
Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.24 00:10:00 -
[1]
Edited by: Scorpyn on 24/08/2006 00:12:26 A queue is actually a good thing. Unfortunately, it's only a good thing in certain cases, such as pve only games.
EVE is definitely not a pve only game, so this change is probably the worst change so far.
Yes, I really do consider this "feature" to be worse than any bug I have ever experienced so far while playing EVE.
Edited because I noticed a post that I had missed :
Originally by: Mervent Edited by: Mervent on 23/08/2006 23:56:37 kieron finally talks about queues.... just not in this thread.
http://oldforums.eveonline.com/?a=topic&threadID=382976&page=1#3
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
Good.
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.24 09:59:00 -
[2]
Originally by: Archangel Raphael a few days before patch day in response to another thread, i actually suggested some sort of traffic control system into and out of systems and limiting the number of users in a system. to try and alliviate the lag in places like jita ect.
its amazing how quickly my suggestion was implemented. however my suggestion didnt mention queuing to actually join the game..
Actually it was probably already in the code when you suggested it, as they seem to be using it on the china cluster.
That's a good thing, you really don't want to take credit for the implementation of something as gamebreaking as a queue between systems.
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