
Shamis Orzoz
SniggWaffe
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Posted - 2006.08.24 17:20:00 -
[1]
Agree with the problem, but not your solution. Here are my 2 posts regarding this subject from Nafri's "To Pos Spam or not to pos spam" thread:
Originally by: Shamis Orzoz They need to set a cap on the number of pos's in the system that can actively contribute to sovereignty at any given point in time. Systems with 60 moons cause an insane amount of pos spammage which isn't fun for anybody involved.
Anything that prevents people from having to deploy lots of disposable pos's is a good thing.
The other problem I see with pos's is that strontium and regular fuel need to have separate storage compartments. Strontium should be restricted to a total supply of about 2 days, whereas other fuel should be able to be stockpiled to about a 2 weeks supply. This would allow people to fuel their pos's less often, making them less 'work', while still preventing them from putting like 1 week of strontium inside.
Originally by: Shamis Orzoz Earlier I mentioned having a cap on the number of POS's that can contribute to sov. Some people raised issues with that. And I wanted to clarify.
If you cap the number of pos's that can actively contribute to sov, then the owners of the system have the OPTION of deploying more pos's which would take over when their original ones are destroyed, but if a hostile force comes in, they can't just deploy 50 pos's and wait for sov to switch, they would have to actually blow up enough of the enemy pos's so that they could deploy their own and take sov. I also think a point system should be used. rather than a bigger pos is > all system.
Example: (Assume all pos's are of the same size, no need to complicate the example) Lets say the cap is set at 5 pos's. So alliance A has 7 pos's deployed. The first 5 will secure sov, and the extra 2 will be stored chronologically as the backups. So if a hostile alliance (B) comes and deploys 8 pos's they don't get sov. But if they deploy 8, and then blow up 5 out of the original 7, they could take sov. If alliance A then tries to deploy more pos's, they would have to first destroy 6 out of the 8 pos's deployed by alliance B, before their new pos's would be able to claim sov.
This system would promote pos destruction, and limit the need for so much pos spammage. So the winner isn't the guy with the deepest pockets, but the guy who can defend his pos's the best.
Shamis
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