't like it one bit.
What are the pros?
Bad idea. Because of this ^^^
People's panic and get out warps are often not to safes, but to moons/plants from their GTFO tab. This makes chasing those people impossible. |

Phaade
Perimeter Defense Systems Templis CALSF
259
|
Posted - 2014.10.13 16:10:00 -
[24] - Quote
Jack Carrigan wrote:Something tells me even with the strong construction of a star ship, if you suddenly (and violently) pull something from FTL speed to sublight speeds (notice our ships slowly reduce speed to sublight from FTL) the inertial dampeners would not be able to keep up with the shift and the structural integrity of the ship would be damaged. Catastrophically. As in, boom.
I.e. the interior of your ship would probably warp, twist and tear the hull itself apart.
With that said, not only no, but **** no.
Yet bubbles exist that pull you "violently" out of warp.
Why don't you try having an open mind? Just for a minute.
I think the idea is interesting. Besides, they do it in Star Trek! |

Arthur Aihaken
X A X
3860
|
Posted - 2014.10.13 20:04:00 -
[25] - Quote
Phaade wrote:Yet bubbles exist that pull you "violently" out of warp. Wouldn't it be interesting if instead of dropping your ship to a grinding halt bubbles instead caused your ship to drop out of warp at a random distance. The more bubbles - the faster the deceleration. I am currently away, traveling through time and will be returning last week. |

Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
89
|
Posted - 2014.10.14 00:04:00 -
[26] - Quote
Pie Napple wrote:This would make it way too easy to make safes. You wouldn't even need to make safes anymore.
It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down.
Don't like it one bit.
What are the pros?
What this guy said. Its already enough of an issue trying to get people to fight in this game. Why give them yet another method to run and hide some more? |
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