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Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Falcon
9252

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Posted - 2014.10.31 12:34:22 -
[1] - Quote
Phoebe has been successfully deployed to Tranquility!
The release brings a whole host of new changes, including Invention Updates, changes to travel in New Eden, the new Mission Objective Guidance System, the addition of unlimited skill queues, changes to trial account restrictions, multisell!, changes to exploration content and significant changes to the user interface that should allow easier and more efficient piloting of your spaceships!
You can check out an overview of all these features in CCP Seagull's "Coming to EVE Online with the Phoebe Release" dev blog, and find more granular details in the full patch notes.
Most of all remember to fly safe.
Please provide general feedback in this thread. For any issues you encounter, please post in the Phoebe issues thread.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Punkturis
C C P C C P Alliance
5480

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Posted - 2014.11.04 13:28:44 -
[2] - Quote
Chribba wrote:So that sell items window...
I'm trying to sell Veldspar, there is a buy order for 20 units, but the UI still only wants to sell them one piece at a time... working as intended? And no I don't want to set up a sell order, I want to sell directly to the buy order.
hmm.. either it's not selling to the buy order you're thinking or something is broken. will look into it.
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 13:39:22 -
[3] - Quote
Chribba wrote:CCP Punkturis wrote:Chribba wrote:So that sell items window...
I'm trying to sell Veldspar, there is a buy order for 20 units, but the UI still only wants to sell them one piece at a time... working as intended? And no I don't want to set up a sell order, I want to sell directly to the buy order. hmm.. either it's not selling to the buy order you're thinking or something is broken. will look into it. Or is it that the popup you get saying "are you sure you want to sell one item?" refers to that I'm selling one type of item, not the quantity of them? Before when you would press like Sell the "quantity" box would change to reflect to the number of the buy order. As it is now, the buy order is on 20 units, I have 100 units, so when I press right-click sell, the window will say 100 units, I press Sell, it pops up saying "are you sure one item" - at that time I'm confused, what is it really telling me? Would be nice if the actual quantity changed to the buy order value at this time if so. Because I'm thinking I will get paid for 100 units while in fact I won't since the buy order is on less (full value makes sense if I set up a sell order but not for when selling to a buy order) /c
sorry, it's saying it's one "item" of buy order, not counting the units (should clarify that)
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 13:41:06 -
[4] - Quote
Jackson Apollo wrote:ummmm it says i cant sell stuff because i have -1,058/305 remaining orders also i cannot find the opt out button http://i.imgur.com/4bmlLn9.png
MULTISTATION SELL THE SAME ITEM PLS for the love of all things quafe let me opt out of this change so i can sell stuff slowly at least
I will look into this. Can you sell items if you uncheck the corp wallet checkbox?
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 13:41:22 -
[5] - Quote
Jackson Apollo wrote:ummmm it says i cant sell stuff because i have -1,058/305 remaining orders also i cannot find the opt out button http://i.imgur.com/4bmlLn9.png
MULTISTATION SELL THE SAME ITEM PLS for the love of all things quafe let me opt out of this change so i can sell stuff slowly at least
I will look into this. Can you sell items if you uncheck the corp wallet checkbox?
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 14:26:09 -
[6] - Quote
Hiasa Kite wrote:Sell interface needs the [check market details] button back. When selling, particularly multiple items, I like to double check what the market's doing before selling.
Can we please have the buttons for each item, pwease?
click the icon to the far right (arrows or = icon)
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 14:26:36 -
[7] - Quote
Jackson Apollo wrote:CCP Punkturis wrote:
I will look into this. Can you sell items if you uncheck the corp wallet checkbox?
Yes, it only happens with corp orders
can you file a bug report please with the in game tool (it's in the bottom of the F12 window)
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 14:27:09 -
[8] - Quote
Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time.
yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Greyscale
C C P C C P Alliance
3622

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Posted - 2014.11.04 15:06:56 -
[9] - Quote
Querns wrote:Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually know the formula, this fact is pretty obscure and can lead to you waiting more than you really need to wait, especially if you're flying a fatigue-bonused ship such as a Jump Freighter.
My suggestion is to subtract 10 minutes from the jump fatigue time on the in-game UI element. This does not need to be a backend change, only a change in how the number is shown to the user. This might help soften the impact of jump fatigue a little to the less savvy end-user.
Makes the math harder to explain because at 11 minutes it's going to multiply up to 66 minutes on a max-range jump, rather than 6 minutes.
Arronicus wrote:How many years of service does it take one to attain the title of General Feedback anyway?
You have to have had the title for two years to qualify for the title.
Steijn wrote:Ive been told you can turn the disco lights off via the sensor overlay which appears when you move your mouse onto the outer compass ring. However, i cant get it to appear, is this linked to another setting somewhere because the lights are annoying the hell out of me atm.
It seems to be not showing up with certain UI scaling settings. |
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CCP Punkturis
C C P C C P Alliance
5481

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Posted - 2014.11.04 15:27:16 -
[10] - Quote
Sarah Emers wrote:Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. Even with that change I seriously preferred the old layout for single item selling over this new one though.
sure we can make the boxes larger. hope that makes the new window more useful for you.
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Greyscale
C C P C C P Alliance
3622

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Posted - 2014.11.04 18:38:32 -
[11] - Quote
Mr Omniblivion wrote:That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.
Right, Greyscale?
Been busy, will revisit when I have time. |
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CCP Punkturis
C C P C C P Alliance
5497

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Posted - 2014.11.04 19:59:37 -
[12] - Quote
Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info.
the text box will be made bigger tomorrow
the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5499

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Posted - 2014.11.04 20:43:32 -
[13] - Quote
Sir HyperChrist wrote:Another important thing that got broken by the multisell window: You cannot use the mouse scrollwheel to manipulate the price, unless hovering exactly over the price-box. For selling multiple things this is logical, but for selling only 1 thing, I'd like it to work like it used to again....
good point. will fix.
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5501

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Posted - 2014.11.04 21:54:38 -
[14] - Quote
Jackson Apollo wrote:CCP Punkturis: Any word on my bug? Not trying to be *that* annoying but I'm curious if y'all even have a guess as to whats broken? Let alone if there might be a fix in the morning.
Also I thought that the count that was showing was "my available orders minus total corp orders" but now I have noted that the same numbers show up for all directors (that I could ask at least). No mater how many actual free orders are available.
Hope that helps narrow it down.
sorry I forgot to let you know but I've fixed it. I was making silly calculations with corp orders ( ). The fix should go out tomorrow and you should be able to sell more things for your corporation. Sorry for the inconvenience <3
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5501

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Posted - 2014.11.04 21:55:46 -
[15] - Quote
Medalyn Isis wrote:CCP Punkturis wrote:Seven Koskanaiken wrote:+1 for bigger text box on market sell window. Also need the spyglass back to show market info. the text box will be made bigger tomorrow the buttons on the far right will give you market details (and as from tomorrow it will open in the background like in the old window) +1 on the spyglass. Looking at it today I was thinking where the hell could you have hidden it away, until I realised to some degree of disbelief you'd actually removed it.
what do you mean? I didn't remove it. you now click the button to the far right of each item (the delta icon, arrow or = sign)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5503

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Posted - 2014.11.04 22:19:59 -
[16] - Quote
Vic Vorlon wrote:CCP Punkturis wrote:Hiasa Kite wrote:Sell interface needs the [check market details] button back. When selling, particularly multiple items, I like to double check what the market's doing before selling.
Can we please have the buttons for each item, pwease? click the icon to the far right  (arrows or = icon) This is another example of hidden functionality...buttons that don't intuitively look like buttons. Please consider putting an actual button there; don't make your user guess what is, or isn't, a clickable object. Sorry, hidden functionality is a pet peeve of mine, and it makes your interfaces less easy to use.
the only thing making it not look exactly like a button is the % number, and that was added after player feedback. I think the icon, with the button hover effects looks like a button (because we have the same type of button with various icons in other places in the game)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5503

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Posted - 2014.11.04 22:20:55 -
[17] - Quote
Vic Vorlon wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future I currently have zero orders available (I'm a station trader, busy guy, lots going on!) and I can't sell anything at all, not even immediate sales to buy orders. I like the new screen, but it has changed the rules. Pre-Phoebe, I was able to sell directly to buy orders, even if all my order "slots" were full. Post-Phoebe, I need to keep order slots open in order to make a direct sale to someone' s buy order. That's...annoying. Just so you know.
I'll look into that, thank you
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP RedDawn
C C P C C P Alliance
586

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Posted - 2014.11.05 10:20:20 -
[18] - Quote
Damjan Fox wrote:I'm sure you guys are pretty busy right now fixing stuff and i don't want to be annoying, but could you briefly comment on the issue with "the number of system jumps required to continue Expeditions"? A short quote from my previous post: Quote:I don't know, if something went wrong with the formula, but the average jumps between escalations have increased for me Thank you.
Hi.
So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky) They do however guarantee that they won't be over 10 jumps to the next expedition stage.
As for going into low sec for your expedition, this is expected as the code now checks all systems in the nearby radius. The next time you run an expedition, it might be 2 jumps away and into high sec.
Hope that clears it up for you.
Team Space Glitter
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CCP Affinity
C C P C C P Alliance
1647

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Posted - 2014.11.05 11:31:22 -
[19] - Quote
Fonac wrote:Damjan Fox wrote:Thank you for your response. So you are saying, it is working as intended. Well, i have to accept that, but... Quote:So the changes won't guarantee that you will be making less jumps if you were already getting way below the 20 max jumps range. (You mention 4 to 5 jumps which means you have been rather lucky) I ran those sites in highsec for months. And 90% of the time, the escalations parts would be 4 or 5 jumps away. Occasionally 6-7 jumps (shortest route). But NEVER in all this time, did i have to do anywhere even close to 20 jumps, to get to the next part. I wouldn't call that luck. Maybe the jumps distances differ, if you talk about lowsec/nullsec expeditions, can't talk about that. I just can't comprehend, how you guys can think, that going up to 10 jumps for each escalation part is any fun sort of gameplay? If anything, it's mind-numbing, boring and pretty annoying. Anyways, i don't want to discuss this topic now, i just wanted to express my point and i really hope, you guys take a second and detailed look at that. Regards, Damjan I fullhearthy agree on this topic. Some escalations has 4-5 Chains... 5*10 = 50 jumps! 50!! And then you kill the boss, and get a meta 4 item, and 1000 units of ammo. Yay.. time perfectly wasted. Ofc, you might not get this far, maybe you've done 35 jumps and the chain ended. Non-ded sites, are still not worth the time they take, unfortunaly!
Just in case anyone misunderstands... the max number of jumps used to be 20, not the average jumps.. the MAX. We thought this was a bit much, so REDUCED this to 10 as the max. Also, to go with this change, we increased the boss loot :)
Overall, this should lead to a much better experience, but we will monitor escalations.
GÖÑ CCP Affinity GÖÑ
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Content Designer for EVE Online
Team Space Glitter
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CCP Greyscale
C C P C C P Alliance
3624

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Posted - 2014.11.05 11:36:43 -
[20] - Quote
Milla Goodpussy wrote:CCP Greyscale wrote:Mr Omniblivion wrote:That must have been some serious data in favor of drone usage on Rorquals to keep that drone bonus instead of a 10ly max range.
Right, Greyscale? Been busy, will revisit when I have time. busy with what? you have rorqual fatigue now?
Shipping Phoebe, mainly, and also further nullsec-related planning.
Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak.
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
William Ruben wrote:So was I supposed to have lost all my +3 attribute implants? And was the 150k I received supposed to compensate for the nearly 60 million they cost?
I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition. |
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CCP Greyscale
C C P C C P Alliance
3624

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Posted - 2014.11.05 13:11:26 -
[21] - Quote
WurstFlunze wrote:While I am completely good with the Jump Fatigue itself I strongly disagree to have it when using a player build jump bridge. If This is completely ridiculous. A JB is mostly a player build stargate. Its kind of essential when owning SOV in order to make logistics happen. Also this is essential to defend the own space, at least your constellation and/or region you live in. Keep in mind it requires a lot to build and keep a JB running. You making it obsolete with that changes!
REMOVE THIS. You nerved it already. Please don't **** it up completely. There are borders how far you can change things without making people completely mad.
Same goes with bombers. You had to step back from your complete 'balance' (you call it that when you break things). Make some adjustments, fix your code, refactor it but dont make people mad by changing everything. Just remember who pays your bill and you do things FOR your customers...
Thank you.
Haulers all get a large fatigue reduction bonus, so logistics should not be impacted too strongly. What ship were you trying to haul stuff around in? |
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CCP Punkturis
C C P C C P Alliance
5530

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Posted - 2014.11.05 17:11:37 -
[22] - Quote
Nostromo Fidanza wrote:This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks.
Does this happen for you after the update today? Because I already fixed it.. (or so I thought, and it works for me on Tranquility)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5531

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Posted - 2014.11.05 17:56:53 -
[23] - Quote
Mara Kell wrote:First of all thanks CCP Punkturis for the quickfix of the market order input arrays and for actually caring about our feedback. However i think there is lots of potential for improvement of the multi sell window. I have talked to fellow traders and industrials and i have condensed the most important suggestions in the following window: http://i.imgur.com/6iQojtR.png
With the added suggestions the window fits much better into the rest of the eve clients layout. Especially the now left adjusted numbers are very different from all other market related windows. The current windows also wastes quite some precious space.
you know your button suggestion is already in there 
(as for your other suggestions we have to keep consistency in the client)
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Greyscale
C C P C C P Alliance
3632

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Posted - 2014.11.05 20:06:54 -
[24] - Quote
Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is.
Yes there is. |
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CCP Greyscale
C C P C C P Alliance
3632

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Posted - 2014.11.05 20:13:28 -
[25] - Quote
William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home.
Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) |
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CCP Punkturis
C C P C C P Alliance
5536

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Posted - 2014.11.06 12:52:22 -
[26] - Quote
Primary This Rifter wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated.
it's capped at 100 at a time for now 
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5537

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Posted - 2014.11.06 13:18:57 -
[27] - Quote
Floyd Farnsworth wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Wow, The Future comes fast at CCP :) Thank you for iterating so quickly on the multisell window and for taking into account all of the player feedback from this thread. I just tried it after today's patch and it is perfect now!
thanks <3
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Legion
132

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Posted - 2014.11.06 13:36:19 -
[28] - Quote
Erin Crawford wrote:Agreed. It's the only issue I have - it seems that the previously bright areas, which were perfectly fine, have now been brightened even more due to the darker areas of the nebula being brightened - a compounding effect that may be a bit too much. The darkest areas(shadow areas) needed brightening, but the brightest were fine. It's a bit retina-burning at times. 
This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
@CCP_Legion-á| Associate Producer-á
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