| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Rowells
Unknown Soldiers Fidelas Constans
1568
|
Posted - 2014.10.29 00:26:20 -
[1] - Quote
Does the effect stack against inertia stabs or nanos? |

Rowells
Unknown Soldiers Fidelas Constans
1568
|
Posted - 2014.10.29 00:50:29 -
[2] - Quote
Also what's the net effect on agility? I'm not to verses on the math. |

Rowells
Unknown Soldiers Fidelas Constans
1568
|
Posted - 2014.10.29 04:29:49 -
[3] - Quote
Umino Iruka wrote:CCP Fozzie wrote:Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.
Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.
It will be limited to one fitted per ship.
Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill). I understand why someone would want this on a capital (a ship that barely moves as it is) but even battleships can achieve decent velocity numbers with an MWD - I just don't see where would this be used, other than capital ships - not to mention it's bad enough for capitals who want to jump to a POS with the recent changes... Its essentially a 10% increase in agility (if a previous poster is correct). I can see plenty of highsec miners wanting to use these in defense of bumping (effectiveness not guaranteed). It also means some capitals may use these to get bumped out of position less often (orca). I'm curious to see if the effect on de-blobbing is going to be substantial or not.
Basically anyone who values agility vastly over speed. |

Rowells
Unknown Soldiers Fidelas Constans
1574
|
Posted - 2014.10.29 15:18:24 -
[4] - Quote
Soldarius wrote:tl;dr: Higgs-rigged freighters will use twice the LO/stront if they take a jump/titan bridge. Blockade Runners certainly don't need them. Caps will simply jump to destination and not care.
um...ill give you the benefit of doubt and assume derp moment |

Rowells
Unknown Soldiers Fidelas Constans
1587
|
Posted - 2014.11.01 00:25:18 -
[5] - Quote
Falin Whalen wrote:Galphii wrote:Is the limit on one per ship necessary? Could the bonuses be roughly divided to allow three to be fitted with improvements over the current stats (say, 150% mass increase)? Arbitrary restrictions like 'limit of 1 per ship' make my brain itch A pity freighters can't use these too because bumping 'mechanics' are ridiculous and archaic. Freighters don't have RIG SLOTS you numb skull. Thats what he said. |

Rowells
Unknown Soldiers Fidelas Constans
1619
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Posted - 2014.11.07 01:15:13 -
[6] - Quote
Doddy wrote:So we are back with pvp avoidance modules again huh. maybe you should explain your point there sir. |

Rowells
Unknown Soldiers Fidelas Constans
1625
|
Posted - 2014.11.07 20:17:34 -
[7] - Quote
Serendipity Lost wrote:Rowells wrote:Doddy wrote:So we are back with pvp avoidance modules again huh. maybe you should explain your point there sir. It aids in aligning and warping back to the station as soon as someone enters local. It's not really PVP avoidance per say, it's more of a risk minimalization module, which can be translated to pvp avoidence fairly reasonably. I don't think it will help on gates much, but will be a boon to a farming carrier in your average dead end null theme park. (theme park being a system that is max upgraded for farming). Ganking a farmer isn't pvp to some folks, but it is to others, so I get what he's saying. Any time you tackle some ratting noob in a carrier he shouldn't be in, there is always that hope that folks come to his rescue and you get a little fight out of it. It's just small gang fun when something builds up out of nothing. It's what a lot of guys look for. how is it different from any agility rig or even an istab? Its bonus to agility is less. The only effective differences are a reduction in speed and higher mass to make bumping more difficult. I don't see any avoidance here that doesnt already exist in something else. |

Rowells
Unknown Soldiers Fidelas Constans
1625
|
Posted - 2014.11.07 23:47:28 -
[8] - Quote
Technically PVP avoidance is considered pvp since its a contest between two people playing tag basically. So there's that too. |
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