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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.11 12:57:00 -
[61]
Edited by: Zarch AlDain on 11/09/2006 12:57:53 See http://oldforums.eveonline.com/?a=topic&threadID=394010 for my suggestion that should help with the problem as described :)
Zarch AlDain
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Kovid
Minmatar The Merchant Marines
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Posted - 2006.09.15 15:22:00 -
[62]
Originally by: Azerrad
Originally by: Traveler Whatever will happen, it will happen in Kali.
Which Kali?
Kali 1? Kali 2? Kali 3? Kali: The Final Chapter?
This is so true. I hate hearing this "coming in Kali."
It's the difference between 2 and 12 months.
This way if they plan it for Kali 1 and they don't get around to it, they can push it to Kali 2, 4-5 months later. If it doesn't get in by then, they can push it again. Then it seems like as if it was planned to come then all along. And worst case scenario they can put it in Kali 4 and rush it in. Or change their mind and hope everyone forgot.
Don't be a Blizzard and make 4 months be 4 years.
Okay that is a bit far but still.

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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.15 16:25:00 -
[63]
Edited by: Lord WarATron on 15/09/2006 16:25:11
Originally by: Kovid
Originally by: Azerrad
Originally by: Traveler Whatever will happen, it will happen in Kali.
Which Kali?
Kali 1? Kali 2? Kali 3? Kali: The Final Chapter?
This is so true. I hate hearing this "coming in Kali."
It's the difference between 2 and 12 months.
This way if they plan it for Kali 1 and they don't get around to it, they can push it to Kali 2, 4-5 months later. If it doesn't get in by then, they can push it again. Then it seems like as if it was planned to come then all along. And worst case scenario they can put it in Kali 4 and rush it in. Or change their mind and hope everyone forgot.
Don't be a Blizzard and make 4 months be 4 years.
Okay that is a bit far but still.

It will be fixed when "Duke Nukem 4ever" gets released. And I am still waiting on the demo of it from 9 years ago! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Kargon
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Posted - 2006.09.25 16:13:00 -
[64]
Originally by: Traveler There is no real problem in using bookmarks, however copying them is dead slow. When you copy a bookmark it is converted from an entry in the bookmark table to an real item and back to a entry in a bookmark table. This process causes high cpu load on the server.
So everytime someone copies a bookmark, it creates a new entry in some global bookmark table?
Why not refcount the bookmarks? Whenever someone copies a bookmark, just increment the refcount. If someone deletes a bookmark, then decrement the refcount -- and if it reaches 0, then delete the entry.
This has the added benefit of minimizing the number of rows in your bookmark table.
Also, could the bookmark interactions (loading/copying/etc) happen on a separate server? Or is that already happening? |

Sir Bart
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Posted - 2006.09.25 21:50:00 -
[65]
Originally by: Auron Shadowbane why not just make bms completely client-side but make an "allowed" space for bm's between celestial objects and a maximum of 1000km around them.
would solve so much and hurt so little...
That wouldn't help a bit.... the problem with bookmarks is 20,000 people have 2000 gate to gates BMs each. It's gate to gate we need to remove, I think the solution is just warp to 0km... since we can do it anyways right now, why not just remove the hassle for the players and at the same time, resolve the problem with the server?
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