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Shin Chivalry
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Posted - 2003.10.10 18:36:00 -
[1]
How would ou fit your blackbird with just the right equipment? What things are a must? What things are just simply needed? - Signatures are evil - Freakn' Aliens |

Roba
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Posted - 2003.10.10 18:38:00 -
[2]
What you need are sensor dampeners and lots of them. Then torps in the h-50s.
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Shin Chivalry
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Posted - 2003.10.10 18:55:00 -
[3]
I see, sensor dampeners, and torpedoes. Anything else, how about the turret hardpoints? Energy weapons, hybrid turrets or projectile? (I'm caldari if that matters.) - Signatures are evil - Freakn' Aliens |

Lefevre
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Posted - 2003.10.10 19:38:00 -
[4]
hmm.. 3 h-50 filled with torps or cruise missles. 2 capacitator power relays (20% capacitator regenerate rate bonus each. Midslots depends on what you want.. sensor dampers or other ecm modules.
Teddybears |

Shin Chivalry
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Posted - 2003.10.10 19:46:00 -
[5]
Sensor dampeners, what exactly do they do? - Signatures are evil - Freakn' Aliens |

Saturn
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Posted - 2003.10.10 20:25:00 -
[6]
Quote: Sensor dampeners, what exactly do they do?
They cut your targets lock speed and range by about half of each per module.
Example if your target is in a Blackbird himself his stock max targeting range is 60,000 and target speed is about 6 seconds.
With one sensor damp used on it, his target range becomes 30,000 and he will take 9 seconds to lock you back.
Stack just 3 or 4 modules and watch him become unable to lock you unless at very very close range and his lock time once within that range is painfully slow. _________ "Our inmates are dedicated to producing the best license plates for your ships." -Saturn, Warden and CEO of Prison Corp |

Shin Chivalry
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Posted - 2003.10.10 20:44:00 -
[7]
I see, so basicly, you make sure your target stays away from you and can't target you while you blast it to pieces. I like it, anything else? - Signatures are evil - Freakn' Aliens |

Ebil Pirate
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Posted - 2003.10.10 21:55:00 -
[8]
first. BB can take down crusiers and frigs. you will not be able to take down a bship alone. but with suport. ex: caracel. 5 malkuth lunchers and torps. you and your friend would become VERRY serius threat to anything flying in space. *''''''''''''''''* Ebil pirate has no fear becuz she has lots of beer. |

Nervar
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Posted - 2003.10.11 01:28:00 -
[9]
lets say u have 4 sensor dampners but the oponent allready have you locked, will the dampners break his lock cause he "gets" out off target range?? -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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Luc Boye
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Posted - 2003.10.11 01:39:00 -
[10]
No they wont break locks. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |
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Gunni
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Posted - 2003.10.11 03:00:00 -
[11]
Quote: lets say u have 4 sensor dampners but the oponent allready have you locked, will the dampners break his lock cause he "gets" out off target range??
if some1 locks u at 20 km and starts shooting at u. u then lock them and sensor dampen them down to 15 km, then the lock will breake.. but if he isnt shooting at u or using any modules, then the img of him having u locked will stay on your screen. but as soon as he tryes to activate a module/gun on you heŚll lose lock...
------------------------------------- Gunni Viziam
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Dura'Lorth
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Posted - 2003.10.11 04:11:00 -
[12]
Sensor dampeners work wonders with a bb i got a bs targeting down to 1274.51 was realy funn speacaly since he was using 425mm rails. BTW the dampeners were named. |

Troezar
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Posted - 2003.10.11 08:20:00 -
[13]
Don't forget to mention FOF cruise missiles...
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Lilan Kahn
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Posted - 2003.10.11 08:32:00 -
[14]
and dont for get drones, but thats what you have big big torps for hehe.
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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DREAMWORKS
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Posted - 2003.10.11 10:50:00 -
[15]
Quote: No they wont break locks.
 Mine do. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Luc Boye
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Posted - 2003.10.11 12:37:00 -
[16]
Oh good then, I wasn't sure, so I always played like they didn't. More engage for me then =) --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Athan
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Posted - 2003.10.11 13:40:00 -
[17]
Last time I checked someone with a lock on you who is then sufficiently sensor dampened WILL have their lock broken ... once they try to use the lock to fire.
-Ath --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

Shin Chivalry
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Posted - 2003.10.11 14:09:00 -
[18]
All sounds good, but one thing still is unclear. What guns should I use? The dampeners use energy I'm guessing, so energy weapons might not be the smartes thing, eh? Someone told me that certain races get certain +'es when it comes to the different weapons? Is that so? Are certain weapons better with some races than others? If so, which weapons are best for caldari? - Signatures are evil - Freakn' Aliens |

Luc Boye
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Posted - 2003.10.11 14:12:00 -
[19]
Edited by: Luc Boye on 11/10/2003 14:12:38 nah it has nothing to do with races, but with ships. the only racial difference is atributes. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

TIvian
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Posted - 2003.10.13 09:47:00 -
[20]
Edited by: TIvian on 13/10/2003 09:48:36
Quote: All sounds good, but one thing still is unclear. What guns should I use? The dampeners use energy I'm guessing, so energy weapons might not be the smartes thing, eh? Someone told me that certain races get certain +'es when it comes to the different weapons? Is that so? Are certain weapons better with some races than others? If so, which weapons are best for caldari?
Caldari ships give bonus's to Hybrids. so if you go energy you will have to watch your CAP big time....unless you got the skillz to manage. from what I understand from my PvP master he says Hybrids are utter crap in PvP. Remeber this is a SUPPORT vessel. so your not looking to realy go toe to toe. HOWEVER with 3 Sensor Damps and Warp Scrambler and Stasis Webber you can lock down any battle ship and make him cry while your wing mates in their BS's pound the S**T out his ship into scrap. now for NPC hunting hybrids are fine( from what I understand your CEO has some really nice Hyb's!!!) and you can use the mid slots for protection gear. cause it really does no good to have ECW gear when fighting them ...ie they can't be jammed. If your going PvP I recommend crappy Med Energy weapons. AND if you use any of this against me I am gonna spank you
Here Endith The Lesson! (\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |
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Xirtic Emarfatem
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Posted - 2003.10.13 10:04:00 -
[21]
Are sensor Dampners Target specific or area effect? And what are some of the common names for the dampners? ____________________________________________
Smart Bombs require Smart people.. - HYDRO - Amarr Internal Construction
- consequence of a dispute with an amarr |

Shin Chivalry
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Posted - 2003.10.13 20:36:00 -
[22]
Wow, did I get this right. NPC pirates can't be jammed? Meaning, sensor dampeners (minimizing their range, etc...) don't work on them?
- Signatures are evil - Freakn' Aliens |

Jaque Draco
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Posted - 2003.10.14 07:49:00 -
[23]
Quote: Are sensor Dampners Target specific or area effect? And what are some of the common names for the dampners?
I'd like to know that too...
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Nervar
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Posted - 2003.10.14 12:14:00 -
[24]
Quite possible to target jam npc pirates, i have had sucsess jamming an 20k shansa with 3 multi spectrals
-------------------------------------------------> What I look forward to is continued immaturity followed by death.
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CoolSprog
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Posted - 2003.10.16 08:33:00 -
[25]
Well if u dont mind traveling slow (like me :)) My BB setup is 1 webber, 1 warp scrambler (1x scramble) 3 spatial destabilizers (for caldari ships) and 1 multispec for emergencys, as they run down cap dead quickly! my partner in crime uses the same, exept he uses a 2x warp scrambler, and white noises instead of spatials (so he can jam amarr ships!), in the low slots we take 2x grav backups, we find these setups work well :)
(BTW im new, not to EVE just to the forum, so hi! :D) -----
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Toulak
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Posted - 2003.10.16 12:26:00 -
[26]
Quote: Well if u dont mind traveling slow (like me :)) My BB setup is 1 webber, 1 warp scrambler (1x scramble) 3 spatial destabilizers (for caldari ships) and 1 multispec for emergencys, as they run down cap dead quickly! my partner in crime uses the same, exept he uses a 2x warp scrambler, and white noises instead of spatials (so he can jam amarr ships!), in the low slots we take 2x grav backups, we find these setups work well :)
And the point of having 3 race specific and 1 multispec is?!?!
3 Gravimetric jammers = 18 Jamming strength (enough to jam any caldari battleship)
So why have a multispec as well?
Even if you have all activated against other race ships its only
3 Gravimetric = 6 jamming strength to other types, and +4 from the multispec gives a total of 10. Not enough to jam a cruiser..
So I dont see the point in that...
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pooti
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Posted - 2003.10.16 19:41:00 -
[27]
If you're soloing in a BB you're probably best off equipping 3 launchers with either torps or cruise...the turret really doesn't matter, it's not going to do much of anything.
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Fred0
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Posted - 2003.10.16 20:19:00 -
[28]
Edited by: Fred0 on 17/10/2003 11:09:51 Edited by: Fred0 on 17/10/2003 11:09:02 High: 2*250mm med hybrids loaded with Thorium for 30k range 2*H-50 Launchers with Heavy missiles
Medium: 2*Afterburner 1* Medium Shield booster 1* Medium Cap battery 1* Kinetic Hardener 1* Explosive Hardener
Low: 2* Cap power relay
With this loadout you easily take multiple 40k drug barons from 30k out. You can take their heat for quite a while aswell so no worries if you happen to get too close for a lil while.
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Bexxly
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Posted - 2003.10.17 04:14:00 -
[29]
Edited by: Bexxly on 17/10/2003 04:16:14
Quote: lets say u have 4 sensor dampners but the oponent allready have you locked, will the dampners break his lock cause he "gets" out off target range??
yes they do, I tested it earlier
and they are target specific too 
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CoolSprog
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Posted - 2003.10.17 12:24:00 -
[30]
Edited by: CoolSprog on 17/10/2003 12:25:35 Well we simply use them to lock down rats, we dont do PVP, the jammers are mostly in case we get into trouble with other pirates, 2 of us using our jammers can jam a rat, but if the other aint locked him and all else fails the multi usually locks him until the other one of us is ready to use his
Oh and it aint enough to lock down any caldari battleship, my scorp has grav points of 20, therefor i would say the multi is useful. -----
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KSUDruid
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Posted - 2003.10.17 18:22:00 -
[31]
Quote: Wow, did I get this right. NPC pirates can't be jammed? Meaning, sensor dampeners (minimizing their range, etc...) don't work on them?
Ok, I've had quite a bit of experience fighting rats in my blackbird, and here's what I've found. Rats ARE Jammable, yup.. they are. NPC Rats however have a very unique sensor situation which i'm still working on totally understanding.
Angels, which what I've spent most of my time fighting, can be jammed with multispec gear. The higher quality the rat, the higher the jam requirements. They have ALL sensor types though to work with for some reason. IE An Angel Depredator has Grav strength of 10, Mag Stength of 10, Ladar strength of 10, and Radar strength of 10. You have to compensate for ALL these sensor types in order to succesfully jam them. This means you can run all multispecs (and kiss your cap goodbye) or run 4 of each type of race specific jammer.
When Hunting Rats, If I know i'm not going to see anything bigger than a 20k pirate. The one of each of the race specific jammers seems to be sufficient. that provides -12 jam to all sensor types, essentially indefinetly (with my engineering skills, and a power diag) If i'm going to go after the big boys (which is a lot more common anymore) i'll throw in a multispec in the fifth slot and kick all jam types up to -16. This is sufficient to jam every angel i've ever encountered. That last multi-spec sucks you cap. But it's awfully funny to just watch an angel liquidator run from you.. cause he can't do a damn thing.
On a side note, Guristas Seem to be a little different.. i can't seem to find a definet pattern with what it takes to jam different types of them.. the stupid little 3k guristas require the use of all 5 of my ecm pods to jam them.. which is definetly weird.. more to come.
And just before everyone starts knocking my tactics and such, this is my NPC setup, and it's more experiental than anything else. PVP'n I've got a totally different setup, which I'll share at a later date, cause I've already typed enough on this subject.
-KSUDruid
-Druid "Civis Ascendant"
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Kipkruide
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Posted - 2003.10.24 08:49:00 -
[32]
BB's should be used in teams of 2 or with scorp but i prefer bb's because you can get your locking time down easier then a scorp.
now in ew it's all about the lock time, if you lock first you win if not you lose.
so i usually team up with someone to take care of cald ew in bb's , one close up with webbies and scrambles + 2 sensor booster to get a lock of about 1.5 secs.. fast speed rocket launchers with defenders in to take care of the scorp trying to fof you. one far out with 24 cald jamming and 2 sensor booster to get the lockdown time down to.. and torps ofcourse, though both birds should have torps/cruise, defenders, and fof onboard. if you get alone with a bs in this setup it dies, since a scorp or raven would have to usel all 4 med slots worth of sensor boosters to lock you faster, and it's usually dropping outta warp making it's chances about 0.
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Admiral IceBlock
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Posted - 2003.10.24 09:30:00 -
[33]
What about this : 1xMedium SmartBomb 3xMissile Launchers
3xSensor Dampers 1xMedium Shield Booster 1xWarp Disruptor 1xWebifier
1xCap Relay 1xTracking Enhancer
Maybe switch the Webifier for a MWD?
"We brake for nobody"
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Serge
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Posted - 2003.10.24 10:16:00 -
[34]
Ice - the tracking enhancer makes no sense in a mls launcher setup ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Damnation
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Posted - 2003.10.24 10:39:00 -
[35]
Any caldari cruiser, should have power diagnostics in the lows. With the BBird, do not use turrets, only use H-50s, equip with either torps or cruise, preferribly cruise, and use 4 dampeners, MWD, and a warp disruptor, fit the 2 lows with power diagnostics. Cap relays are useless on it, they dont give as much cap recharge, but they make your overall ship stronger. I know your saying, MWD!? but hey, it works, if your faster than the other ships that outta target range, its a good thing.
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JUDGE 4S
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Posted - 2003.10.24 11:59:00 -
[36]
I am driving BB, last night i tried 4 ECM multispectra,Cap can hold only 32.57sec, so if i dont use Shield booster it is still no good and i have 20%bonus on capacitor.so it is good think to use specific ecm's on BB(gravimetric-6; ladar -6;radar -6; magnemetric -6) in sets by 3.and ou can fit warp disruptors. multispectras should be used only by Scorp, becouse big capacitor read out.
4S Corp. _________________________________________________________
"Dont get me wrong I like all Gods creatures, it is just that some of them I like stuffed" |

Znaei
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Posted - 2003.10.25 05:37:00 -
[37]
Quote: I am driving BB, last night i tried 4 ECM multispectra,Cap can hold only 32.57sec, so if i dont use Shield booster it is still no good and i have 20%bonus on capacitor.so it is good think to use specific ecm's on BB(gravimetric-6; ladar -6;radar -6; magnemetric -6) in sets by 3.and ou can fit warp disruptors. multispectras should be used only by Scorp, becouse big capacitor read out.
4S Corp.
Multispectrals even dry out Scorpion's cap pretty fast. Much better off using sensor dampeners.
clagnuts> im drunk just come back from pirates night in spain , wtf i thought it was some eve guys getting together for a drink , turned out to be a feken real pirates show , doh |
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