
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
85
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Posted - 2014.10.30 14:42:37 -
[1] - Quote
Very nice. Thank you for doing the summit & the minutes!
Nullsec
The direction(s) for nullsec sound very cool but I was a bit confused, with things like these maps:
http://www.gfycat.com/FlashyInstructiveGrackle
and then I was really surprised to hear that "not having names on the map" was even an option. Why wouldn't I or other players want that?
I can't really imagine how the point generation and the upkeep of structures with those changes would work. That being said I think ultimately it ends up in a discussion about how much every single activity in eve factors into that and how different kinds of content are weighed , which is bad because you'd be judging different playstyles.
But the idea of your structures and infrastructure being safe as long as you live in the system, are around and are somewhat defending it successfully and this "active eviction" or invasion talk sounds really interesting.
Granularity is also something I would very much like to see. Intermediate levels from mobile depot to pos to outpost. Again I am not sure how control of different objects in space would work. The most likely thing for me would be planet ownership associated with all things orbiting it, stations, belts etc.
I am also in favor of having game mechanics like bounty, coms, intel, navigation and all the stuff that just "happens" be dependant on structures you have to put up, maintain and keep safe by being around.
Community / Organized Play / PVE design
Occupancy and the idea of spreading pve content over larger regions in combination with the movement changes kind of contradict each other don't you think?
Growth
Concerning the growth team stuff and the skins: I thought it was already established that there are different kinds of people who will pay for different kinds of things.
I am sure there is a market for super rare and expensive skins from the NES as well as rented skins for corporation and alliance members and one time use skins as rewards or drops. Please don't lock groups of players out by only providing skins through +30% in price in isk or real money.
"Revisiting systems"
Just as a general feedback, I joined after retribution so I know eve from that point on, I don't feel like you really have "revisited and iterated on systems" as much as you might think. At least it didn't really feel that way.
The exception: The industry changes were really nice and kudos for removing the loot spew.
Things like warp speed / balance / ship changes, that's not iterating on how the systems work, that's just what inputs and outputs they give.
I mean I believe you might be doing a lot of code maintanence that players don't and shouldn't hear about but in terms of
"Hey we introduced this feature and we're changing it in a critical way because it's not working out as we thought." That doesn't really happen. Things that I think would be on that list are PI and ISIS (which are partially hidden by the windows you have open, ISIS only has 2 scroll states) ISIS really only has UI issues, The whole Dust integration that happened and now there are like 20 planets where you can bring the second to smallest ship class and only if you are in FW...
I guess compared to the amount of promise and PR build up these ideas have the amount of impact on gameplay they have and had is fairly small. PI as a passive activity you do for 5 minutes and planet shooting with all those conditions, aren't really a lot more than well polished prototypes.
In short "putting it out there, see what the players think and iterate on it" really didn't see a lot iterating from my point of view.
Overall I'm really happy with what's being done though. 
Hope restored.
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