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Paddlefoot Aeon
Neogen Industries
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Posted - 2006.08.25 15:33:00 -
[1]
My corp would like to arrange our shared hanger to minimize the clutter of BPCs, Ammo, Modules, ships, etc....
We would also like to grant our members access to this in the shared section, as we would like some "restricted" sections still available.
Could you please seed "Station Containers" in all player-created outposts? With the NPC supplying them, there is no opportunity to make a profit by reselling, and they are simply too large to Haul from one place to another.
Having station containers would go along way to making hanger management easier, and not introduce any exploits for people to take advantage of.
Thanks, Paddlefoot
Diplomat and Recruitment Officer |

Adoro
Reunited
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Posted - 2006.08.25 15:35:00 -
[2]
Dont got a outpost in 0.0 atm but /signed --------
Zapatero:
Quote:
So what happens when they 'cure' the geek gene as well? Poof <scuse the pun> There goes EVE.
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Zirator
Times of Ancar R i s e
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Posted - 2006.08.25 15:37:00 -
[3]
Or seed a station container BPO, I mean we can build capital ships and other funky vessels but we can't produce a big container???? 
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Rakatan Ronala
Minmatar
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Posted - 2006.08.25 15:37:00 -
[4]
Apart from the difficulty of finding the right container this sounds like a good idea.
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Zafon
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.08.25 15:40:00 -
[5]
Agreed. Not being able to organise hangar contents in 0.0 is a real pain in the proverbial. BPOs or having npc sellers in outposts would solve this completely, and would hurt nobody.
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Paddlefoot Aeon
Neogen Industries
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Posted - 2006.08.25 15:41:00 -
[6]
Originally by: Zafon Agreed. Not being able to organise hangar contents in 0.0 is a real pain in the proverbial. BPOs or having npc sellers in outposts would solve this completely, and would hurt nobody.
Wow... someone from Deklein and someone from -LV- agreeing!!!
I think I just felt Hell freeze over! Diplomat and Recruitment Officer |

Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.08.25 15:53:00 -
[7]
I am all for them seeding the blueprints for them to be honest. You say with NPC seeding there is no way to make profit from them. But why is that something to avoid?
OP owners and capturable station holders could use that as one more service for those that use the station casually. It promotes more payer business and interaction as well as attracting more people to use the 0.0 facilities.
And NPC seeding in a players station is silly. The NPC entities don't own the station, the player alliance does. So it is their responsibility to provide everything there.
So please Devs, in the next patch, knock up some BPO's for them and seed in empire so people can move them to their OP's and make them for sale. ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |

Unholy Preacher
Trade Consortium Ascendant Frontier
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Posted - 2006.08.25 15:59:00 -
[8]
im sure this topic has been talked about wayyyyyyyyy before, and if they didnt fix it now, i highly doubt they will ever fix it. It is truely a shame tho, cuz u end up getting overpriced giant secure cans on the market cuz ppl need to organize their dang items !@#@!$#@!$#@
anyways heres to hoping that a bpo comes out. Personally i dont care if it takes 1000 megacyte, 2000 zydrine, etc, etc to build a station container, their usefullness will always out weigh their costs.
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xphreakx
Caldari Colony.
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Posted - 2006.08.25 16:20:00 -
[9]
Edited by: xphreakx on 25/08/2006 16:20:13
Originally by: Darius Shakor I am all for them seeding the blueprints for them to be honest. You say with NPC seeding there is no way to make profit from them. But why is that something to avoid?
OP owners and capturable station holders could use that as one more service for those that use the station casually. It promotes more payer business and interaction as well as attracting more people to use the 0.0 facilities.
And NPC seeding in a players station is silly. The NPC entities don't own the station, the player alliance does. So it is their responsibility to provide everything there.
So please Devs, in the next patch, knock up some BPO's for them and seed in empire so people can move them to their OP's and make them for sale.
The only problem with blueprints for station containers is that there are limited factory slots in some outposts (like the 4 factory slots in the Minnie OP, IIRC) that are already in use 24/7 producing ships/ammo/mods. I imagine the build time isn't going to be long, but then you're delaying more useful items for 0.0.
My solution would be to have them take up between 5,000-10,000m3 when packaged, as opposed to the 1,000,000m3 right now, so you can just toss them on freighters if you have spare room. ----------- -phreak
Freespace2 Source Code Project
Singularity: Because I could never afford a Cerberus on TQ. |

blkmajik
ZiTek
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Posted - 2006.08.25 16:29:00 -
[10]
signed! i would go down the can BP path myself. Or just allow station cans to be packed small enough to move around easily.
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Hoshi
Blackguard Brigade
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Posted - 2006.08.25 16:30:00 -
[11]
Originally by: xphreakx
The only problem with blueprints for station containers is that there are limited factory slots in some outposts (like the 4 factory slots in the Minnie OP, IIRC) that are already in use 24/7 producing ships/ammo/mods. I imagine the build time isn't going to be long, but then you're delaying more useful items for 0.0.
Even worse, some conqurable stations don't have factories at all so bps would be no use for those. --------------------------------------------------------------------------------
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Caleb Paine
Infinite Technologies
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Posted - 2006.08.25 16:31:00 -
[12]
And while you're at it, make it so stationcontainers don't autolock when members put something in it (even when the config SAYS it's on unlock).
Death smiles at us all, all a man can do is smile back. |

Sean Dillon
Caldari Shadows of the Dead Knights Of the Southerncross
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Posted - 2006.08.25 16:34:00 -
[13]
Very good idea, they are one of the few things that can't be brought up by haulers.
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Paddlefoot Aeon
Neogen Industries
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Posted - 2006.08.25 16:38:00 -
[14]
Originally by: Hoshi
Originally by: xphreakx
The only problem with blueprints for station containers is that there are limited factory slots in some outposts (like the 4 factory slots in the Minnie OP, IIRC) that are already in use 24/7 producing ships/ammo/mods. I imagine the build time isn't going to be long, but then you're delaying more useful items for 0.0.
Even worse, some conqurable stations don't have factories at all so bps would be no use for those.
This is why I suggested making NPCs sell it at the station.... because some outposts don't have factories, and they are too big to haul. I admit that the BPO route would be best, but that would leave some stations out of the loop.
Why not have the DEV/GM characters seed them, and have them act as an ISK sink. If a GM can stick a character in the nether regions of space, putting up 100 station containers at 2-5 mil each should be equally as easy.
Diplomat and Recruitment Officer |

Jacob Holland
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.08.25 16:52:00 -
[15]
/signed
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Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.08.25 16:59:00 -
[16]
Use dreadnaughts instead.
---------------------------------------------
http://oldforums.eveonline.com/?a=topic&threadID=349194&page=1Redo Fleets[/ur |

Lardarz B'stard
Amarr Out Of Exile
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Posted - 2006.08.25 17:01:00 -
[17]
market seeding station containers = practically free minerals in 0.0
they need to make them unrefineable or something
 Exiles Recruitment |

Desinera
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Posted - 2006.08.25 17:18:00 -
[18]
Originally by: Lardarz B'stard market seeding station containers = practically free minerals in 0.0
they need to make them unrefineable or something
And now minerals are hard to come by in 0.0 ? eh..
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Paddlefoot Aeon
Neogen Industries
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Posted - 2006.08.25 17:54:00 -
[19]
Originally by: Desinera
Originally by: Lardarz B'stard market seeding station containers = practically free minerals in 0.0
they need to make them unrefineable or something
And now minerals are hard to come by in 0.0 ? eh..
Make them refine for only a few minerals... so that there is no profit in refining them. If the container costs 2 mil, and the minerals refine for only 200k or something, let people refine them for quick minerals... they will be paying a huge premium for their minerals, and their selling price will go up.
As long as the price of the containers is higher than the price of the minerals you would get when refined, there is no problem. Also, not all outposts have refining, and they are only at 35% efficiency, not 50% like in empire, so you will never get 100% mineral yeild on scrap metal refinement, regardless of skills.
Diplomat and Recruitment Officer |

Kedryn Caitin
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Posted - 2006.08.25 17:56:00 -
[20]
Originally by: Lardarz B'stard market seeding station containers = practically free minerals in 0.0
they need to make them unrefineable or something
In Empire they go for around 12-20K (container, not vault or warehouse), not sure what they would end up going for in 0.0. Anyway, if someone wants the 384 trit, 14 pyer, 9 mex, 1 iso, 1 nox and 1 megacyte from reprocessing it instead of hitting the juicy 0.0 belts.... 
Well, they always say a fool and his money is soon parted. 
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Paddlefoot Aeon
Neogen Industries
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Posted - 2006.08.25 17:59:00 -
[21]
Originally by: Kedryn Caitin
Originally by: Lardarz B'stard market seeding station containers = practically free minerals in 0.0
they need to make them unrefineable or something
In Empire they go for around 12-20K (container, not vault or warehouse), not sure what they would end up going for in 0.0. Anyway, if someone wants the 384 trit, 14 pyer, 9 mex, 1 iso, 1 nox and 1 megacyte from reprocessing it instead of hitting the juicy 0.0 belts.... 
Well, they always say a fool and his money is soon parted. 
Well, whatever the largest is, seed it in outposts. It will ease the organization of corp hangers, seeing as there can only be 7 tabs in a corp hanger. Diplomat and Recruitment Officer |

Firane
Band of Builders Inc. Firmus Ixion
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Posted - 2006.08.25 18:25:00 -
[22]
/signed
-----------
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Paddlefoot Aeon
Neogen Industries
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Posted - 2006.08.28 15:29:00 -
[23]
Anyone else have an opinion? Diplomat and Recruitment Officer |

prsr
Gallente
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Posted - 2006.08.28 15:45:00 -
[24]
There was a dev response to this question once that explained the problem. NPC's don't have offices at outposts which makes it kinda hard to sell stuff from there. So, it seems that releasing a station container bpo on the market is the best solution.
-- .sig apathy ftw |

Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.08.28 15:51:00 -
[25]
Originally by: xphreakx
The only problem with blueprints for station containers is that there are limited factory slots in some outposts (like the 4 factory slots in the Minnie OP, IIRC
Thats the price one pay for choosing a station designed by a nation of runaway slaves.
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LOLFangTan
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Posted - 2006.08.28 16:01:00 -
[26]
This has been asked 100's of times before I remember TomB saying specifially that it'll never happen.
It must have been his carebear side showing :E
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Changer
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Posted - 2006.08.28 16:13:00 -
[27]
/signed
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Lazuran
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Posted - 2006.08.28 16:19:00 -
[28]
Selling NPC goods in outposts isn't a good idea. Next thing people will be asking for is agent missions, NPC buy orders, NPCs selling POS fuel etc. etc.
Seeding the BPOs would be the right thing to do. The same goes for bubbles and scan probes, where the BPOs are also not seeded AFAIK.
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

zoumau
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Posted - 2006.08.29 06:28:00 -
[29]
u can always haul some freighter containers out there. 120km3.
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Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.29 06:33:00 -
[30]
Just think CCP... ISK Sink..!
Seed NPC container sale orders in 0.0!
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption |
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