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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
317
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Posted - 2014.10.30 14:41:49 -
[1] - Quote
You've badly screwed up how to compensate for directed subsystem invention.
Before, you had to run 4 jobs to get the 1 you wanted: so for each subsystem you consumed (on average) four times one invention job. Now, you'll do one invention job, but the manufacturing will cost a lot more. Your goal, presumably, is to keep the end price of the subsystem constant. However, you've badly screwed up the balance of the components.
Post-patch, you will use 1/4th as many relics, decryptors, and datacores as you did pre-patch. Their price will fall through the floor. However, material use will go way up, bottlenecking melted nanoribbons even more. What you're basically doing is murdering the value of sleeper sites and transferring it to sleeper salvage. That sounds like a side effect that was not well considered.
The correct fix would be to require 4x the relics you required before for a single job, which will maintain the balance of value between reverse engineering materials and construction materials. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
317
|
Posted - 2014.10.30 14:56:23 -
[2] - Quote
CCP Ytterbium wrote: We have also stated in the blog this has been done to stimulate Tech III component market as a whole. So far Nanoribbons and few others where the most demanded components, we've changed things around to make the other components more needed as well.
Whoops, missed that part. However, unless you did your math very carefully, that won't work (at least for salvage, might work for gasses). Sleeper salvage is a naturally bottlenecked system: the salvage is produced in one fixed ratio, and consumed in another. You can't seek out specific salvage (you get whatever your salvagers give you), and you can't shift what you build to avoid specific salvage (or if you do, someone else must build with it because at the end of the day you need a full set of subsystems and a hull).
In these sorts of systems, one item is used up completely and there is an excess of the others. The one used up item will gain all of the value attributable to the whole bottlenecked system, while the others become worthless. To the extent you boost their use, it doesn't matter, unless you get it to exactly the use of nanoribbons (in which case they'll both share the value) or boost it above nanoribbons (in which case they become bottlenecked and the nanoribbons become worthless).
I guess I'll poke around at the math some to see what the end results will be since I don't know what goes into particular T3 components off the top of my head, but if your goal is to boost the price of non-nanoribbon salvage (instead of the gasses) it won't work.
And you're still going to have the problem of relics becoming stupendously worthless. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
317
|
Posted - 2014.10.30 15:12:27 -
[3] - Quote
Calorn Marthor wrote:Quote:Regarding invention teams, we are currently investigating the purpose and state of teams in the game as a whole.
I really like teams and the idea of "bending" the dynamic industrial spacescape a bit to fit your purposes. Only the possibility to snipe the auction pretty much defeats its purpose. Yeah, I have the money for a team, I have a setup that would do well with a team, and I want a team. But I sure as hell am not setting an alarm for when the team I need is about to finish auction so I can actually get it. If I could set an ebay-like bid and forget about it, I'd be using them constantly. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
317
|
Posted - 2014.10.30 15:31:57 -
[4] - Quote
Lil' Brudder Too wrote:H3llHound wrote:Psyrelle wrote:
Why the heck are you including force projection in a invention blog. inventers don't give **** about it.
Where do you see force projection comments? I like how CCP is constantly stating how they have all their teams compartmentalized so that delaying one thing doesn't mean they can work on something else....then they come out with this...saying their invention team has decided to go and work on Null/Low force projection instead of the 'feature' that most of the feedback was negative for? Generally they're saying that when some idiot asks why they updated the model of a ship instead of [desired programming change], when they're pointing out that their artists are not programmers and if they weren't doing ship art they wouldn't be doing programming. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
319
|
Posted - 2014.10.30 17:16:22 -
[5] - Quote
Milla Goodpussy wrote:Just wow ccp.. just wow.. you didn't take not one bit of suggestions from the feedback thread.. you didn't even discuss it with us.. you just went with what you wanted. is this what it feels like to be bish slapped? ouch! my jaw hurts cause its on the floor right now.. wow just wow.. 1% TE invention bonus.. not only that you've dropped the levels to build down to lvl 1.. zero compensation for folks who leveled up to distance themselves from newbs.. im greatly disappointed with these changes.. you didn't even take discuss this with us.. you just steamrolled it into Phoebe.. wow just wow I have every construction skill to V. I like this change. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
319
|
Posted - 2014.10.30 17:18:57 -
[6] - Quote
Ekaterina 'Ghetto' Thurn wrote:Regarding compensation for the sets of interfaces that a lot of industrialists will still own has any thought be given as to the amount of compensation given to everyone for them Some people will have bought or constructed them before the hacking mini-game obliterated the market in exploration derived loot items. Whereas others will have acquired or constructed them after the exploration loot prices collapse. The four ship interfaces used to sell for a hell of a lot of ISK relative to now. With the impending over-simplification of decryptors and their use removed from the construction of COSMOS modules do you predict an additional collapse in the market for decryptors and exploration loot/exploration as a career option You can probably count on one hand the number of decryptors used daily for COSMOS modules. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
319
|
Posted - 2014.10.30 17:57:18 -
[7] - Quote
Lil' Brudder Too wrote: Okay, and exactly how am i supposed to run 'longer jobs' if i can only run the max 10 runs off each copy to begin with?
Then you're making modules, and the entire discussion of the ship skills is irrelevant to you. So why on earth are you whining about it? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
320
|
Posted - 2014.10.30 19:02:38 -
[8] - Quote
Quote:Added Compact mode to the Industry window so that players can now minimize the top half of the window as they browse their blueprints. It is not possible to submit a job in this view, but double clicking a blueprint will expand the visualization area to allow you to do so
:happysun:
CCP you really should be advertising this more it sounds like a great change. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
320
|
Posted - 2014.10.30 19:29:15 -
[9] - Quote
Milla Goodpussy wrote: hope you're being sarcastic steve.. seriously.. you are aware that folks do play the R & D agents missions.. grind up standings to use a better agent to spend their RP"s on datacores for specific sciences. right? right??
a very slow passive grind 100 RP - 1 datacore varying in science skill. more skill level you have.. the more RP's the agents provide you day to day.. there was not even a slight mention of it.. they once thought about removing it.. now I don't know what they'll do..guess it fits in the "we'll come back to it in the future" statement they love to use like nanite paste!!!!!
I think the dev completely over looked that.. I think he forgot all about it.. seems ccp spreads their limited resources around so much that things get overlooked.. and decides to just steamroll on in.
you mean the passive free income that was deliberately nerfed by shifting the primary source of datacores to fw with the explicit goal of nerfing the passive income from completing the R&D grind once? |
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