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Mooh Bear
Gurista Testing Group LLC
5
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Posted - 2014.10.31 22:02:59 -
[31] - Quote
Unezka Turigahl wrote:I'm fighting to restore Pithum C-Type Invulnerability Fields to 500+ mil a piece. It's a small goal, but a tough fight, and I'm not having much success. Perhaps in part because I can't be arsed to play this game every day. Give me a hand?
Shooting ships might help with that. You'd need a good intel network to identify targets carrying that module and gank squads to blow them up 
Or you could just try to corner the market? Buy all of the orders <500M and control the supply. The volume traded isn't that high. |

Jason Xado
Xado Industries
182
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Posted - 2014.10.31 22:03:41 -
[32] - Quote
EvE is a sandbox. Any PvP you wish to participate in has as much meaning as you want to give it.
I can assure you that there is a lot of meaningful and rewarding PvP happening in EvE. |

Tear Jar
Emolgranlan Code Enforcement Branch
147
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Posted - 2014.10.31 22:47:39 -
[33] - Quote
Doc Fury wrote:I know some industrialist types that benefit greatly in-game from shooty-shooty PVP.
Rule #34 (no, not that one)
" War is good for business. "
They benefit from PvP in general, but their personal contributions to PvP are negligible. |

Tear Jar
Emolgranlan Code Enforcement Branch
147
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Posted - 2014.10.31 22:50:01 -
[34] - Quote
Syn Shi wrote:PvP in Eve for the most part is ganking and griefing.
Sure its content, the lowest form of it.
Sadly, that is the type of pvp player that makes up most of Eve atm.
Well there isn't anything to fight over. Unless I want null sov or to evict someone from wormholes, there is very little to actually fight over. |

Tear Jar
Emolgranlan Code Enforcement Branch
147
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Posted - 2014.10.31 22:51:21 -
[35] - Quote
Cynadore wrote:Mooh Bear wrote: PVP is, at best, a poor isk maker or, at worst, a money sink Not a single ISK is removed from the economy through the loss of a ship. PvP is a material sink. It's actually an ISK faucet, through insurance payouts. The money you pay for your ship and modules changes from your wallet to the manufacturers' wallets. It does not disappear. I realize it might look like a "money sink" if you look at your wallet only, but this is not the case.
Pod loss is an isk sink. You have to update your clone and if you have any implants those cost isk. |

Mooh Bear
Gurista Testing Group LLC
6
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Posted - 2014.10.31 23:35:53 -
[36] - Quote
Tear Jar wrote:Cynadore wrote:Mooh Bear wrote: PVP is, at best, a poor isk maker or, at worst, a money sink Not a single ISK is removed from the economy through the loss of a ship. PvP is a material sink. It's actually an ISK faucet, through insurance payouts. The money you pay for your ship and modules changes from your wallet to the manufacturers' wallets. It does not disappear. I realize it might look like a "money sink" if you look at your wallet only, but this is not the case. Pod loss is an isk sink. You have to update your clone and if you have any implants those cost isk.
That was a specious argument from Tear Jar anyway. Your in-game wealth is not determined only by your wallet. Your assets count as well. If all your assets are destroyed, it won't affect your wallet. But no one would argue you haven't lost any wealthor that those assets had no isk value. |

Serene Repose
1584
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Posted - 2014.10.31 23:48:12 -
[37] - Quote
DaReaper wrote:Serene Repose wrote:PvP is pointless, insofar as organized society is concerned. That's why it's against the law everywhere. Want to test this? Get in a barfight. Tell the cop, "He started it!" See if that saves you a night of hospitality from the local constabulary. Why is PvP such a big part of MMOs (or sandboxes  )? It isn't. CCP's own figures show only 20% (or so) of their players want to PvP. There are these testosterone driven adolescent (arrested developments included here) types who just haven't gotten this rowdy behavior out of their systems...YET. (Emphasis on the "yet".) They will. They always do. Even if they're sitting in a jail cell for it, they come around to society's way of thinking - PvP is pointless. It's not worth the disruption. It's not worth the broken furniture. It's not worth the trip to the ER to get everyone sewn back up. It's not worth the loss of the peace and serenity that allows for the positive development and growth of creativity - and so creation. It's also annoying to have to listen to the ne'er do wells who prate endlessly about how PvP MAKES THIS GAME AND WITHOUT IT...right, we'll all DIE. We're all gonna die anyway. It's just that, we don't want to get there as FAST as some people seem to want to...now. As I said, they'll eventually come around. Of course, in the process we have to put up with them, apparently. (In real life that's what my brogan-shod right foot is for - planting it in an area where the sun don't shine - three-legged race to the ER and all that.) Welcome to civilization. Not entirely true. But it depends on how you define pvp. And in the real world, you are technically pvping everyone, every second of everyday. If you think PVP is just violent acts, be they a fist fight in a bar, or two ships in eve shooting each other, then yes your point is valid. But that's not what player vs player, or irl's human vs human is. PVP NEVER ends. Much like the idiots who don't think they will ever use algebra but they use it everyday without even understanding that it is what they are doing. Every time you go on a date to try to make a gf/bf/get laid you are pvping, not in a violent way, but your are trying to outmaneuver your partner to each your own goal. In the work force, you compete indirectly against your co workers, for bonus, praise, hours, money, promotions, etc. Everyday you complete aging another human. You just don't think about it. The same as eve, everyone completes against each other, it could be you trying to sell your item for the most money possible by undercutting someone, you wanting to mine all the ice in this belt as fast as you can. You want to get that bonus in this missing faster so look for the best price and ways to get in and out. You are ALWAYS completing against another person. Its part of the human condition and part of our nature. its unavoidable. I'm sorry, but precisely true in every way, and I can't believe you'd try to refute my point from the direction you have. The nature of our "competitive" society produces sociopathy as a direct result. This is not a matter of opinion, it is observable fact and has even been adopted as a metric by the American Psychiatric Association. People can't on the one hand decry the culture for its brutality and insensitivity, then rush in and use it as a justification for what they mistakenly call "human nature" because it's all they see around them.
Not only do I think about it - read my sig. TYVM Have a nice day.
I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á
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Unezka Turigahl
Det Som Engang Var
393
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Posted - 2014.11.01 18:56:16 -
[38] - Quote
Mooh Bear wrote:Shooting ships might help with that. You'd need a good intel network to identify targets carrying that module and gank squads to blow them up  Hmm I hadn't thought about scanning ships for c-types and then suicide ganking them. Seems like too much effort for too little effect though. For a long while I've just been contesting Caldari hisec combat exploration sites as much as I can when I'm online. I figure that is where the majority of the c-type invulns come from, the people running the hisec 4/10s. Stealing their loot, blowing them up if they shoot at me. The goal is to discourage people from running the sites in Caldari hisec. There is more competition there, and more of a cutthroat attitude being developed among the exploration pilots there it feels like. I thought maybe if the environment turned nasty enough, the number of explorers would drop and the prices would raise again. But the value of the invulns has not rebounded. Still, its an example of "ruthlessness" for the OP, or having a goal, rather than blowing up ships for no reason at all.
Mooh Bear wrote: Or you could just try to corner the market? Buy all of the orders <500M and control the supply. The volume traded isn't that high.
It looks like it would take about 30bil ISK just to clear out Jita alone. More ISK than I have. Now accepting donations. :) |

Yarda Black
Militaris Industries Northern Coalition.
457
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Posted - 2014.11.02 00:44:27 -
[39] - Quote
I don't care about ISK or reason.
The thing I like most, is watching your bars go red. My eyes are glued to the screen and my fist leaves my mouse while I scream "Die punk, die!".
It's why I suck at solo pvp. My "tactics" are nothing more then get a point and start firing. Any n00b with a brain could kill me. It's also why I'm such a fan of FC's. They change my auto-demise into a situation where I can get a fix for my "bloodlust" by pressing F1.
Thats right. I press F1, you die.
I love EVE
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Pestilen Ratte
Artimus Ratte
0
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Posted - 2014.11.02 07:35:24 -
[40] - Quote
The gameplay is open to everyone, b ut I would caution the OP against perceiving Eve as a game where the object is to make ISK.
It can be, sure, if you want to play the game that way. But Eve is about way more than ISK, for most players. The great thing about Eve is that you can play a lot of different games, depending on your choice, or even many different games at once.
In the final analyses, most of us are far better off doing one more hours work each week and buying PLEX for ISK, than we are trying to earn the same amount of ISK in game. That is true no matter who you are. Even if you are super ISK profitable, if you added up all the hours you have spent getting there, you probably would have made more delivering papers or washing cars on a weekend.
ISK is a reward system, and a metric for warfare. When big alliances go to war, they are inflicting a metric loss and suffering a metric loss. So ISK becomes the overall score card for wars. As in life, many wars are lose lose, and many third party corporations grow rich from such wars.
Finally, stop and think about the time the big alliance members are putting into noob recruitment and fleet protocol training. These are high skill people, and they are devoting hundreds of hours towards the long term welfare of their corporations and alliances. If you value the time of these players at their hourly salary rate, and then convert that to ISK, you find we talking about commitments of thousands of trillions of ISK.
It is worth keeping in mind, if you get cranky because you lose a battleship with mods that cost about five bucks real world money.
Everyone puts in, and we all take out. It is the nature of the sandbox. |
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Mike Adoulin
Adolescent Radioactive Pirate Hamsters
968
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Posted - 2014.11.02 10:02:44 -
[41] - Quote
I fight for the mutant space hamsters.
Also, no matter what you do, or who you blap, Chribba has already defeated you.
Somehow, someway, he has already won.
All the rest of us can do is just fight over the scraps.
*looks at 'Serene Repose'*
Man, they'll let any sociopathic uneducated freak in this game nowadays.
*sighs*
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
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Ima Wreckyou
The Conference Elite CODE.
416
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Posted - 2014.11.02 10:24:43 -
[42] - Quote
Mooh Bear wrote: but I think it would cool for the EVE villains to be more Pr. Moriarty and less the Joker. But I adore Mr. J.
the Code ALWAYS wins
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Kirobacsi
Hell Campers Heiian Conglomerate
13
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Posted - 2014.11.02 11:16:33 -
[43] - Quote
You can mask isk off of pvp, i made 700+m profit one month doing solo and small gang pvp. FW plexers are basically like mission rats, easy to kill and drop tags that can be worth alot! |

Mooh Bear
Gurista Testing Group LLC
6
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Posted - 2014.11.03 23:33:15 -
[44] - Quote
Ima Wreckyou wrote:Mooh Bear wrote: but I think it would cool for the EVE villains to be more Pr. Moriarty and less the Joker. But I adore Mr. J.
What! A CODEy worshipping the Joker? I can't believe it! /s
Joke aside, I think I have been looking at the problem the wrong way. In EVE, the only point of blowing spaceship is the one you want to make. Still, I wish we could fight over more things.
Imagine turf wars for mission agents or belts in high-sec... |

DGSix Kado
Disturbed Holdings Disturbed Heros
6
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Posted - 2014.11.04 10:57:12 -
[45] - Quote
Mike Adoulin wrote:I fight for the mutant space hamsters.
Also, no matter what you do, or who you blap, Chribba has already defeated you.
Chribba is the Chuck Norris of Eve |

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
1827
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Posted - 2014.11.04 11:21:59 -
[46] - Quote
Cynadore wrote:Mooh Bear wrote: PVP is, at best, a poor isk maker or, at worst, a money sink Not a single ISK is removed from the economy through the loss of a ship. PvP is a material sink. It's actually an ISK faucet, through insurance payouts. The money you pay for your ship and modules changes from your wallet to the manufacturers' wallets. It does not disappear. I realize it might look like a "money sink" if you look at your wallet only, but this is not the case.
I find it amazing and sometimes a little shocking how many people do actually and genuinely not seem to understand this. |

Mithandra
Serene Vendetta Brawls Deep
219
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Posted - 2014.11.04 11:28:44 -
[47] - Quote
The point of PVP depends on who you ask.
Tears Fun Claiming resources defending resources boredom Pyromania revenge tears more tears
There are as many reasons to PvP as there are pilots in eve.
You cant say which is the best way for everyone to play eve, you can only say which is the best way for you to play.
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Nalha Saldana
Shattered Void Spaceship Samurai
861
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Posted - 2014.11.04 11:30:24 -
[48] - Quote
I agree with OP, goal driven PvP is a good thing and I think EVE needs a lot more of it. The biggest issue in EVE imo is the lack of things to do in space. Most fights happens on gates when it should be somewhere inside the systems but what do you have to fight for there? FW plexes POCOs POSes SOV structures PvEer ganking
And thats pretty much it, what we need are more reasons to fly around and do things inside systems, away from gates. |

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
1828
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Posted - 2014.11.04 11:35:57 -
[49] - Quote
It almost makes space seem small and limited, doesn't it? |

Shaily Kemen
Architects of Eternity
0
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Posted - 2014.11.04 12:01:56 -
[50] - Quote
Serene Repose wrote:PvP is pointless, insofar as organized society is concerned. That's why it's against the law everywhere. ... Welcome to civilization.
Well, Serene, and other like-minded people. Have you guys ever watched a channel like Animal Planet to see how nature goes about its business? You would be amused to know how much point there is in killing "what isn't smart enough" or "what could spin out of control".
Due to the sheer amount of such undergrown profanes and detached carebears living in their egocentric fantasies, our whole society will most likely collapse very soon under its own weight that doesn't cease to grow without gaining much wisdom as the time passes.
And if the whole world will crumble, it will be due to the people like you, who were too afraid to open their eyes and see what it takes to keep things balanced around existence in whole rather than a specific group of like-minded beings.
Same applies to the game.
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Ruskarn Andedare
Lion Investments
582
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Posted - 2014.11.04 13:07:02 -
[51] - Quote
Mooh Bear wrote:Ima Wreckyou wrote:Mooh Bear wrote: but I think it would cool for the EVE villains to be more Pr. Moriarty and less the Joker. But I adore Mr. J. What! A CODEy worshipping the Joker? I can't believe it! /s Joke aside, I think I have been looking at the problem the wrong way. In EVE, the only point of blowing spaceship is the one you want to make. Still, I wish we could fight over more things. Imagine turf wars for mission agents or belts in high-sec...
You say that like there aren't wars over belts in high sec
And a lot of missioners get ganked regularly enough to drive them from the system they were using |

The Tomonator
Central Builders Incorporated Northern Associates.
0
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Posted - 2014.11.04 14:00:30 -
[52] - Quote
Cynadore wrote:Mooh Bear wrote: PVP is, at best, a poor isk maker or, at worst, a money sink Not a single ISK is removed from the economy through the loss of a ship. PvP is a material sink. It's actually an ISK faucet, through insurance payouts. The money you pay for your ship and modules changes from your wallet to the manufacturers' wallets. It does not disappear. I realize it might look like a "money sink" if you look at your wallet only, but this is not the case.
methinks the op was meaning sink for the user ... ie, you spend more than you get out. Not relating to the entire eve economy, or mirroring the RL fact that energy can't be destroyed (just transferred etc). |

Mooh Bear
Gurista Testing Group LLC
8
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Posted - 2014.11.04 15:56:28 -
[53] - Quote
Ruskarn Andedare wrote:Mooh Bear wrote:Ima Wreckyou wrote:Mooh Bear wrote: but I think it would cool for the EVE villains to be more Pr. Moriarty and less the Joker. But I adore Mr. J. What! A CODEy worshipping the Joker? I can't believe it! /s Joke aside, I think I have been looking at the problem the wrong way. In EVE, the only point of blowing spaceship is the one you want to make. Still, I wish we could fight over more things. Imagine turf wars for mission agents or belts in high-sec... You say that like there aren't wars over belts in high sec And a lot of missioners get ganked regularly enough to drive them from the system they were using
There aren't any war over belts in places I play. Plenty of ore and ice there 
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inta Vakaria
Orbital Offence
1
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Posted - 2014.11.05 10:22:47 -
[54] - Quote
While I do engage in random pvp for me it's not about the mindless destruction it's more about pitting my mind against someone else's. Trying to work out a better ship and fit then your potential opponent. Finding someone who you believe would make a excellent target. Hunting said target down and try to catch him in a position that works to your advantage. Picking the perfect moment to strike . Useing my modules, range and ship to its fullest potential and finally getting my target. I find all of these things much more entertaining then the feeling that I've destroyed something. Though the explosion at the end is nice.  |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
972
|
Posted - 2014.11.05 12:49:14 -
[55] - Quote
DGSix Kado wrote:Chribba is the Chuck Norris of Eve
This is getting stolen for Da Sig....:)
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chirbba is the Chuck Norris of EVE.
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Chribba
Otherworld Enterprises Otherworld Empire
13132
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Posted - 2014.11.05 13:10:04 -
[56] - Quote
One time I got caught in the gravitational field of the sun in JB-007, after 5 days of intense orbiting the sun had burned all its fuel and went supernova.
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Ruskarn Andedare
Lion Investments
585
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Posted - 2014.11.05 13:42:40 -
[57] - Quote
Mooh Bear wrote:Ruskarn Andedare wrote:Mooh Bear wrote:Ima Wreckyou wrote:Mooh Bear wrote: but I think it would cool for the EVE villains to be more Pr. Moriarty and less the Joker. But I adore Mr. J. What! A CODEy worshipping the Joker? I can't believe it! /s Joke aside, I think I have been looking at the problem the wrong way. In EVE, the only point of blowing spaceship is the one you want to make. Still, I wish we could fight over more things. Imagine turf wars for mission agents or belts in high-sec... You say that like there aren't wars over belts in high sec And a lot of missioners get ganked regularly enough to drive them from the system they were using There aren't any war over belts in places I play. Plenty of ore and ice there  Lucky for the guys near you - I've seen a fair few. Mainly started by groups who want to be able to mine in later TZs |

ISD Ezwal
ISD Community Communications Liaisons
2593
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Posted - 2014.11.05 14:02:39 -
[58] - Quote
Chribba wrote:One time I got caught in the gravitational field of the sun in JB-007, after 5 days of intense orbiting the sun had burned all its fuel and went supernova. So that blinding light was your doing...
That said, I have removed a rule breaking post and those quoting it.
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Mooh Bear
Gurista Testing Group LLC
9
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Posted - 2014.11.06 00:04:44 -
[59] - Quote
inta Vakaria wrote:While I do engage in random pvp for me it's not about the mindless destruction it's more about pitting my mind against someone else's. Trying to work out a better ship and fit then your potential opponent. Finding someone who you believe would make a excellent target. Hunting said target down and try to catch him in a position that works to your advantage. Picking the perfect moment to strike . Useing my modules, range and ship to its fullest potential and finally getting my target. I find all of these things much more entertaining then the feeling that I've destroyed something. Though the explosion at the end is nice. 
It's all fine to want challenge. But the line between challenging and suicidal is very thin (and very wobbly) in EVE. Plus, many of the activities I cited do not really present much challenge actually. |
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