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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Falcon
9252
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Posted - 2014.10.31 12:34:24 -
[1] - Quote
Phoebe has been successfully deployed to Tranquility!
The release brings a whole host of new changes, including Invention Updates, changes to travel in New Eden, the new Mission Objective Guidance System, the addition of unlimited skill queues, changes to trial account restrictions, multisell!, changes to exploration content and significant changes to the user interface that should allow easier and more efficient piloting of your spaceships!
You can check out an overview of all these features in CCP Seagull's "Coming to EVE Online with the Phoebe Release" dev blog, and find more granular details in the full patch notes.
Most of all remember to fly safe.
Please post any issues you come across in this thread. For general feedback regarding Phoebe, please visit the Phoebe Feedback thread.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Falcon
9252
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Posted - 2014.10.31 12:39:08 -
[2] - Quote
Known Issues:
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP RedDawn
C C P C C P Alliance
586
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Posted - 2014.11.04 12:45:40 -
[3] - Quote
Primary This Rifter wrote:Posting it here even though you know about it already.
Planets and drones are bugged in the selected item window. No buttons are displayed.
This is being worked on as we speak. Expect a fix tomorrow.
Team Space Glitter
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.04 13:12:14 -
[4] - Quote
Makkuro Tatsu wrote:Copying blueprint originals seems broken in Phoebe 1.0, the amount of "Reports" items required is insanely high. For example, copying a Photon Microprocessor BPO (ME 10 / TE 20) with the settings "Job runs 1, runs per copy 8000" asks for 160.000 (0.16 million) reports ( screenshot). I have checked about a dozen different types of BPOs now, the problem exists with all of them.
This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'.
I missed this from the the patch notes and they will be updated accordingly.
Quality Assurance Analyst
Team Game of Drones
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CCP Punkturis
C C P C C P Alliance
5480
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Posted - 2014.11.04 13:30:43 -
[5] - Quote
helana Tsero wrote:In the new sell window it says "Drop Items to add to sale'
I cant seem drop (drag) any items on to this window to add it to the sell order.... bug ? or am I misinterpreting what 'Drop items to add to sale' means ?
hi, are you having issues with the character you're posting from or some other character?
There are issues with selling items for characters who have the Trader role and not Accountant.
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Ytterbium
C C P C C P Alliance
3732
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Posted - 2014.11.04 13:31:08 -
[6] - Quote
Krants wrote:Medium and large remote armor rep invention still requires occult data interfaces.
On it. |
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CCP Punkturis
C C P C C P Alliance
5481
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Posted - 2014.11.04 13:43:31 -
[7] - Quote
Disaronno Amaretto wrote:When I try to sell anything via my assets I get a message that says "You have been denied access for the following reason: You are not an accountant." Is there a new skill I'm missing or something? Patch notes said region trading skills would remain the same...
sorry the window is broken for everyone with Trader role but not Accountant. It will be fixed tomorrow.
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Punkturis
C C P C C P Alliance
5481
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Posted - 2014.11.04 14:00:00 -
[8] - Quote
helana Tsero wrote:CCP Punkturis wrote:helana Tsero wrote:In the new sell window it says "Drop Items to add to sale'
I cant seem drop (drag) any items on to this window to add it to the sell order.... bug ? or am I misinterpreting what 'Drop items to add to sale' means ? hi, are you having issues with the character you're posting from or some other character? There are issues with selling items for characters who have the Trader role and not Accountant. Its a different character. It has a role in the accounting section giving it access to a corp wallet division. Im not sure what the actual role is called. The character does Not have the 'accountant' role. Also I can not sell cargo expander II's or ECM - Multispectral Jammer IIs for some old reason. (presumably other items are also affected) There is no sell option in the right click menu. ( the expanders do not have any heat damage and their are current buy orders on the market.)
file a bug report please with the in game tool (F12, bottom of the window)
Gÿà EVE User Interface Programmer Gÿà
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.04 14:32:10 -
[9] - Quote
Jeremiah Kaiso wrote:Plutonium and Iridium BPCs (Small, Medium and Large) still require Incognito Data Interfaces for Invention.
We are aware of some items still requiring interfaces for invention.
This should be fixed tomorrow.
Quality Assurance Analyst
Team Game of Drones
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CCP Greyscale
C C P C C P Alliance
3622
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Posted - 2014.11.04 15:10:29 -
[10] - Quote
Makkuro Tatsu wrote:CCP Claymore wrote:This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'. So you are saying it now works as designed while it did not work as designed before Phoebe? That the immense number of reports required (and the cost for them) is deliberate?
The functionality is working as intended; we're looking into the balance right now :) |
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CCP karkur
C C P C C P Alliance
3768
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Posted - 2014.11.04 15:26:21 -
[11] - Quote
Daniel D Duesentrieb wrote:Something with the skilltimes in the skill-list is messed up. As soon as I add a skill to my skill-queue, the predicted time of some skills gets longer. Example: Tactical Shield Manipulation has a predicted training length of ~14d 15h. After I add "Shield Upgrades" to my training-queue, it has now a predicted training length of ~17d 18h. Screenshot of the example: http://i.imgur.com/WCbbRcu.jpg Yeah, the skill list is calculating it incorrectly, it's including the time it takes for the previous levels you have in the queue, not just the next one. This has been fixed internally, and will be patched soon
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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CCP Punkturis
C C P C C P Alliance
5481
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Posted - 2014.11.04 15:40:43 -
[12] - Quote
Mr Nancy wrote:Grave Digger Eriker wrote:Not able to sell ANY items from a corp hanger now have to move them to the item hanger first? I can't sell anything in my personal hangar. It says "You don't have the Accountant role". I just pressed "Deliver" in my personal Manufacturing queue for "5000 Hail M" with a destination of my personal hangar. Same thing with some Mining Crystals
Selling from corp hangar is broken, fixed internally and should be fixed for you sooooon!
If you have role Trader and not Accountant, selling any item is broke, that has too been fixed internally and should be deployed to you sooooon!
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5483
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Posted - 2014.11.04 15:49:15 -
[13] - Quote
Jackson Apollo wrote:CCP Punkturis wrote: Selling from corp hangar is broken, fixed internally and should be fixed for you sooooon!
If you have role Trader and not Accountant, selling any item is broke, that has too been fixed internally and should be deployed to you sooooon!
any hopes of me being able to sell stuff soooooooooooooon? (-1506/305 orders remaining) looks like ill be doing my IRL job today instead of my EVE job. my boss thanks you but i am very sad *sadface* ^--see, so QQ
oh my god! breaks my heard seeing you this sad! I'll try my best to figure out very quickly what's wrong <3
(now you made me sad too! )
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5483
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Posted - 2014.11.04 16:00:36 -
[14] - Quote
Mr Nancy wrote:CCP Punkturis wrote:Mr Nancy wrote:Grave Digger Eriker wrote:Not able to sell ANY items from a corp hanger now have to move them to the item hanger first? I can't sell anything in my personal hangar. It says "You don't have the Accountant role". I just pressed "Deliver" in my personal Manufacturing queue for "5000 Hail M" with a destination of my personal hangar. Same thing with some Mining Crystals Selling from corp hangar is broken, fixed internally and should be fixed for you sooooon! If you have role Trader and not Accountant, selling any item is broke, that has too been fixed internally and should be deployed to you sooooon! I can't sell from my personal hangar either, as far as I know you don't need any corporation roles at all to sell your own stuff?
I know, you don't need them but there's an error if you have the corp role Trader and not Accountant that prevents you from using the Sell Items window. If that's your case, a fix will go out soon, if not, please file a bug report from the in game tool (bottom of the F12 window).
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5485
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Posted - 2014.11.04 17:17:15 -
[15] - Quote
Shiloh Templeton wrote:New Sell Interface:
1) The dollar amount field is not big enough to display a 7 digit price (the cents are hidden on the right). This may be affected because I have my font size set to display at 1.05% in Windows 7 to make small numbers more readable.
2) If I right tab from the quantity field the amount is not automatically selected. This makes for more key/mouse strokes if I want to change the default 'buy' price to just under 'sell' price.
thanks, those are very valid points!
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5485
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Posted - 2014.11.04 17:52:57 -
[16] - Quote
Soden Rah wrote:Max Kolonko wrote:CCP Punkturis wrote:Shiloh Templeton wrote:New Sell Interface:
1) The dollar amount field is not big enough to display a 7 digit price (the cents are hidden on the right). This may be affected because I have my font size set to display at 1.05% in Windows 7 to make small numbers more readable.
2) If I right tab from the quantity field the amount is not automatically selected. This makes for more key/mouse strokes if I want to change the default 'buy' price to just under 'sell' price.
thanks, those are very valid points! confirming that anything costing more than 999 milions will not fit in the field. interface set to 90% scale. ofc the .xx isk does not fit 3 digits before (9 999 999) This was highlighted in testing... I'd got to thinking it was a feature.
the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what?
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5486
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Posted - 2014.11.04 18:01:32 -
[17] - Quote
Entity wrote:CCP Punkturis wrote:the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what? Not sure if troll or serious.
about me making the box bigger? serious
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5486
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Posted - 2014.11.04 18:01:59 -
[18] - Quote
Kim Xung wrote:CCP Punkturis wrote:Soden Rah wrote:Max Kolonko wrote:CCP Punkturis wrote:Shiloh Templeton wrote:New Sell Interface:
1) The dollar amount field is not big enough to display a 7 digit price (the cents are hidden on the right). This may be affected because I have my font size set to display at 1.05% in Windows 7 to make small numbers more readable.
2) If I right tab from the quantity field the amount is not automatically selected. This makes for more key/mouse strokes if I want to change the default 'buy' price to just under 'sell' price.
thanks, those are very valid points! confirming that anything costing more than 999 milions will not fit in the field. interface set to 90% scale. ofc the .xx isk does not fit 3 digits before (9 999 999) This was highlighted in testing... I'd got to thinking it was a feature. the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what? Im having the same problem - cant see the whole number if over 9mio. - I would suggest that this field should grow if you make the sell window wider. There is lots of space if i make it as wide as my screen - just allow the price field to grow dependant on the window width.
yessir, I'll look into it
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Greyscale
C C P C C P Alliance
3622
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Posted - 2014.11.04 18:44:37 -
[19] - Quote
Juff Lumsk wrote:After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up. When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.
The text *should* say "Your next jump reactivation timer will be:"; this is the length that your *next* timer will be if you jump right now, not the length of the current timer (which is visible in the other tooltip).
CCP Greyscale wrote:Makkuro Tatsu wrote:CCP Claymore wrote:This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'. So you are saying it now works as designed while it did not work as designed before Phoebe? That the immense number of reports required (and the cost for them) is deliberate? The functionality is working as intended; we're looking into the balance right now :)
Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections. |
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CCP Punkturis
C C P C C P Alliance
5489
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Posted - 2014.11.04 18:47:03 -
[20] - Quote
Soden Rah wrote:CCP Punkturis wrote:Soden Rah wrote:Max Kolonko wrote:CCP Punkturis wrote:Shiloh Templeton wrote:New Sell Interface:
1) The dollar amount field is not big enough to display a 7 digit price (the cents are hidden on the right). This may be affected because I have my font size set to display at 1.05% in Windows 7 to make small numbers more readable.
2) If I right tab from the quantity field the amount is not automatically selected. This makes for more key/mouse strokes if I want to change the default 'buy' price to just under 'sell' price.
thanks, those are very valid points! confirming that anything costing more than 999 milions will not fit in the field. interface set to 90% scale. ofc the .xx isk does not fit 3 digits before (9 999 999) This was highlighted in testing... I'd got to thinking it was a feature. the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what? I said I got to thinking it was a 'feature' because you [appear to] have prioritised ease of coding and aesthetics [in having a 'narrow' fixed width box] over the increased functionality but more complicated plastic or user sizeable box. I don't agree with that choice... But then I'm not the one trying to code it.
that's not a very nice thing to assume about my work
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5490
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Posted - 2014.11.04 19:18:20 -
[21] - Quote
Roxina wrote:The new multi sell window doesnt go back on top when you choose to view market details on a item. Please fix this :)
will do, thank you!
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5503
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Posted - 2014.11.04 21:58:33 -
[22] - Quote
Mara Kell wrote:CCP Punkturis wrote:
the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what?
A bit bigger? Are you kidding me? On my client the field for amount of items has only 4 and a half digit! The field for the price only has 8 digits which is only sufficient for prices up to 999 thousand!! Has there actually been any bug testing for this patch?
ok I made them more than a bit bigger. you'll see after the patch tomorrow.
the feature was on Singularity for everyone to test for almost a month
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5503
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Posted - 2014.11.04 22:33:02 -
[23] - Quote
Mara Kell wrote:CCP Punkturis wrote:Mara Kell wrote:CCP Punkturis wrote:
the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what?
A bit bigger? Are you kidding me? On my client the field for amount of items has only 4 and a half digit! The field for the price only has 8 digits which is only sufficient for prices up to 999 thousand!! Has there actually been any bug testing for this patch? ok I made them more than a bit bigger. you'll see after the patch tomorrow. the feature was on Singularity for everyone to test for almost a month Thanks for careing for this problem. I stopped looking for bugs on singularity some time ago when i realized that feedback in the singularity forum isnt taken into account at all :\ Btw this issues has been reported allready in the test server forums when i remember correctly.
I disagree with feedback on Singularity not being taken into account because I changed multiple things based on feedback there (adding the % to the delta icon, adding the counter of market orders used and available). I also made the edits larger but apparently not large enough. But that will be fixed tomorrow (as stated multiple times).
It does not mean though that we will implement everything the players are asking for after having tried out features on Singularity, sometimes what they're asking for isn't feasible and sometimes we just don't agree. But most things are taken into account.
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Punkturis
C C P C C P Alliance
5503
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Posted - 2014.11.04 22:38:13 -
[24] - Quote
Nakota Joe Nakota wrote:yesterday i sold almost a billion isk worth of goods. today however, i am no longer allowed to sell ANYTHING because i'm not an accountant....read that slowly...BECAUSE I'M NOT AN ACCOUNTANT. thats what the message says everytime i try to put something up for sale ..... i have filed a support ticket to no avail.
it's a known issue for characters that have the role of a Trader and not Accountant. will be fixed tomorrow.
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Greyscale
C C P C C P Alliance
3624
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Posted - 2014.11.05 10:59:47 -
[25] - Quote
Bora Vyvorant wrote:CCP Greyscale wrote:Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections. Any chance you can take a look at the requirement for Data Sheets in blueprint copies for small rigs at the same time? The way things are today, you need three of these things per run. As well as the cost and inconvenience of acquiring large numbers of these, given that a Data Sheet is 1m3, three of them are 60% the volume of the item you're going to produce.
Will have a look at this too, thanks.
Lil' Brudder Too wrote:CCP Greyscale wrote:Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections. Soo, what your saying is, at some point in your production meetings for this release you all though, "hey i know, lets increase this material input requirement without telling anybody...that sounds like a great plan!".....yet somehow, you now are saying, that after meeting, you aren't even sure why this requirement is there? Shouldn't that have come up in the initial meetings about increasing it?
No, you're misunderstanding the chain of events. We didn't change the quantities of reports at all, we just changed the way the code uses those quantities, so it requires the desired amount once per run rather than once per job. One of the side-effects of this is that report usage is through the roof, so we're throttling that back. |
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CCP Punkturis
C C P C C P Alliance
5528
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Posted - 2014.11.05 13:02:29 -
[26] - Quote
Commander Nina Hanomaa wrote:Corporation roles Accountant and Trader still aren't working as they did pre-Phoebe. A character must now be given Accountant role in order to make sell orders for Corporation. It used to be that Trader could make sell orders for Corporation Wallet Division he/she had access for. Now it seems to require Accountant role = full access to all wallet divisions. https://wiki.eveonline.com/en/wiki/Roles_and_access_rights#Trader
thanks I'll look into that
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:29:11 -
[27] - Quote
Hayden Oakenshield wrote:This may have been added but i CBA to trawl through so...
OK..so it says I have no reaction items to manufacture parts yet I have 100k of each?
Also invention jobs are saying I dont have the required datacores even though my hangar has plenty??
Basically any job I try apparently I don't have all I need when I clearly do!
Are you setting the correct input locations for where the materials are?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:30:24 -
[28] - Quote
Wille Sanara wrote:Hi. An issue: Trying to install manufacturing job for t3 hulls at subsystem assembly array but I cant do that - when clicking Install, it says "Your industry job could not be submitted" and when I hoover over the "Start" button, it says "Job duration has changed". What does it mean and what should I do to install the job? btw The fact that you merged invention and reverse engineering, not reimbursing old t3 hull prints, nor increasing their ME/PE and rendering them worthless in the new system, sucks balls, good sirs.
This should be fixed tomorrow, hopefully we wont see this message again.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:36:08 -
[29] - Quote
Juff Lumsk wrote:After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up. When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.
The value at the bottom is what your next Activation timer will be when you jump again.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 13:48:57 -
[30] - Quote
Jaro Essa wrote:Checked but didn't see this mentioned already, sorry if it has been: Prospect BPCs still require Advanced Small Ship Construction V.
Yep, we are aware of this and it should be fixed tomorrow.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
46
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Posted - 2014.11.05 14:52:27 -
[31] - Quote
probag Bear wrote:probag Bear wrote:Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius. Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention.
We are aware of this issue and we are looking into it as a priority.
Quality Assurance Analyst
Team Game of Drones
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CCP Greyscale
C C P C C P Alliance
3625
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Posted - 2014.11.05 15:41:28 -
[32] - Quote
Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable. |
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CCP Greyscale
C C P C C P Alliance
3628
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Posted - 2014.11.05 16:57:49 -
[33] - Quote
Makkuro Tatsu wrote:CCP Greyscale wrote:Update: just removed Reports requirement for copying all Construction Component and Advanced Capital Construction Component blueprints, and Data Sheets requirement for copying all Rig blueprints. Rolling this out to TQ as soon as practicable. Thanks for removing Reports as a requirement, that's a good decision. However, does the last sentence imply that the necessary fix will not be rolled out tomorrow? Actually, how about reimbursing industrialists for the lost days caused by CCP "fixing" (cough, cough) the underlying mechanic in Phoebe 1.0 without thinking the consequences through?
It should be in tomorrow's build, barring unforeseen circumstances, I'm just hedging to avoid being told tomorrow that I "promised" it would go in that build and then something happening to prevent that :) |
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CCP Punkturis
C C P C C P Alliance
5531
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Posted - 2014.11.05 18:05:57 -
[34] - Quote
Makkuro Tatsu wrote:Jackson Apollo wrote:I had so much tears I was hospitalized for dehydration. I admit I had thought your, huh, entanglement with CCP Punkturis worth a honorary mention at the very least. Jackson Apollo wrote:10 trillion isk is what I estimate I could have made had the patch not broke my ability to sell stuff, thanks. I'd be content with one of the old, dusty, and probably quite smelly T2 BPOs. For purely sentimental value, of course.
me too! I thought he was my new best friend, but I guess I was wrong
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Greyscale
C C P C C P Alliance
3632
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Posted - 2014.11.05 20:10:25 -
[35] - Quote
Makkuro Tatsu wrote:CCP Greyscale wrote:It should be in tomorrow's build, barring unforeseen circumstances, I'm just hedging to avoid being told tomorrow that I "promised" it would go in that build and then something happening to prevent that :) Yeah. Just goes to show that in your position you not only have to be a game designer but also a politician. Which probably explains why you completely failed to comment on my question about reimbursement. Hint, hint.
Yes, exactly. |
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CCP Habakuk
C C P C C P Alliance
1073
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Posted - 2014.11.06 12:25:40 -
[36] - Quote
Kaylee Saukrad wrote:I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. http://i.imgur.com/7EqTFrt.png
Oh snap - our guys are working on it. Added to known issues list.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1073
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Posted - 2014.11.06 12:28:00 -
[37] - Quote
Primary This Rifter wrote:So my game crashed when the server went down. That's new.
It would be great, if you could send a bug report with details about your machine and a crash-dump (if generated). Please check this Evelopedia page with details on how to find crash dumps.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Greyscale
C C P C C P Alliance
3640
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Posted - 2014.11.06 13:15:32 -
[38] - Quote
Arcy Tander wrote:I don't have time to go through this whole thread, and maybe I just don't know how to use the search option - but has CCP commented on the way that making blueprint copies now works?
The data sheet demand increased to to the point where it is cheaper to buy new blue prints for many items at this point. And that doesn't make sense. If they wanted to limit ship copies that's all fine IMO, but they've impacted a lot of smaller items too.
Anyway, if there is an official reply saying "we're looking at it" or "oops we'll fix it" - and someone can point me to it, I'd appreciate it.
Should've been fixed during downtime today, I believe. |
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CCP Turtlepower
C C P C C P Alliance
198
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Posted - 2014.11.07 16:02:14 -
[39] - Quote
Thanks for all the feedback! We are still monitoring this thread even if we are not replying as much.
Leonard Nimoy II wrote:You used to be able to right click the popup when a contact logs in to edit them as a contact (or remove) - this feature no longer works
This feature is still there - you just have to right click the portrait in the notification
Have a great weekend spacebros! |
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CCP Punkturis
C C P C C P Alliance
5543
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Posted - 2014.11.07 22:07:47 -
[40] - Quote
Lost Hamster wrote:The quantity window in the multi sell window is still to small. When trying to sell quantities over 1 000 000 it just do not display it correctly.
you'll see something you like in the next patch, I think
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Greyscale
C C P C C P Alliance
3644
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Posted - 2014.11.08 16:32:31 -
[41] - Quote
Sophos Mileghere wrote:Quite a few people have mentioned in here about attributes not being applied in training, I have exactly the same problem where skills are training at lower rate than they should. How come this has not been commented on by CCP?
<------------ EDIT ----------->
Something is wrong here. I used the equation (assuming it has not changed) ( SP_Needed - Current_SP ) / ( Primary_Attribute + ( Secondary_Attribute / 2 ) )
I've manually calculated skills in my skill queue and it adds up. Example, Caldari Cruiser 5 (Perception 31, Willpower 21)
(1280000-292656 )/( 31+( 21/2))=16.5 days and sp/hr of 2430 <--- this is actually correct!
All third party apps that pull the my data through API are suggesting 2130 sp/hr and a training time of 19d 7h which would be correct if augmentations were not being applied.
Has something intentionally changed in the API or are all third party apps broken since Phoebe?
Yup, API changed, so third-party apps that haven't been updated will report training times without implants. See here for more info: https://developers.eveonline.com/blog/article/jump-clones-implants-skills-and-more |
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CCP Turtlepower
C C P
198
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Posted - 2014.11.10 13:32:28 -
[42] - Quote
Caldwell Whitlock wrote:Did two exploration sites, none of the objects seemed to drop any mini-containers after the hacking game. As far as I can tell, I had all enabled in overlay. On exploration channel someone mentioned there is known problem but haven't find any confirmation anywhere. Can someone clarify, please?
Mini containers were completely removed from the game a few months ago.
Kaylee Saukrad wrote:Kaylee Saukrad wrote:CCP Habakuk wrote:Kaylee Saukrad wrote:I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. http://i.imgur.com/7EqTFrt.png Oh snap - our guys are working on it. Added to known issues list. Sigh, I know this is an easy fix. It cant be that hard to update the DB to reflect the correct skills for this BPC. Still waiting.. CCP are you waiting until the Rhea expansion to fix 250's?
This will be fixed very soon, this week for sure. |
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CCP Greyscale
C C P
3646
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Posted - 2014.11.12 09:19:36 -
[43] - Quote
Thereon Tripel wrote:Cap booster 25, 75 and 100's all take 4:00 to build, cap booster 50's take 8:00 to build. Is this an error?
Cheers
Believe this has been broken since Crius; already fixed internally :) |
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CCP Greyscale
C C P
3646
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Posted - 2014.11.12 15:00:20 -
[44] - Quote
Yongtau Naskingar wrote:CCP Greyscale wrote:Thereon Tripel wrote:Cap booster 25, 75 and 100's all take 4:00 to build, cap booster 50's take 8:00 to build. Is this an error?
Cheers Believe this has been broken since Crius; already fixed internally :) It's already in the patch notes: Patch notes for Phoebe 1.3 wrote:Cap Booster 50 blueprints have had their job times halved and max runs doubled, and should now be in line with Cap Booster 25s. But it's not actually fixed yet. Unless they need to be doubled / halved again.
Yeah, I missed a step needed for it to be deployed, sorry. |
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