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Vas Vadum
Viziam Amarr Empire
89
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Posted - 2014.10.26 05:40:22 -
[1] - Quote
Yep, just what I said. Only now I'll be a little more descriptive of it.
What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).
This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.
I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random. |

Rowells
Unknown Soldiers Fidelas Constans
1554
|
Posted - 2014.10.26 05:44:04 -
[2] - Quote
There would be copious tears for certain |

Desimus Maximus
Deep Core Mining Inc. Caldari State
110
|
Posted - 2014.10.26 06:38:50 -
[3] - Quote
For one, CODE. would only reside in 0.8-1.0
For another, it would be just like the rest of lowsec... boring, dead and full of 'leet' pirate pvpers gate camping trade routes.
What I want to know is what would happen if every Goon or PL member left the game forever...
You would have fun again. No coward agreements. Real fights would actually happen again. |

Vas Vadum
Viziam Amarr Empire
90
|
Posted - 2014.10.26 07:21:13 -
[4] - Quote
You're not thinking on the bigger picture. With the removal of 0.5-0.7 safety status, aka no concord, many pilots would be blown up. Links between high sec areas would become lowsec, so highsec systems would be split off from each other. You wouldn't be able to travel between regions as easily.
Highsec, the remaining 0.8-1.0, would he filled with many MANY miners, and they would deplete the systems very rapidly. You would be forced to venture out into lower security systems to mine during the concord pull back. |

Some Rando
University of Caille Gallente Federation
1200
|
Posted - 2014.10.26 07:27:21 -
[5] - Quote
Desimus Maximus wrote:For one, CODE. would only reside in 0.8-1.0
For another, it would be just like the rest of lowsec... boring, dead and full of 'leet' pirate pvpers gate camping trade routes.
What I want to know is what would happen if every Goon or PL member left the game forever...
You would have fun again. No coward agreements. Real fights would actually happen again. This is, by far, the most well thought out series of consequences in regards to an OP I have ever read on these forums. Makes sense, too. Lord knows how anyone has fun with Goons or PL in the game...
CCP has no sense of humour.
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Josef Djugashvilis
2620
|
Posted - 2014.10.26 08:06:19 -
[6] - Quote
What would be a much more interesting idea would be to turn the whole of null into lo-sec.
This is not a signature.
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Chribba
Otherworld Enterprises Otherworld Empire
13062
|
Posted - 2014.10.26 08:13:03 -
[7] - Quote
I remember Armageddon day... And I also remember when Sarum Prime was low-sec... it was camped yo.
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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KnowUsByTheDead
Sunlight...Through The Blight.
2124
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Posted - 2014.10.26 08:18:08 -
[8] - Quote
Some Rando wrote: Lord knows how anyone has fun with Goons or PL in the game...
Pretty easy.
You actually talk to members of each organization, and rather than assuming that due to their "label" and "actions" in a video game, you actually realize that like most of the human beings playing the game......
They are actually pretty decent human beings.
  
Once you realize what a joke everything is, being the comedian is the only thing that makes sense.
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Zen Guerrilla
CTRL-Q Iron Oxide.
265
|
Posted - 2014.10.26 08:18:18 -
[9] - Quote
Vas Vadum wrote:You're not thinking on the bigger picture. With the removal of 0.5-0.7 safety status, aka no concord, many pilots would be blown up. Links between high sec areas would become lowsec, so highsec systems would be split off from each other. You wouldn't be able to travel between regions as easily.
Highsec, the remaining 0.8-1.0, would he filled with many MANY miners, and they would deplete the systems very rapidly. You would be forced to venture out into lower security systems to mine during the concord pull back. The thing most of the anti-carebear brigades do not get is this:
You can not force a carebear into lowsec/nullsec or even WHs. You will simply force him out of the game.
I don't understand what the obsession is with making highsec less safe. They're playing a different game there. Let em have it. It's not like they're hurting anyone.
pew pew
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DeMichael Crimson
Republic University Minmatar Republic
32796
|
Posted - 2014.10.26 08:22:29 -
[10] - Quote
OP's idea has been posted multiple times. If really wanna shake things up how about something new such as :
Empire Factions designate 1.0 to 0.6 systems as new high security and declare them a 'No Shoot Zone' by activating a 'Weapon Disruption' frequency which prevents weapons being fired on non legal targets.
Empire Factions then designate 0.5 to 0.1 as the new low security and Concord moves there to conduct business as usual.
Now that would definitely make the game more interesting.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Mag's
the united
18098
|
Posted - 2014.10.26 08:27:49 -
[11] - Quote
Rowells wrote:There would be copious tears for certain Indeed.
Concord is a necessary mechanic, that has a balancing effect in high sec. Your idea would simply reduce high sec's size.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Emma Muutaras
State War Academy Caldari State
61
|
Posted - 2014.10.26 08:33:10 -
[12] - Quote
it would just turn into low sec for a few weeks without the perks of lowsec like cynos better ore capitals.
yes there would also be tears but as long as its well advertised before hand most high sec players would just move to a safe 0.8 for a week |

La Rynx
School of Applied Knowledge Caldari State
83
|
Posted - 2014.10.26 08:53:37 -
[13] - Quote
Desimus Maximus wrote:For one, CODE. would only reside in 0.8-1.0
That made my day!

Now i have to wipe coffee from my keyboard!
However if some systems would have "variable sec State", itmight add an interesting factor. Gankers and miners would have to watch permanently for that.
Forum Main
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Yolandar
Estrogen Industrial Enterprises
19
|
Posted - 2014.10.26 09:08:23 -
[14] - Quote
Why not do away with Concord altogether? Make the FacPo seriously tougher, like SWAT tough in 1.0 and .9 and on down to current levels in losec.
Security status a thing of the past. An outlaw in Caldari space could be a hero in The Federation. And you could let the FW peeps do hunting too, give em those LPs and standings for killing their enemies.
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knobber Jobbler
Bat Country Goonswarm Federation
464
|
Posted - 2014.10.26 09:35:19 -
[15] - Quote
Desimus Maximus wrote:For one, CODE. would only reside in 0.8-1.0
For another, it would be just like the rest of lowsec... boring, dead and full of 'leet' pirate pvpers gate camping trade routes.
What I want to know is what would happen if every Goon or PL member left the game forever...
You would have fun again. No coward agreements. Real fights would actually happen again.
Confirming I'm a coward and do not participate in real fights or have in EVE. My entire kill history is made up of false API submissions and Eveboard hasn't banned me because they're in a coward agreement. The only fun I get from EVE is reading these forums and some of the utterly misguided comments. No fun allowed. Mittani's orders. |

Aqriue
Center for Advanced Studies Gallente Federation
700
|
Posted - 2014.10.26 09:37:19 -
[16] - Quote
Agree with OP, so long as clones, medical clones/immortality and along with HIC and bubbles allowed, pods at this point are just escape mechanism. Got the griefers hiding in high sec but now they cannot run, but when you go pop now CCP can implement their burner clone + death. No more abuse, everyone is fair game with this skill points on the line and non-refundable loss....let the risk adverse begin  |

Higgs Foton
4S Corporation Goonswarm Federation
181
|
Posted - 2014.10.26 11:17:57 -
[17] - Quote
Desimus Maximus wrote:
What I want to know is what would happen if every Goon or PL member left the game forever...
You would have fun again. No coward agreements. Real fights would actually happen again.
Such negativity.
Have you ever considerd that your lack of fun is the source of fun for members of the most glorious CFC and its esteemed and valued frenemies PL?
Do your part as a player and provide fun for other people. Its the right thing to do! 
[i]Snip Removed trolling part of the post. ISD Ezwal.Snip
Snip-áPlease refrain from personal attacks. ISD Ezwal.Snip
Snip-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-áSnip[/i]
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La Rynx
School of Applied Knowledge Caldari State
87
|
Posted - 2014.10.26 12:49:03 -
[18] - Quote
knobber Jobbler wrote:Confirming I'm a coward...
Yepp, confirmed!
Hiiiiii former "DJ Entropie Ovaert"


At least you sound like him! Oh wait you also confirm you are a codie!
One sounds like a guys who was banned, but was bragging before, that he has "a lot of alts". hmmm
Forum Main
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stoicfaux
5346
|
Posted - 2014.10.26 13:25:52 -
[19] - Quote
High-sec industry would grind to a halt. CCP would lose subs. CCP would sober up and revert the changes Wednesday morning.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Unezka Turigahl
Det Som Engang Var
378
|
Posted - 2014.10.26 13:50:28 -
[20] - Quote
CCP would lose the subs of people who prefer hisec is what would happen.
Just inserting some new lowsec systems in between the empires would be interesting though... Would probably increase price differences of certain items across empires and make it more worthwhile to ship stuff between them. |
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Kalishka Ashkulf
BUMP POW
53
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Posted - 2014.10.26 13:54:32 -
[21] - Quote
Quote:So, just a curiosity. What would happen if concord left 0.5 - 0.7?
I'd cloak up and watch the fun. Why bother with a Saturday night movie, when tears and destruction is but a gate away!  |

Kaarous Aldurald
ROC Deep Space The ROC
10285
|
Posted - 2014.10.26 14:12:32 -
[22] - Quote
I think the more fun idea that I've seen posted is to just remove CONCORD, for one day, with absolutely zero warning.
It'd be interesting to see who is, or who is not paying attention to the various news outlets of the game, and learns the hard way instead.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6155
|
Posted - 2014.10.26 14:28:50 -
[23] - Quote
Kalishka Ashkulf wrote:Quote:So, just a curiosity. What would happen if concord left 0.5 - 0.7? I'd cloak up and watch the fun. Why bother with a Saturday night movie, when tears and destruction is but a gate away!  Better idea, decloak and join the fun.
(But only for a moment because you are in a cloaky ship and have a tank composed of wet tissue paper and hope.)
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Josef Djugashvilis
2623
|
Posted - 2014.10.26 14:41:47 -
[24] - Quote
[quote=Kaarous Aldurald]I think the more fun idea that I've seen posted is to just remove CONCORD, for one day, with absolutely zero warning.
It'd be interesting to see who is, or who is not paying attention to the various news outlets of the game, and learns the hard way instead.[/quote
If it is not on GD or Features and Ideas, it is not for real.
I am, like most folk vaguely aware there are other forums, may they rest in peace.
This is not a signature.
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Doc Fury
Furious Enterprises
6955
|
Posted - 2014.10.26 15:40:03 -
[25] - Quote
Rowells wrote:There would be copious tears for certain
I'd definitely be busy with a few of these for rapid-response tear collection.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
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Samsara Toldya
Pator Tech School Minmatar Republic
86
|
Posted - 2014.10.26 15:58:00 -
[26] - Quote
Why don't you turn your idea to something like: The more players get blown up in a system, the lower it security status will be (read: Jita, Poinen, Uedama will soon be nullsec) and the more NPCs are shot the higher the security status will be (read: some nullsec would transform into lowsec and finally highsec, maybe with a warm 'thank you' message the empire hands you out for bringing security back to lost places).
This "dynamic security status" would make New Eden a little bit less static... |

Kalishka Ashkulf
BUMP POW
53
|
Posted - 2014.10.26 15:59:09 -
[27] - Quote
Ralph King-Griffin wrote:Kalishka Ashkulf wrote:Quote:So, just a curiosity. What would happen if concord left 0.5 - 0.7? I'd cloak up and watch the fun. Why bother with a Saturday night movie, when tears and destruction is but a gate away!  Better idea, decloak and join the fun. (But only for a moment because you are in a cloaky ship and have a tank composed of wet tissue paper and hope.)
Haha either I pray to whichever god pays attention, or I rock up in something that can take more than a sneeze against its hull 
However, I do enjoy your line of thinking, interactive entertainment. |

Black Panpher
Ganja Inc
2322
|
Posted - 2014.10.26 16:36:42 -
[28] - Quote
Zen Guerrilla wrote:The thing most of the anti-carebear brigades do not get is this:
You can not force a carebear into lowsec/nullsec or even WHs. You will simply force him out of the game.
I don't understand what the obsession is with making highsec less safe. They're playing a different game there. Let em have it. It's not like they're hurting anyone.
This ^
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Syn Shi
School of Applied Knowledge Caldari State
9
|
Posted - 2014.10.26 18:00:22 -
[29] - Quote
Well, if they are going to change anything why not carry on with the current trend.
Concord says thank-you to the null bears for cleaning up null sec and making it safe and null merges with high-sec. |

Kaarous Aldurald
ROC Deep Space The ROC
10287
|
Posted - 2014.10.26 18:11:50 -
[30] - Quote
Black Panpher wrote:Zen Guerrilla wrote:The thing most of the anti-carebear brigades do not get is this:
You can not force a carebear into lowsec/nullsec or even WHs. You will simply force him out of the game.
I don't understand what the obsession is with making highsec less safe. They're playing a different game there. Let em have it. It's not like they're hurting anyone. This ^
My rebuttal is this.
If you are the kind of "player" who will quit the game if your near-absolute safety is lowered, you are not wanted in EVE. Pretty much every single part of this game has eaten a nerf over the course of EVE's history for the sake of the health of the game. But you say you should be immune to this, or you'll quit? Gtfo with that entitled bullshit. That's not reasonable, that's just childish and selfish.
Yes, highsec will be made less safe eventually. Yes, you lot will actually have to put some tiny amount of effort into defending yourselves.
If that's a deal breaker for you, if actually playing the game is out of the question in your mind, then just quit right now. You aren't contributing anything anyway, beyond your own selfish little niche.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Syn Shi
School of Applied Knowledge Caldari State
9
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Posted - 2014.10.26 18:17:38 -
[31] - Quote
Kaarous Aldurald wrote:Black Panpher wrote:Zen Guerrilla wrote:The thing most of the anti-carebear brigades do not get is this:
You can not force a carebear into lowsec/nullsec or even WHs. You will simply force him out of the game.
I don't understand what the obsession is with making highsec less safe. They're playing a different game there. Let em have it. It's not like they're hurting anyone. This ^ My rebuttal is this. If you are the kind of "player" who will quit the game if your near-absolute safety is lowered, you are not wanted in EVE. Pretty much every single part of this game has eaten a nerf over the course of EVE's history for the sake of the health of the game. But you say you should be immune to this, or you'll quit? Gtfo with that entitled bullshit. That's not reasonable, that's just childish and selfish. Yes, highsec will be made less safe eventually. Yes, you lot will actually have to put some tiny amount of effort into defending yourselves. If that's a deal breaker for you, if actually playing the game is out of the question in your mind, then just quit right now. You aren't contributing anything anyway, beyond your own selfish little niche.
My rebuttal is this.
How dare someone play Eve the way they want to and not want to be forced into playing the way you want them to. |

Jonah Gravenstein
Machiavellian Space Bastards
21112
|
Posted - 2014.10.26 18:23:11 -
[32] - Quote
Desimus Maximus wrote:For one, CODE. would only reside in 0.8-1.0 Their killboard say otherwise, while they may spend most of their time in highsec some of them appear to be holidaying in Tama where they are the second most active alliance at the moment.
Quote:For another, it would be just like the rest of lowsec... boring, dead and full of 'leet' pirate pvpers gate camping trade routes. Have you been to lowsec? It's completely possible to go there without having to run gatecamps, it just takes a little planning.
Quote:What I want to know is what would happen if every Goon or PL member left the game forever... Boredom caused by a lock of content creators.
Quote:You would have fun again. No coward agreements. Real fights would actually happen again. So the fights that happen now are entirely imaginary?
Nil mortifi sine lucre.
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Jonah Gravenstein
Machiavellian Space Bastards
21113
|
Posted - 2014.10.26 18:27:09 -
[33] - Quote
Syn Shi wrote:My rebuttal is this.
How dare someone play Eve the way they want to and not want to be forced into playing the way you want them to. Do you know what hypocrisy is?
Nil mortifi sine lucre.
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Kaarous Aldurald
ROC Deep Space The ROC
10287
|
Posted - 2014.10.26 18:29:11 -
[34] - Quote
Syn Shi wrote: My rebuttal is this.
How dare someone play Eve the way they want to and not want to be forced into playing the way you want them to.
No one is saying mining shouldn't exist, or misioning, or ship spinning or pretending to be a pretty unicorn princess. We are saying that you don't get to hold the game hostage to benefit yourself, when such a thing comes at the detriment of game balance.
If you think "fit a tank" somehow means "forcing" you to play the way you don't want to, you won't be missed when you quit. If you think having to bother defending yourself is not the way you want to play, you won't be missed when you quit.
If losing a little bit of the almost perfect safety you currently have is a deal breaker, then you do not belong here. Be gone.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Syn Shi
School of Applied Knowledge Caldari State
10
|
Posted - 2014.10.26 18:37:48 -
[35] - Quote
Kaarous Aldurald wrote:Syn Shi wrote: My rebuttal is this.
How dare someone play Eve the way they want to and not want to be forced into playing the way you want them to.
No one is saying mining shouldn't exist, or misioning, or ship spinning or pretending to be a pretty unicorn princess. We are saying that you don't get to hold the game hostage to benefit yourself, when such a thing comes at the detriment of game balance. If you think "fit a tank" somehow means "forcing" you to play the way you don't want to, you won't be missed when you quit. If you think having to bother defending yourself is not the way you want to play, you won't be missed when you quit. If losing a little bit of the almost perfect safety you currently have is a deal breaker, then you do not belong here. Be gone.
We are saying that you don't get to hold the game hostage to benefit yourself, when such a thing comes at the detriment of game balance.
And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?
Seems to me someone just wants their fun at the expense of someone else's fun.
Moving on. |

Kaarous Aldurald
ROC Deep Space The ROC
10287
|
Posted - 2014.10.26 18:51:12 -
[36] - Quote
Syn Shi wrote: And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?
No, because that's what EVE is. I can't count how many Dev statements I have seen that state unequivocally that EVE is a PvP game first, last, and always.
You people seem to think that Super Mario is a spelunking game. It's not, but you're welcome to play it like that. What you aren't welcome to is to demand that Nintendo change Super Mario to cater to your specific misuse of the game.
Quote: Seems to me someone just wants their fun at the expense of someone else's fun.
That's what non consensual PvP is, after all. It's a cornerstone of EVE Online, as stated by the developers many times.
You seem to think that it should stop existing. You're wrong.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Commentus Nolen
School of Applied Knowledge Caldari State
5
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Posted - 2014.10.26 19:02:59 -
[37] - Quote
What if you flip in on it's head.
An alien NCP fleet invades Null, destroying every thing in their path as they sweep thru systems. Even stuff stored in bases would be destroyed or unavailable for anyone who left anything behind. Chasing everyone into low sec and high.
Then after a month or two they just disappear and now all null is up for grabs.
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Syn Shi
School of Applied Knowledge Caldari State
10
|
Posted - 2014.10.26 19:25:03 -
[38] - Quote
Kaarous Aldurald wrote:Syn Shi wrote: And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?
No, because that's what EVE is. I can't count how many Dev statements I have seen that state unequivocally that EVE is a PvP game first, last, and always. You people seem to think that Super Mario is a spelunking game. It's not, but you're welcome to play it like that. What you aren't welcome to is to demand that Nintendo change Super Mario to cater to your specific misuse of the game. Quote: Seems to me someone just wants their fun at the expense of someone else's fun.
That's what non consensual PvP is, after all. It's a cornerstone of EVE Online, as stated by the developers many times. You seem to think that it should stop existing. You're wrong.
Who said anything about pvp not happening in Eve. Pvp happens in high, null, low and wh space.
Do you play Eve, you seem to think there is not allot of opportunity to pvp.
This is nothing more than someone wanting to grief people who make the choice not to pvp. Nothing more.
And for the record....all you null-bears becoming friends in nullsec tells a different story. |

olla Alduin
Republic Military School Minmatar Republic
0
|
Posted - 2014.10.26 19:25:24 -
[39] - Quote
WHAT IS EVE ONLINE? EVE Online is a massively multiplayer online game set 23,000 years in the future. As an elite pilot of one of the four controlling races, you will explore, build, and dominate across a universe of over 7,000 star systems. Sandbox gameplay and advanced skill-based progression provide you with a truly unique experience as you rise to power among the stars.
Takes sides in factional warfare. Join an alliance and wage epic battles for sovereignty over star systems. Discover wormholes leading to unknown regions of space. Uncover pirate outposts and lucrative resources hidden in the far reaches of the cosmos. The possibilities are endless in EVE Online.
Pretty much covers pvp and pve, like it or not. |

Kaarous Aldurald
ROC Deep Space The ROC
10290
|
Posted - 2014.10.26 19:37:21 -
[40] - Quote
Syn Shi wrote: This is nothing more than someone wanting to grief people who make the choice not to pvp. Nothing more.
PvP is not griefing. Whether you agreed to it or not. CCP strictly defines griefing, and it doesn't fit what you seem to be calling it.
Their "choice" does not matter. PvP belongs everywhere in EVE, because EVE is a PvP game.
Quote: And for the record....all you null-bears becoming friends in nullsec tells a different story.
I live in highsec, numbskull. But thanks for the obvious strawman, I didn't think you had a real argument anyway.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Syn Shi
School of Applied Knowledge Caldari State
10
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Posted - 2014.10.26 19:40:18 -
[41] - Quote
Kaarous Aldurald wrote:Syn Shi wrote: This is nothing more than someone wanting to grief people who make the choice not to pvp. Nothing more.
PvP is not griefing. Whether you agreed to it or not. CCP strictly defines griefing, and it doesn't fit what you seem to be calling it. Their "choice" does not matter. PvP belongs everywhere in EVE, because EVE is a PvP game. Quote: And for the record....all you null-bears becoming friends in nullsec tells a different story.
I live in highsec, numbskull. But thanks for the obvious strawman, I didn't think you had a real argument anyway.
Of course you do. |

Syn Shi
School of Applied Knowledge Caldari State
10
|
Posted - 2014.10.26 19:41:36 -
[42] - Quote
................................ |

Kaarous Aldurald
ROC Deep Space The ROC
10291
|
Posted - 2014.10.26 19:43:55 -
[43] - Quote
Syn Shi wrote:Kaarous Aldurald wrote:Syn Shi wrote: This is nothing more than someone wanting to grief people who make the choice not to pvp. Nothing more.
PvP is not griefing. Whether you agreed to it or not. CCP strictly defines griefing, and it doesn't fit what you seem to be calling it. Their "choice" does not matter. PvP belongs everywhere in EVE, because EVE is a PvP game. Quote: And for the record....all you null-bears becoming friends in nullsec tells a different story.
I live in highsec, numbskull. But thanks for the obvious strawman, I didn't think you had a real argument anyway. Of course you do.
Yes, I do have a real argument. I was stating that you do not, hence your strawman. A long time ago I was a line member in a nullsec alliance, but after the Great War resulted in my being homeless I have wandered about in a period of extended vagrancy. (not in real life, the EVE Great War)
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Kaarous Aldurald
ROC Deep Space The ROC
10291
|
Posted - 2014.10.26 19:45:03 -
[44] - Quote
Although it should have been obvious to me that you didn't have a real argument anyway, given that you are posting as a worthless NPC alt.
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Mag's
the united
18102
|
Posted - 2014.10.26 19:52:08 -
[45] - Quote
Syn Shi wrote:How dare someone play Eve the way they want to and not want to be forced into playing the way you want them to. But that's the whole point. In this sandbox we call Eve, people will and do interfere with your game. It's not forcing you to do anything, it's simply the reality of the game.
You don't play chess, then complain the pieces don't move like checkers. So why complain about competition, in a game which allows anyone to compete with you?
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|

Josef Djugashvilis
2624
|
Posted - 2014.10.26 19:53:12 -
[46] - Quote
Kaarous Aldurald wrote:Although it should have been obvious to me that you didn't have a real argument anyway, given that you are posting as a worthless NPC alt.
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.
Poor Kaarous, always so angry...
Why does it matter if someone uses an NPC alt to post?
It is just your way of trying to belittle someone.
You are still my favourite crazy poster.
This is not a signature.
|

KnowUsByTheDead
Sunlight...Through The Blight.
2127
|
Posted - 2014.10.26 19:57:07 -
[47] - Quote
Kaarous Aldurald wrote:
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.
You have my Ibis.
  
Once you realize what a joke everything is, being the comedian is the only thing that makes sense.
|

Jonah Gravenstein
Machiavellian Space Bastards
21129
|
Posted - 2014.10.26 20:02:31 -
[48] - Quote
KnowUsByTheDead wrote:Kaarous Aldurald wrote:
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.
You have my Ibis.    And my Slasher
Nil mortifi sine lucre.
|

Baneken
Arctic Light Inc. Arctic Light
341
|
Posted - 2014.10.26 20:41:22 -
[49] - Quote
Without reading the first post my answer is mayhem, absolute mayhem. 
edit: oh and you can have my velator but don't scratch the paint, ok. |

Guttripper
State War Academy Caldari State
560
|
Posted - 2014.10.26 21:30:39 -
[50] - Quote
Kaarous Aldurald wrote:Although it should have been obvious to me that you didn't have a real argument anyway, given that you are posting as a worthless NPC alt.
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again. I do not see your real life credentials posted anywhere. So to me, like the rest of the anonymous posters on this forum, you're just another person connected to the net to me.
And I am not fond of people in real life in general. |
|

Serene Repose
1572
|
Posted - 2014.10.26 21:32:25 -
[51] - Quote
The areas of space people don't use would get even bigger.
What would happen if the people who want to play low sec went out to low sec and played low sec?
Oh, I know. This a stealth "low sec is lonely, how can I force people to come play with me" thread.
I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á
|

Hasikan Miallok
Republic University Minmatar Republic
1157
|
Posted - 2014.10.26 23:09:28 -
[52] - Quote
Kaarous Aldurald wrote:Although it should have been obvious to me that you didn't have a real argument anyway, given that you are posting as a worthless NPC alt.
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.
uh huh
... and create a "one man GD posting corp" problem instead :D |

Mag's
the united
18103
|
Posted - 2014.10.26 23:31:45 -
[53] - Quote
Hasikan Miallok wrote:Kaarous Aldurald wrote:Although it should have been obvious to me that you didn't have a real argument anyway, given that you are posting as a worthless NPC alt.
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again. uh huh ... and create a "one man GD posting corp" problem instead :D Oh come on, this is an old argument and has been talked to death. CAOD has shown this restriction can work, just not how you depict it. 
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|

Zappity
SUPREME MATHEMATICS A Band Apart.
1478
|
Posted - 2014.10.27 00:18:58 -
[54] - Quote
Kaarous Aldurald wrote:No, because that's what EVE is. I can't count how many Dev statements I have seen that state unequivocally that EVE is a PvP game first, last, and always. Can someone link me some of these statements? I'm interested because I have always understood differently as per this one (which you have probably all seen before):
CCP Ytterbium wrote:We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldnGÇÖt necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions. Link: https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718
As for the OP I don't think making lowsec larger will improve much. I'd very much like to see dynamic sec status (Uedama would be 0.4 in about three minutes) especially since this would result in a less contiguous highsec. And highsec pockets in deep null :)
But I don't really care if some people choose to play their game in the relative safety of highsec. I'm sure CCP appreciates the subs and I'd prefer more players than less.
Zappity's Adventures for a taste of lowsec.
|

Kaarous Aldurald
ROC Deep Space The ROC
10312
|
Posted - 2014.10.27 01:10:55 -
[55] - Quote
Zappity wrote: Can someone link me some of these statements?
Here's a recent one.
https://forums.eveonline.com/default.aspx?g=posts&m=4964192#post4964192
That sums it up pretty nicely. Upon reading it, I called it the "Falcon Punch".
For a more detailed summary, I suggest this delightful minerbumping article.
http://www.minerbumping.com/2014/08/falcon-punch-ccp-fights-for-its-soul.html
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Kaarous Aldurald
ROC Deep Space The ROC
10312
|
Posted - 2014.10.27 01:15:21 -
[56] - Quote
If you want an older source, here is a direct quote from the game's FAQ:
New Pilot FAQ wrote: 5.3 SOME PLAYER JUST SHOT ME; IS THAT ALLOWED? In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core.
Emphasis mine, of course.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Nevil Oscillator
40
|
Posted - 2014.10.27 02:19:48 -
[57] - Quote
Yolandar wrote:
Security status a thing of the past. An outlaw in Caldari space could be a hero in The Federation. And you could let the FW peeps do hunting too, give em those LPs and standings for killing their enemies.
I've been suggesting that too, got called a troll for it.
I haven't moved on to what to do with Concord because I think this one is a bit more tricky.
I like the OP idea, maybe it is a little to detailed with specifics but in essence perhaps there lies a solution in the direction.
The predictability of security level that Concord can be timed to always arrive to the nearest second.
The reliability of Concord, that it can permanently guarantee that level of security
As previously suggested for null, borders could temporarily move into low sec raising the sec level or something similar.
Another devious suggestion
|

Hasikan Miallok
Republic University Minmatar Republic
1159
|
Posted - 2014.10.27 02:27:23 -
[58] - Quote
1) Being an open-PVP sandbox does not translate into the devs should change the rules to force everyone to PvP. That removes the sandbox.
2) If there is really a need to force PvE players to PvP ( a hopeless exercise as they will quit rather than PvP) the place to start is the renters in bluesec. Bluesec renters are much more PvP adverse than hisec just fly through a renter system as a non blue and see what happens.
|

Rapscallion Jones
Omnibus Solutions
55
|
Posted - 2014.10.27 02:28:09 -
[59] - Quote
There would be new forum posts speculating about what would happen if CONCORD left 0.8, 0.9 and 1.0 systems... oh yeah, and people would complain about how dead the new low sec 0.5, 0.6 and 0.7 systems had become...just sayin' |

Zappity
SUPREME MATHEMATICS A Band Apart.
1479
|
Posted - 2014.10.27 05:35:10 -
[60] - Quote
Thanks for the quotes Kaarous. I was aware of the Falcon posts but don't think they quite translate to this situation. There is a difference between maintaining risk in highsec and converting highsec to lowsec.
The level of risk in EVE is already significantly higher than in many other MMOs because of permanent loss. As long as there is reasonable risk of such loss in all spaces (perhaps excluding some noob zones) then I don't have a problem with people choosing to play the game more safely.
We currently have a situation where something like the Hulk which gives good yield is not really tenable in many areas because it is so easy to gank. This sounds balanced to me.
Hasikan Miallok wrote:1) Being an open-PVP sandbox does not translate into the devs should change the rules to force everyone to PvP. That removes the sandbox. Pretty much this.
Zappity's Adventures for a taste of lowsec.
|
|

Viktor Fel
Bat Country Goonswarm Federation
69
|
Posted - 2014.10.27 05:43:29 -
[61] - Quote
Desimus Maximus wrote:For one, CODE. would only reside in 0.8-1.0
For another, it would be just like the rest of lowsec... boring, dead and full of 'leet' pirate pvpers gate camping trade routes.
What I want to know is what would happen if every Goon or PL member left the game forever...
You would have fun again. No coward agreements. Real fights would actually happen again.
Some one would replace us.
Who is Viktor Fel?
Killboard
|

Elsa Hayes
Science and Trade Institute Caldari State
54
|
Posted - 2014.10.27 07:07:38 -
[62] - Quote
Kaarous Aldurald wrote:Although it should have been obvious to me that you didn't have a real argument anyway, given that you are posting as a worthless NPC alt.
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.
Oh the worthless NPC alt "argument", well your posting char is just as worthless for someone who talks big about pvp your killboard records are certainly lacking which would suggest a lot out of your behind talking. If you sit in the glass house you should not throw stones.
So by your own argumentation your very own opinion is worthless as well, since your kill board stats certainly indicate very little knowledge of pvp and more of a carebear yourself. Talking about self ownage put thats how any single argumentation of yours ends up, self contradiction and "If you do not play the game how I want go away" argument. Pitiful really.
However since there is something called free speech everyone may voice their opinion just stop "weighting" peoples opinion on forum avatars which is the dumbest thing ever since chars can be bought and transfered.
|

Luwc
Deep Core Mining Inc. Caldari State
259
|
Posted - 2014.10.27 07:43:34 -
[63] - Quote
Lots of tears and more unused low sec.
http://hugelolcdn.com/i/267520.gif
|

ashley Eoner
353
|
Posted - 2014.10.27 07:54:18 -
[64] - Quote
Vas Vadum wrote:Yep, just what I said. Only now I'll be a little more descriptive of it.
What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).
This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.
I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random. Lots more empty space and substantially lower subscription rates. |

knobber Jobbler
Bat Country Goonswarm Federation
468
|
Posted - 2014.10.27 08:46:21 -
[65] - Quote
La Rynx wrote:knobber Jobbler wrote:Confirming I'm a coward... Yepp, confirmed! Hiiiiii former "DJ Entropie Ovaert"   At least you sound like him! Oh wait you also confirm you are a codie! One sounds like a guys who was banned, but was bragging before, that he has "a lot of alts". hmmm
Are you for real? |

Kaarous Aldurald
ROC Deep Space The ROC
10321
|
Posted - 2014.10.27 09:59:55 -
[66] - Quote
Elsa Hayes wrote: Oh the worthless NPC alt "argument", well your posting char is just as worthless for someone who talks big about pvp your killboard records are certainly lacking which would suggest a lot out of your behind talking.
Oh, I've always been upfront about that. This character has been little more than a locator and forum alt for a long while now. Hell he mostly flies logi for his corp.
I've been doxxed and had my life threatened by carebear scum before, so opsec is something I take quite seriously.
Quote: So by your own argumentation your very own opinion is worthless as well
No. Because I've never really said anything about killboards. You made that leap yourself.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Steve Wingyip
Republic Military School Minmatar Republic
0
|
Posted - 2014.10.27 10:05:33 -
[67] - Quote
There are two types of player in EvE. Those who like high sec, and those who don't. Those players that like "high sec" are the reason CCP gets a lot of income and can keep this game going.Insulting them is something I have never understood playing this game for so many years now.
This doesn't mean don't gank or kill them, it basically means don't personally insult people that prefer High sec. I played high sec for years before leaving and I loved it. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6183
|
Posted - 2014.10.27 10:11:42 -
[68] - Quote
Syn Shi wrote: Seems to me someone just wants their fun at the expense of someone else's fun.
CCP Falcon wrote:I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.
Risk vs Reward is a huge part of that.
Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.
That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.
EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.
https://forums.eveonline.com/default.aspx?g=posts&m=4964192#post4964192
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Vas Vadum
Viziam Amarr Empire
92
|
Posted - 2014.10.27 10:25:43 -
[69] - Quote
Zen Guerrilla wrote:The thing most of the anti-carebear brigades do not get is this:
You can not force a carebear into lowsec/nullsec or even WHs. You will simply force him out of the game.
I don't understand what the obsession is with making highsec less safe. They're playing a different game there. Let em have it. It's not like they're hurting anyone. I live in highsec (currently), lived in nullsec for about 2 years, and am going back to nullsec eventually. I am a 'carebear' as you would put it. I was simply speculating on how this would effect the game, a month where concord leaves certain systems. How would it effect the market, how would it effect the remaining highsec locations, would people move into deeper lowsec for a while, or even longer, etc.
But it seems everyone wants to talk about is how much pvp there would be. Sure it'd increase pvp for a short while, but I believe it would make the markets more empty for a while too and people would be busy refilling the markets.
Unezka Turigahl wrote:Just inserting some new lowsec systems in between the empires would be interesting though... Would probably increase price differences of certain items across empires and make it more worthwhile to ship stuff between them.
I had a thought about that too. More so, having eve split up completely with null in the middle, and vast amounts of lowsec in between each faction. Which would actually make more sense really. Just posted about it too.
Kaarous Aldurald wrote:If you are the kind of "player" who will quit the game if your near-absolute safety is lowered, you are not wanted in EVE. Pretty much every single part of this game has eaten a nerf over the course of EVE's history for the sake of the health of the game. But you say you should be immune to this, or you'll quit? Gtfo with that entitled bullshit. That's not reasonable, that's just childish and selfish.
I somewhat agree with the first sentence. But yea, I don't like that the game keeps nerfing things to make it safer and safer, at the same time some things should be nerfed, as it makes it more difficult and you have to find new strategies to do those same things. :P If this game were more like real life though, the crime rate in highsec would be much higher. :P
Commentus Nolen wrote:An alien NCP fleet invades Null, destroying every thing in their path as they sweep thru systems. Even stuff stored in bases would be destroyed or unavailable for anyone who left anything behind. Chasing everyone into low sec and high.
An alien race would be interesting to see invade the game and cause mayhem for a while. xP
Serene Repose wrote:The areas of space people don't use would get even bigger.
Oh, I know. This a stealth "low sec is lonely, how can I force people to come play with me" thread.
No this isn't one of those. Lowsec isn't lonely, it's actually pretty populated when I lived out there for 5 months. I've actually been around in the game, tried living in all areas, my favorite being nullsec. I'm in highsec right now though, in the systems I was even talking about. People use lowsec though, it's pretty popular. Don't assume it's not. :P Go out there for a while in pretty much anything, you'll find someone eventually. :P Or they'll find you.
--- Second post, coming up. |

Vas Vadum
Viziam Amarr Empire
92
|
Posted - 2014.10.27 10:27:15 -
[70] - Quote
Zappity wrote:As for the OP I don't think making lowsec larger will improve much. I'd very much like to see dynamic sec status (Uedama would be 0.4 in about three minutes) especially since this would result in a less contiguous highsec. And highsec pockets in deep null :)
But I don't really care if some people choose to play their game in the relative safety of highsec. I'm sure CCP appreciates the subs and I'd prefer more players than less. I actually thought this'd be nice too, but implemented in a different way. Where you have missions that you can do for concord to raise system security, or missions against concord to lower it. But overall the game owuld limit how many systems could be made low/high, so there would be a minimum amount and maximum amount. Mission officers would simply say they don't have anything available when you hit those limits. :P But you could still do missions to increase the existing places from 0.5 to 1.0 even if at max on the amount of highsec systems. Or decrease status from 0.4 to 0.1 (practically 0.01), for lowsec end of things. Anyway, just my thoughts on how that would work, main market hubs should be harder to change, or fortified with concord making those missions more difficult, newbie systems should be impossible to change as well. Jita would also have to be made rock solid, could you imagine if Jita became lowsec? Good lord. The game would implode with every single person who plays eve flocking to that one system, all of null and low and high would empty into that one star system1 40,000 players online in one solar system. xP
Nevil Oscillator wrote:quote=Yolandar]Security status a thing of the past. An outlaw in Caldari space could be a hero in The Federation. And you could let the FW peeps do hunting too, give em those LPs and standings for killing their enemies./quote]
I've been suggesting that too, got called a troll for it. I haven't moved on to what to do with Concord because I think this one is a bit more tricky. (have to limit text per post so most quote cut out - Also, had to break one of the quotes here.) Welcome to the internet, where ideas get trolled or you are a troll for coming up with them! :P Concord could just be deleted, or maybe they respond to people who violate things like exploits. If CCP were to know of an exploit they can't quite fix yet, but could make a detection for it, concord could move in and pop the violator. :P Faction police would take care of piracy that happens in their jurisdiction.
Hasikan Miallok wrote:1) Being an open-PVP sandbox does not translate into the devs should change the rules to force everyone to PvP. That removes the sandbox. This wasn't to exactly force pvp, but more so to cause a hit on the market that would effect the market for a duration of time. :P But anyway. Random events SHOULD happen in game.
Viktor Fel wrote:Desimus Maximus wrote:What I want to know is what would happen if every Goon or PL member left the game forever... Some one would replace us. Yep, someone would replace goons or PL. :P I don't really care, since neither of them really effect me all that much. I got bored one day and flew to the very back of goon space, touching half their starbases by bouncing off the shields, no one bothered me even in systems with 50 of them around, so I left and went back to highsec, nothing bad happened. Quite strange. :P |
|

Guttripper
State War Academy Caldari State
562
|
Posted - 2014.10.27 11:30:56 -
[71] - Quote
How influential the players would be in decreasing or increasing security status, followed by how quickly it would change, would be the biggest concerns that would be need to be fleshed out. A few days back, I was reading a newspaper article (Chicago Sun Times to be exact) talking about Gary, Indiana and how it went from being vibrant to a wasteland of vacant buildings and crime off the charts. Over the course of 60 to 80 years, the area fell into ruin. Obviously such a span here in Eve would not be acceptable, so perhaps days instead? The median income levels fell to the wayside too, and along with other factors, the area is what it is today - not a pretty place to visit.
For a gaming point of view, perhaps vacant towers idling around moons would be a factor into lowering security status. And towers used for manufacturing and research would give a positive increase; thus the cheaper it would be to create through the recent change with the cost index would also be a negative towards security. A total amount of ISK gained through rat bounties would influence the security - making the area "safer". All these factors (and others fleshed out) working against and with each other would influence the overall security rating of a system. And I would suggest not pushing this ~just~ onto high security space, but make it game wide.
Of course, with the fluctuation of security ratings, thought would have to be given towards what happens once a system drops or rises into a currently fixed system. Should a 0.5 system dropping to a 0.4 type start seeing battlecruiser and battleship rats, along with a small amount of Jaspet appearing in the belts? Should "home systems" in the Blue Donut rise into positive security areas and indirectly land locking their mother ships and titans into that system while their belts loose the high end mineral rocks? And exactly what would be done with worm hole space?
So players would not be taken by surprise after down time, I would suggest each system have a two decimal appearance so players would see if a system might change soon. That is, instead of the current 0.5 rating, they might see 4.50 where a bit more negative might push it to 4.49 which would revert it to a (current) 0.4 rating system. Seems CCP went from extending decimals years ago to cutting them down to one tenth at best.
Just some thoughts. |

Nevil Oscillator
40
|
Posted - 2014.10.27 11:31:27 -
[72] - Quote
Steve Wingyip wrote:There are two types of player in EvE. Those who like high sec, and those who don't.
There are two types of poster in RPG forums, those that posting constructively and those that just think
How would/wouldn't that make my character better off ?
I'm just kidding myself aren't I. I'm alone here
It's just me, no one else can detach from their character for more than 20 seconds
Another devious suggestion
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6184
|
Posted - 2014.10.27 11:37:28 -
[73] - Quote
Narcissus wrote:Steve Wingyip wrote:There are two types of player in EvE. Those who like high sec, and those who don't. There are two types of poster in RPG forums, those that posting constructively and those that just think How would/wouldn't that make my character better off ? I'm just kidding myself aren't I. I'm alone here It's just me, no one else can detach from their character for more than 20 seconds you forgot type 3
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Vas Vadum
Viziam Amarr Empire
92
|
Posted - 2014.10.27 12:02:28 -
[74] - Quote
Guttripper wrote:How influential the players would be in decreasing or increasing security status, followed by how quickly it would change, would be the biggest concerns that would be need to be fleshed out. A few days back, I was reading a newspaper article (Chicago Sun Times to be exact) talking about Gary, Indiana and how it went from being vibrant to a wasteland of vacant buildings and crime off the charts. Over the course of 60 to 80 years, the area fell into ruin. Obviously such a span here in Eve would not be acceptable, so perhaps days instead? The median income levels fell to the wayside too, and along with other factors, the area is what it is today - not a pretty place to visit.
For a gaming point of view, perhaps vacant towers idling around moons would be a factor into lowering security status. And towers used for manufacturing and research would give a positive increase; thus the cheaper it would be to create through the recent change with the cost index would also be a negative towards security. A total amount of ISK gained through rat bounties would influence the security - making the area "safer". All these factors (and others fleshed out) working against and with each other would influence the overall security rating of a system. And I would suggest not pushing this ~just~ onto high security space, but make it game wide.
Of course, with the fluctuation of security ratings, thought would have to be given towards what happens once a system drops or rises into a currently fixed system. Should a 0.5 system dropping to a 0.4 type start seeing battlecruiser and battleship rats, along with a small amount of Jaspet appearing in the belts? Should "home systems" in the Blue Donut rise into positive security areas and indirectly land locking their mother ships and titans into that system while their belts loose the high end mineral rocks? And exactly what would be done with worm hole space?
So players would not be taken by surprise after down time, I would suggest each system have a two decimal appearance so players would see if a system might change soon. That is, instead of the current 0.5 rating, they might see 4.50 where a bit more negative might push it to 4.49 which would revert it to a (current) 0.4 rating system. Seems CCP went from extending decimals years ago to cutting them down to one tenth at best.
Just some thoughts.
I don't see how vacant towers would lower sec status of a system. It's not like they cause danger to the system. Perhaps, you could go with the logic that NPCs might be hiding out in those vacant places (criminal type NPCs), but anyway.
Positive industry would be good, police would pay more attention to the fact that there is industry going on and it would become harder to decrease the security of the system. However, I wouldn't say it pushes the sec status upwards. You can do industry just fine in null too. :P
As for changing sec status of systems, this could likely be something only done on a server reboot, so at scheduled downtime it would change. A warning in the system that is pending the change would display, so if someone wants to reverse the process, they have until downtime to fix it and erase the warning. These are things that can't be done by a single player, it should take a large quantity of players to change a system from one to another, or at least one player working a very long time to do (like a month practically. :P)
As for a system going from 0.5 to 0.4, well large ships would be able to jump in now, belts would spawn as if they were 0.4 systems, rats and such too.
0.4 to 0.5, those ships not allowed in highsec would be able to undock, but either their modules would be disabled completely until they get back to low, or concord escorts them to the nearest lowsec system by force. Or perhaps they have a time limit to get to the next gate before concord forces them out by taking control of their warp drives and such. This would be ore complex. Everything else would act like highsec now.
I don't think nullsec should change, it is null because concord can't go that far out, not enough police. That's why I suggested a min/max limit of highsec, making sure that the game has enough highsec and enough lowsec to go around.
Wormholes can't be monitored by police as well, those are always going to be -1, and should stay that way. Null and wormhole would be unaffected by all this. |

Max Deveron
Deveron Shipyards and Technology
78
|
Posted - 2014.10.27 15:14:46 -
[75] - Quote
Syn Shi wrote:
And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?
You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP?
Please I would like you to respond with a specific activity that is not PvP in this game and still be considered playing it. |

Jonah Gravenstein
Machiavellian Space Bastards
21161
|
Posted - 2014.10.27 15:31:28 -
[76] - Quote
Max Deveron wrote:Syn Shi wrote:
And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?
You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP? Please I would like you to respond with a specific activity that is not PvP in this game and still be considered playing it. You know it's the truth, I know it's the truth but you'll never convince some people that the things they see as PvE are actually PvP, or there to facilitate PvP.
Nil mortifi sine lucre.
|

Syn Shi
School of Applied Knowledge Caldari State
12
|
Posted - 2014.10.27 15:55:23 -
[77] - Quote
Jonah Gravenstein wrote:Max Deveron wrote:Syn Shi wrote:
And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?
You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP? Please I would like you to respond with a specific activity that is not PvP in this game and still be considered playing it. You know it's the truth, I know it's the truth but you'll never convince some people that the things they see as PvE are actually PvP, or there to facilitate PvP.
All your statements assume the other person is competing with you. If I am there mining rocks while watching a movie there is no pvp. I'm just passing time. For all intent and purpose you don't exist. Same with all your other examples. Both parties have to agree to compete against each other to have the vs part be true.
Its like those kids who race you off the line at the lights and think they won....won against who.....no one was racing against them.
And to answer the question...running missions.
|

Jonah Gravenstein
Machiavellian Space Bastards
21162
|
Posted - 2014.10.27 16:06:22 -
[78] - Quote
Syn Shi wrote:Max Deveron wrote: You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP?
Please I would like you to respond with a specific activity that is not PvP in this game and still be considered playing it.
All your statements assume the other person is competing with you. If I am there mining rocks while watching a movie there is no pvp. I'm just passing time. Wrong, just because you can't be arsed to be actively playing doesn't remove the PvP, you're still competing with other players for the ore regardless of whether or not your AFK.
Quote:Both parties have to agree to compete against each other to have the vs part be true. You agree to compete with others the moment you select a character after logging in.
Quote:And to answer the question...running missions. Wrong again, running missions generates isk, modules and LP. Modules are usually sold on the market, either in their current state or as minerals after reprocessing, LP is normally exchanged for ships, modules, implants etc, most of which end up on the market, the isk earnt through missions is used to buy things via the market, the market is a PvP environment, a particularly brutal one if you make a cockup.
The point stands, 99.99% of the activities available to you in Eve are either PvP or there to facilitate PvP
Nil mortifi sine lucre.
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6195
|
Posted - 2014.10.27 16:12:12 -
[79] - Quote
Syn Shi wrote: Both parties have to agree to compete against each other to have the vs part be true.
wrong
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Syn Shi
School of Applied Knowledge Caldari State
12
|
Posted - 2014.10.27 16:37:35 -
[80] - Quote
Jonah Gravenstein wrote:Syn Shi wrote:Max Deveron wrote: You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP?
Please I would like you to respond with a specific activity that is not PvP in this game and still be considered playing it.
All your statements assume the other person is competing with you. If I am there mining rocks while watching a movie there is no pvp. I'm just passing time. Wrong, just because you can't be arsed to be actively playing doesn't remove the PvP element, you're still competing with other players for the ore, which is a semi limited resource, regardless of whether or not you're AFK. It's most definitely PvP if someone ganks you while you're AFK too. Quote:Both parties have to agree to compete against each other to have the vs part be true. Wrong again, you agree to compete with others the moment you select a character after logging in. Quote:And to answer the question...running missions. Wrong yet again, running missions generates isk, modules, salvage, ammo and LP. Modules and ammo are usually sold on the market, normally in their current state or as minerals after reprocessing. LP is normally exchanged for ships, modules, implants etc, most of which end up on the market. Salvage is either sold on the market or used to produce rigs, which are often sold on the market The isk earnt through missions is often used to buy things via the market. The common denominator is the market, which is very much a PvP environment, a particularly brutal one if you make a cockup. The point stands, 99.99% of the activities available to you in Eve are either PvP or there to facilitate PvP.
There to facilitate pvp...not being pvp in itself...possibly being pve.
Happy we could come to an agreement.
|
|

Jonah Gravenstein
Machiavellian Space Bastards
21168
|
Posted - 2014.10.27 16:43:57 -
[81] - Quote
Syn Shi wrote:There to facilitate pvp...not being pvp in itself...possibly being pve.
Happy we could come to an agreement.
Firstly, stop being a purposefully obtuse pedant
Secondly, we haven't come to an agreement
Nil mortifi sine lucre.
|

Aplysia Vejun
The Scope Gallente Federation
4
|
Posted - 2014.10.27 16:45:51 -
[82] - Quote
Max Deveron wrote:Syn Shi wrote:
And forcing players who don't want to pvp, to pvp, isn't holding another payer hostage to benefit you?
You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP? Please I would like you to respond with a specific activity that is not PvP in this game and still be considered playing it.
So....WoW is a 100% PvP Game? |

Nevil Oscillator
40
|
Posted - 2014.10.27 16:47:00 -
[83] - Quote
Max Deveron wrote:
You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP?
No that is rock V rock, inanimate floating space ore uses gullible capsuleers to gain fame and social status in the market place. You should hear the hate mail that Pyroxes sends to Dark Ochre, gosh celebrity gossip.
Another devious suggestion
|

Jenn aSide
Smokin Aces.
8757
|
Posted - 2014.10.27 16:47:36 -
[84] - Quote
A gif of a woman glancing at my nether regions the saying no and walking off? Thank you for making me relive high school dude. |

Jonah Gravenstein
Machiavellian Space Bastards
21168
|
Posted - 2014.10.27 16:55:17 -
[85] - Quote
Jenn aSide wrote:A gif of a woman glancing at my nether regions the saying no and walking off? Thank you for making me relive high school dude. You're welcome 
Nil mortifi sine lucre.
|

Rems Issus
Associated Descendants of Eve Vanguard.
31
|
Posted - 2014.10.27 17:11:06 -
[86] - Quote
Jonah Gravenstein wrote:KnowUsByTheDead wrote:Kaarous Aldurald wrote:
Seems it's time to renew the "Ban NPC corps from posting in GD" movement again.
You have my Ibis.    And my Reaper
And my Thorax. 
~*~{Posting on my main, come at me bro}~*~
|

Lucien Visteen
Imperial Academy Amarr Empire
137
|
Posted - 2014.10.27 17:54:38 -
[87] - Quote
Yolandar wrote:Why not do away with Concord altogether? Make the FacPo seriously tougher, like SWAT tough in 1.0 and .9 and on down to current levels in losec.
Security status a thing of the past. An outlaw in Caldari space could be a hero in The Federation. And you could let the FW peeps do hunting too, give em those LPs and standings for killing their enemies.
Heh. NPC ships camping a station that a ganker retreated to, shouting random stuff like; "We have the entrance surrounded! Come out in your POD now!"
But having SWAT strength would also mean being able to force you out of the station, or confiscate your assets, or something along those lines... Eh, could be interresting, but not very game friendly.
To the OP.
If the concord protection left, without any warning, I imagine it would take a while before it was noticed. But then after the third or fourth gank, without any concord, the news would spread like bad news (as we all know. Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws), and everyone would scramble to figure out how to deal with the situation. Lastly it would end back into a status quo mostly similar to what we have now.
What would be equally interresting is what the reaction would be if the concord protection came back without any warning aswell, and/or spread to .4 and .3 systems without notice too.
The ships hung in the sky in much the same way that bricks don't.
|

Hiply Rustic
Aliastra Gallente Federation
244
|
Posted - 2014.10.27 18:07:34 -
[88] - Quote
Vas Vadum wrote:You're not thinking on the bigger picture. With the removal of 0.5-0.7 safety status, aka no concord, many pilots would be blown up.
No, no more pilots wold be blown up there than get blown up there today. Yes, you would cause an exodus or an alt-playing frenzy, no you would not create a situation where many more pilots were blown up.
[u][b]Ralph King-Griffin wrote:
"Eve deliberately excludes the stupid and the weak willied."[/b][/u]
EvE: Only the strong-willied need apply.
|

Vincent Athena
V.I.C.E.
2924
|
Posted - 2014.10.27 18:58:30 -
[89] - Quote
A large block of players would suspend their account for 2 months. Maybe in that time they would get caught up in some other game and opt to not return.
http://vincentoneve.wordpress.com/
|

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
673
|
Posted - 2014.10.27 19:24:49 -
[90] - Quote
Vas Vadum wrote:You're not thinking on the bigger picture. With the removal of 0.5-0.7 safety status, aka no concord, many pilots would be blown up. Links between high sec areas would become lowsec, so highsec systems would be split off from each other. You wouldn't be able to travel between regions as easily.
Highsec, the remaining 0.8-1.0, would he filled with many MANY miners, and they would deplete the systems very rapidly. You would be forced to venture out into lower security systems to mine during the concord pull back.
If people can't mine safely they won't mine at all.
You're underestimating the urge to be safe of many, many players.
The only effect this change would have is to make low sec bigger and high sec smaller - Nothing else would come of it. People who are in hisec now would stay there and vice versa.
[center]If you do things right, people won't be sure you've done anything at all...[/center]
|
|

Herzog Wolfhammer
Sigma Special Tactics Group
5588
|
Posted - 2014.10.27 19:54:40 -
[91] - Quote
Vas Vadum wrote:Yep, just what I said. Only now I'll be a little more descriptive of it.
What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).
This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.
I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random.
.5 to .7 would become just as dead as lowsec.
Eve becomes "that ***** nobody will date".
Bring back DEEEEP Space!
|

Hasikan Miallok
Republic University Minmatar Republic
1166
|
Posted - 2014.10.27 23:02:02 -
[92] - Quote
Lucien Visteen wrote:
What would be equally interresting is what the reaction would be if the concord protection came back without any warning aswell, and/or spread to .4 and .3 systems without notice too.
If the 0.3 and 0.4 where my PI alts trundle about in Blockade Runners is anything to go buy not much. The systems are relatively busy in local especially with a lot of passing traffic that pops up for a minute or so in local before jumping out of system again but the killstats for the system are only ever one or two ship/pod kills max over a 24 hour period.
Admittedly it is not a FW area so the majority of times you do catch a glimpse of something (rather than just seeing a char in chat) its covops capable, T3s, BRs, SOE ships, covops frigates and so forth. Though I did see a large fleet of freighters (the hisec sort not JF) and escort ships pass through a 0.3 gate once. That was rather unexpected. |

Square PI
Hedion University Amarr Empire
3
|
Posted - 2014.10.28 12:47:46 -
[93] - Quote
Vas Vadum wrote:Yep, just what I said. Only now I'll be a little more descriptive of it.
What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).
This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.
I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random.
Counter question. What would happen if Concord would suddenly be active in 0.3 and 0.4 space for a few days?
Tears can flow in both directions.
Or even better. How about make concord random in 0.3 to 0.6. Just let them sometimes come and sometimes not. What do you think would happen? Who would be more crying if there is not clear line anymore.
Kaarous Aldurald wrote:No, because that's what EVE is. I can't count how many Dev statements I have seen that state unequivocally that EVE is a PvP game first, last, and always. You people seem to think that Super Mario is a spelunking game. It's not, but you're welcome to play it like that. What you aren't welcome to is to demand that Nintendo change Super Mario to cater to your specific misuse of the game. Quote: Seems to me someone just wants their fun at the expense of someone else's fun.
That's what non consensual PvP is, after all. It's a cornerstone of EVE Online, as stated by the developers many times. You seem to think that it should stop existing. You're wrong.
You dont mean PVP in general, you mean pewpew PVP. EVE has a lot of PVP that does not require to fire a gun. Dont get me wrong, i am happy about the pewpew pvp. You are paying my bills (accounts). I would not sell this much without the destruction of so many ships.
But there is one you have to get into your head. You are always asking for player to do PVP, but dont accept anyhting but pewpew as PVP. This is an arrogant attitude. But there is one you really have to understand. You can not force player into stuff they dont want to do. If there is someone who is doing missions and love doing missions you can not come over and tell him this this is wrong or that they should do something else. I guess you dont want to hear as well, that you should stop to shoot your guns and instead do some market stuff. Even if you dont accept this as PVP, it is.
But without pewpew PVP there would be no market PVP. Because you cant sell anything if nothing get destroyed. Same via versa. If no one is building the ships, there is nothing you can destroy.
I find that EVE has a nice fine balance between different ways of PVP and PVE. And there is even a good ISK sink in the way of perma loss of items. And it is a good sandbox game. But you destroy the sandbox when you remove special parts of the game.
Change is good, but to much change can ruin the game. CCP had learned it the hard way with captains quarter. Even though it was not a balance problem but a management one. But i guess they would think twice now about such radical changes (in both directions).
|

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
961
|
Posted - 2014.10.28 12:48:16 -
[94] - Quote
I like the idea of 'dynamic security status'.
Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)
History lesson :
Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.
One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)
They killed EVERYTHING. Including CONCORD. Repeatedly.
CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.
CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.
Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.
CCP got spanked. Badly.
Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.
Thus endeth the lesson.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
|

Nevil Oscillator
43
|
Posted - 2014.10.28 13:37:05 -
[95] - Quote
Mike Adoulin wrote:I like the idea of 'dynamic security status'.
Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)
History lesson :
Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.
One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)
They killed EVERYTHING. Including CONCORD. Repeatedly.
CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.
CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.
Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.
CCP got spanked. Badly.
Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.
Thus endeth the lesson.
Is that true ? lol .. it would explain a lot. So many responses seem to think I shouldn't question stuff like this because it has been that way since the beginning of time and has always been perfect.
Another devious suggestion
|

Square PI
Hedion University Amarr Empire
3
|
Posted - 2014.10.28 14:36:21 -
[96] - Quote
Mike Adoulin wrote:I like the idea of 'dynamic security status'.
Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)
History lesson :
Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.
One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)
They killed EVERYTHING. Including CONCORD. Repeatedly.
CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.
CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.
Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.
CCP got spanked. Badly.
Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.
Thus endeth the lesson.
https://wiki.eveonline.com/en/wiki/M0o_corp_%28Player_corporation%29
Or do you mean another MoO? I was not playing at this time (was before my time). But it seems it was a little bit different (IF the wiki entry is correct). |

WhyYouHeffToBeMad IsOnlyGame
Republic Military School Minmatar Republic
1152
|
Posted - 2014.10.28 14:38:32 -
[97] - Quote
Posting in an interdiction nullified "kill hisec" thread.
A.K.A Hodor Von Grootenberg
|

Danks
Fat Angry Toe Tappin Inbreds
146
|
Posted - 2014.10.28 14:47:09 -
[98] - Quote
Nevil Oscillator wrote: Is that true ? lol .. it would explain a lot. So many responses seem to think I shouldn't question stuff like this because it has been that way since the beginning of time and has always been perfect.
Actually it was Zombies not, m0o. Video can be found here in all it's 360p goodness.
Zombie attack Yulai! |

Nevil Oscillator
43
|
Posted - 2014.10.28 15:56:59 -
[99] - Quote
I think players are right to be cautious about changing the sec level and Concord response, avoiding Concord is apparently considered an exploit against the game rules currently. I can see some of the reasoning behind that because it is computer generated response that is common to the whole of empire, it varies only in the number of seconds it takes. If there is an exploit, players will find it. Changes might achieve the thing you are aiming for but set in motion a whole lot of series of unexpected stuff that you haven't thought about.
Another devious suggestion
|

Vas Vadum
Viziam Amarr Empire
95
|
Posted - 2014.10.29 09:57:11 -
[100] - Quote
Max Deveron wrote: You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP?
You are awesome. Why can't people assume that everything is PVP in this game?
Jonah Gravenstein wrote:The point stands, 99.99% of the activities available to you in Eve are either PvP or there to facilitate PvP. Sitting there, doing absolutely nothing whatsoever, send an eve mail to someone else saying "hi", they reply with "hi". Is that PVP?
[hr] (CCP should really add HRs to this forum. :P
In other news, we all drifted off topic. :P
I think mini events could be good for the game, not as major as concord leaving all lowish highsec for a while, but certain random events. Maybe solar radiation from the sun's current cycle happens in a random system in eve that causes all ships to have thermal weakness in their shields and armor. Making thermal weapons stronger. Or an electromagnetic storm effecting an entire system, causing electromagnetic weakness for shields and armor. Perhaps a random anomaly happens that slows ship warp drives in that system to deal with the sudden change in the gravitational field. Or an anomaly that effects our impulse drives, causing us to go slower.
Not all events have to be bad. A moving asteroid that miners have to keep up with that contains all sorts of stuff in it, you have to scan it down, then keep up with it to mine it. Ships fast enough to stay with it would be able to take the special ores, maybe even include nullsec ores. Object stays in system for 3 days before it disappears, or leaves a certain range of the star before it disappears off scanners.
Anyhow, random events is really what I wanted this topic to be more about, what do you think about random events such as these? THough, I'm guessing with all likelyness someone else already came up with the idea and posted in features and ideas section. I see no reason to suggest ideas for the game anymore, they won't happen. |
|

Yolandar
Estrogen Industrial Enterprises
26
|
Posted - 2014.10.29 14:18:39 -
[101] - Quote
Vas Vadum wrote:
I think mini events could be good for the game, not as major as concord leaving all lowish highsec for a while, but certain random events. Maybe solar radiation from the sun's current cycle happens in a random system in eve that causes all ships to have thermal weakness in their shields and armor. Making thermal weapons stronger. Or an electromagnetic storm effecting an entire system, causing electromagnetic weakness for shields and armor. Perhaps a random anomaly happens that slows ship warp drives in that system to deal with the sudden change in the gravitational field. Or an anomaly that effects our impulse drives, causing us to go slower.
Not all events have to be bad. A moving asteroid that miners have to keep up with that contains all sorts of stuff in it, you have to scan it down, then keep up with it to mine it. Ships fast enough to stay with it would be able to take the special ores, maybe even include nullsec ores. Object stays in system for 3 days before it disappears, or leaves a certain range of the star before it disappears off scanners.
Anyhow, random events is really what I wanted this topic to be more about, what do you think about random events such as these? THough, I'm guessing with all likelyness someone else already came up with the idea and posted in features and ideas section. I see no reason to suggest ideas for the game anymore, they won't happen.
Sansha incursion for example...
|

Terranid Meester
Tactical Assault and Recon Unit
241
|
Posted - 2014.10.29 16:00:16 -
[102] - Quote
Interesting times would happen. |

Karl Jerr
Herzack Unit
39
|
Posted - 2014.10.29 18:44:36 -
[103] - Quote
They should do something more dynamic like in ED where a system can slide toward anarchy if you attack the sov/npc spacecrafts.
We should be able to fight and destroy sov and Concord ship, and the HS people be able to fight with them. That should create dynamic content and give an intensive to people to fight for their security. A sort of mix of Pve-PVP, that would be fun.
My 2 cents. |

Dirk Decibel
Pator Tech School Minmatar Republic
71
|
Posted - 2014.10.29 18:46:02 -
[104] - Quote
It would get really crowded in 0.8-1.0.... |

Adela Talvanen
School of Applied Knowledge Caldari State
113
|
Posted - 2014.10.29 19:03:12 -
[105] - Quote
Can't speak for my fellow pilots, but I would simply sit tight in a station and not come out to play till Concord was back and had restored order, and cleaned out hi sec of all the invading low and null sec fleets. I'd then go out and salvage salvage salvage.
As for the game itself, you do not have to engage in pvp or join corps no matter what CCP says, you play Eve in what ever way you want. If you just want to sit in a station in 1.0 buying and selling with your rookie ship in the dock, and nothing else then that is how you play the game.
And Concord is there to keep all the lowsec and nullsec pilots in their place, and to prevent them from spoiling high sec for the rest of the players who do not want to go into low and null sec yet. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
16
|
Posted - 2014.10.29 19:35:28 -
[106] - Quote
ITT: People who are unsatisfied with the current great number of opportunities this game gives them to shoot things that can't fight back effectively.
Seriously, if you are that lacking in pvp opportunities, you need only wander on over to FW space. Why, I saw Crosi creating all sorts of content in his boosted garmur in kedama last night.
Of course to get kills in FW space (or lo-sec in general) you actually have to risk your ship, so there's that. |

Nevil Oscillator
44
|
Posted - 2014.10.29 22:05:51 -
[107] - Quote
Demerius Xenocratus wrote:ITT: People who are unsatisfied with the current great number of opportunities this game gives them to shoot things that can't fight back effectively.
Seriously, if you are that lacking in pvp opportunities, you need only wander on over to FW space. Why, I saw Crosi creating all sorts of content in his boosted garmur in kedama last night.
Of course to get kills in FW space (or lo-sec in general) you actually have to risk your ship, so there's that.
Nah, I just send someone else
So your saying that isn't a graphics related issue ?
|

Samir Duran Xadi
Imperial Academy Amarr Empire
3
|
Posted - 2014.10.29 23:58:18 -
[108] - Quote
The real question is what would happen if concord suddenly entered 0.0 to -1.0  |

Vas Vadum
Viziam Amarr Empire
95
|
Posted - 2014.10.30 09:03:41 -
[109] - Quote
Adela Talvanen wrote:And Concord is there to keep all the lowsec and nullsec pilots in their place, and to prevent them from spoiling high sec for the rest of the players who do not want to go into low and null sec yet. Haha, what? I lived in nullsec for 2 years, and am in highsec. Concord isn't touching me at all.
Samir Duran Xadi wrote:The real question is what would happen if concord suddenly entered 0.0 to -1.0  Concord is invulnerable, therefor it wouldn't be fair. :P They have 100% resistance modules and such. Maybe if they'd give concord realistic ship stats, like all level 5 skills and real ships made with modules you can currently find on the game market. |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
149
|
Posted - 2014.10.30 14:36:29 -
[110] - Quote
Low sec would be a lot bigger and emptier. High sec would be smaller and more crowded. People living in 0.5-0.7 systems would either play something else for a month, or forever. |
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R0mparkin
Caldari Provisions Caldari State
7
|
Posted - 2014.10.30 17:46:36 -
[111] - Quote
if eve was a full pvp zone with no "safe" areas. 1 subs would plummet 2 supply would decrease and demand would increase 3no miners or production would get done
30 days with no concord support would in essence end eve |

Vas Vadum
Viziam Amarr Empire
95
|
Posted - 2014.10.31 13:31:51 -
[112] - Quote
R0mparkin wrote:if eve was a full pvp zone with no "safe" areas. 1 subs would plummet 2 supply would decrease and demand would increase 3no miners or production would get done
30 days with no concord support would in essence end eve
Quite obviously you didn't read the topic.
Lemme point out one thing I said, even in title. "Only in 0.5 to 0.7" would concord leave for a short period of time. |

Adela Talvanen
School of Applied Knowledge Caldari State
114
|
Posted - 2014.10.31 13:48:34 -
[113] - Quote
Vas Vadum wrote:Adela Talvanen wrote:And Concord is there to keep all the lowsec and nullsec pilots in their place, and to prevent them from spoiling high sec for the rest of the players who do not want to go into low and null sec yet. Haha, what? I lived in nullsec for 2 years, and am in highsec. Concord isn't touching me at all.
Take a shot at someone in hi sec and see how fast that situation changes.  |

Desimus Maximus
Embargo.
134
|
Posted - 2014.10.31 14:10:28 -
[114] - Quote
You would then find CODE. and Marmite only in .8-1.0 systems. |

Galphii
Caldari Provisions Caldari State
289
|
Posted - 2014.11.01 00:05:54 -
[115] - Quote
I like the idea of incursion forces stepping up their assault, camping HS gates and with reduced or absent concord presence (have the faction police take over their role with obviously reduced power). Just once a year or something to shake up HS a bit 
X
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