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Onictus
Legendary Knights Vorpal's Edge
39
|
Posted - 2011.11.28 10:33:00 -
[1] - Quote
Cambarus wrote:Verity Sovereign wrote:Being fast = dictating engagement range = Win
Plus their weapon systems track better with base stats, and have ammo that can give tracking boosts, and many of their ships have tracking bonuses.
Plus they just plain take less damage due to small sigs. If you do more damage, but then miss or lose a lot of it due to firing at a small sig radius target, then your actual DPS isn't nearly as good as the paper DPS.
Winmatar win because they can hit you when you can't hit back.
I see the problem now. You're arguing with numbers, but not actually providing any, you know, NUMBERS to back it up. Let me show you an example of how we argue while using actual proof to back our claims: Zealot versus vaga: For the zealot we'll use the fist fit, swapping the tc/sebo for a web and a WD: For the vaga, we'll go with the standard 2 LSE 2 damage mods + DC II (the other slots are largely irrelevant since we're not looking at speed or range, this is just a brawling fit) Raw numbers: Zealot has 500 DPS with 56k EHP Vaga has 530 with 29k EHP After resists on opposing ship are factored in: Vaga deals 135 DPS with RFPP Zealot deals 130 with INMF Meaning: Zealot takes 223 seconds to kill a vaga Vaga takes 437 seconds to kill a zealot
500DPS Vaga?
LOL not even overheated, and even then its only 445 DPS from 3km and NO ONE in their right mind is going to willing walk a Vagabond in that close......ever.
Compare your numbers from 23k where you can reasonably expect to find a non-moronic vaga pilot. |

Onictus
Legendary Knights Vorpal's Edge
39
|
Posted - 2011.11.28 14:42:00 -
[2] - Quote
nerf Minmatar  |

Onictus
Legendary Knights Vorpal's Edge
41
|
Posted - 2011.11.28 14:52:00 -
[3] - Quote
Asuka Smith wrote:Every race is balanced, some are just more balanced than others. Why don't you try flying minmatar before you complain.
I do - |

Onictus
Legendary Knights Vorpal's Edge
41
|
Posted - 2011.11.28 15:06:00 -
[4] - Quote
Not really
The Arty tech 2 ammos were beyond useless anyway, so that is a welcome improvement.
Hail is still going to be meh, and no one is going to use the arty amoo STILL if it has that ROF penalty attached. I mean really, its already 12 seconds with three gyros, NO ONE is going to use it.
Ever. |

Onictus
Legendary Knights Vorpal's Edge
44
|
Posted - 2011.11.28 19:27:00 -
[5] - Quote
The issue isn't Minmatar so much
Mimatar are Amarr are pretty decently balanced with each other.
Its just that Gallente and to a lesser extent Caldari are well horrible because the primary weapon of TWO races blows goats.
....and don't give me that "Caldari are a Missile race" **** because they aren't just like Gallente aren't a drone race, for ever ymissile and drone **** there are at LEAST 4 turret boats and EVERY single turret boat is crap. |

Onictus
Legendary Knights Vorpal's Edge
45
|
Posted - 2011.11.28 22:42:00 -
[6] - Quote
Emily Poast wrote:Yes I am aware of the patch. I am encouraged. (I actually bought fittings for a couple of 200mm Rail Thorax just for kicks - they will create LOL lossmails, but I want to test the tracking of them at disruptor range). I think they should do nothing to any other races until this patch shakes out and we see how it goes. Too many changes at once can hide real issues.
If I said Amarr need general buffing, I didnt mean to. I thought I said they were balanced with Matar. They Amarr (and everyone else) do need some individual ship-rebalances though.
EDIT: And Liang, I agree with you. Baby steps are best.
Until rail tracking comes down into the 425 range they are going to remain useless, simple because pretty much anything sub-BS still going to give you issues with range dictation and rails guns do crap damage in comparison to short range turrets buff or not.
Specially on a Rax fit a tank and an armor cane can keep up with you, don't fit a tank and be three shot take your pick. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.29 07:42:00 -
[7] - Quote
Naomi Knight wrote: Matar ships eighter have to loose their speed advantage or have real drawbacks in other fields like dps or tank or something ,but currently they dont have any disadvantages at all , pls show me what disadvantages matar has , you wont be able to find any meaningfull I'm sure of it. + add that matar has the most advantages too , I dont want to list it as it was done many times.
So pls step out the 1v1 no disengage situation ,which never happens and try to use actual situations. Like many vs few, where if matar is the many im pretty sure they can win the fight easily , or if they are the few they can just run away. Basically matar wins or it is a draw.
Way to contradict yourself in in four lines or less over hatorade
NOT ONE of the ship you listed is even in the ballpark of winning a nose to nose with it amarrian counterpart (OK Ruture, but who gives a **** its a T1 cruiser and maybe the dictor) without a specific counter fit.
Seriously, show me on the doll where the bad tribesmen touched you. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 02:46:00 -
[8] - Quote
Tanya Powers wrote:Captain Nares wrote:Angel Pirate Invasion - 7 min for full cleanup. Angel Extravaganza - 14 min for blitz.
Mach. Time counted from 1st to the last shot.
Thnx CCP for new hail.
PS minmatar wanna more such "hybrid boosts". More or less this...
Pisses me off that Void and Null still have their tracking penalty
|

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 05:40:00 -
[9] - Quote
Alara IonStorm wrote: Ok Forum ate my post so here is the short version so I can go to sleep.
Remove High Slot from Drake, Cane, Harbinger. Remove Weapon Hardpoint from Drake and Harbinger. Give 7.5-10% Opt Bonus to Harbinger replacing Cap Bonus. Replace Cane Rof Bonus with Opt / Falloff / Tracking Bonus. Cut Heavy Missile Flight Time so Heavies work out to 50-60 Km. Leave current Myrm in as is.
So wait
You are talking a 33% (or more if you slot missiles vice neuts) DPS cut from the Cane, while buffing Harbinger, nerfing the Drake.........because you know Drake and Tengu are the only ships that use Heavies and leaving the Myrm sub standard?
....and Cane would STILL munch your beloved Harbi with a falloff bonus You REALLY want canes that can hit to lock with Barrage and will still outrun you?
Think about that.
Horrible idea. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 05:51:00 -
[10] - Quote
cntl+A cntl+c saves the post before you make it.
....and even then I've found that half the time hitting back a couple times remedies the issue. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 08:54:00 -
[11] - Quote
Naomi Knight wrote:Do you remember for the amarr buff back than some years ago, when they lowered EM resists due some stupid reasons (oh no lasers hit the highest resist or something bs) ? They also lowered explo resists ,and resulted in an over the top matar buff. Same stealth matar boost just like now. For some reason CCP just cant let opmatar to go. It is rly said.
Thats crap
Shield EM resist 0% Armor Explosive Resist is 10%
.....your guns do more raw damage anyway.....so what exactly is over the top again?
Its more of a player reaction because you instead of trusting it to a rig, people use active hardeners...so its sort of a reversed nerf because no you have too use a better hardener there.
Oops. |

Onictus
Legendary Knights Vorpal's Edge
46
|
Posted - 2011.11.30 09:05:00 -
[12] - Quote
Never let reality interfere with the hatorade. |

Onictus
Legendary Knights Vorpal's Edge
47
|
Posted - 2011.11.30 10:20:00 -
[13] - Quote
Naomi Knight wrote:Looks like thinking isnt in the matar op set. The patch made projectiles to hit harder--> matar buff no matter how you try to hide it ,it was a matar buff after all. It boosted emp ammo too, what most matar used for close range.
9% !> 33%
and since when does any Matar with a brain go "close range" on an Amarr ship.....getting scrammed is a pretty sure way to go home in pod. Unless you are referring to one of the rare armor canes, in which case I'm STILL not going to be hitting an armor tanked Amarri ship with ******* EMP because that is just ******* stupid
...and if you are kiting you are using barrage which is lower damage than faction EMP and hitting your strongest resist.
Make up you mind, you ceasing to even be coherent any longer. |

Onictus
Legendary Knights Vorpal's Edge
49
|
Posted - 2011.11.30 14:57:00 -
[14] - Quote
Alara IonStorm wrote:Liang Nuren wrote: Oh, so you basically don't want battlecruisers to be useful?
-Liang
And why would that not make Battlecruisers useful. Are 6 Weapons with 1 Damage Bonus not enough. Would people stop using Heavy Missiles because they go to 60. What about this will kill Battlecruisers. Onictus wrote: You REALLY want canes that can hit to lock with Barrage and will still outrun you?
Think about that.
5% falloff bonus, show me the fit that hits that far.
With barrage and three TEs (may as well since you are fist ******* DPS) 3455+44.1 hurri only locks to 56km
That is on a current cyclone that has (shocker) a 5% falloff bonus.
...and I'll STILL outrun a Harbi
So what changes other than a Amarr fanboi is appeased. |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.11.30 19:46:00 -
[15] - Quote
Alara IonStorm wrote:Onictus wrote: With barrage and three TEs (may as well since you are fist ******* DPS) 3455+44.1 hurri only locks to 56km
That is on a current cyclone that has (shocker) a 5% falloff bonus.
...and I'll STILL outrun a Harbi
So what changes other than a Amarr fanboi is appeased.
Cyclone has a falloff bonus now huh.  BTW the new 10% Opt Harbinger stats with Heavypulse would be able to hit that far to it's optimal range with 2 TC's. While a Cane hitting that far would be so far in it's falloff it's Damage would be a joke.
Its damage would be a joke ANYWAY after you chop its bonuses seriously, 650mm pointless and now that you have yanked a high you are talking a 500DPS ship with perfect skills in optimal and optimal is UNDER 4km
Alara IonStorm wrote: As for outrunning a Harbinger... It is Minmatar of course it will. The long optimal more then makes up for it.
In otherwords you want the Harbi to be the premier BC, and the hell with the other three races.P.S. There is nothing stopping the cane from mounting Arties and essentially nuking you from space.
OH but you have to be able to hit with a MEDIUM short range turret into LARGE long range territory......I mean what could possibly go wrong.
...As sorry about the cyclone, that was erroneous, I was actually looking at a x2 TR Vaga.....for reference x2 TEs Vaga hits 3810 + 47500 with 220s with 425s it hits for 4233+51826. x2 TE (more realistic) its optimal plus falloff is still something like 48.
Are you using a speadsheet for this sillyness? This is your idea of balance?
|

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 00:03:00 -
[16] - Quote
Alara IonStorm wrote:
650mm Optimal is not under 4km and you fit 720mm Artillery on a Cane always. Always.
Whatever, I can fit both I prefer 650s, YOU may fit 720s "always" but for the type of fighting I often to 650s are better all around, they are right in sweet sport of long point, you can actually hit something with the MWD below 35k AND it lets you fit a better tank.....on a ship that is ALWAYS going to thin in sheild trim.
...and don't bother BCing it, I've never lost one, despite 20 some odd kills.
Not to mention, no kidding atrilery has more than a 4km optimal...I was talking optimal DPS after you cut the ROF bonus and nerf the ship 30% overall. Go back to your spread sheet and show me a 500 DPS arty fit, you aren't getting there without some fairly exotic hardwires AND 650s AND HAMs along with perfect skills....and you are still going to need to overheat.
You play your spreadsheets, I play the game.
Alara IonStorm wrote: So the Harbinger would be overpowered but the Cane you were complaining about being underpowered would beat it... Ok there champ.
After you chop DPS and make it so the options for a shield cane and alpha or leave the field because you harbi is hitting 60km with SHORT RANGE TURRETS
Spare me
What is "going to beat it" a single neut Armor cane? That MAY get to 350DPS
Alara IonStorm wrote: Absolutely nothing. Since you will still do less DPS then the Drake at that Range without the tank. It will however be instant Dmg and you can switch to MF dmg Crystals up close.
.......jeee that wouldn't sort of make my point.
Alara IonStorm wrote: Vega has twice the Falloff Bonus that was proposed so your still using the wrong ship.
So do tell, which ship HAS a 5% falloff and medium guns.....NONE of them, what the **** am I supposed to model this after. Vaga 10% Cyna 10%
None of the T1s HAVE a falloff bonus, you get ROF and damage.....its our flavor.
Either way it makes my point.
Onictus wrote: Are you using a speadsheet for this sillyness? This is your idea of balance?
Nope but I hope you are not because all your numbers have been wrong. Arguing is not helping much because you just keep on contradicting yourself.[/quote]
Where exactly did I contradict myself?
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Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 00:18:00 -
[17] - Quote
Onictus wrote:Alara IonStorm wrote:
650mm Optimal is not under 4km and you fit 720mm Artillery on a Cane always. Always.
Whatever, I can fit both I prefer 650s, YOU may fit 720s "always" but for the type of fighting I often to 650s are better all around, they are right in sweet sport of long point, you can actually hit something with the MWD below 35k AND it lets you fit a better tank.....on a ship that is ALWAYS going to thin in sheild trim. ...and don't bother BCing it, I've never lost one, despite 20 some odd kills. Not to mention, no kidding atrilery has more than a 4km optimal...I was talking optimal DPS after you cut the ROF bonus and nerf the ship 30% overall. Go back to your spread sheet and show me a 500 DPS arty fit, you aren't getting there without some fairly exotic hardwires AND 650s AND HAMs along with perfect skills....and you are still going to need to overheat. You play your spreadsheets, I play the game. Alara IonStorm wrote: So the Harbinger would be overpowered but the Cane you were complaining about being underpowered would beat it... Ok there champ.
After you chop DPS and make it so the options for a shield cane and alpha or leave the field because you harbi is hitting 60km with SHORT RANGE TURRETS Spare me What is "going to beat it" a single neut Armor cane? That MAY get to 350DPS Alara IonStorm wrote: Absolutely nothing. Since you will still do less DPS then the Drake at that Range without the tank. It will however be instant Dmg and you can switch to MF dmg Crystals up close.
.......jeee that wouldn't sort of make my point. [quote=Alara IonStorm] Vega has twice the Falloff Bonus that was proposed so your still using the wrong ship.
So do tell, which ship HAS a 5% falloff and medium guns.....NONE of them, what the **** am I supposed to model this after. Vaga 10% Cyna 10%
None of the T1s HAVE a falloff bonus, you get ROF and damage.....its our flavor.
Either way it makes my point.
Where exactly did I contradict myself? I don't have every number for every fit memorized, you have yet to counter a point other than.
"It'll still win", whch is horseshit, if a shield cane is beating you in an armor Harbi solo your are doing it wrong. I intentially avoid them because a decent point will chase me off the field or draw it out until I screw up. Three times I've JUST managed to escape by virtue of suddely ECM drones when I've tried it.
But again, I want to hear how making a Harbi fire to lock inside optimal is in ANY way balanced.
C'mon, lets here something other than my numbers are wrong.
What you've said thus far. Drake can hit my Harbi further than it can hit back ...nerf HML range 15% Cane can do more damage in optimal than my Harbi ....nerf it 30% Myrm isn't a threat ....it's fine
.....oh and my Harbi should hit to lock with pulses
LOL I'm contradicting myself. |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 09:22:00 -
[18] - Quote
Alara IonStorm wrote:No because it should not exist. Quote:Your right it doesn, that was the point. [ Alara IonStorm wrote:would do less dmg then heavy Missiles at it's Optimal with Scorch as well so calm down. It just has the option of doing higher Dmg close up which it a good thing. Oh so more damage is fine just not more damage than you? [quote=Alara IonStorm] Tornado has a 5% Falloff. I love when your point involves being wrong about something you were already wrong about after mistaking a bonus on a Battlecruiser right below an exageration of range on the Harbinger. Your points are better made when you don't make so many mistakes. We were talking about a Hurricane.... obviously the fact that Tornadoe's 5% falloff bonus only applies to BATTLESHIP SIZED TURRETS would make that a) an outlier, and b) a **** poor comparsion to a Hurricane that mounts MEDIUM guns now would it. My mistake I wasn't in la la land, I asked where the ship you modeled you numbers was..... [quote=Alara IonStorm] That Armor Cane would get 440 DPS with 425mm with RF Ammo(which it could fit now) not counting Drones. As for one Neut sure two is to much for it and should be nerfed.
LOL don't like counter fits do you?
For a shield cane, the idea is generally to stay the hell out of neut range and use the neuts for anti-tackle.......UNLESS of course its an Amarr ship, then you leg hump.
This is the idea of rock-paper-scissors, and seriously I douby highly your are going to get 425mm without the ROF bonus
|

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 09:23:00 -
[19] - Quote
Alara IonStorm wrote:
As for comparing it cut the Trajectory Analysis off of a Vega or Cyn to get the correct number. I can not believe I have to spoon feed you this.
Sorry I generally have better things to do than figuring out model ship bonus cominations that don't exist.
Onictus wrote: "It'll still win", whch is horseshit, if a shield cane is beating you in an armor Harbi solo your are doing it wrong. I intentially avoid them because a decent point will chase me off the field or draw it out until I screw up. Three times I've JUST managed to escape by virtue of suddely ECM drones when I've tried it.
But again, I want to hear how making a Harbi fire to lock inside optimal is in ANY way balanced.
Alara IonStorm wrote: Fact you can disengage. That is Minmatars strength. You want them to be hard to catch and beat the slowpokes at the same time? Again can not hit to lock range that's twice now.
Using ECM drones is a hurricane specific? Really? This is obviously call for a nerf.
Alara IonStorm wrote: Your Lock is 62km, with the bonus and Heavy Pulse Scorch you could not hit that far. Why is it that you keep posting wrong numbers. I know you want to here something other then your numbers are wrong but they are again and they make up your argument.
It was your argument when you started talking about your idea of "balance" |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 11:23:00 -
[20] - Quote
[
Perhaps I figure that there was some logic going on there, but you picked two words out of the sentence.....of COURSE I didn't use the Tornado to see what the ranges for a hurricane with a falloff bonus would be they use different size turrets.
Alara IonStorm wrote: Counter fits are fine but the Cane should get 1 Neut. I don't see what fitting gun size has to do with an RoF Bonus but I am gonna take a wild stab and guess that you meant to say something else again but got it wrong.
Ok ROF=25% = 33% overall DPS Yes? So DO tell how after you cut a high slot and remove 30% DPS from the hull you are getting 440DPS with 6 guns and damage bonus........with 220mm ACs?
Alara IonStorm wrote: Minmatar can disengage without ECM Drones based on speed alone how do you not get this. Your the only one talking bout ECM Drones.
Again context.....maybe because I was talking about an ARMOR fit Hurri...just maybe?
...and even then, ANY ship faster than it's target "should" be able to disengage that is why speed is important.
Or should we nerf everything faster than a Harbi as well.
Alara IonStorm wrote: I was right then and am now.
nevermind you are worse than arguing with my mom.....
|

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 12:08:00 -
[21] - Quote
Alara IonStorm wrote: By fitting 425mm Auto's because the loss of the Neut frees up grid space.
Yes I know......I was being sarcastic
...and even then, ANY ship faster than it's target "should" be able to disengage that is why speed is important. [/quote] Well that Armor fit still gets 440 Gun DPS, 60k+ Tank, Capless Weapons, 2x Webs and a Medium Neut. More then worth the price you pay for it.
Alara IonStorm wrote: You just want to keep your overpowered Cane as is.
There are three VERY easy answers to a Hurricane, 1) Drake 2) ECM drones, 3) Tracking disrupter ignore them at your peril. EC-300s are the easy one, EVERYONE can carry them, and they must have a 60% success rate.....because Hurricane has crap for sensor strength.
OP implies there is no counter, nano-drakes tend to kick the crap out of a shield cane, and an with an armor fit its going to come down to luck on whether or not you burnout your MWD getting them in scram range.....I've had that go both ways.
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Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 12:41:00 -
[22] - Quote
Alara IonStorm wrote:[ The problem in general is Teir 2 Battlecruisers as whole. They completely obsolete the Cruiser Class and are just too good for there price.
Debatable, upping the price would be a more elegant solution....and not nearly as targeted.
Not to mention I have a LOT of fun messing around in Cruisers, I have at least 6 vexors a couple rupies and numerous fleet stabbers.
Are they the best, not really, but they are fun.
Alara IonStorm wrote:[ A Targeted nerf to the top 2 would help with the issue as well a change to Cruiser Roles through fitting, bonuses and slot layout.
Bottom Line even with the missing Neut and Bonus Change the Hurricane will still be more then worth the price you pay for it.
Again debatable, considering that most of the T2 BCs are within 50mil of a T2 fit tier 1 BS I don't see the real issue.
T1 cruisers fit maybe 20mil, tier 2BCs 50-80 (yes, you spend 80 fitting a myrm usually) Tier 1 BS 130-150 Seems fairly linear to me
Alara IonStorm wrote:[ Back on topic. Is she single?
Nope, my folks have been married for 35 years, sorry. |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 12:57:00 -
[23] - Quote
Naomi Knight wrote:AureoLion wrote:Fortunately, the Naga has come to blow Winmatar up. Hopefully, pls teach us how to do that. As it seems for close range tornado is just superior , and for long range aka 100km insta pop arties are better , if there would be long range sniping reinstituted thing could be different. At least rail naga is useable , not the best but useable , have to test it out thou in real situations.
Why in the hell would you let a Tornado close to a Naga.
Stay the hell away and nuke, because you are going to get ripped if he gets close.....UNLESS you managed to get a point on him and blaster tracking is signifigantly better than AC tracking now (yes, it is) and Naga's range bonus allows it to actually smack kiters.
Keep the transveral up. |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 12:58:00 -
[24] - Quote
Alara IonStorm wrote:Onictus wrote:Debatable, upping the price would be a more elegant solution....and not nearly as targeted. It would be a good way to handle it. That or changing Cruisers to be more Role based such as useful Logistics. Really there is an issue and 1000 different ways to fix it. That was just my 2 Isk Onictus wrote: Nope, my folks have been married for 35 years, sorry.
Damn, but it is nice to see a Marriage work out in this day and age. I think we pretty much argued all of the finer points of this one out. Sorry if I was a kind of a ****.
No worries, gave me something to do during a couple VERY boring lectures, and a worse shift at work. |

Onictus
Legendary Knights Vorpal's Edge
51
|
Posted - 2011.12.01 13:00:00 -
[25] - Quote
AureoLion wrote:Fortunately, the Naga has come to blow Winmatar up.
Indeed I'm pretty sure if Naga survivies the initial hit from a Tornado it will win a ranged fight on DPS because the Tornado gets a second shot off. |

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.04 06:39:00 -
[26] - Quote
Emily Poast wrote:
That being said - I dont want them nerfed if it can be helped. I think they are pretty close to Amarr as far as balance. Gallente, and to some extent Caldari (excluding Draek) need to be brought up to a comparable level.
Just my opinion.
You aren't alone on that one.
|

Onictus
Silver Snake Enterprise Against ALL Authorities
52
|
Posted - 2011.12.04 07:36:00 -
[27] - Quote
Naomi Knight wrote:Ruah Piskonit yep, matar should have lost his speed advantage when ac-s were buffed. Just look at the tornado wtf is that 1660mps , that is faster than my nano cruisers... clearly unbalanced.
Learn to Stabber....preferably Fleet Stabber, I can keep up with a Tornado with a 1600mm plate. |
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