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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Logibro
C C P C C P Alliance
634
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Posted - 2014.10.24 16:27:59 -
[1] - Quote
Changes are coming to Trial account restrictions. With these changes, CCP Terminus and the rest of Team Size Matters hope to make things easier for new players trying out EVE Online for the first time. Read more details here.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Altrue
Exploration Frontier inc Brave Collective
1344
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Posted - 2014.10.24 16:31:50 -
[2] - Quote
Quote: Can't find item
Sorry, we could not find the item you were looking for.
Signature Tanking - Best Tanking
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CCP Logibro
C C P C C P Alliance
634
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Posted - 2014.10.24 16:32:36 -
[3] - Quote
Altrue wrote:Quote: Can't find item
Sorry, we could not find the item you were looking for.
You're too early, it's still propagating though the internet tubes. Internet tube propagation complete, should be all good now.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Arronicus
Bitter Lemons Brothers of Tangra
1188
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Posted - 2014.10.24 16:35:52 -
[4] - Quote
Gimmie kiss |
Qoi
Exert Force
102
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Posted - 2014.10.24 16:40:26 -
[5] - Quote
These look like sensible changes.
Will all of the hints (including in the item description) be hidden from players with a subscription?
http://eve-industry.org
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CCP Terminus
C C P C C P Alliance
12
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Posted - 2014.10.24 16:43:12 -
[6] - Quote
If the hint isn't relevant for a subscriber player to see they shouldn't be seeing them. Anything we add that is useful for everyone will most likely be available for everyone.
Trial restriction messages will still show in the descriptions of skills. That way players who are subscribers will be able to help trial players. |
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Arronicus
Bitter Lemons Brothers of Tangra
1189
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Posted - 2014.10.24 16:47:04 -
[7] - Quote
It's nice to see that you're opening up some activities like FW to trials. Especially on a 21 day trial, that's more than enough time to get bored of level 2 missions and wish you could do more and get further hooked on the game. I just hope you have some sort of flag system set up to track players siphoning isk out of FW plexing onto paid accounts through activities like purchasing an overpriced item on market, with all this tracking you mentioned. |
Sora Itsumo
Imperial Academy Amarr Empire
9
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Posted - 2014.10.24 16:52:49 -
[8] - Quote
I like all changes accept the "Players looking for places to trade will now be able to post in trade chat channels (Channels 10 - 15). " reasoning is two sided: trail side Rookies/noobs will most likely overwelmed by the shear numbers people deal with in those channels (isk wize) Scammers will have a nice load of throw away alts instantly useable
player side see scam part Rookies tend to see figures up to a million as a lot of isk and can realy make it a big mess in channels by allot virtualy useless advertizing (they won't see that cause they don't know better).
chance the rookies will be blocked by allot of people just for the fact (happens with not trail rookies) just cause they will see it as just another help channel and not shutting up. (nothing mean intended)
this blocking could kinda **** up there future business careers when they do figure out eve later
again not a bad update +1
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Samsara Toldya
Pator Tech School Minmatar Republic
83
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Posted - 2014.10.24 17:03:55 -
[9] - Quote
Error: "Skills that are currently restricted which will remain restricted: ... Battlecruisers ..."
"Skills which are currently restricted that we will be allowing trial accounts to train are: ... Amarr Battlecruiser Caldari Battlecruiser Gallente Battlecruiser Minmatar Battlecruiser ..."
Now... Cloaking remains restricted. I know you want to protect players who suffer from "afk-camperphobia", but back when I was a Trial I really missed the cloak. I wanted to try exploration and highsec exploration wasn't worth it (if you found anything at all). Lowsec exploration or even nullsec exploration is already hard enough if you don't know the game mechanics, but without cloak deep in nullsec you can't even pause the game for 10 minutes.
Maybe give trial pilots a "TRIAL" sign (like the "WANTED") so noone needs to shiver because cyno is restricted on trials. That way you could give trials cloak... and cloaking your ship is a cool thing, don't you agree? |
Arronicus
Bitter Lemons Brothers of Tangra
1189
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Posted - 2014.10.24 17:05:54 -
[10] - Quote
Samsara Toldya wrote:Error: "Skills that are currently restricted which will remain restricted: ... Battlecruisers ..." "Skills which are currently restricted that we will be allowing trial accounts to train are: ... Amarr Battlecruiser Caldari Battlecruiser Gallente Battlecruiser Minmatar Battlecruiser ..." Now... Cloaking remains restricted. I know you want to protect players who suffer from "afk-camperphobia", but back when I was a Trial I really missed the cloak. I wanted to try exploration and highsec exploration wasn't worth it (if you found anything at all). Lowsec exploration or even nullsec exploration is already hard enough if you don't know the game mechanics, but without cloak deep in nullsec you can't even pause the game for 10 minutes. Maybe give trial pilots a "TRIAL" sign (like the "WANTED") so noone needs to shiver because cyno is restricted on trials. That way you could give trials cloak... and cloaking your ship is a cool thing, don't you agree?
Cloaky trials = a whole new era of afk cloaky campers in null = headache for ccp. |
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CCP Terminus
C C P C C P Alliance
12
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Posted - 2014.10.24 17:16:51 -
[11] - Quote
Good catch, we'll remove the Batlecruisers skill from the list since it no longer exists.
As for the cloaking, yeah that will most likely lead to a large amount of headaches. |
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Andre Vauban
Quantum Cats Syndicate
351
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Posted - 2014.10.24 17:22:55 -
[12] - Quote
Does the EULA ban the use of throw-away trial accounts for FW deplexing? If not, this will be a huge problem as everybody in FW will cycle throw-away trial accounts to deplex.
QCATS is recruiting:-á
https://forums.eveonline.com/default.aspx?g=posts&m=3896299
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Samsara Toldya
Pator Tech School Minmatar Republic
84
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Posted - 2014.10.24 17:28:00 -
[13] - Quote
CCP Terminus wrote:As for the cloaking, yeah that will most likely lead to a large amount of headaches.
Do they afk-camp Jove space, too? As I said, mark them as Trials, visible to everyone. Trial = no cyno = no brown/yellow pants. Unsure, though, if a trial flag would motivate players to help the "newbro's" - or scam them out of game.
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Emiko Rowna
Aliastra Gallente Federation
25
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Posted - 2014.10.24 17:33:05 -
[14] - Quote
So now all corps will be large corps? Gone are the days of one man corps? |
Sven Viko VIkolander
24th Imperial Crusade Amarr Empire
293
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Posted - 2014.10.24 18:19:44 -
[15] - Quote
Fantastic changes. I've been advocating allowing trial account players into FW for a long time--it is a great way for them to make isk, learn where to find PVP, and join newbie-friendly PVP groups. I expect an increase in player retention as trial players join FW, then join newbie friendly corporations in FW, and stick around as a a result. I hope that public fleets in FW make efforts to include trial account players, in addition to newbie friendly FW corporations recruiting them.
HOWEVER, one big issue: How will FW PVP in rookie systems / career agent systems / Arnon be handled? Currently, FW players can go into newbie systems and fight enemy FW--and those players, currently, at least are not trial account players. However, with the change, we are now potentially going to have a lot of trial account players who know little to nothing about PVP and aggression mechanics at risk of dying to HS FW killers. This might not be a serious worry--after all, if the player joins up for FW, they are notified that they are joining a PVP type game system. If "farming" in rookie systems becomes a problem, I can see FW players protecting rookie systems. I do think that players should be better informed by the UI when they join FW about the possibility of being killed in their own high security space by enemy players.
ANOTHER, secondary issue: Are there any UI elements being introduced to help explain to trial account players about NPC faction police in enemy high security space (i.e., that they will get blown up if they go into enemy HS)? Currently, the mechanics for NPC "police" in EVE are fairly complex, and I've found that new players in FW often do not understand the mechanics (in addiction to the fact that the in game map is terrible, it also makes it hard for new FW players to figure out what space is friendly and what space is enemy).
ALSO important: Some of the career agents direct new players to the Sisters of EVE line--and it is common for trial players to do this mission line. However, if the new player joins FW in Amarr or Caldari, they will get killed by faction police in Arnon. |
Sir Livingston
Club Deadspace
267
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Posted - 2014.10.24 18:35:30 -
[16] - Quote
looks good
EVE Online. Is there a game more worthwhile to play? Nope.
http://www.youtube.com/JonnyPew
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Bienator II
madmen of the skies
2918
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Posted - 2014.10.24 18:40:07 -
[17] - Quote
i hope the fact that trials can now enter FW doesn't cause the same problems as it did before you added the restriction a while back
if a trial player (a real noob) wants to join FW he can just join a player corp.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Masao Kurata
Z List
119
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Posted - 2014.10.24 18:46:04 -
[18] - Quote
Why PI of all things? Nobody has ever subscribed to EVE for thrilling planetary management. They will however create trial alt armies to farm planets. |
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Chribba
Otherworld Enterprises Otherworld Empire
13060
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Posted - 2014.10.24 19:12:13 -
[19] - Quote
Looking forward to a followup blog about trial accounts and skills when you have more data on how the changes were used. Good work.
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Soldarius
Deadman W0nderland The 99 Percent
853
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Posted - 2014.10.24 19:22:44 -
[20] - Quote
Nice. Except for what I feel are inconsistencies in the new skills allowed.
- All the science-research/invention skills are being unlocked. But Laboratory Operations is still locked. So they are stuck with 1 lab slot. They can however train Research.
- All T2 and T3 production is being unlocked. Well, I guess if they want to try invention with crappy skills...
- All T2 ships locked except Assault Frigates. Plz don't encourage newbs to hop into ships they can't afford to lose or even fit properly. And why AFs? Why not inties or EAFs?
- Can now pilot battleships. But not mining barges. Is this to limit trial account bots? At least they will have the Venture.
I would suggest just limiting them to T1 stuff across the board. Makes it pretty easy.
I'm all for opening up the research stuff. But plz give Lab Ops. Its pretty much required. (I understand they have 1 base lab slot without skills. But, jeez. Don't be so stingy. Let them explore that content.)
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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stg slate
Caldari Provisions Caldari State
14
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Posted - 2014.10.24 19:40:41 -
[21] - Quote
The ONLY way these changes make any sense as a whole is if you are planning on having unlimited length trials, aka Free -To-Play.
On a side note, I agree with the restrictions you guys have on these new upcoming F2P accounts:
No T2 weapons No T2/T3 Ships(except AFs) No Capitals No High-end trade skills
I do think you should have done something to restrict PI and T2 Manufacturing alts a bit more.
Also, if you were not going to have F2P accounts why in the world would you ever restrict the unlimited length queue to paying customers only? You would be going far out of your way just to annoy potential customers! |
Altrue
Exploration Frontier inc Brave Collective
1344
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Posted - 2014.10.24 19:52:14 -
[22] - Quote
Two things:
1- Is it a bannable offense to use throaway alts to infiltrate alliances to gank people by awoxing them? Then delete the alt once he's been "burned".
2- I'm very worried about the cloaking skill for trials. Afk-cloaking is stupid in itself, but its part of the game, and having lived in a wormhole we've learned to just not care... But I can't even dare to imaginethe number of people and the number of accounts who would be created just to afk-cloak... It will go out of hands really fast.
Signature Tanking - Best Tanking
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
352
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Posted - 2014.10.24 20:02:29 -
[23] - Quote
Altrue wrote:Two things:
1- Is it a bannable offense to use throaway alts to infiltrate alliances to gank people by awoxing them? Then delete the alt once he's been "burned".
2- I'm very worried about the cloaking skill for trials. Afk-cloaking is stupid in itself, but its part of the game, and having lived in a wormhole we've learned to just not care... But I can't even dare to imaginethe number of people and the number of accounts who would be created just to afk-cloak... It will go out of hands really fast.
Your talking about noob toons with little skills.
Fix - don't invite noobs into the alliance. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
352
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Posted - 2014.10.24 20:13:01 -
[24] - Quote
Starting them out with some more skills than current would do a lot more for a noob toon IMO.
Fill in some more basic skills,, gunnery (no missiles), scanning, frigate, so they can actually try a few things out instead of watching an sp counter tick by.
Not impressed with any of it otherwise. |
Sven Viko VIkolander
24th Imperial Crusade Amarr Empire
293
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Posted - 2014.10.24 20:33:01 -
[25] - Quote
Come to think of it, why not allow trials for unlimited duration? Or at least up the time limit on trials to 1 month? It typically takes people a long time to both learn EVE and an even longer time to decide whether they like EVE--many people have to give EVE multiple attempts before they are hooked (I did fwiw). I think the devs need to ask a serious question about EVE as an 11 year old game that is fantastic and constantly improving, but badly needs new players: Would it be better for the long-term health of the game--financially and in terms of the player base--if trial players had more time to actually try out a variety of features? |
stg slate
Caldari Provisions Caldari State
14
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Posted - 2014.10.24 20:40:17 -
[26] - Quote
Sven Viko VIkolander wrote:Come to think of it, why not allow trials for unlimited duration? Or at least up the time limit on trials to 1 month? It typically takes people a long time to both learn EVE and an even longer time to decide whether they like EVE--many people have to give EVE multiple attempts before they are hooked (I did fwiw). I think the devs need to ask a serious question about EVE as an 11 year old game that is fantastic and constantly improving, but badly needs new players: Would it be better for the long-term health of the game--financially and in terms of the player base--if trial players had more time to actually try out a variety of features?
I also think new players should start with more skills, so as to be able to try more and not have to train 10 skills just to fit a ship for a simple mission.
With these changes in place I can think of no reason not to allow for trials of unlimited duration.
But they won't do it with Pheobe; they will want an entire release-worth of logs to determine if all you naughty players will abuse the systems. That is why they mentioned logging all trial activity.
Next major release post-Pheobe will have the F2P unlimited length trials, provided nothing is discovered with the logging! |
Sven Viko VIkolander
24th Imperial Crusade Amarr Empire
293
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Posted - 2014.10.24 21:07:39 -
[27] - Quote
stg slate wrote:Sven Viko VIkolander wrote:Come to think of it, why not allow trials for unlimited duration? Or at least up the time limit on trials to 1 month? It typically takes people a long time to both learn EVE and an even longer time to decide whether they like EVE--many people have to give EVE multiple attempts before they are hooked (I did fwiw). I think the devs need to ask a serious question about EVE as an 11 year old game that is fantastic and constantly improving, but badly needs new players: Would it be better for the long-term health of the game--financially and in terms of the player base--if trial players had more time to actually try out a variety of features?
I also think new players should start with more skills, so as to be able to try more and not have to train 10 skills just to fit a ship for a simple mission. With these changes in place I can think of no reason not to allow for trials of unlimited duration. But they won't do it with Pheobe; they will want an entire release-worth of logs to determine if all you naughty players will abuse the systems. That is why they mentioned logging all trial activity. Next major release post-Pheobe will have the F2P unlimited length trials, provided nothing is discovered with the logging!
In some ways I actually hope you are right. EVE needs new players, there's no doubt about that. And players abuse everything--it's just a question of whether it is game-breaking, in which case it can be nerfed/changed/bannable, or whether it is just the regular old abuse allowed in EVE. |
Estella Osoka
Perkone Caldari State
498
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Posted - 2014.10.24 21:22:36 -
[28] - Quote
Does this mean people can make throwaway alts in order to use the Industry Team system? |
stg slate
Caldari Provisions Caldari State
14
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Posted - 2014.10.24 21:24:36 -
[29] - Quote
Sven Viko VIkolander wrote:In some ways I actually hope you are right.
What do you mean "hope I'm right"?
I said it, so it is true. We will be ankle-deep in adorable F2P newbies flying around in their Reapers and Iblises before the new year!
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
353
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Posted - 2014.10.24 21:29:45 -
[30] - Quote
stg slate wrote:Sven Viko VIkolander wrote:In some ways I actually hope you are right. What do you mean "hope I'm right"? I said it, so it is true. We will be ankle-deep in adorable F2P newbies flying around in their Reapers and Iblises before the new year!
[Reaper, Reaper]
Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II Warp Scrambler II
150mm Light AutoCannon II, Republic Fleet Fusion S 150mm Light AutoCannon II, Republic Fleet Fusion S |
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