|
Author |
Thread Statistics | Show CCP posts - 33 post(s) |
|

CCP Phantom
C C P C C P Alliance
4801

|
Posted - 2014.10.15 15:06:00 -
[1] - Quote
With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites, add valuable information to structures in deadspace sites that might spawn an Expedition when being destroyed, and streamline the Career Agent mission descriptions.
Additionally to those improvements we are also going to fix defects associated with Expeditions.
Read all about those changes and improvements in CCP RedDawn's most recent blog All That Is Gold Does Not Glitter - Data Sites, Expeditions! CCP Phantom - Senior Community Representative - Volunteer Manager |
|
|

CCP RedDawn
C C P C C P Alliance
491

|
Posted - 2014.10.15 15:14:00 -
[2] - Quote
We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well. Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
491

|
Posted - 2014.10.15 15:23:00 -
[3] - Quote
Marox Calendale wrote:Don-¦t try to ask....
Do the Exploration Changes also appear to WH Datas and Relics or will theses items only be added to K-Space Sites?
What about the Null Sec Sites added to C1 - 3 Wormholes. What kind of loot do they include? Sleeper or Faction loot?
The WH Class 1 to 3 sites are identical to the null sec sites currently encountered and they have the new loot included. So that should answer both questions.
Team Space Glitter |
|
|

CCP Lebowski
C C P C C P Alliance
258

|
Posted - 2014.10.15 15:28:00 -
[4] - Quote
"All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost.
From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king."
Team Space Glitter, the true heirs to the throne of Gondor and Arnor.
(Thanks for the excuse to cart out my favourite Tolkien poem RedDawn! ) CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|
|

CCP RedDawn
C C P C C P Alliance
493

|
Posted - 2014.10.15 15:36:00 -
[5] - Quote
Fonac wrote: I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions. Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'
You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)
So.. Maybe change the mechanics, so we can expect to stay in the region?
We're currently in talks regarding the Escalation distances. If anything changes we'll let you know. Team Space Glitter |
|
|

CCP Goliath
C C P C C P Alliance
2508

|
Posted - 2014.10.15 15:38:00 -
[6] - Quote
The QA Dev blog roll continues! Great job 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
|

CCP RedDawn
C C P C C P Alliance
499

|
Posted - 2014.10.15 15:57:00 -
[7] - Quote
Pertuabo Enkidgan wrote:I don't think I can agree with cutting the text from missions. You're cutting away some fluff there. Its not hard to read between the lines and figure out what to do.
It's very subjective to be sure, but we're trying to make it easier for the new players to 'cut to the chase'. We haven't forgotten about the lore though that's for sure. It needs as much love as the rest of EVE. Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
499

|
Posted - 2014.10.15 15:58:00 -
[8] - Quote
Komi Toran wrote:Are you going to change the distribution of datacores in sites in light of the new invention changes? As it stands now, if I run guristas data sites, I can get all the datacores I need for Caldari ship invention. With the invention changes, I think I only get the datacores for Cerbs/Eagles, Flycatchers, and Onyxs. Quote:The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and this is something that weGÇÖve had on our radar for a while. ISWYDT
This is something that we're aware of and CCP Ytterbium will be keeping an eye on this in the foreseeable future. Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
500

|
Posted - 2014.10.15 16:07:00 -
[9] - Quote
Aiken Lugre wrote:Bill Lane wrote:Any love for rogue drones? I think they forgot those regions exist.
Again, as I'm a sucker for dad jokes... it's on our radar. 
Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
501

|
Posted - 2014.10.15 16:23:00 -
[10] - Quote
Bienator II wrote:what is the use of all those faction materials?
one reason why i don't do expeditions is that they usually end in nullsec (esp if you start them in low). And since this usually involves swaping ships and clone it is simply too much of an time commitment if you add all the jumps and sites you have to do to reach the end of an expedition in null security space.
one way of fixing it could be to increase the expiration date for expeditions. Make it 7 days or so and i would not care about the fact that they bring me to null ;)
We're looking into the expiration dates with them as well with the thoughts of increasing them. Any further changes will be announced in this thread and the release day patch notes of course. Team Space Glitter |
|
|
|

CCP Lebowski
C C P C C P Alliance
258

|
Posted - 2014.10.15 16:41:00 -
[11] - Quote
Gwailar wrote:And for the record, I've always thought this one better:
Gil-galad was an Elven king. Of him the harpers sadly sing, The last whose realm was fair and free Between the mountains and the sea.
His sword was long, his lance was keen; His shining helm afar was seen, And all the stars of heaven's field Were mirrored in his silver shield.
But long ago he rode away, And where he dwelleth none can say. For into darkness fell his star, In Mordor, where the shadows are.
(Apologies for any deviations from the source. Typed from memory two decades later.) If my memory serves that's more or less spot on, kudos to you.
If you haven't heard it before I highly recommend the British radio dramatization, in which it is sung by Bill Nighy: https://www.youtube.com/watch?v=BquuEMC0ei8
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|
|

CCP RedDawn
C C P C C P Alliance
505

|
Posted - 2014.10.15 17:22:00 -
[12] - Quote
Skyler Hawk wrote:Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain.
A 'boss' loot rebalance pass in currently in progress.
Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
505

|
Posted - 2014.10.15 17:23:00 -
[13] - Quote
Sheeana Harb wrote:CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well. Yes, I like the changes very much, thank you :). After reading the blog, one thing has me puzzled. The list of added faction specific loot (assuming it will drop based on which faction space the site spawns) is missing Sansha items. Does that mean there will be no faction specific drops from data sites in Sansha space?
For the Sansha sites I've boosted the drop potential of other items to accommodate this. Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
506

|
Posted - 2014.10.15 17:31:00 -
[14] - Quote
Max Kolonko wrote:Does introduction of null sites in wh means there will be more sites in c1-3 at any given time or just more variety?
Will those sites spawn independently from normal wh spawn mechanic or will sites there just spawn from larger poll?
Adding the null sec sites to the WH distribution lists just means that there will be more sites in these WH classes.
Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
506

|
Posted - 2014.10.15 17:42:00 -
[15] - Quote
Skyler Hawk wrote:CCP RedDawn wrote:Skyler Hawk wrote:Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain. A 'boss' loot rebalance pass in currently in progress. Ah, I didn't realise that was what you meant by that line. Will the details of the rebalance be made public or will it be left for players to discover what's changed?
I'd imagine that most of the details will come out but spoilers aren't great. Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
507

|
Posted - 2014.10.15 17:56:00 -
[16] - Quote
Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more.
We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. Team Space Glitter |
|
|

ISD Ezwal
ISD Community Communications Liaisons
2483

|
Posted - 2014.10.15 21:04:00 -
[17] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

CCP RedDawn
C C P C C P Alliance
526

|
Posted - 2014.10.16 11:58:00 -
[18] - Quote
Little update for you all as things progress.
I've lowered the volume of the following items to 0.1:
Electric Conduit Mechanic Parts Positron Cord Electronic Link Spare Parts Auxilliary Parts Current Amplifier Second-Hand Parts Energy Cells Force Cable Power Couplings Heat Depressor Construction Alloy Elemental Crux Armor Blocks Data Processor Analogue Panel Computer Chips Internal Bulkhead Mainframe Bit
Carbon has been lowered to 0.01.
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
527

|
Posted - 2014.10.16 12:27:00 -
[19] - Quote
Fonac wrote:CCP RedDawn wrote:Little update for you all as things progress.
snip
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Does this remove / reduce the chance, of getting escalations into new regions? Reason im asking, is because before it seemed that no matter what it seemed an escalation always led into another region, regardless of range. t
This will reduce the chance but not eliminate it. Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
530

|
Posted - 2014.10.16 15:23:00 -
[20] - Quote
Komi Toran wrote:CCP RedDawn wrote:I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot. Please please please keep the drops of Science skill books rare so that they don't flood the market. We don't need more Encryption Methods books.
They are only be present in the tier 3 and 4 containers. (Mainframes and Databanks) and have a rare drop rate. So hopefully that alleviates your worries. Team Space Glitter |
|
|
|

CCP RedDawn
C C P C C P Alliance
530

|
Posted - 2014.10.16 15:31:00 -
[21] - Quote
Damjan Fox wrote:Quote:I've lowered the volume of the following items to 0.1 So no volume decrease for Decryptors or Data Cores... 
More information incoming regarding these. The changes are all still in flux so don't be too disheartened.  Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
535

|
Posted - 2014.10.17 10:03:00 -
[22] - Quote
Another update for you.
All of the new Generic Decryptors will have a volume of 0.1m3. Team Space Glitter |
|
|

CCP RedDawn
C C P C C P Alliance
536

|
Posted - 2014.10.17 10:30:00 -
[23] - Quote
Damjan Fox wrote:Quote:All of the new Generic Decryptors will have a volume of 0.1m3. +1 for volume reduction  So it's confirmed, racial decryptors will be removed?
More details to follow. Don't get too excited. Well.. get excited about the volume decrease for sure. Team Space Glitter |
|
|

CCP Affinity
C C P C C P Alliance
1625

|
Posted - 2014.10.17 10:32:00 -
[24] - Quote
Looking at boss loot tables today - reducing the % chance of a 0 loot drop CCP Affinity | Follow me on Twitter Content Designer for EVE Online Team Space Glitter
|
|
|

CCP Affinity
C C P C C P Alliance
1626

|
Posted - 2014.10.17 10:52:00 -
[25] - Quote
Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?
High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena
True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower
CCP Affinity | Follow me on Twitter Content Designer for EVE Online Team Space Glitter
|
|
|

CCP Affinity
C C P C C P Alliance
1627

|
Posted - 2014.10.17 10:58:00 -
[26] - Quote
Spugg Galdon wrote:CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys.
We are getting quite close to release now and unfortunately, I have yet to conquer my need to sleep at least 6 hours a night ;) I will keep this in mind though, we have a lot of NPCs that could use a rebalance not just these boss ones. However, my team are working on improving our NPC authoring tools at the moment and hopefully in the near future we can take on a bigger rebalance task.
CCP Affinity | Follow me on Twitter Content Designer for EVE Online Team Space Glitter
|
|
|

CCP RedDawn
C C P C C P Alliance
537

|
Posted - 2014.10.17 16:37:00 -
[27] - Quote
Another tiny update:
The volume of all Datacores has also been lowered from 1.0m3 to 0.1m3. Team Space Glitter |
|
|

CCP Affinity
C C P C C P Alliance
1641

|
Posted - 2014.10.20 09:51:19 -
[28] - Quote
Noferatu wrote:Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
That was a request from Corbexx at the CSM Summit :) you should thank him!
CCP Affinity | [URL=http://www.twitter.com/#!/CCP_Affinity] Follow me on Twitter [/URL]
Content Designer for EVE Online
Team Space Glitter
|
|
|

CCP RedDawn
C C P C C P Alliance
567

|
Posted - 2014.10.23 10:21:58 -
[29] - Quote
Arkolino wrote:Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?
Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives?
For the expeditions themselves, their potential to spawn has been increased and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar.
I'll have a look through the sites now for the MWD issue and fix them as I go.
Team Space Glitter
|
|
|

CCP RedDawn
C C P C C P Alliance
567

|
Posted - 2014.10.23 11:52:11 -
[30] - Quote
Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details.
Team Space Glitter
|
|
|
|

CCP RedDawn
C C P C C P Alliance
567

|
Posted - 2014.10.23 12:53:36 -
[31] - Quote
Gorr Shakor wrote:CCP RedDawn wrote:Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details. Any chance to be able get "Warp to at range" by right-clicking the Journal entry (bookmark?) of the expedition?
One of the things we have on our list is to allow fleet commanders to warp the fleet into the expedition. This could be an addition to that. No guarantees though for Phoebe but it's on our backlog.
Team Space Glitter
|
|
|

CCP RedDawn
C C P C C P Alliance
567

|
Posted - 2014.10.23 14:18:38 -
[32] - Quote
Sam Spock wrote:Arkolino wrote:CCP RedDawn wrote:Arkolino wrote:Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?
Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives? For the expeditions themselves, their potential to spawn has been increased and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar. I'll have a look through the sites now for the MWD issue and fix them as I go. Nice, thank you. But actualy I was reffering to the escalations from anomalies, like refuge, den, hideaway. These escalate into rated DEDs. Do you tamper with these also ? Like increasing the chance of getting them ? PS. Oh and please don't forget to also increase the completion timer of the Serpentis and Angel 6/10 expeditions (Angel Mineral Acquisition Outpost - Part 2 and Serpentis Logistical Outpost part2 ) .Sometimes It's a pain that i have only 1 day to finish it up, because I am not allways prepared to go to null sec to complete it. And if possible fix it so that if you get a DED 4/10 from a high sec Anom you won't be sent to low sec. There is no loot in a 4/10 I want so bad that I will go to low sec to get it.
During the changes to the system jumps required to continue expeditions, we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. Thus, expeditions will check all systems within it's radius.
Edit: Upping the completion timer is something on our backlog but will not be released with Phoebe. (Initial design is to increase it to 48 hours)
Team Space Glitter
|
|
|

CCP RedDawn
C C P C C P Alliance
567

|
Posted - 2014.10.24 10:22:34 -
[33] - Quote
Ama Scelesta wrote:CCP RedDawn wrote:
During the changes to the system jumps required to continue expeditions, we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. Thus, expeditions will check all systems within it's radius.
Edit: Upping the completion timer is something on our backlog but will not be released with Phoebe. (Initial design is to increase it to 48 hours)
Why 48hours? Does increasing the timer more cause problems? You clearly feel 24 hours isn't a high enough value. Did you come up with compelling reasons not to increase it to the level every other PVE content has or did you not have any actual design behind the number chosen and you just chose a slightly longer timer at random because we kept asking for an extension? The choice just seems inconsistent without a reason from a player perspective, so I'd be interested in knowing why CCP sees it at the sweet spot for this particular content.
I want to reiterate that this is just the "initial design"... nothing is set in stone regarding the increase of Expedition timers as of yet. As for the reasons this specific length of time was mentioned is due to a particularly bad exploit that was severely abused by players which we are obviously not very eager to re-introduce.
Team Space Glitter
|
|
|
|
|