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Thread Statistics | Show CCP posts - 9 post(s) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
918
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Posted - 2014.10.16 13:03:00 -
[1] - Quote
Elmnt80 wrote:CCP Fozzie wrote:New 10km Dictor Bubbles: This is a new ammo choice for dictors that act just like the normal aoe bubbles except with a smaller range and +50% bubble lifetime. These are intended to be another option that fleets can use to pull in hostiles (especially bombers) at desired ranges and should be quite useful for bubbling your own fleet. We will investigate the option of adding an equivalent Hictor version at a later date, but the system that WDFGs use for their scripting doesn't easily lend itself to this sort of use so no promises. Would it be possible to add these to the syndicate LP store as a faction version instead? It would actually give the syndicate LP store a desirable item, which it currently lacks and would help spur content in an area of space currently lacking. It also would not be out of place given the nature of the syndicate LP as it is currently. This is a good idea. Syndicate's LP store offerings are very sad, and adding faction interdiction probes goes with their flavor, as the current unique offerings from Syndicate LP are (useless) faction mobile drag bubbles. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
918
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Posted - 2014.10.16 13:36:00 -
[2] - Quote
I'm a little disappointed with the changes, in general. Not because of ISBoxer -- while I would agree that it does offer a significant power increase for bombers, it affects way more than bombing and probably deserves its own thread -- it's because the damage formula was, essentially, unchanged. As it stands, decloaking change aside, bombs still have an outsized advantage against shield ships. I think a lot of people were expecting these changes to tweak the damage formula so that signature was not the be-all, end-all bomb damage mitigation stat. Was this considered in your (internal or CSM) discussions on the topic, and if so, why did you decide not to change things in this regard? This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
919
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Posted - 2014.10.16 17:00:00 -
[3] - Quote
LUMINOUS SPIRIT wrote:Ammzi wrote:LUMINOUS SPIRIT wrote: You have 12 seconds to ask on comms to get bumped by 1 meter once these bombs come out. Not so hard, it takes 5 seconds to react and another 3-4 seconds for a cruiser to slam into your archon and nudge it by 1-5 meters.
^people who have no idea how hitboxes work. No I dont, I dont play with game mechanics that require detailed knowledge of hitboxes. I assume a bomb with radius of 1 m has to hit dead center on the ship's spatial coordinates or its a miss. As align towards a ship 100% speed, and if its not moving, launch. If it moves 1m/s or is bumped - miss. Am I wrong? You're wrong.
All ships have a radius attribute. A bomb just has to hit inside this radius to hit the ship. This gives you a decent amount of leeway when dumb-firing a one meter radius bomb. E.g.: a naglfar has a radius of 1700 m. It'll still require a degree of finesse, but not nearly as much as you're thinking it will. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
920
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Posted - 2014.10.16 17:12:00 -
[4] - Quote
LUMINOUS SPIRIT wrote:Querns wrote:
All ships have a radius attribute. A bomb just has to hit inside this radius to hit the ship. This gives you a decent amount of leeway when dumb-firing a one meter radius bomb. E.g.: a naglfar has a radius of 1700 m. It'll still require a degree of finesse, but not nearly as much as you're thinking it will.
I still think it is too complicated. A bomb is supposed to be AoE, its its not AoE, might as well use a special torpedo with a long cooldown. Why introduce this needless complexity of having to aim a non-AoE weapon manually...? Actually, I think the point of this bomb is to also reclassify bombs not as AOE weapons specifically, but as dumb-fire weapons that require you to aim. The fact that most of these dumb-fire weapons also do AOE damage is not implicative of the role, in general. I'd like to see more non-AOE dumb-fire weapons, in general -- I think they reward skill in a way that a lot of things in Eve currently lack. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
921
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Posted - 2014.10.16 17:34:00 -
[5] - Quote
Alright, I gotta play the Devil's Advocate here -- a lot of people are saying that the decloaking changes are meaningless because ISBoxed bombers can set differing warp-to distances. There may be some merit to other arguments regarding ISBoxer bomber fleets, but this isn't one of them -- a bombing wing with a player behind every hull can do this too, with a little bit of coordination in the fleet channel.
e.g.: FC > pick warp to targets please joe > 30,000 steve > 15,000 perry > 40k aloysius > 40k perry > f*** off aloysius i picked 40k first aloysius > no you go straight to hell zach > pap link pls
This tactic is available to both ISBoxered bombers and groups of discrete individuals. It's only a little easier for ISBoxered bombers since you don't have to deal with that jerk Aloysius. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
942
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Posted - 2014.10.29 00:17:46 -
[6] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback. I'm not really sure how to proceed giving feedback here. Could I ask a simple question, instead?
Does CCP see the vast gulf between the viability of shield-tanked fleet doctrines and armor-tanked fleet doctrines, a gulf which is overwhelmingly due to the damage application of bombs, as a problem?
The ISBoxer and cloaking nonsense are irrelevant to this question, and I'm not looking for any justification for the answer one way or the other. A Yes or No answer will suffice. I promise not to assign arbitrary, unfounded, bespoke justification to your response. I would just like to know.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
942
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Posted - 2014.10.29 00:24:30 -
[7] - Quote
Capqu wrote:i sure hope they do querns, but i hope you agree the decloak change wouldn't affect how bombers apply to either shield or armour and thus was not the needed change
a change bombers desperately need is their damage equalized vs shield/armor. before that happens any power level nerfs or other changes are pretty meaningless Yeah, I don't really give a crap about the cloak changes. It's just quality of life stuff. The only meaningful change the decloaking thing would have had on a competent bomber group would have been the one, maybe two seconds of extra warning a fleet would get as bombers decloak each other in warp. Maybe. I'm not even sure that is a thing that would happen or not.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
945
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Posted - 2014.10.29 02:34:17 -
[8] - Quote
Rebnok wrote:So why was my AEO DD taken away again? Too easy for one dude to wipe out an entire fleet? It was taken away because we did not like it.
:sun:
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
947
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Posted - 2014.10.29 15:27:51 -
[9] - Quote
To be fair, he could also be implying that it is IMPOSSIBLE to make enough isk to afford all the plex needed to keep the accounts subscribed.
This concept is so alien to me, it kinda hurt my brain to come up with it.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
947
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Posted - 2014.10.29 22:12:11 -
[10] - Quote
Repurposing defender missiles is romantic and all, but it comes with some pretty serious technical debt to pay down. Namely -- defender missiles only shoot down incoming missiles that are targeted at you.
Yeah.
Putting them on anti-bomb duty would require a significant rework of their code.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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