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Ayeshah Volfield
Republic Military School Minmatar Republic
103
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Posted - 2014.10.13 01:28:00 -
[1] - Quote
Any tips on how to improve the following fit for level 4 missions would be much appreciated:
[Typhoon Fleet Issue, TFI Armor]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Armor EM Hardener Armor Thermic Hardener Core B-Type Large Armor Repairer
100MN Microwarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Drone Link Augmentor II [Empty High slot]
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Ionic Field Projector I
Hobgoblin II x5 Curator II x5 Hammerhead II x5
If at all possible without running into severe CPU issues, I'd prefer a T2 fit aside from the BCS and maybe minor pimp, as long as it doesn't become a loot pi+¦ata. Also, I do plan on using mission specific hardeners.
Thank you in advance and fly safe o7 EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely. |

Ayeshah Volfield
Republic Military School Minmatar Republic
106
|
Posted - 2014.10.13 01:28:27 -
[2] - Quote
Any tips on how to improve the following fit for level 4 missions would be much appreciated:
[Typhoon Fleet Issue, TFI Armor]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Armor EM Hardener II Armor Thermic Hardener II Large Armor Repairer II
Large Micro Jump Drive Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Drone Link Augmentor II [Empty High slot]
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Ionic Field Projector I
Hobgoblin II x5 Curator II x5 Hammerhead II x5
If at all possible without running into severe CPU issues, I'd prefer a T2 fit aside from the BCS and maybe minor pimp, as long as it doesn't become a loot pi+¦ata. Also, I do plan on using mission specific hardeners.
Thank you in advance and fly safe o7
EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1798
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Posted - 2014.10.13 10:20:00 -
[3] - Quote
Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1846
|
Posted - 2014.10.13 10:20:13 -
[4] - Quote
Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Carniflex
StarHunt Mordus Angels
295
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Posted - 2014.10.13 12:58:00 -
[5] - Quote
Kagura Nikon wrote:Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets.
Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest damage missile platform as far just missiles go. With 2 painters the exp velocity is anyway pretty much meaningless against the speeds that NPC's have in missions (other than spider drones). Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Carniflex
StarHunt Mordus Angels
298
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Posted - 2014.10.13 12:58:44 -
[6] - Quote
Kagura Nikon wrote:Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets.
Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest damage missile platform as far just missiles go. With 2 painters the exp velocity is anyway pretty much meaningless against the speeds that NPC's have in missions (other than spider drones).
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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stoicfaux
5326
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Posted - 2014.10.13 15:40:00 -
[7] - Quote
Carniflex wrote:Kagura Nikon wrote:Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets. Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest damage missile platform as far just missiles go. With 2 painters the exp velocity is anyway pretty much meaningless against the speeds that NPC's have in missions (other than spider drones). Just to be pedantic, thinking that Flares and Explosion Velocity bonuses are good at hitting fast moving targets is the wrong way to think about them.
The explosion velocity bonus is just a weaker explosion radius bonus. If you look at the missile damage formula: http://wiki.eveuniversity.org/Missile_Damage, you'll see that the (S/E * Ve/Vt) are multiplied, so bonuses to missile explosion radius or velocity look like this: 15% Explosion Radius: 1/.85 * S/E * Ve/Vt, or 1.176 * S/E * Ve/Vt 15% Explosion Velocity: 1.15 * S/E * Ve/Vt Which means that a Flare or Rigor rig helps against both target sig and target velocity.
However, a 15% Rigor is the equivalent of (1/.85 = 1.176) a 17.6% Flare rig and a 15% Flare rig is the equivalent of a 13.0% Rigor rig. A 20% Flare is the equivalent of a 16.7% rigor (so Flare II > Rigor I.)
However^2, Rigors affect both formulas: (S/E) and (S/E * Ve/Vt). Generally speaking, the 2nd part of the missile formula (S/E * Ve/Vt) tends to dominate applied damage so it's not that great of an advantage. (A Flare II is normally better than a Rigor I even though it doesn't affect the first (S/E) part of the missile formula.)
tl;dr - An Explosion Velocity bonus (e.g. Flare rig) is a poor man's Explosion Radius bonus (e.g. Rigor rig.) WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
5367
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Posted - 2014.10.13 15:40:23 -
[8] - Quote
Carniflex wrote:Kagura Nikon wrote:Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets. Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest damage missile platform as far just missiles go. With 2 painters the exp velocity is anyway pretty much meaningless against the speeds that NPC's have in missions (other than spider drones). Just to be pedantic, thinking that Flares and Explosion Velocity bonuses are good at hitting fast moving targets is the wrong way to think about them.
The explosion velocity bonus is just a weaker explosion radius bonus. If you look at the missile damage formula: http://wiki.eveuniversity.org/Missile_Damage, you'll see that the (S/E * Ve/Vt) are multiplied, so bonuses to missile explosion radius or velocity look like this: 15% Explosion Radius: 1/.85 * S/E * Ve/Vt, or 1.176 * S/E * Ve/Vt 15% Explosion Velocity: 1.15 * S/E * Ve/Vt Which means that a Flare or Rigor rig helps against both target sig and target velocity.
However, a 15% Rigor is the equivalent of (1/.85 = 1.176) a 17.6% Flare rig and a 15% Flare rig is the equivalent of a 13.0% Rigor rig. A 20% Flare is the equivalent of a 16.7% rigor (so Flare II > Rigor I.)
However^2, Rigors affect both formulas: (S/E) and (S/E * Ve/Vt). Generally speaking, the 2nd part of the missile formula (S/E * Ve/Vt) tends to dominate applied damage so it's not that great of an advantage. (A Flare II is normally better than a Rigor I even though it doesn't affect the first (S/E) part of the missile formula.)
tl;dr - An Explosion Velocity bonus (e.g. Flare rig) is a poor man's Explosion Radius bonus (e.g. Rigor rig.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Bastion Arzi
Simply Wild. Amnesia.
133
|
Posted - 2014.10.13 15:44:00 -
[9] - Quote
could u say that again in english pls?
i mean simply |

stoicfaux
5326
|
Posted - 2014.10.13 15:55:00 -
[10] - Quote
Bastion Arzi wrote:could u say that again in english pls?
i mean simply Rigor II > Flare II > Rigor I > Flare I.
Explosion radius bonus helps against both target size and target speed.
Velocity bonus helps against both target size and target speed, meaning don't make the mistake of thinking that Fare rigs are extra special against fast moving targets such as Spider Drones.
Rigors provide more value than Fares. A 15% Rigor is the equivalent a 17.6% Flare rig, i.e. a Rigor rig is better against fast targets than a Flare rig.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
5367
|
Posted - 2014.10.13 15:55:40 -
[11] - Quote
Bastion Arzi wrote:could u say that again in english pls?
i mean simply Rigor II > Flare II > Rigor I > Flare I.
Explosion radius bonus helps against both target size and target speed.
Velocity bonus helps against both target size and target speed, meaning don't make the mistake of thinking that Fare rigs are extra special against fast moving targets such as Spider Drones.
Rigors provide more value than Fares. A 15% Rigor is the equivalent a 17.6% Flare rig, i.e. a Rigor rig is better against fast targets than a Flare rig.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Nalha Saldana
Shattered Void
856
|
Posted - 2014.10.13 17:17:00 -
[12] - Quote
You want to improve it but there isnt much to be done without pimping it. If you want more tank you will have to sacrifice some dps and if you want more dps you're crazy ;) |

Nalha Saldana
Shattered Void Spaceship Samurai
861
|
Posted - 2014.10.13 17:17:47 -
[13] - Quote
You want to improve it but there isnt much to be done without pimping it. If you want more tank you will have to sacrifice some dps and if you want more dps you're crazy ;) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
699
|
Posted - 2014.10.13 18:34:00 -
[14] - Quote
Reminds me why I don't fly spit weapon ships. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
726
|
Posted - 2014.10.13 18:34:53 -
[15] - Quote
Reminds me why I don't fly spit weapon ships.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Bullet Anarchy
3
|
Posted - 2014.10.13 21:22:00 -
[16] - Quote
Guns won today where I was at. Just for the cool of it. |

Bullet Anarchy
Venom and Bullet Corporation
3
|
Posted - 2014.10.13 21:22:36 -
[17] - Quote
Guns won today where I was at.
Wasn't no fancy Navy ship, just the old rust bucket..
On Target
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
316
|
Posted - 2014.10.14 01:21:00 -
[18] - Quote
Looks pretty light on tank. If you can keep good range you might be able to use it. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
360
|
Posted - 2014.10.14 01:21:03 -
[19] - Quote
Looks pretty light on tank. If you can keep good range you might be able to use it. |

Bullet Anarchy
Venom and Bullet Corporation
3
|
Posted - 2014.10.14 10:25:00 -
[20] - Quote
Arsine Mayhem wrote:Looks pretty light on tank. If you can keep good range you might be able to use it.
I wouldn't be complaining about it, a lot of offence bonus mods, not sure I would put that many but at the end of the day they can't shoot back if they dead already. On Target |
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Bullet Anarchy
Venom and Bullet Corporation
3
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Posted - 2014.10.14 10:25:14 -
[21] - Quote
Arsine Mayhem wrote:Looks pretty light on tank. If you can keep good range you might be able to use it.
I wouldn't be complaining about it, a lot of offence bonus mods, not sure I would put that many but at the end of the day they can't shoot back if they dead already.
On Target
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Kamii OhnoKazii
Target Valhalla Project
8
|
Posted - 2014.10.16 17:39:00 -
[22] - Quote
stoicfaux wrote:Carniflex wrote:Kagura Nikon wrote:Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets. Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest damage missile platform as far just missiles go. With 2 painters the exp velocity is anyway pretty much meaningless against the speeds that NPC's have in missions (other than spider drones). Just to be pedantic, thinking that Flares and Explosion Velocity bonuses are good at hitting fast moving targets is the wrong way to think about them. The explosion velocity bonus is just a weaker explosion radius bonus. If you look at the missile damage formula: http://wiki.eveuniversity.org/Missile_Damage, you'll see that the (S/E * Ve/Vt) are multiplied, so bonuses to missile explosion radius or velocity look like this: 15% Explosion Radius: 1/.85 * S/E * Ve/Vt, or 1.176 * S/E * Ve/Vt 15% Explosion Velocity: 1.15 * S/E * Ve/Vt Which means that a Flare or Rigor rig helps against both target sig and target velocity. However, a 15% Rigor is the equivalent of (1/.85 = 1.176) a 17.6% Flare rig and a 15% Flare rig is the equivalent of a 13.0% Rigor rig. A 20% Flare is the equivalent of a 16.7% rigor (so Flare II > Rigor I.) However^2, Rigors affect both formulas: (S/E) and (S/E * Ve/Vt). Generally speaking, the 2nd part of the missile formula (S/E * Ve/Vt) tends to dominate applied damage so it's not that great of an advantage. (A Flare II is normally better than a Rigor I even though it doesn't affect the first (S/E) part of the missile formula.) tl;dr - An Explosion Velocity bonus (e.g. Flare rig) is a poor man's Explosion Radius bonus (e.g. Rigor rig.)
When I take over all of EVE, I am putting you in charge of the science experimentation camps... :)
Don't hate me because i'm digitally augmented...-á
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Kamii OhnoKazii
Target Valhalla Project
8
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Posted - 2014.10.16 17:39:08 -
[23] - Quote
stoicfaux wrote:Carniflex wrote:Kagura Nikon wrote:Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets. Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest damage missile platform as far just missiles go. With 2 painters the exp velocity is anyway pretty much meaningless against the speeds that NPC's have in missions (other than spider drones). Just to be pedantic, thinking that Flares and Explosion Velocity bonuses are good at hitting fast moving targets is the wrong way to think about them. The explosion velocity bonus is just a weaker explosion radius bonus. If you look at the missile damage formula: http://wiki.eveuniversity.org/Missile_Damage, you'll see that the (S/E * Ve/Vt) are multiplied, so bonuses to missile explosion radius or velocity look like this: 15% Explosion Radius: 1/.85 * S/E * Ve/Vt, or 1.176 * S/E * Ve/Vt 15% Explosion Velocity: 1.15 * S/E * Ve/Vt Which means that a Flare or Rigor rig helps against both target sig and target velocity. However, a 15% Rigor is the equivalent of (1/.85 = 1.176) a 17.6% Flare rig and a 15% Flare rig is the equivalent of a 13.0% Rigor rig. A 20% Flare is the equivalent of a 16.7% rigor (so Flare II > Rigor I.) However^2, Rigors affect both formulas: (S/E) and (S/E * Ve/Vt). Generally speaking, the 2nd part of the missile formula (S/E * Ve/Vt) tends to dominate applied damage so it's not that great of an advantage. (A Flare II is normally better than a Rigor I even though it doesn't affect the first (S/E) part of the missile formula.) tl;dr - An Explosion Velocity bonus (e.g. Flare rig) is a poor man's Explosion Radius bonus (e.g. Rigor rig.)
When I take over all of EVE, I am putting you in charge of the science experimentation camps... :)
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The Djego
Hellequin Inc. Mean Coalition
264
|
Posted - 2014.10.19 10:32:00 -
[24] - Quote
That is what I run on my fleet phoon.
[Typhoon Fleet Issue, TFI L4 armor] Core C-Type Large Armor Repairer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Federation Navy Drone Damage Amplifier
Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script Republic Fleet Target Painter Republic Fleet Target Painter Gist B-Type 100MN Microwarpdrive
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile 800mm Repeating Cannon II, Barrage L 800mm Repeating Cannon II, Barrage L
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Garde II x5 Warrior II x10 Garde II x1
Small footage of the setup: http://dl.eve-files.com/media/1404/TFI_vs_Blockade%28Angels%29.wmv
In general you want the extra flare rig for the application, I never used anything else than fury missiles with it, since you can still one volley nearly every Cruiser or BC with them(2 for elite cruisers) and the drones or guns will deal with stuff like 20% leftover structure(rarely happens). A mwd really helps to position the ship right for the garde II use and the auto cannons help a lot to take down frigs and destroyers without using missiles or light drones on them. After the last changes to BS mwds, a core b type might also do the trick. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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The Djego
Hellequin Inc. Mean Coalition
265
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Posted - 2014.10.19 10:32:07 -
[25] - Quote
That is what I run on my fleet phoon.
[Typhoon Fleet Issue, TFI L4 armor] Core C-Type Large Armor Repairer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Federation Navy Drone Damage Amplifier
Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script Republic Fleet Target Painter Republic Fleet Target Painter Gist B-Type 100MN Microwarpdrive
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile 800mm Repeating Cannon II, Barrage L 800mm Repeating Cannon II, Barrage L
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Garde II x5 Warrior II x10 Garde II x1
Small footage of the setup: http://dl.eve-files.com/media/1404/TFI_vs_Blockade%28Angels%29.wmv
In general you want the extra flare rig for the application, I never used anything else than fury missiles with it, since you can still one volley nearly every Cruiser or BC with them(2 for elite cruisers) and the drones or guns will deal with stuff like 20% leftover structure(rarely happens). A mwd really helps to position the ship right for the garde II use and the auto cannons help a lot to take down frigs and destroyers without using missiles or light drones on them. After the last changes to BS mwds, a core b type might also do the trick.
Kagura Nikon wrote:Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets.
The fleet phoon does considerable more DPS with the stronger missile bonus, extra sentry drones and turret bonus. From my own experience it produces faster mission times, by the higher dps and application isn't a issue on the fleet phoon, since you can always use drones or guns to finish up sub BS targets that not go down in a single volley.
Chainsaw Plankton wrote:Reminds me why I don't fly spit weapon ships.
Actually if you fly them for a bit, you get so used to it that it feels like something is missing when you fly a normal hull.
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Bullet Anarchy
Venom and Bullet Corporation
3
|
Posted - 2014.10.30 23:57:08 -
[26] - Quote
Got one waiting for me right now, keep those Raven fits away from mine
On Target
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GordonO
Brave Newbies Inc.
75
|
Posted - 2014.10.31 02:51:15 -
[27] - Quote
At work so don't have fit handy, but you can shield tank it and run DDA's with your BCS's so you get extra dps out of 5 sentries, or all you're drone for that matter.
.
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Bullet Anarchy
Venom and Bullet Corporation
3
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Posted - 2014.11.19 19:44:02 -
[28] - Quote
So if you fired all that in PVP would it all bounce off ?
On Target
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