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Veetor
Gallente Acme Manufacturing
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Posted - 2006.09.04 14:49:00 -
[31]
Edited by: Veetor on 04/09/2006 14:50:23 Traveling the 15 km was fun. For about 2 days..... Setting up my own routes/instas remains fun to this day. Especially setting up BK's where I'm not wanted I only use BK's I made myself and think if CCP gets rid of all identical BK's should fix the problem. Corpies will just have to accept one more responsibility and do their own BK's.
My greatest achievement is constantly being underestimated. |

Alakazam
Bob The Builder R i s e
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Posted - 2006.09.04 21:37:00 -
[32]
adding a new skill is just silly and I hope ccp doesn't do that.
best suggestion I heard so far is to be able to warp to gate manually at 0km or use AP at 15km max range.
simple.
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The M'hael
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Posted - 2006.09.05 17:14:00 -
[33]
Originally by: Derrys
Originally by: Coren Skyus Or as one pointed out modules - they would work as well, but with those what are you going to do, elimate all BMs except the ones the Agents give you? You HAVE to leave BMs in the game, but if you do there will be no way to control it by just asking people not to use them.
Leave bookmarks in, just make it impossible to create one within 20km of a gate or station.
So we create 30km instas and set default warp-to to 30. That solution fails :p
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The M'hael
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Posted - 2006.09.05 17:17:00 -
[34]
Originally by: Derrys Skill to reduce warp-in distance = bad. Module to reduce warp-in distance = good.
Why? Well, as others have pointed out, a skill-based system would just create one more skill everybody has to train in order to stay competitive. It would be a huge waste of players' time, and in the end all it would do is lead back to the status quo.
A module, on the other hand, forces players to prioritize and make sacrifices. Want to warp in closer to the gate? Okay, but it needs a slot and the means you're going to have to give up some weapons/speed/tank/cap recharge/etc. In my opinion that's the way it should be.
Ahh, yes, nerf freighters. I'm glad I don't fly one :p (they have no fitting slots)
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Utoxin
Kydance Radiant Industries SMASH Alliance
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Posted - 2006.09.05 18:26:00 -
[35]
Originally by: The M'hael
Ahh, yes, nerf freighters. I'm glad I don't fly one :p (they have no fitting slots)
Possible solution to that nerf... Add a new skill mod on freighters that emulates the modules effect, improving with each level of the freighter skill.
(Not that i'm convinced the module is the best solution. Just solving this problem with that solution)
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Maximillian Pillon
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.05 19:28:00 -
[36]
Just have warp to 0 km. You can still camp gates with bubbles that can pull you out of warp and you would have to travel to the gate. This allows the speedier travel in empty systems, but would give pirates/pvp'ers a chance to attack as well.
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Derrys
Caldari Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.07 16:56:00 -
[37]
Originally by: The M'hael So we create 30km instas and set default warp-to to 30. That solution fails :p
Oi, you know what I mean. Make it 150km.
Originally by: The M'hael Ahh, yes, nerf freighters. I'm glad I don't fly one :p (they have no fitting slots)
Give them a ship bonus to warp-in distance, then. That would actually give people a reason to train the Freighter skill.
-- Admiral Derrys Otireya Commander, Fleet Operations, Caldari Independent Navy Reserve Fleet Admiral, Kimotoro Directive |

Noble One
Amarr Lovers Of Star Trek
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Posted - 2006.09.08 20:35:00 -
[38]
My 2 cents. Add two tiny buttons to the UI, there are warp too points used for miners from station to roid, set one set the other then if needs be to reset to a new roid just click on the button and your new roid is set. This is always a perfect jump no 15k difference needed. Skill for jumping. Lets make it interesting, No skill learned then each jump is 15k from from the gate, each level of skill learned changes the distance and percentage chance of a miswarp. Level 1 13k-15k warp in with a 70% chance of either of the two distances Level 2 9k-13k warp in with a 60% chance of either distance occuring Level 3 8k-10k warp in with a 50% chance of either distance occuring level 4 5k-8k warp in with a 40% chance of a miswarp Level 5 0k-5k warp in with a 30% chance of a miswarp This could give a pirate a small chance to regain the iniative but on the other hand it may not. NO MORE BOOKMARKS AND A LOT LESS LAG. Live Long And Prosper
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