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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Falcon
9275
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Posted - 2014.11.07 15:00:36 -
[1] - Quote
Hello Capsuleers!
As EVE's journey continues, from time to time we like to make updates to how we present the vast array of information you see in your client.
To that end, today I'd like to present a Dev Blog from CCP Optimal, who would like to show some potential changes to the UI, to gather feedback.
Check out his new Dev Blog here!
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Nullarbor
C C P C C P Alliance
891
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Posted - 2014.11.07 15:02:55 -
[2] - Quote
This is available for testing on SiSi right now:
https://wiki.eveonline.com/en/wiki/Singularity
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.11.07 15:08:20 -
[3] - Quote
And here is the Singularity feedback thread, though we will be monitoring this thread also:
https://forums.eveonline.com/default.aspx?g=posts&m=5187226#post5187226
Feel free to poke me on: Twitter
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CCP Nullarbor
C C P C C P Alliance
891
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Posted - 2014.11.07 15:09:01 -
[4] - Quote
Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics.
The blur can be disabled with a graphics setting.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Scarpia
C C P C C P Alliance
12
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Posted - 2014.11.07 15:09:48 -
[5] - Quote
So excited about this : D
Lead Game Designer - EVE Online
CCP Games
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CCP Nullarbor
C C P C C P Alliance
892
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Posted - 2014.11.07 15:17:18 -
[6] - Quote
Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted.
You can turn post-processing down which makes it closer to the current UI but otherwise, no.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Arrow
C C P C C P Alliance
565
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Posted - 2014.11.07 15:22:17 -
[7] - Quote
Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes?
Great Idea!
We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Optimal
C C P C C P Alliance
263
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Posted - 2014.11.07 15:23:17 -
[8] - Quote
Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out!
The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future. |
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CCP Arrow
C C P C C P Alliance
569
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Posted - 2014.11.07 15:24:27 -
[9] - Quote
Robert Caldera wrote:just make sure ESC key can be used to cancel dialog boxes like for what the key is actually there. Pick a different key for settings PLEASE!
Yes good point, I agree that the 'Esc' should be reserved for "go out of this view or option" and Settings should be a feature in the Neocom. It will not go out with these changes in December, but we have good plans for the Settings menu and making 'Esc' work as expected.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Claymore
C C P C C P Alliance
51
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Posted - 2014.11.07 15:30:27 -
[10] - Quote
COMM4NDER wrote:Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap.
Performance testing is happening as you type.
We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines.
Quality Assurance Analyst
Team Game of Drones
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CCP Optimal
C C P C C P Alliance
264
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Posted - 2014.11.07 15:40:21 -
[11] - Quote
Peter Powers wrote:looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button? i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder..
We are planning to introduce a transparency slider under the settings menu to achieve exactly that. |
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CCP Optimal
C C P C C P Alliance
264
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Posted - 2014.11.07 15:44:14 -
[12] - Quote
Strata Maslav wrote:Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster. This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing! |
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CCP Claymore
C C P C C P Alliance
51
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Posted - 2014.11.07 15:53:03 -
[13] - Quote
Raquel Smith wrote:Dang. New icons to learn. After eight years it'll be tough. :(
Have these changes been tested on older graphics cards? Fore example a 330M GT? Will these new changes slow down old systems?
These have been and are going to continue to be tested on the min spec graphics card which can be found here - https://www.eveonline.com/faq/client-system-requirements/
Quality Assurance Analyst
Team Game of Drones
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CCP Arrow
C C P C C P Alliance
571
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Posted - 2014.11.07 16:00:00 -
[14] - Quote
Suicide Smith wrote:Haven't had a chance to look at it yet (it takes hours to update on my net).. But..
Will there be an option/scheme to have a less.. in your face.. colour theme? Like I'm currently using the black on black default theme, I like it. It's easy on the eyes, it's subtle. While I like the changes I can see in the blog, the example used is a bright colour, and the other sample schemes look about the same, I'd like to be able to manually, or have a preset, with a much more toned down highlight/window colour.
I took the screenshots using the Color Theme 'Blue' but there are more themes like 'Black' which I also like very much myself ;-)
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Arrow
C C P C C P Alliance
571
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Posted - 2014.11.07 16:01:11 -
[15] - Quote
Charlie Firpol wrote:There still needs to be a black colour interface!
Esc-key for closing windows would be awesome, too.
And...dont let the NES-button be the only one with a colour on the neocom, that will just make people grabbing their tinfoil hats and rage.
Yes, 'Black' Color Theme will still be there.
The icons are actively being worked on and we simply had not updated them all so the original NES icon was still being used when I took the screenshot :-)
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Claymore
C C P C C P Alliance
52
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Posted - 2014.11.07 16:09:39 -
[16] - Quote
VonKolroth wrote:I like it, I'd like it even more if I could move the neocom to the top or the bottom of the screen. Or if it tucked away like the new notification panel.
You can make it autohide
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
52
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Posted - 2014.11.07 16:12:02 -
[17] - Quote
Kizlene wrote:So I just ahd a look at it and I have some small things. Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design!
Can you elaborate on point number 3? Do you mean the intentional glow on hover, or on the background of the window?
The rest of the issues we are aware of.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
52
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Posted - 2014.11.07 16:13:46 -
[18] - Quote
Dirk Morbho wrote:Fjuk* Yeah that new NeoCom looks sexy! I like those Icons. Just don't make it eat up a lotta cpu/gpu... PLEASE! * I totally just made up this word.
We will be performance testing along the way to make sure even our min spec users get the best experience they can.
Quality Assurance Analyst
Team Game of Drones
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CCP Arrow
C C P C C P Alliance
572
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Posted - 2014.11.07 16:17:31 -
[19] - Quote
Querns wrote:This is a bit of a hail mary, but I figure there's no harm in asking:
A lot of the icons that are used in eve are released in the Image Export Collection (https://developers.eveonline.com/resource/image-export-collection). However, they are very small and in bitmap formats. It would be very cool if these icons released in vector format (something like SVG.) I don't actually know if these icons are designed in a vector format internally, but I'm guessing that they probably are, given their visual minimalism and use of straight lines and simple arcs / curves. If so, I'd really like to be able to use these icons in third party applications to provide an echo to the official, in-game interface, and having them available in a vector graphics format would be amazing.
I'm primarily interested in vector graphics formats for the icons used to represent industrial activities (manufacturing, materials research, time research, copying, and invention,) but having more would be cool, too.
It's a good idea! Once we have finalized them I will make sure we have the PDF / SVG available like other assets we provide for 3rd party use.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Claymore
C C P C C P Alliance
52
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Posted - 2014.11.07 16:17:43 -
[20] - Quote
Kizlene wrote:CCP Claymore wrote:Kizlene wrote:So I just ahd a look at it and I have some small things. Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design! Can you elaborate on point number 3? Do you mean the intentional glow on hover, or on the background of the window? The rest of the issues we are aware of. If you hover over it you have some weird shadow in the background that feels off. ( Image)
I see what you mean now, I will bring it up with CCP Optimal.
Quality Assurance Analyst
Team Game of Drones
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CCP Arrow
C C P C C P Alliance
577
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Posted - 2014.11.07 16:59:42 -
[21] - Quote
Sentient Blade wrote:it seems okay... but it's just toying around the edges.
We want to approach the UI Modernization in a sensible agile way where we gradually roll out each part when we feel it's good enough for feedback and iterate on it before taking on the next thing. This part is the first update to the visual style of the UI and then we aim to do more visual improvements and look at other components that will make the UI modern.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Claymore
C C P C C P Alliance
58
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Posted - 2014.11.07 17:03:33 -
[22] - Quote
SpaceSaft wrote:I really really like you guys at CCP. You're cool. BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand. I don't understand why you would think that the coloring of the interface was an issue - ever? It's not. When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns. That means we were complaining about FUNCTIONALITY that we miss from the UI. Not graphics. Sadly these "changes" change nothing at best. tl;dr: Yaaay for the new rendering.
This is a known issue with the menus going totally transparent.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
59
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Posted - 2014.11.07 17:12:11 -
[23] - Quote
Krezly Snipes wrote:Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable?
We are planning a slider for transparency, just not ready yet.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
59
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Posted - 2014.11.07 17:13:52 -
[24] - Quote
Anton Kazimir wrote:Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.)
You should try clearing your cache through the launcher.
Hopefully this will stop the validation issues.
Quality Assurance Analyst
Team Game of Drones
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CCP Arrow
C C P C C P Alliance
583
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Posted - 2014.11.07 18:34:13 -
[25] - Quote
scimichar wrote:When I first read the title of the devblog, I was slightly excited. EVEs UI has always been a cluttered mess of items that came up over time out of necessity. Finally all of these elements were going to be seamless creating one UI set. At least I thought. It's still several different sets covered on top of each other. Just the latest set is more gradienty (haven't made a wikipedia entry for that word yet). For Example: http://i.imgur.com/MHoAZh4.jpg All the elements are completely different. Maybe it's better that way. I don't know. However adding some gradients and different icons isn't exactly completely upgrading the UI.
The UI Modernization Project will address all aspects of modernizing the EVE UI, we simply have to roll it out in a sensible agile way so the first part coming out in December will focus on updates to visuals. We plan on having things related to the Modernization Project released as often as we can and already have things planned for the January release.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Arrow
C C P C C P Alliance
585
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Posted - 2014.11.07 18:37:11 -
[26] - Quote
Lando Cenvax wrote:Sweet! But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windowed (without getting eye-cancer) Keep up the good work!
Good point! One of the key reasons to move to iconic icons was to be able to draw them and store them in vector format and apply the effects they use through batches or dynamically in the client. This means all icons can be scaled infinitely to any size and taken through the batching process and will therefore be ready for 4K screens or other awesomeness the future holds.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Arrow
C C P C C P Alliance
595
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Posted - 2014.11.07 22:53:24 -
[27] - Quote
helana Tsero wrote: - 1 For not attempting a change to the module and armor/damage/speed circle thing. Its the most archaic and non sci fi thing in Eve. Just making the white parts transperant woud go along way to making it more futuristic looking.
It's part of the UI Modernization Project to revamp the Ship HUD, but we need to break the roll out into sensible releases and this first one addresses other parts of the UI which affects about 80% of all UI components. The Ship HUD is next in line.
helana Tsero wrote: - I assume we can change the colours of the UI / windows ? I dont really want blue.
I just used that Color Theme for the snapshots in the blog, there are more to choose from on SiSi.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Arrow
C C P C C P Alliance
599
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Posted - 2014.11.07 23:06:51 -
[28] - Quote
Lil' Brudder Too wrote:Just to say it, because it was said, then dismissed by a Dev... only weeks ago... CCP Delegate Zero wrote:Salpun wrote:Dangeresque Too wrote:One thing that was never answered though (in classic CCP fashion):
If these buttons were "too hard to see" and yet were the same size as the rest of the buttons/tabs in the entire UI, should we be expecting all the remaining buttons to also be supersized? If so where exactly do you propose we free up the necessary screen pixels from or will you be providing us 4k monitors so we can see the game we are playing instead of playing internet spreadsheets? This and most of the other UI and NPE changes that have happened over the last couple months where because of some player testing done by CCP. This was covered by one of the sessions that was streamed at EVE Vegas. Correct. We established a need to increase the visibility of the Agents, Guests and Offices tabs in the station panel after playtesting. We therefore redesigned that element of the station panel UI to increase the visibility of those tabs by changing to larger selection buttons for the Agents, Guests and Offices sections of the panel. This brings the selection interface for those sections more in line with the large format services buttons that have long been in the panel. There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data. Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit... And you wonder why we have trust issues with CCP.
I can't find the part where that Dev's reply says that there was no plan to 'fix' any parts of the EVE UI, but regardless the EVE UI Modernization isn't a project about fixing the UI, we are aiming for a higher goal than that.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Darwin
C C P C C P Alliance
407
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Posted - 2014.11.19 20:08:49 -
[29] - Quote
Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0.
The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum:
UI Modernization preview - Feedback and issues
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Arrow
C C P C C P Alliance
631
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Posted - 2014.12.17 11:37:57 -
[30] - Quote
Mara Kell wrote: 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
The Ship fitting icon is representing the Fitting window itself in an abstract way. The window has ships in the middle and then High slot on top, Mid slot to the right and Low slot below. The one to the left represent rigs/subsystems.
Regarding being able to reason or recognize an icon from the beginning. Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.
We are of course always willing to discuss good arguments for how features and actions can be better represented with abstract icons, but for changes like these it is necessary to collect metrics and data for some time before doing drastic changes.
It's interesting to discuss which icons are meeting their goals and which are not. The Wallet icon for example uses the established and well known ISK currency icon that is a unique currency icon for ISK used in EVE and was designed more than 10 years ago. No other icon resembles it so it stands out very easily from others. But for those that don't know the currency icon for ISK it of course might not speak to you for the first time, but the primary goal was to make learning the icons with time quicker than before.
Hope this gives a bit of insight into our strategy with the new UI icons.
Fly safe.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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