| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aramendel
Amarr Queens of the Stone Age
|
Posted - 2006.08.27 08:57:00 -
[1]
Originally by: Dark Shikari Some of EVE is a grind. It is not required that a player grind if he doesn't want.
All of WoW is a grind. It is required that a player grind if he wants to do well.
That's the difference.
I think the better term is "Some of EVE is not a grind."
Grinding in EVE: Mining...check. Missions...check. Ratting...check. Complexes...check. (trade goods) Trading...check.
The whole PvE sector of EVE is just as grindy as in WoW, there isn't really a difference here.
Now..PvP. Quite a bit of EVEs PvP is effeciently also a "grind". POS wars, Freighter escorts, gatecamps on chokezones for example. Another interesting this is that people actually made their own grind for PvP, namely Killboards. Most people do not care where they are and just PvP for fun, other people "grind" kills to become the top on the board. Thats not really that different to the WoW BG grind, there are plenty of people which play them for fun, not for ranks.
All together PvP has quite a bit of grinding in it, but it *is* on the whole less grind-intensive than WoW. This is ignoring that to supports EVEs PvP you need to do more PvE grinding than you need to do for the same thing in WoW, though. *Of cource* there are people who support themselves from PvP only, but that really applies only to the top of the food chain, the majority needs to do PvE (or player trading) to keep up in PvP.
|

Aramendel
Amarr Queens of the Stone Age
|
Posted - 2006.08.27 17:31:00 -
[2]
Originally by: NightmareX ...what's the point in PVP when you don't die?...
The point of PvP is to win. But you can die and still win.
The thing is that the (BG) PvP of WoW is objective based. Sure the other group is loosing little in money/items if they loose. But they *do* loose the time they invested. When I won a match in WoW I was happy simply because "we" were better than "them". I do not need to additionally penalize someone who lost vs me, the "me > you" feeling is plenty there.
Not saying that ships should respawn in eve or stuff like that, the game is simply not designed that way. But neither is wow designed that way that death penalities would imporve the gamepaly there.
|

Aramendel
Amarr Queens of the Stone Age
|
Posted - 2006.08.27 22:36:00 -
[3]
With that argumentation nothing is a grind really. You can do the same thing in WoW. Grinds is essentially doing repetative tasks.
@Scorpio Dantes: The problem is after you've beaten the raid instances a few times it gets very very grindy. MC runs for a year are no fun. Nowadays when I think of "now I could be raiding" I get a really good feeling because I'm not.
|

Aramendel
Amarr Queens of the Stone Age
|
Posted - 2006.08.27 23:07:00 -
[4]
You mean like AQ40 was "new and exiting" after BWL with no unkillable bosses at all and such? 
I don't know, the new instances were more bad like good. Not that they were not fun, but when you do MC, BWL and learn AQ, it's overkill. Depends on guild I guess, we had quite some burnout at that time so there was no real room to make. 30 men MC clears 4tl.
|

Aramendel
Amarr Queens of the Stone Age
|
Posted - 2006.08.28 08:01:00 -
[5]
Originally by: Reiisha About WoW PvP:
Why would i play WSG? I'd rather fire up UT2K4 and have a good ball in Citadel, Pistola or a host of other good maps to play CTF in. With a lot more skill to it i might add.
Why would i play AV/AB? I'd rather fire up UT2K4 Onslaught or BF2, same basic gameplay with a lot more actual skill involved.
WoW PvP is more about fast tactical decisions than shooters (where fast reactions are more important). Also more complex since you have different classes with different builds which have to be countered in a different way.
You might as well ask why doing roaming PvP in EVE when you could just join a deathmatch map of any online shooter. "Same basic gameplay."
|

Aramendel
Amarr Queens of the Stone Age
|
Posted - 2006.08.28 14:51:00 -
[6]
Edited by: Aramendel on 28/08/2006 14:55:49
Originally by: Reiisha Believe me, ut2k4 nw ctf is a hell of a lot more tactical than wsg. Grendelkeep or Citadel for example are not as easy as you think in a high level clan environment.
The same applies for WoW. A pickup match can be over in 5 min. A match between 2 fixed groups with good equipment can last hours. And depending on your class setup you have to adapt your strategies accordingly. For example, in one match I left (as rogue) the game because the other side had a defensive warrior with our flag and we needed a mage to get enough burst dps to ***** him.
In WoW you do not only have to think tactical for the group but also for the individual since you have to act differently depends what class you face.
Originally by: Aramendel A normal deathmatch is a lot fairer. The consent is already there and everyone starts on exactly the same footing.
Again, same difference applies to WoW CTF vs UT2K4 CTF as well.
Originally by: Luc Boye erm WoW PVP is about spamming deathcoil, or activating trinket before spamming the latest combo of the month. It's not about reaction at all. It's about grinding MC/BWL/AQ for months, get imba gear, and push buttons.
I ate (as rogue) most warlocks for breakfest, DC or not. Iron grenades are *great* there. I had MC/BWL/AQ gear as well, though. You get to the top lvl in WoW PVP when you have 2 epiced out groups vs each other. Sure, assuming your group is good and no pickup you wip the floor with green/blue pickups, but so does a gang of t2 ships with random/uncoorinated people in t1 ones.
|
| |
|