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Eridanix
Galactic Rangers Academy
4
|
Posted - 2014.10.12 13:35:00 -
[1] - Quote
Well, I've chosen my path, I'm going to be an Explorer.
I would like to know wich skills do I need, what ships, what fittings and what technology I need. This new char will be hightly specialized and I wish to make it in a refined and clean way. So I ask for help, you the vets know everything about that.
Fly Safe and Thanks For All The Fish!
|

Eridanix
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2014.10.12 13:35:14 -
[2] - Quote
Well, I've chosen my path, I'm going to be an Explorer.
I would like to know wich skills do I need, what ships, what fittings and what technology I need. This new char will be hightly specialized and I wish to make it in a refined and clean way. So I ask for help, you the vets know everything about that.
Fly Safe and Thanks For All The Fish!
|

J'Poll
CDG Playgrounds
4694
|
Posted - 2014.10.12 13:54:00 -
[3] - Quote
To start with, look into the scanning frigates (both T1 and the T2 versions).
You will want good probing skills and the exploration skills for Relic and Data sites.
If you want to eventually do combat sites, it is kind of the same as missions...tank and gun skills on a dedicated combat ship.
Highly recommended: Cloaking to IV (for the Covert Ops Cloak).
+1 for the Hitchhiker's referance. Personal channel: Crazy Dutch Guy Help channel: Help chat - Reloaded Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar |

J'Poll
CDG Playgrounds
4751
|
Posted - 2014.10.12 13:54:15 -
[4] - Quote
To start with, look into the scanning frigates (both T1 and the T2 versions).
You will want good probing skills and the exploration skills for Relic and Data sites.
If you want to eventually do combat sites, it is kind of the same as missions...tank and gun skills on a dedicated combat ship.
Highly recommended: Cloaking to IV (for the Covert Ops Cloak).
+1 for the Hitchhiker's referance.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|

Eridanix
Galactic Rangers Academy
5
|
Posted - 2014.10.12 14:03:00 -
[5] - Quote
I will start that way then, and which set of skills I will need in the deeper and wider frame to be a top explorer? |

Eridanix
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2014.10.12 14:03:51 -
[6] - Quote
I will start that way then, and which set of skills I will need in the deeper and wider frame to be a top explorer? (And I use top as regarding I will do it and only it, so my specialization will be complete and absolute. There will be thousands of better Explorers than me, even though when I learn the profession, and I know it).
But I want to follow that strange hihgway. |

Chemma Chi
Native Freshfood Minmatar Republic
0
|
Posted - 2014.10.12 15:33:00 -
[7] - Quote
From what I'm seeing here, you need the skills in the Scanning section.
Astrometrics, Astrometric Acquisition, Astrometric Pinpointing, Astrometric Rangefinding, Archaeology, Hacking. Those I consider the exploration skills. In my opinion, everything else you need is skills for fittings and ships. |

Chemma Chi
I'm So Meta Even This Acronym
34
|
Posted - 2014.10.12 15:33:08 -
[8] - Quote
From what I'm seeing here, you need the skills in the Scanning section.
Astrometrics, Astrometric Acquisition, Astrometric Pinpointing, Astrometric Rangefinding, Archaeology, Hacking. Those I consider the exploration skills. In my opinion, everything else you need is skills for fittings and ships. |

J'Poll
CDG Playgrounds
4694
|
Posted - 2014.10.12 17:13:00 -
[9] - Quote
Chemma Chi wrote:From what I'm seeing here, you need the skills in the Scanning section.
Astrometrics, Astrometric Acquisition, Astrometric Pinpointing, Astrometric Rangefinding, Archaeology, Hacking. Those I consider the exploration skills. In my opinion, everything else you need is skills for fittings and ships.
Maybe some trading skills for market stuff (remote adjusting of orders, more orders, etc.) Personal channel: Crazy Dutch Guy Help channel: Help chat - Reloaded Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar |

J'Poll
CDG Playgrounds
4751
|
Posted - 2014.10.12 17:13:34 -
[10] - Quote
Chemma Chi wrote:From what I'm seeing here, you need the skills in the Scanning section.
Astrometrics, Astrometric Acquisition, Astrometric Pinpointing, Astrometric Rangefinding, Archaeology, Hacking. Those I consider the exploration skills. In my opinion, everything else you need is skills for fittings and ships.
Maybe some trading skills for market stuff (remote adjusting of orders, more orders, etc.)
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|

Gregor Parud
710
|
Posted - 2014.10.12 17:22:00 -
[11] - Quote
There's 2 types of exploration, for some reason people always assume data/relic is the only way. |

Gregor Parud
730
|
Posted - 2014.10.12 17:22:55 -
[12] - Quote
There's 2 types of exploration, for some reason people always assume data/relic is the only way. |

Ertur Adestur
Hek Xplo Ltd
31
|
Posted - 2014.10.13 08:21:00 -
[13] - Quote
Covert Ops frigs can be hard to fit, so don't forget the core fitting skills. You'll eventually want CPU Management and Powergrid Management to 5. The Covert Ops skill requires Electronics Upgrades at 5, so that's settled. You can leave Energy Upgrades at 4.
These ships are paperweights, and rely entirely on cloak and speed. Skills under Navigation are important, and you'll eventually want both Navigation and Evasive Maneuvering at 5. Also train the skills related to Afterburners and Microwarpdrives. Top off with Warp Drive Operation.
For the future: Armor tank. Drone skills. Amarr and Gallente ship skills. You'll need 'em eventually.  |

Ertur Adestur
Hek Xplo Ltd
35
|
Posted - 2014.10.13 08:21:16 -
[14] - Quote
Covert Ops frigs can be hard to fit, so don't forget the core fitting skills. You'll eventually want CPU Management and Powergrid Management to 5. The Covert Ops skill requires Electronics Upgrades at 5, so that's settled. You can leave Energy Upgrades at 4.
These ships are paperweights, and rely entirely on cloak and speed. Skills under Navigation are important, and you'll eventually want both Navigation and Evasive Maneuvering at 5. Also train the skills related to Afterburners and Microwarpdrives. Top off with Warp Drive Operation.
For the future: Armor tank. Drone skills. Amarr and Gallente ship skills. You'll need 'em eventually. 
Edit: Note that I use the word "eventually" a lot. The base rule should always be "everything to 3", then progress your skilling from there. I'd highly recommend adding some tank and gunnery skills, just to give a wee more flexibility. Oh, and Hull Upgrades at 2. It gives access to Nano Structural Upgrades II (or whatever the name was); with these in the lows, a covops frig gets very hard to catch. |

Eridanix
Galactic Rangers Academy
5
|
Posted - 2014.10.19 11:10:00 -
[15] - Quote
Thanks to all who ansewered; I've been learning those skills.
I went to acquire trading skills, it was a must in this profession. |

Eridanix
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2014.10.19 11:10:31 -
[16] - Quote
Thanks to all who ansewered; I've been learning those skills.
I went to acquire trading skills, it was a must in this profession. |

Verdis deMosays
Alexylva Paradox Low-Class
64
|
Posted - 2014.10.20 14:02:00 -
[17] - Quote
Lots of good suggestions in the previous comments.
One more I might add is to put a priority on CPU Management in order to access cargo scanners. Those will allow you to scan relic/data cans to see if they are worth hacking. If you see good loot, grab those first, and save yourself the time on not hacking cans with one piece of loot in them.
I fly a cheetah covops with lvl V in covert ops ship skills, astrometrics V, and all the supports to IV. Some relic sites can still be rough to locate though, so here's my trick: custom probe formation. Hold shift (I think) after you deploy probes and it should pop up the movement box of every probe you have. Move them all in about half the distance from the middle probe that they start out at. Save that formation as custom. Once you get a hit down to a yellow marker with your tight scan formation, switch to the custom one and you'll be able to resolve it a lot faster. No more stuck at 98.5% result! Yays! Just a trick from w-space, where probes are life. As always, add me to your watchlist, and hit me up in game if you need any more help.
*mostly harmless wormhole resident signing off*
|

Verdis deMosays
Alexylva Paradox Low-Class
68
|
Posted - 2014.10.20 14:02:17 -
[18] - Quote
Lots of good suggestions in the previous comments.
One more I might add is to put a priority on CPU Management in order to access cargo scanners. Those will allow you to scan relic/data cans to see if they are worth hacking. If you see good loot, grab those first, and save yourself the time on not hacking cans with one piece of loot in them.
I fly a cheetah covops with lvl V in covert ops ship skills, astrometrics V, and all the supports to IV. Some relic sites can still be rough to locate though, so here's my trick: custom probe formation. Hold shift (I think) after you deploy probes and it should pop up the movement box of every probe you have. Move them all in about half the distance from the middle probe that they start out at. Save that formation as custom. Once you get a hit down to a yellow marker with your tight scan formation, switch to the custom one and you'll be able to resolve it a lot faster. No more stuck at 98.5% result! Yays!
Just a trick from w-space, where probes are life. As always, add me to your watchlist, and hit me up in game if you need any more help.
Edit: while this guide is for worm space, a lot of the tips there will make you a better scanner. http://www.tigerears.org/2013/06/30/how-to-scan-the-penny-ibramovic-way-odyssey-edition/
*mostly harmless wormhole resident signing off* |

William Ruben
The Greater Goon Clockwork Pineapple
65
|
Posted - 2014.10.21 03:03:00 -
[19] - Quote
Eridanix wrote:Thanks to all who ansewered; I've been learning those skills.
I went to acquire trading skills, it was a must in this profession. I suggest just starting an alt on the core trading skills and focus your explorer on exploring.
I strongly recommend going Gallente frigates for two reasons. One, the Imicus is a hoss (although others prefer the Heron for the extra midslot), but two, it gets you close to the Sister's faction explorer ship the Astero (iirc). Its a really nice improvement to your QoL while you train into a T2 CovOps frigate.
The rest of what you want to train are the core fitting skills needed for all ships. Also astrometrics rigging/jury rigging
One note, I have most scanning trained only to 3 because I am primarily a PvPer (do not even have Astrometrics pinpointing) but in my Helios I can now scan down all sites in nullsec and crack red cans at nearly 100% efficiency (I was around 50% using my Imicus) with T1 scanners but with the Sisters probe launcher bonuses (they are expensive but worth it once you gain experience IMO). Part of that is learning how to do the hacking minigame too. Eventually I will get everything to IV or V because I do a fair bit but I am not going to diverge from my frigate/cruiser skill mastery plan to do it.
Mostly get out in a T1 frigate with T1 fittings and cloak and learn as you do. Do not forget to make safes anywhere. Give yourself a bonus for getting one 20 AU from all gates/stations. |

William Ruben
The Greater Goon Clockwork Pineapple
66
|
Posted - 2014.10.21 03:03:17 -
[20] - Quote
Eridanix wrote:Thanks to all who ansewered; I've been learning those skills.
I went to acquire trading skills, it was a must in this profession. I suggest just starting an alt on the core trading skills and focus your explorer on exploring.
I strongly recommend going Gallente frigates for two reasons. One, the Imicus is a hoss (although others prefer the Heron for the extra midslot), but two, it gets you close to the Sister's faction explorer ship the Astero (iirc). Its a really nice improvement to your QoL while you train into a T2 CovOps frigate.
The rest of what you want to train are the core fitting skills needed for all ships. Also astrometrics rigging/jury rigging
One note, I have most scanning trained only to 3 because I am primarily a PvPer (do not even have Astrometrics pinpointing) but in my Helios I can now scan down all sites in nullsec and crack red cans at nearly 100% efficiency (I was around 50% using my Imicus) with T1 scanners but with the Sisters probe launcher bonuses (they are expensive but worth it once you gain experience IMO). Part of that is learning how to do the hacking minigame too. Eventually I will get everything to IV or V because I do a fair bit but I am not going to diverge from my frigate/cruiser skill mastery plan to do it.
Mostly get out in a T1 frigate with T1 fittings and cloak and learn as you do. Do not forget to make safes anywhere. Give yourself a bonus for getting one 20 AU from all gates/stations. |

Verdis deMosays
Alexylva Paradox Low-Class
67
|
Posted - 2014.10.21 03:39:00 -
[21] - Quote
William Ruben wrote:Eridanix wrote:Thanks to all who ansewered; I've been learning those skills.
I went to acquire trading skills, it was a must in this profession. I suggest just starting an alt on the core trading skills and focus your explorer on exploring. I strongly recommend going Gallente frigates for two reasons. One, the Imicus is a hoss (although others prefer the Heron for the extra midslot), but two, it gets you close to the Sister's faction explorer ship the Astero (iirc). Its a really nice improvement to your QoL while you train into a T2 CovOps frigate. The rest of what you want to train are the core fitting skills needed for all ships. Also astrometrics rigging/jury rigging One note, I have most scanning trained only to 3 because I am primarily a PvPer (do not even have Astrometrics pinpointing) but in my Helios I can now scan down all sites in nullsec and crack red cans at nearly 100% efficiency (I was around 50% using my Imicus) with T1 scanners but with the Sisters probe launcher bonuses (they are expensive but worth it once you gain experience IMO). Part of that is learning how to do the hacking minigame too. Eventually I will get everything to IV or V because I do a fair bit but I am not going to diverge from my frigate/cruiser skill mastery plan to do it. Mostly get out in a T1 frigate with T1 fittings and cloak and learn as you do. Do not forget to make safes anywhere. Give yourself a bonus for getting one 20 AU from all gates/stations.
Good advice. You'll make 100mil isk in no time at all this way. :)
And yes, the safes are key for scanning in low/null/wh. Anything over 15au from all celestials will let you launch probes with no one seeing them on dscan. Unless you're horribly unlucky, but hey, this is eve. Luck happens.
|

Verdis deMosays
Alexylva Paradox Low-Class
68
|
Posted - 2014.10.21 03:39:35 -
[22] - Quote
William Ruben wrote:Eridanix wrote:Thanks to all who ansewered; I've been learning those skills.
I went to acquire trading skills, it was a must in this profession. I suggest just starting an alt on the core trading skills and focus your explorer on exploring. I strongly recommend going Gallente frigates for two reasons. One, the Imicus is a hoss (although others prefer the Heron for the extra midslot), but two, it gets you close to the Sister's faction explorer ship the Astero (iirc). Its a really nice improvement to your QoL while you train into a T2 CovOps frigate. The rest of what you want to train are the core fitting skills needed for all ships. Also astrometrics rigging/jury rigging One note, I have most scanning trained only to 3 because I am primarily a PvPer (do not even have Astrometrics pinpointing) but in my Helios I can now scan down all sites in nullsec and crack red cans at nearly 100% efficiency (I was around 50% using my Imicus) with T1 scanners but with the Sisters probe launcher bonuses (they are expensive but worth it once you gain experience IMO). Part of that is learning how to do the hacking minigame too. Eventually I will get everything to IV or V because I do a fair bit but I am not going to diverge from my frigate/cruiser skill mastery plan to do it. Mostly get out in a T1 frigate with T1 fittings and cloak and learn as you do. Do not forget to make safes anywhere. Give yourself a bonus for getting one 20 AU from all gates/stations.
Good advice. You'll make 100mil isk in no time at all this way. :)
And yes, the safes are key for scanning in low/null/wh. Anything over 15au from all celestials will let you launch probes with no one seeing them on dscan. Unless you're horribly unlucky, but hey, this is eve. Luck happens.
|

William Ruben
The Greater Goon Clockwork Pineapple
65
|
Posted - 2014.10.21 03:53:00 -
[23] - Quote
Verdis deMosays wrote:William Ruben wrote: Mostly get out in a T1 frigate with T1 fittings and cloak and learn as you do. Do not forget to make safes anywhere. Give yourself a bonus for getting one 20 AU from all gates/stations.
Good advice. You'll make 100mil isk in no time at all this way. :)
Aww.
e. But for the newer players: I made a billion total off my first T1 before it got blown up. RIP
Quote:And yes, the safes are key for scanning in low/null/wh. Anything over 15au from all celestials will let you launch probes with no one seeing them on dscan. Unless you're horribly unlucky, but hey, this is eve. Luck happens.
From flying my T1 for so long I've gotten into the habit of launching probes once warp initiates on gate to a safe. There is a window of time there when you are still cloaked or just decloaking and warp initiates when you can drop them and scoot leaving you plenty of time to cloak up before combat probes would possibly be able to find you. |

William Ruben
The Greater Goon Clockwork Pineapple
66
|
Posted - 2014.10.21 03:53:36 -
[24] - Quote
Verdis deMosays wrote:William Ruben wrote: Mostly get out in a T1 frigate with T1 fittings and cloak and learn as you do. Do not forget to make safes anywhere. Give yourself a bonus for getting one 20 AU from all gates/stations.
Good advice. You'll make 100mil isk in no time at all this way. :)
Aww.
e. But for the newer players: I made a billion total off my first T1 before it got blown up. RIP
Quote:And yes, the safes are key for scanning in low/null/wh. Anything over 15au from all celestials will let you launch probes with no one seeing them on dscan. Unless you're horribly unlucky, but hey, this is eve. Luck happens.
From flying my T1 for so long I've gotten into the habit of launching probes once warp initiates on gate to a safe. There is a window of time there when you are still cloaked or just decloaking and warp initiates when you can drop them and scoot leaving you plenty of time to cloak up before combat probes would possibly be able to find you. |

Davey Talvanen
Zero's Legion
3
|
Posted - 2014.10.29 13:07:06 -
[25] - Quote
why cloak
|

Bastion Arzi
Mortis Angelus The Kadeshi
172
|
Posted - 2014.10.29 13:15:04 -
[26] - Quote
becuase the most profit is to be made in low or null. in those places a cov ops cloak will increase ur survival rate. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6317
|
Posted - 2014.10.29 13:46:58 -
[27] - Quote
Davey Talvanen wrote:why cloak
Because if the locals see you poking around in their home they will hunt you mercilessly if they have nothing else to do.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Vol Arm'OOO
Imperial Academy Amarr Empire
313
|
Posted - 2014.10.29 14:01:09 -
[28] - Quote
Just my 2 cents - High sec exploration is not worth it (except for the occasional ded 1 to 4s that may pop up (at least i think the 4s still appear in highsec)). Low sec exploration can be profitable, especially if you run the ded's. But as a general rule do not run exploration and data sites in lowsec systems close to empire with other folk in them - especially the station systems. First thing I usually do is scan down all of the sigs and bm them - and im not the only one that does this in my little corner of low sec. We then wait for the inevitable explorer to come in and go to our sigs where they are promptly killed despite the number of warp stabs they have in their lows. You will not see us coming because we are cloaked and you wont have any warning because the sites are pre-bookmarked so no probes are required. Stabs will not help you because we have enough points to counter the amount of stabs you can fit on an exploration ship. Exploration in both null and low requires that you learn about your neighborhood - which systems are safe, and which systems are filled with nasty pirates etc. . .
I don't play, I just fourm warrior.
|

Bastion Arzi
Mortis Angelus The Kadeshi
192
|
Posted - 2014.10.29 14:05:17 -
[29] - Quote
good advice above |

Sir Livingston
Club Deadspace
273
|
Posted - 2014.11.06 19:03:45 -
[30] - Quote
I've uploaded a large number of exploration related videos on YouTube over the last few years. Here is a link to the page if you wish to see if anything proves helpful to you http://www.youtube.com/JonnyPew
EVE Online video content creator
http://www.youtube.com/JonnyPew
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