
Guttripper
State War Academy Caldari State
560
|
Posted - 2014.10.26 21:30:39 -
[1] - Quote
Kaarous Aldurald wrote:Although it should have been obvious to me that you didn't have a real argument anyway, given that you are posting as a worthless NPC alt.
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again. I do not see your real life credentials posted anywhere. So to me, like the rest of the anonymous posters on this forum, you're just another person connected to the net to me.
And I am not fond of people in real life in general. |

Guttripper
State War Academy Caldari State
562
|
Posted - 2014.10.27 11:30:56 -
[2] - Quote
How influential the players would be in decreasing or increasing security status, followed by how quickly it would change, would be the biggest concerns that would be need to be fleshed out. A few days back, I was reading a newspaper article (Chicago Sun Times to be exact) talking about Gary, Indiana and how it went from being vibrant to a wasteland of vacant buildings and crime off the charts. Over the course of 60 to 80 years, the area fell into ruin. Obviously such a span here in Eve would not be acceptable, so perhaps days instead? The median income levels fell to the wayside too, and along with other factors, the area is what it is today - not a pretty place to visit.
For a gaming point of view, perhaps vacant towers idling around moons would be a factor into lowering security status. And towers used for manufacturing and research would give a positive increase; thus the cheaper it would be to create through the recent change with the cost index would also be a negative towards security. A total amount of ISK gained through rat bounties would influence the security - making the area "safer". All these factors (and others fleshed out) working against and with each other would influence the overall security rating of a system. And I would suggest not pushing this ~just~ onto high security space, but make it game wide.
Of course, with the fluctuation of security ratings, thought would have to be given towards what happens once a system drops or rises into a currently fixed system. Should a 0.5 system dropping to a 0.4 type start seeing battlecruiser and battleship rats, along with a small amount of Jaspet appearing in the belts? Should "home systems" in the Blue Donut rise into positive security areas and indirectly land locking their mother ships and titans into that system while their belts loose the high end mineral rocks? And exactly what would be done with worm hole space?
So players would not be taken by surprise after down time, I would suggest each system have a two decimal appearance so players would see if a system might change soon. That is, instead of the current 0.5 rating, they might see 4.50 where a bit more negative might push it to 4.49 which would revert it to a (current) 0.4 rating system. Seems CCP went from extending decimals years ago to cutting them down to one tenth at best.
Just some thoughts. |