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Shin Chivalry
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Posted - 2003.10.10 18:36:00 -
[1]
How would ou fit your blackbird with just the right equipment? What things are a must? What things are just simply needed? - Signatures are evil - Freakn' Aliens |

Roba
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Posted - 2003.10.10 18:38:00 -
[2]
What you need are sensor dampeners and lots of them. Then torps in the h-50s.
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Shin Chivalry
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Posted - 2003.10.10 18:55:00 -
[3]
I see, sensor dampeners, and torpedoes. Anything else, how about the turret hardpoints? Energy weapons, hybrid turrets or projectile? (I'm caldari if that matters.) - Signatures are evil - Freakn' Aliens |

Lefevre
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Posted - 2003.10.10 19:38:00 -
[4]
hmm.. 3 h-50 filled with torps or cruise missles. 2 capacitator power relays (20% capacitator regenerate rate bonus each. Midslots depends on what you want.. sensor dampers or other ecm modules.
Teddybears |

Shin Chivalry
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Posted - 2003.10.10 19:46:00 -
[5]
Sensor dampeners, what exactly do they do? - Signatures are evil - Freakn' Aliens |

Saturn
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Posted - 2003.10.10 20:25:00 -
[6]
Quote: Sensor dampeners, what exactly do they do?
They cut your targets lock speed and range by about half of each per module.
Example if your target is in a Blackbird himself his stock max targeting range is 60,000 and target speed is about 6 seconds.
With one sensor damp used on it, his target range becomes 30,000 and he will take 9 seconds to lock you back.
Stack just 3 or 4 modules and watch him become unable to lock you unless at very very close range and his lock time once within that range is painfully slow. _________ "Our inmates are dedicated to producing the best license plates for your ships." -Saturn, Warden and CEO of Prison Corp |

Shin Chivalry
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Posted - 2003.10.10 20:44:00 -
[7]
I see, so basicly, you make sure your target stays away from you and can't target you while you blast it to pieces. I like it, anything else? - Signatures are evil - Freakn' Aliens |

Ebil Pirate
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Posted - 2003.10.10 21:55:00 -
[8]
first. BB can take down crusiers and frigs. you will not be able to take down a bship alone. but with suport. ex: caracel. 5 malkuth lunchers and torps. you and your friend would become VERRY serius threat to anything flying in space. *''''''''''''''''* Ebil pirate has no fear becuz she has lots of beer. |

Nervar
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Posted - 2003.10.11 01:28:00 -
[9]
lets say u have 4 sensor dampners but the oponent allready have you locked, will the dampners break his lock cause he "gets" out off target range?? -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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Luc Boye
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Posted - 2003.10.11 01:39:00 -
[10]
No they wont break locks. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |
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Gunni
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Posted - 2003.10.11 03:00:00 -
[11]
Quote: lets say u have 4 sensor dampners but the oponent allready have you locked, will the dampners break his lock cause he "gets" out off target range??
if some1 locks u at 20 km and starts shooting at u. u then lock them and sensor dampen them down to 15 km, then the lock will breake.. but if he isnt shooting at u or using any modules, then the img of him having u locked will stay on your screen. but as soon as he tryes to activate a module/gun on you heŚll lose lock...
------------------------------------- Gunni Viziam
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Dura'Lorth
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Posted - 2003.10.11 04:11:00 -
[12]
Sensor dampeners work wonders with a bb i got a bs targeting down to 1274.51 was realy funn speacaly since he was using 425mm rails. BTW the dampeners were named. |

Troezar
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Posted - 2003.10.11 08:20:00 -
[13]
Don't forget to mention FOF cruise missiles...
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Lilan Kahn
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Posted - 2003.10.11 08:32:00 -
[14]
and dont for get drones, but thats what you have big big torps for hehe.
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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DREAMWORKS
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Posted - 2003.10.11 10:50:00 -
[15]
Quote: No they wont break locks.
 Mine do. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Luc Boye
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Posted - 2003.10.11 12:37:00 -
[16]
Oh good then, I wasn't sure, so I always played like they didn't. More engage for me then =) --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Athan
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Posted - 2003.10.11 13:40:00 -
[17]
Last time I checked someone with a lock on you who is then sufficiently sensor dampened WILL have their lock broken ... once they try to use the lock to fire.
-Ath --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

Shin Chivalry
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Posted - 2003.10.11 14:09:00 -
[18]
All sounds good, but one thing still is unclear. What guns should I use? The dampeners use energy I'm guessing, so energy weapons might not be the smartes thing, eh? Someone told me that certain races get certain +'es when it comes to the different weapons? Is that so? Are certain weapons better with some races than others? If so, which weapons are best for caldari? - Signatures are evil - Freakn' Aliens |

Luc Boye
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Posted - 2003.10.11 14:12:00 -
[19]
Edited by: Luc Boye on 11/10/2003 14:12:38 nah it has nothing to do with races, but with ships. the only racial difference is atributes. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

TIvian
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Posted - 2003.10.13 09:47:00 -
[20]
Edited by: TIvian on 13/10/2003 09:48:36
Quote: All sounds good, but one thing still is unclear. What guns should I use? The dampeners use energy I'm guessing, so energy weapons might not be the smartes thing, eh? Someone told me that certain races get certain +'es when it comes to the different weapons? Is that so? Are certain weapons better with some races than others? If so, which weapons are best for caldari?
Caldari ships give bonus's to Hybrids. so if you go energy you will have to watch your CAP big time....unless you got the skillz to manage. from what I understand from my PvP master he says Hybrids are utter crap in PvP. Remeber this is a SUPPORT vessel. so your not looking to realy go toe to toe. HOWEVER with 3 Sensor Damps and Warp Scrambler and Stasis Webber you can lock down any battle ship and make him cry while your wing mates in their BS's pound the S**T out his ship into scrap. now for NPC hunting hybrids are fine( from what I understand your CEO has some really nice Hyb's!!!) and you can use the mid slots for protection gear. cause it really does no good to have ECW gear when fighting them ...ie they can't be jammed. If your going PvP I recommend crappy Med Energy weapons. AND if you use any of this against me I am gonna spank you
Here Endith The Lesson! (\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |
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Xirtic Emarfatem
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Posted - 2003.10.13 10:04:00 -
[21]
Are sensor Dampners Target specific or area effect? And what are some of the common names for the dampners? ____________________________________________
Smart Bombs require Smart people.. - HYDRO - Amarr Internal Construction
- consequence of a dispute with an amarr |

Shin Chivalry
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Posted - 2003.10.13 20:36:00 -
[22]
Wow, did I get this right. NPC pirates can't be jammed? Meaning, sensor dampeners (minimizing their range, etc...) don't work on them?
- Signatures are evil - Freakn' Aliens |

Jaque Draco
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Posted - 2003.10.14 07:49:00 -
[23]
Quote: Are sensor Dampners Target specific or area effect? And what are some of the common names for the dampners?
I'd like to know that too...
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Nervar
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Posted - 2003.10.14 12:14:00 -
[24]
Quite possible to target jam npc pirates, i have had sucsess jamming an 20k shansa with 3 multi spectrals
-------------------------------------------------> What I look forward to is continued immaturity followed by death.
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CoolSprog
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Posted - 2003.10.16 08:33:00 -
[25]
Well if u dont mind traveling slow (like me :)) My BB setup is 1 webber, 1 warp scrambler (1x scramble) 3 spatial destabilizers (for caldari ships) and 1 multispec for emergencys, as they run down cap dead quickly! my partner in crime uses the same, exept he uses a 2x warp scrambler, and white noises instead of spatials (so he can jam amarr ships!), in the low slots we take 2x grav backups, we find these setups work well :)
(BTW im new, not to EVE just to the forum, so hi! :D) -----
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Toulak
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Posted - 2003.10.16 12:26:00 -
[26]
Quote: Well if u dont mind traveling slow (like me :)) My BB setup is 1 webber, 1 warp scrambler (1x scramble) 3 spatial destabilizers (for caldari ships) and 1 multispec for emergencys, as they run down cap dead quickly! my partner in crime uses the same, exept he uses a 2x warp scrambler, and white noises instead of spatials (so he can jam amarr ships!), in the low slots we take 2x grav backups, we find these setups work well :)
And the point of having 3 race specific and 1 multispec is?!?!
3 Gravimetric jammers = 18 Jamming strength (enough to jam any caldari battleship)
So why have a multispec as well?
Even if you have all activated against other race ships its only
3 Gravimetric = 6 jamming strength to other types, and +4 from the multispec gives a total of 10. Not enough to jam a cruiser..
So I dont see the point in that...
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pooti
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Posted - 2003.10.16 19:41:00 -
[27]
If you're soloing in a BB you're probably best off equipping 3 launchers with either torps or cruise...the turret really doesn't matter, it's not going to do much of anything.
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Fred0
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Posted - 2003.10.16 20:19:00 -
[28]
Edited by: Fred0 on 17/10/2003 11:09:51 Edited by: Fred0 on 17/10/2003 11:09:02 High: 2*250mm med hybrids loaded with Thorium for 30k range 2*H-50 Launchers with Heavy missiles
Medium: 2*Afterburner 1* Medium Shield booster 1* Medium Cap battery 1* Kinetic Hardener 1* Explosive Hardener
Low: 2* Cap power relay
With this loadout you easily take multiple 40k drug barons from 30k out. You can take their heat for quite a while aswell so no worries if you happen to get too close for a lil while.
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Bexxly
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Posted - 2003.10.17 04:14:00 -
[29]
Edited by: Bexxly on 17/10/2003 04:16:14
Quote: lets say u have 4 sensor dampners but the oponent allready have you locked, will the dampners break his lock cause he "gets" out off target range??
yes they do, I tested it earlier
and they are target specific too 
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CoolSprog
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Posted - 2003.10.17 12:24:00 -
[30]
Edited by: CoolSprog on 17/10/2003 12:25:35 Well we simply use them to lock down rats, we dont do PVP, the jammers are mostly in case we get into trouble with other pirates, 2 of us using our jammers can jam a rat, but if the other aint locked him and all else fails the multi usually locks him until the other one of us is ready to use his
Oh and it aint enough to lock down any caldari battleship, my scorp has grav points of 20, therefor i would say the multi is useful. -----
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