
Malcanis
Vanishing Point. The Initiative.
16220
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Posted - 2015.04.02 10:50:42 -
[1] - Quote
Scatim Helicon wrote:SmilingVagrant wrote:Clearly you never dealt with what happened before tidi. Which was: Defender packs system, attacker blackscreens upon entering and dies before their computer even recognizes that they have jumped in system. You missed out the '7 hours later, Attacker's client updates to show them in a clone bay' part.
7hours? It was over 2 days before I was able to log in on Malc after P2TTL.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16624
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Posted - 2015.06.30 18:52:43 -
[2] - Quote
solarius lunarian wrote:
That said TIDI does have serious systemic problems that some have brought up -Favors blob warfare heavily( if a fight takes an hour there isn't time for every player in an alliance to get to a system, there isn't time to bat phone everyone in Eve to get involved, a fight that lasts ten hours gives time for all of this and more. -unbalances ships, it doesn't matter what speed you warp at, because events going on in the TIDI are 10x slower, a ship that's balanced in a 100 man fight may become completely ineffective with 90% TIDI -allows pilots to repeatedly come back to an engagement after dieing -overemphasizes the importance of time zones and downtime, certain timezones have a ridiculous advantage, I'm actually a big advocate of variable downtimes -makes the game less accessible to casual players
TiDi does the reverse of these things. The thing that make things happen more slowly is that there are more commands per tick than the server node can process. The net effect is the same: very large fights take far longer than they should. TiDi makes this deficit occur more evely and gracefully, instead of doing random things like never letting one side load grid, or randomly ignoring turrets cycling (this was why 1400mm arty was so popular for fleet fits a few years ago; when your RoF is determined by the whim of the server hamsters rather than the stats of your weapon, then you want the most bang for your unpredictably rationed buck.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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