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Felcas
Minmatar Galactic Industries Ltd.
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Posted - 2006.08.26 07:31:00 -
[1]
I have a mastodon and I am tring to find a good config for taking it in low sec.
Lets NOT discuss anyother thing but what is better...
Use Afterburners or MWD?
For one side, Afterburners do not rise our signature but give us a small boost in speed.
For the other side MWD give a lot of speed thus making the 15km travel much slower, but if we get shoot by big guns we will get a full damage points, even with the resistances.
Also I have some questions.
When using MWD inside a warp buble or while being warp scrambled does they affect my MWD? Or only my warp capability?
If I use mwd and I am being webed I will still travel fast enought to the gate?
Thanks Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus
___________________________________ I love trade - the market is my battlefield
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Felcas
Minmatar Galactic Industries Ltd.
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Posted - 2006.08.26 07:33:00 -
[2]
Another question...
Does WCS helps nulify warp bubles?
Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus
___________________________________ I love trade - the market is my battlefield
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Shardrael
Caldari AWE Corporation Ascendant Frontier
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Posted - 2006.08.26 08:13:00 -
[3]
this may not help much but who knows maybe youll take to it
if your going low sec with a hauler(I assume to do trading) or hauling anything else of high value, then you should be really getting a set of instas for the region at which point it doesnt really matter whether you have afterburner or mwd, other then that I find mwd is pretty useful as it allows you to be more then half way to the gate by the time you are targeted and can usually escape before being destroyed
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Harris
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Posted - 2006.08.26 09:09:00 -
[4]
I advise using an mwd over an ab.
Speed to the gate is essential. Your sig is big enough as it is so you are going to get hit regardless. (any decent gate camp you come across will see the end of your ship)
I recommend fitting a cap injector or cap battery in the 'spare' mid next to your shield booster and mwd. With skill, you should be able to run both in the dash to the gate. Test it in safe sec to see what your margins of error are. If they are wide then another option is to fit a shield boost amp.
The mwd will work regardles of any outside influence, only being webbed will negate the speed boost. Being webbed will prevent you from reaching the gate fast enough only if the damage dealt in that time is more than you can repair. (quality of the baddies set up). Warp bubbles only prevent the operation of your warp drive.
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Hoshi
Blackguard Brigade
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Posted - 2006.08.26 09:15:00 -
[5]
If you can fit it use an MWD, indys are not hard to hit anyway so the sig radius penalty is mostly moot. As for webbing it depends on how high speed you manage to get before being webbed, but don't count on it.
WCS have no effect against bubbles but they work when you get out of it, often when you end up in a bubble it will only be a few hundred meters inside so you can turn around end be outside in a few sec. --------------------------------------------------------------------------------
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Rafein
Eye of God Axiom Empire
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Posted - 2006.08.26 10:41:00 -
[6]
If you know your going to be running through potentially hostile areas, stick to the blockade runner, Prowler. it hauls a bit less, but you get +2 warp strength, so it's like you have 2 stabs on already. Also, it's faster/more agile when getting to gates.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2006.08.26 11:02:00 -
[7]
Industrials have nothing like the necesary grid to fit a cruiser MWD (only the Iteron 5 can really manage it, and that by packing its lows with grid upgrade modules, shredding its carry capacity), and a frigate MWD won't give hardly any speed.
How is this issue even up for discussion?
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Palx
Caldari Art of War
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Posted - 2006.08.26 11:32:00 -
[8]
Edited by: Palx on 26/08/2006 11:33:35
Originally by: Gaius Sejanus Industrials have nothing like the necesary grid to fit a cruiser MWD (only the Iteron 5 can really manage it, and that by packing its lows with grid upgrade modules, shredding its carry capacity), and a frigate MWD won't give hardly any speed.
How is this issue even up for discussion?
Obviously you haven't flown t2 industrials.
On my alt I always use a MWD - only time I'd consider using an AB is if I used a supertanked Occator or something in highsec, but tbh, Speed > tanking imo on the t2 indies.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2006.08.26 11:38:00 -
[9]
Quote: Obviously you haven't flown t2 industrials.
Actually, I finally finished training Industrials 5 today and am sitting pretty in a Viator, which yes, does have enough grid.
But it's a blockade runner, not an industrial.
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Palx
Caldari Art of War
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Posted - 2006.08.26 11:40:00 -
[10]
Originally by: Gaius Sejanus
Quote: Obviously you haven't flown t2 industrials.
Actually, I finally finished training Industrials 5 today and am sitting pretty in a Viator, which yes, does have enough grid.
But it's a blockade runner, not an industrial.
From the OP: "I have a mastodon and I am tring to find a good config for taking it in low sec."
And you're saying he can't fit a cruiser sized mwd?
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trivit
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Posted - 2006.08.26 13:46:00 -
[11]
since no on threw this in, why now use a transport ship. this is what they are built for, and can out tank an industrial any day. more isk?? yes. more suvivablility??? yes.
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Now Mary
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Posted - 2006.08.26 14:20:00 -
[12]
Tech 2 industrials are industrials too... hurrr.
If you are reading a post by this character, it's probably because I'm too lazy to select my main. Try not to lose any sleep over it, mkay? |

Leandro Salazar
Aeon Industries
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Posted - 2006.08.26 14:21:00 -
[13]
Mastodon = Transport != Industrial
I think the OP needs to edit the thread title to avoid further confusion :P
--------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.26 14:26:00 -
[14]
Edited by: Mr Peanut on 26/08/2006 14:31:04
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.26 14:31:00 -
[15]
As the third post said, you should always have instas. Always. Hauler trips are painfully slow enough even with them. Without them it's hell, and way more dangerous.
Despite its transporty-ness, a Prowler would be much better for this role. I recommend you buy one instead. Mastodon is better for hauling serious mining ops.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.26 14:32:00 -
[16]
Originally by: Felcas Another question...
Does WCS helps nulify warp bubles?
No.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2006.08.26 20:14:00 -
[17]
Quote: From the OP: "I have a mastodon and I am tring to find a good config for taking it in low sec."
That's a 9 hours after the fact edit.
Quote: Tech 2 industrials are industrials too
No, they are blockade runners and transport ships.
I suppose your justification for calling them industrials is that they have industrials as a pre-req. Freighters have industrials as a pre-req, are they industrials? Battleships have Frigates as pre-reqs, are they frigates?
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Felcas
Minmatar Galactic Industries Ltd.
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Posted - 2006.08.26 20:25:00 -
[18]
Originally by: Shardrael this may not help much but who knows maybe youll take to it
if your going low sec with a hauler(I assume to do trading) or hauling anything else of high value, then you should be really getting a set of instas for the region at which point it doesnt really matter whether you have afterburner or mwd, other then that I find mwd is pretty useful as it allows you to be more then half way to the gate by the time you are targeted and can usually escape before being destroyed
Yep you are certanly right, problem is, instas are not everytime accurate, last batch I bought they was sometimes 8km unacurate, thanks God I was in a Cover Ops, and this happened several times.
Soo I must have the best possible fitting in my ship I can get regardless if I have instas or not. Dont you think?
Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus
___________________________________ I love trade - the market is my battlefield
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Felcas
Minmatar Galactic Industries Ltd.
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Posted - 2006.08.26 20:27:00 -
[19]
Originally by: Gaius Sejanus Industrials have nothing like the necesary grid to fit a cruiser MWD (only the Iteron 5 can really manage it, and that by packing its lows with grid upgrade modules, shredding its carry capacity), and a frigate MWD won't give hardly any speed.
How is this issue even up for discussion?
We are talking abou transoprt ships here not industrials. I already edited the thread title. I can set up a MWD very easily in my Mastodon Sorry for my mistake.
Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus
___________________________________ I love trade - the market is my battlefield
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inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.26 20:38:00 -
[20]
Edited by: inSpirAcy on 26/08/2006 20:39:20 I'd fit an MWD to cover any inaccurate instas. On the other hand I wouldn't fly one without instas, even with an MWD; a web or two and you're stuck.
I think the raised sig radius is a small price to pay to get that extra acceleration you need.
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Harry Voyager
Obscurity LLC
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Posted - 2006.08.26 22:59:00 -
[21]
Originally by: Gaius Sejanus
Quote: From the OP: "I have a mastodon and I am tring to find a good config for taking it in low sec."
That's a 9 hours after the fact edit.
Quote: Tech 2 industrials are industrials too
No, they are blockade runners and transport ships.
I suppose your justification for calling them industrials is that they have industrials as a pre-req. Freighters have industrials as a pre-req, are they industrials? Battleships have Frigates as pre-reqs, are they frigates?
They are a Tech II ship built using a Tech 1 Industrial as a building component. This is, by definition what a Tech II X is.
Dreadnaughts and Battleships do not fill this requirement, becuase they are neighter Tech II, nor do they require Frigates or Cruisers in their construction.
Interceptors, Assault Ships, Covert Ops, and Stealth Bombers are all TII Frigates for *exactly* the same reason.
Likewise, Heavy Assault Ships, Recon Ships, and Logistics are all Tech II cruisers, as they require both Tech II components, and Tech I ships to construct.
Even Command Ships require Tech I Battlecruisers in their construction, making them, low and behold, Tech II Battlecruisers!
I'm sorry, but people arguing semantics, when they clearly have no clue at all what the semantics in question mean, just set me off, especially when they are wrong. (But I suppose that's being overly redundant.)
Anyways, I would have to run the math, but you may end up getting more effective speed out of stacked Nanofibre's and an AB, than you would out of a MWD mix. Transport class ships tend to have simply obscene mass, making them very slow to warp, and roundly penalising their speedb-boost capacity.
Harry Voyager
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Nebuli
Caldari Art of War
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Posted - 2006.08.26 23:03:00 -
[22]
Yes always fit a MWD, no WCS wont help you warp out of a bubble.
Also LOL at people trying to suggest a transport ship isnt an industrial.
CEO - Art of War
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Now Mary
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Posted - 2006.08.27 14:18:00 -
[23]
Originally by: Gaius Sejanus
Quote: Tech 2 industrials are industrials too
No, they are blockade runners and transport ships.
I suppose your justification for calling them industrials is that they have industrials as a pre-req. Freighters have industrials as a pre-req, are they industrials? Battleships have Frigates as pre-reqs, are they frigates?
Yes, that's exactly our logic. Bravo! 
They are industrials. Are you saying that interceptors, assualt ships, an covert ops aren't frigates because... because why? The specific skill doesn't say frigate?
These are all specialized ships. They are improved upon their tech 1 hulls, meaning they are still an industrial, or still a frigate. They are just an upgraded industrial. If you look up the information on a viator, mastodon, or prowler - or any other tech 2 industrial - you will see that it reads "Elite Industrial" at the top of the screen.
TBH, I don't even know why you bothered argueing. You have been wrong from the very beginning. First off, the OP asked about transport ships, and you came in here spouting off about industrials - which according to you, are supposedly two completely different ship classes and have nothing in common with each other. Finally, many of the tech 1 industrials can fit a 10mn microwarp drive. Not only the Iteron Mark V, but also the Mamamoth, Badger Mark II each using three Reactor Control Unit II, aas well as the Sigil and Bestower using four Reactor Control Unit II. It is more difficult to use them with tech 1 reactor controls, but the tech 2 are easy to train for, so there is no reason to exclude them.
In regards to the OPs second question, I would suggest that you buy one of each and test it out. The blockade runners are fairly cheap, around 15-20 million IIRC. Test it out and see which works better for you. However, I would advise that having the +2 warpcore strength built in is pretty nifty, it helps you if you get caught at a gate by a lone interceptor, or the likes.
So I would weight the advantages - with the blockade runner you get less capacity, but you are faster, and have built in warp core strength - so you wouldn't need to fill your low slots with nanofibers just to get up to that kind of speed - which means you could fit a cargo expander or two, and a nanofiber to offset the penalties, and possibly be better off.
If you are reading a post by this character, it's probably because I'm too lazy to select my main. Try not to lose any sleep over it, mkay? |

Felcas
Minmatar Galactic Industries Ltd.
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Posted - 2006.08.27 18:15:00 -
[24]
By the way... Were or with whom can I buy very precise sets of instas?. I had bad experience in the past.
Thanks Felcas Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus
___________________________________ I love trade - the market is my battlefield
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Kenz Rider
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Posted - 2006.08.27 19:32:00 -
[25]
Edited by: Kenz Rider on 27/08/2006 19:32:18 Instaqueen or is it Queeninsta... One of those, I think the first. She runs 0.0 BMs off another toon named Instaking or Kinginsta. You can check the bio of wither character for prices. - - - -- - - - -- - - - -- - - - Little known fact: If DS had RL money, he would have lost it in Enron. |

JoeT
Amarr Short Attention Span The Guardian Coalition
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Posted - 2006.08.27 20:06:00 -
[26]
Nanofibers in low. MWD in med. Shield Extanders. SHould be able to get thur pretty much every camp in lowsec. ---
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.08.28 10:45:00 -
[27]
Originally by: JoeT Nanofibers in low. MWD in med. Shield Extanders. SHould be able to get thur pretty much every camp in lowsec.
Correct - In lowsec, you never need to worry about bubbles - having a mwd + all lows as nano's (perhaps a wcs or two just in case) are pretty much the I-Win button for travaling. The large armour etc means that you can tank long enough to either get back to the gate your came from if you get scrambled somehow by an interceptor, or you can laugh at that sniper as his 1 volley does not kill you.
In 0.0, you need to buy a fast ship, some good mods and put it on a alt or corpmate and get them to fly ahead of you :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Wilfan Ret'nub
Singularity.
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Posted - 2006.08.28 11:03:00 -
[28]
Originally by: Lord WarATron In 0.0, you need to buy a fast ship, some good mods and put it on a alt or corpmate and get them to fly ahead of you :)
Forget about mods and fast ship and concentrate on a (disposable) scout. You can't get past a decent 0.0 gatecamp (lots of bubbles and >30km webs) no matter what you fit on a (T2) indy. Fortunately, such camps are not that common. ------ No ISK, no fun |

Schadowe
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Posted - 2006.08.29 23:00:00 -
[29]
MWD is a must, as it will also speed up your alignment to where you want to warp. If bumped you can swing back in line more quickly. I have mastadons and prowlers. I use the prowlers in the most dangerous areas, as they get out of trouble faster.
Viva Las Vegas
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