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Kldraina
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Posted - 2006.08.18 10:23:00 -
[31]
I still think the best answer (or first step) is to make the penalties only apply while the guns are firing. |

Magnus Thermopyle
Chosen Path
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Posted - 2006.08.18 12:00:00 -
[32]
Originally by: Kldraina I still think the best answer (or first step) is to make the penalties only apply while the guns are firing.
Agreed, they should have penalties, but the way its done now is rediculous.
I wonder if the gun specific penalties is stacked as well, like worse tracking. Never thought of it before.
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Dinique
Caldari Malicious Intentions
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Posted - 2006.08.18 12:56:00 -
[33]
Originally by: LUKEC
Originally by: Jim McGregor
Originally by: Krulla Javelin on a Megathron is pure pwnage, really...
It's awesome for gate and station camps, where all the fighting happens at or below 50km, anyway...
Its excellent game design that the best caldari ammo is useless on caldari ships and perfect on gallente ships...
No not really.
eh... eagle with spike is 4tw from what i've heard. And deimos / astarte with spike sucks.
Look at those as caldari/gallente version of ammo and you have ok explanation of it.
I'm sorry did I miss the part where the Mega + Spike L isnt ftw? Spike L has been and will be used by only Gallente pretty much until the Rokh comes in-game.
Dusk till Dawn Twilight to Starlight
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Hugh Ruka
Caldari
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Posted - 2006.08.18 13:13:00 -
[34]
Originally by: LUKEC
Originally by: Jim McGregor
Originally by: Krulla Javelin on a Megathron is pure pwnage, really...
It's awesome for gate and station camps, where all the fighting happens at or below 50km, anyway...
Its excellent game design that the best caldari ammo is useless on caldari ships and perfect on gallente ships...
No not really.
eh... eagle with spike is 4tw from what i've heard. And deimos / astarte with spike sucks.
Look at those as caldari/gallente version of ammo and you have ok explanation of it.
I don't see a reason whyt they should suck (deimos/astarte) with spike ... Eagle has an optimal range bonus, that's nothing to do with the ammo. There is no tank/cap/ship specific penalty on spike (only tracking) compared to javelin.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Doxs Roxs
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Posted - 2006.08.18 13:41:00 -
[35]
Originally by: babylonstew yes i know it gets a range bonus, but if javelin gives -65% range bonus, that means a 425 II on a rokh has like 200k optimal?
I dont really understand what you mean, Javelin has the same range penalty as the T1 antimatter ammunition. Namely a 50% penalty to maximum range.
Hence a Rokh will end up with about 90Km optimal with that ammunition.
Regards
/Doxs
After almost half a year, why is my face just a '!' ? And please fix the Javelin T2 rail ammunition... |

Denrace
Amarr STK Scientific Ascendant Frontier
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Posted - 2006.08.18 14:26:00 -
[36]
I agree with the majority of posts here....
Javelin ammo is compeltely useless on Caldari ships (read Shield Tanking Rail ships).
Whats the point in ammo which not only needs MORE CAPACITOR, but reduces your SHIELD, your SPEED and your TRACKING?
The bad effects of Javelin ammo completely negate its use in any form of combat.
And how come the advanced Blaster ammos' Void and Null have nothing bad about them except for a slight cap increase?
Seems shockingly biased and unfair to me...
Javelin can even work on Gallente ships with rails and not effect their armour tanks...but will GIMP UNMERCIFULLY any Caldari rail user...which to be fair, is the main Caldari Hybrid weapon platform.
But hang on...doesnt the description say "Significantly faster Rate of Fire than other charges"???
I dont see any ROF increase...
CCP, fix this pathetic excuse for Tech II ammo that is Javelin!
Den
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DarKDruG
Celestial Apocalypse
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Posted - 2006.08.19 23:23:00 -
[37]
Originally by: Doxs Roxs
Originally by: babylonstew yes i know it gets a range bonus, but if javelin gives -65% range bonus, that means a 425 II on a rokh has like 200k optimal?
I dont really understand what you mean, Javelin has the same range penalty as the T1 antimatter ammunition. Namely a 50% penalty to maximum range.
Hence a Rokh will end up with about 90Km optimal with that ammunition.
Regards
/Doxs
judging by the numbers he gave doxs, i think he might be confusing javelin and void t2 ammo. void is the one with the -65%(blasters) and javelin the -50% one (rails). i put the numbers and names there for him so he sees his mistake, it's not meant as an insult to what you already posted :p. Sig Removed. The max size for a sig is 400*120 pixels and 24000 bytes. -ReverendM ([email protected]) |
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