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Thread Statistics | Show CCP posts - 9 post(s) |
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kieron

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Posted - 2006.08.22 16:58:00 -
[1]
The Dragon code update is in the process of being deployed and Tranquility will be available shortly. If you have any issues after the deployment, please check the Known Issues page to see if the Dev Team is already aware of it and submit a bug report. If you are unsure of what has been changed in this patch, please take a look at the Patch Notes page.
Please keep feedback constructive and on-topic. Negative or off-topic posts will be removed.
The Dev Team will be monitoring this thread throughout the next few days to keep abreast of the patch deployment and status.
kieron Community Manager, EVE Online |
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kieron

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Posted - 2006.08.22 17:02:00 -
[2]
Please do not post to this thread unless it is on-topic and pertinent. Spam or off-topic posts will be removed.
kieron Community Manager, EVE Online |
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Wrangler

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Posted - 2006.08.22 17:10:00 -
[3]
No, just that they will fix it so DT will last a bit longer. 
Wrangler Assistant Community Manager EVE Online
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.08.22 18:01:00 -
[4]
Originally by: Witchking Edited by: Witchking on 22/08/2006 17:45:20 I'm assuming this will be the patch WHEN it arrives ?
http://ccp.vo.llnwd.net/o2/evepatch3913-4557.exe
As it follows the same naming convention as all the previous ones!
Do not install this as we do not know if this will be the version TQ will be running once it comes back up and could potentially lead to patching issues, as for the incompatible issue, that is mearly the login server saying i'm running version XXXX and if your client isn't running that version it will list TQ as incompatible, once the server is up you'll be able to autopatch the EVE client by connecting to TQ. ---
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kieron

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Posted - 2006.08.22 18:07:00 -
[5]
The MotD has been updated, we are estimating a return to service of 1900. Further troubleshooting into the issue is underway.
Also, do not attempt to patch your play client with the patch for Singularity. Chances are, you will need to do a clean install, as most times the test patches are not compatible with the play server.
kieron Community Manager, EVE Online |
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kieron

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Posted - 2006.08.22 18:26:00 -
[6]
I've updated my original post with some information regarding the deployment issue and will continue to do so as information becomes available.
Currently, the server cluster does not start up as it should. Oddly enough, this issue has not presented itself in any of the other CCP servers.
Rest assured the Dev team is doing everything they can to bring Tranquility back to service.
kieron Community Manager, EVE Online |
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.08.22 18:33:00 -
[7]
Originally by: Sean Dillon Status: Incompatible I am running XP home edition, will this cause any problems at 7 pm?
No this just means your game client is a different version to the server, its nothing to worry about and will autopatch once the server is back up. ---
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kieron

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Posted - 2006.08.22 19:14:00 -
[8]
Unfortunately, we have had to delay the estimated return of TQ to 2030. The server start-up issue is being trickier than expected to track down. Again, we apologize for the inconvenience and loss of game play time.
kieron Community Manager, EVE Online |
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kieron

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Posted - 2006.08.22 21:30:00 -
[9]
For those that are saying this extended deployment time is the result of incomplete testing, the server issue we are trying to resolve is only occurring on Tranquility. We cannot duplicate it on the internal test servers, or Singularity, the external test server.
I would like to make this clear to a number of players. Due to the differences between Tranquility, Singularity and Chaos, not all the code migrates between the three flawlessly.
A poor analogy, but an analogy, nonetheless. Say you have a motor (code) you know works in your car (Chaos, internal test server). Move it over to a buddy's car (Singularity, external test server) and it works there, too. Put it in a different friend's truck (Tranquility) with a fuel system (server start-up code) that's supposed to be compatible, but it's just not working. The fuel system floods the motor and kills it before the motor starts.
I hope this gives some insight into what the team is trying to resolve.
kieron Community Manager, EVE Online |
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